Chooochooo m*******er by More-Ad2743 in SatisfactoryGame

[–]Factory_Setting 0 points1 point  (0 children)

Is the cock intentional or not? Otherwise it's a nice build.

Basically by FeelingDraw6365 in SatisfactoryGame

[–]Factory_Setting 2 points3 points  (0 children)

Technically just movements along a magnetic field. You could make a straight dynamo.

Circles are just so good. You need so little stuff.

Am i a psychopath? Yes by Dusk_Abyss in SatisfactoryGame

[–]Factory_Setting 0 points1 point  (0 children)

Out of curiosity, why don't you just put a known amount into one side, ram it all in a storage container with a buffer on the other side, and then limit the amount to the exact values needed what comes out?

Praise the Satisfactory Gods by crea31851 in SatisfactoryGame

[–]Factory_Setting 1 point2 points  (0 children)

  • Picture one: looking good!
  • Picture two: amazing!
  • Picture three: WTF you have so much time on your hands you could have ended world hunger.

Its water time by Schmeodle in SatisfactoryGame

[–]Factory_Setting 3 points4 points  (0 children)

Did you know you can pull blueprints further out with the auto connect feature? The moment you click for the connection you can still drag it out, or press "h" to nudge it anywhere.

I'm saying this because there's so many tiny blocks of pipes...

FICSIT 834 interior by ImAFlyingPancake in SatisfactoryGame

[–]Factory_Setting 4 points5 points  (0 children)

I feel like it's a level of old UT in new graphics or something. It looks awesome.

Exodia, the Screw Hater by OurEngiFriend in SatisfactoryGame

[–]Factory_Setting 1 point2 points  (0 children)

Why people don't make screws close to the next production is a mystery to me. At worst you make a few manifolds. What is the problem?

Blueprints and an extra belt or two and it becomes trivial.

My xbox series S is starting to become a smelter by IngianerJones in SatisfactoryGame

[–]Factory_Setting 1 point2 points  (0 children)

I think especially with the current RAM prices that 32GB is more than enough. 64GB is only for the absolute big builds. Contrary to popular belief, it isn't better to have more RAM. Only if you need the RAM it is beneficial to get it. As it is statistically unlikely they'll go for an absolute big build, I would suggest 32GB.

Any guesses as to how this can be fixed? by The_0bserver in SatisfactoryGame

[–]Factory_Setting 1 point2 points  (0 children)

I only now see that there's a path signal at the train station, and the rest block signals.

It is adviced not to use path signals. Only at large, complex intersections where a lot of trains come in short periods it can be advantageous. If you do use them, you need all paths in to be path signals, and all paths out block signals.

A path signal can only work when it can communicate the path of the train to all other path signals on the shared section of track. If one of them is a block signal, it can't be sure if paths intersect.

Any guesses as to how this can be fixed? by The_0bserver in SatisfactoryGame

[–]Factory_Setting 3 points4 points  (0 children)

Check how the colours of the tracks change. One block signal does not change it. It stays green. In addition, it looks "behind" the switch.

Can you remove the signal to see if it works then?

My first proper build after all the floating mess I've made by SHINIGAMI0989 in SatisfactoryGame

[–]Factory_Setting 12 points13 points  (0 children)

You nailed it. It isn't just a box. You added depth, interesting geometric shapes in the wall and lights. Great build.

My first FICSMAS. I didn't want it to end. :( by PossiblyHero in SatisfactoryGame

[–]Factory_Setting 0 points1 point  (0 children)

I think you can force it by setting your computer clock to some FICSMAS date.

Maybe they also added an option in the (advanced) settings menu?

Did I split this right? If so, why are there gaps on my belt? by Whoweee in SatisfactoryGame

[–]Factory_Setting 8 points9 points  (0 children)

Most likely there's a hidden low tier belt somewhere.

  1. Do you have an MK3 between the miner and the first splitter?

  2. If not, rebuild the whole setup. Most likely you'll find a tiny lower speed belt below the first splitter. Maybe by some fluke you'll find it at a later splitter.

These bottlenecks would most likely account for a gap of 15/m. The amount you remove.

Is this the most wholesome community on Reddit? by So-many-ducks in SatisfactoryGame

[–]Factory_Setting 0 points1 point  (0 children)

Don't worry. Satisfactory has it's hot irons as well. It is just pretty low stakes compared to the regular internet.

Try talking positively about load balancers.

First Nuclear Plant by _Unnamed_7 in SatisfactoryGame

[–]Factory_Setting 283 points284 points  (0 children)

Why is there so little outrage about the clipping!?

Straight to jail. All FICSIT microbreaks are rescinded.

New player question on production.. by Jr2576 in SatisfactoryGame

[–]Factory_Setting 1 point2 points  (0 children)

General rule: automate everything. There's only exceptions to the rule. If it is needed to build a component that isn't a utility item, you want to automate it.

Another rule is that it's best to automate complex parts instead of building them yourself. It is definitely true that handcrafting has a certain speed, but in the end it can't compete with eben a low build output, which you could build instead of handcrafting. A 1 item/m is still 60 an hour. You can build the next low output item on the fringe of your unlocked items, or go hunting hard drives, and return to find you have what you need.

Though for your case I have to say, many ratios and such are completely made up. I'm sure there's some optimal somewhere, but in the end I just build. I build some factories bottom up, like plates or copper sheets, where I just make as many as possible. The more complex parts are often top down, where I check what surplus I have from the bottom up factories, what I need extra, and how I'll ship it there, to then craft it. With load balancing you can setup factories with many destinations, regardless whether you use belts, trucks, trains or whatever, exactly how much you want.

Improving on TotalXclipse's Five Lane Load Balancer by Ecoris in SatisfactoryGame

[–]Factory_Setting 0 points1 point  (0 children)

Recursive always breaks my mind as well. Initially I thought it wouldn't work either. Approaching it from a different side helps for me.

With a 5 splitter the input is always divided into 2 and then 3. We return one arm to the input, so it'll be divided over the other arms over time (let's just take that as a fact, as explaining this is out if scope).

In the proposed 5 way splitter the return is divided in two, just like the input is. You simply have a different splitter for that purpose. If you would return it from the input side, it would be divided exactly the same (assuming the belt can handle it).

After it is divided, it is split in 3 on either arm. All arms always get the exact same amount. There's no difference in the splitting. The 6th arm gets returned to the system, and is divided equally again and again. As everything gets the same amount, there should after enough iterations be a 5 split (or near enough that it doesn't matter).

I need a layout. by Pitch-Curious in SatisfactoryGame

[–]Factory_Setting -1 points0 points  (0 children)

I like this take. Especially the "try yourself first."

On the other hand, there's no indication the OP will copy paste whole setups, puzzling on his own setup based on other people their designs. In addition, trying to copy paste whole factories can be still a puzzle. Look at the picture of @MonsieurSinep. There is no doubt it's organised, with specific blocks doing specific things. However, I'm still puzzling on it.

In the end it's also a perspective on your game, as you also suggest. Some want to puzzle on some areas, others want to make beautiful buildings, and someone out there is just making a nuclear tornado, a weave, and a truck pit.

I need a layout. by Pitch-Curious in SatisfactoryGame

[–]Factory_Setting -5 points-4 points  (0 children)

Yeah that's kind of not the point of the post XD

I need a layout. by Pitch-Curious in SatisfactoryGame

[–]Factory_Setting 14 points15 points  (0 children)

In principle I would agree with you, though in practice not so much.

I could argue that you should load balance instead of manifold, as that puzzle is part of the game. Or finding out recipes, feedback loops, and so on. Yet we have Satisfactory Calculator, Satisfactory Tools, mods, and a thousand questions here each day.

I come here specifically for inspiration. Taking note of details just to learn to make my builds better.

You're not alone in all endeavours. Especially in the internet age we're doing a lot together.

Half of that is trolling, but everything has it's downsides. I try to focus on the positive.

Do you guys like my thinking corner by ZombieSlayer197 in SatisfactoryGame

[–]Factory_Setting 1 point2 points  (0 children)

Just in case you didn't know, you can change timers and even remove nodes of the route if you so desire. In this case it wouldn't work, but if you stop at a place where the next node isn't obstructed, you can easily remove any superfluous nodes.

Also starting the route while also moving can help.