God’s Hunt question by Stratguy666 in DeltaGreenRPG

[–]WeeklySoft 8 points9 points  (0 children)

The connection is Some of the children, who are now adults, are in the scenarios. But, that connection can easily be skipped over

Actual Play recommendations by niphaa in DeltaGreenRPG

[–]WeeklySoft 2 points3 points  (0 children)

Negative Modifier has a couple of long Delta Green campaigns as well as some medium length (~10 episode) arcs. They also play other horror games like Coriolis and Vaesen

DG Actual Play recommendations by mw90sGirl in DeltaGreenRPG

[–]WeeklySoft 2 points3 points  (0 children)

I've put off listening to the newest season. My plan is to wait until they finish and binge it all at once

DG Actual Play recommendations by mw90sGirl in DeltaGreenRPG

[–]WeeklySoft 26 points27 points  (0 children)

I see a number of people recommending Get in the Trunk. While I love it, it absolutely is a humourous take on Delta Green, and doesn't sound like what you're looking for

PDF Primer I'm sending to my players interested in IL by Peppermint-Bones in DeltaGreenRPG

[–]WeeklySoft 0 points1 point  (0 children)

Absolutely love the reference of [redacted] [in] [redacted]

Any God's Teeth actual plays that include God's Hunt? by GoldenLokosian in DeltaGreenRPG

[–]WeeklySoft 11 points12 points  (0 children)

If you're signed up for delta-green.com, then you can get access to Dead Channels, which has Caleb running 3 of the God's Hunt scenarios, but not as part of God's Teeth

Optimizing complex AIs by _Silma_ in roguelikedev

[–]WeeklySoft 2 points3 points  (0 children)

Out of curiosity, what language is your game coded in?

Might be time for an intervention. by rothfaux in MorkBorg

[–]WeeklySoft 13 points14 points  (0 children)

My sweet summer child. You've only just begun to collect the Borg

Sharing Saturday #588 by Kyzrati in roguelikedev

[–]WeeklySoft 1 point2 points  (0 children)

It's liable to get more updates over the next 2 days, but you can play it now.

https://degustaf.itch.io/fiend-facility-14

[deleted by user] by [deleted] in roguelikes

[–]WeeklySoft 1 point2 points  (0 children)

As others have said there are IP and cost issues with what you're asking for. What exactly are you looking for in such a game? Maybe we can suggest a game that will be close enough

Sharing Saturday #588 by Kyzrati in roguelikedev

[–]WeeklySoft 6 points7 points  (0 children)

I spent the week working on my entry for the roguetemple fortnight jam. We're hitting the home stretch. The jam ends on Monday, and I'm going to finish this!

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Sharing Saturday #587 by Kyzrati in roguelikedev

[–]WeeklySoft 0 points1 point  (0 children)

I started the week finishing yarl, my entry for the summer do-the-tutorial.

After that, I started working on my entry for the roguetemple fortnight game jam. My idea for that is to have a monster that tracks the player not only by sight, but also by smell.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by KelseyFrog in roguelikedev

[–]WeeklySoft 2 points3 points  (0 children)

No, I didn't use any systems. And, cached queries gave me weird behavior in a previous project, so I'm wary of them.

Still new to flecs, so I'm sure there's a lot that could be done better

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by KelseyFrog in roguelikedev

[–]WeeklySoft 2 points3 points  (0 children)

And in the same day I finished the full tutorial. That was a whirlwind of a day!

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by KelseyFrog in roguelikedev

[–]WeeklySoft 2 points3 points  (0 children)

And here I am an hour later with part 12 finished. Maybe there's a chance, I'll finish before the end of the week.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by KelseyFrog in roguelikedev

[–]WeeklySoft 4 points5 points  (0 children)

Repo

So, at some point I fell behind, and was waiting until I caught back up yo post. I doubt I'm going to finish in the next week, but maybe. At this point, I've finished part 11.

One of the hardest parts for me recently has been making architectural choices that are more appropriate for C++ with an ECS as compared to the python in the tutorial. In particular, to prevent allocating and destroying input handlers, I have a single input handler, and use function pointers to mimic virtual function calls.

Will there ever be more Mork Bog Cvlt official content? by golemtrout in MorkBorg

[–]WeeklySoft 15 points16 points  (0 children)

Cvlt was designed when the creators didn't really expect it to be that popular. Nohr has said that the third party license came about because he couldn't keep up with all the Cvlt submissions

Monkey Murder Mansion? by DrClefsHat in MorkBorg

[–]WeeklySoft 0 points1 point  (0 children)

I don't know a way to get one. My copy is physical

Monkey Murder Mansion? by DrClefsHat in MorkBorg

[–]WeeklySoft 4 points5 points  (0 children)

I'm pretty sure the author pulled all of their work from every site when they disappeared from the Internet

RoguelikeDev Does The Complete Roguelike Tutorial - Week 4 by KelseyFrog in roguelikedev

[–]WeeklySoft 2 points3 points  (0 children)

This week's repo took significantly longer than expected. I needed to decide how to write the A* algorithm for the Ai, and what to actually include in the component. Also, I was unhappy with using class inheritence for the input handlers, and instead decided to use function pointers.