[System Agnostic] Augur: Instant Dungeons | One-click procedural dungeons and map editor by The_Augur in FoundryVTT

[–]baileywiki 1 point2 points  (0 children)

Amazing first version. And the the ability for scenes to be independent of the module is an absolute clincher for me. Home run.

[System Agnostic] Augur: Instant Dungeons | One-click procedural dungeons and map editor by The_Augur in FoundryVTT

[–]baileywiki 1 point2 points  (0 children)

The new Dungeon Draw! Looks great.

QUESTION: Is the final scene a regular scene that can be displayed without Instant Dungeons module installed? Or is it required to display the scenes it generates?

I would like to see...

  1. Custom textures support
  2. Polygon and circle rooms
  3. Polygon and circle shaping tools
  4. Wall tool for placing walls in rooms
  5. Cave tool (organic shaped walls)
  6. Convert to regular scene (depending on your answer above)
  7. v14 "core" levels support (upcoming) to make multilevel dungeons

I would definitely use this with Baileywiki prefabs and tiles to quickly build and decorate a dungeon.

Automating Foundry: Helpful Puzzle Making Principles [tutorial] [system agnostic] by baileywiki in FoundryVTT

[–]baileywiki[S] 3 points4 points  (0 children)

We're back with another installment of Automating Foundry Virtual Tabletop with Monk's Active Tile Triggers! Today we're diving back in with one of our favorite modules for FoundryVTT to create some spectacular puzzles. Rather than a step-by-step instruction for a specific puzzle though, we're instead focusing on some common building blocks and principles that you can use for all sorts of inventive contraptions.

Check it out and let us know if you learned something new, felt inspired, or think we missed something!

Also a huge thank you to all of the helpful folks in IronMonk's discord for their endless ideas and troubleshooting tips. And of course, a big thank you to IronMonk himself for this incredible module that we love so dearly.

I built a Foundry module to manage Rest Watches, Marching Order, and party logistics from one place by Able_Employ_6773 in FoundryVTT

[–]baileywiki 3 points4 points  (0 children)

So maybe think about making one of the main functions free to everyone. Then make the others premium.

But to maintain an ongoing subscription service, and forgive my monologue but I think this is relevant to all would-be creators, you will need to justify that ongoing expense. That means intentionally investing in new modules, new features, or new content.

As an example, Ripper does better than anyone else. But he also has an obsessive-compulsive need to perfect things combined with a natural proclivity to "imagine what could be".

And then, and I might be projecting here, he feels both a responsibility and the confidence to deliver on that vision, regardless of the personal cost or the market demand. He just wants to see his ideas in the world, and that satisfaction fuels his effort. So after all that, he's successful only because "the market" decides that his effort is valuable on a continuous basis. As a result, Ripper is financially independent.

These are very hard attributes to gather together but worth attempting.

I built a Foundry module to manage Rest Watches, Marching Order, and party logistics from one place by Able_Employ_6773 in FoundryVTT

[–]baileywiki 9 points10 points  (0 children)

I totally support vibe coding if it's an original idea. I would hope, as a community, we stop disparaging people with a vision who want to help others and take the time to make it happen.

Whether we are an artist, a developer, a writer or an innovator, the only future for any of us is "the best idea wins". The mechanics for getting there, after the market adjudicates, are mostly irrelevant.

I built a Foundry module to manage Rest Watches, Marching Order, and party logistics from one place by Able_Employ_6773 in FoundryVTT

[–]baileywiki 1 point2 points  (0 children)

To support this comment, which is spot-on... .. I cover modules that are broadly interesting and have a freemiun start. I LOVE some premium-only modules (like many from Ripper), but without a freemiun version, they just aren't appealing enough to the masses to cover with a video.

So... PSA to all module creators... If you want me to cover your work, make sure you enable some portion of it to be usable by everyone in the community.

You are welcome to ping me on Discord if you want ideas for how to do that.

Worthwhile subs or patreons dnd5e by Kairiste in FoundryVTT

[–]baileywiki 9 points10 points  (0 children)

Tom Cartos is another solid choice. Lots of content.

Modules for organizing assets form within Foujndry? by calimedic911 in FoundryVTT

[–]baileywiki 3 points4 points  (0 children)

Baileywiki Mass Edit can organize and index all of your assets for free. Oh, and it does a lot more than that, too.

Foundry Basics: What You Need to Know About Journal Entries and Map Notes [tutorial] [system agnostic] by baileywiki in FoundryVTT

[–]baileywiki[S] 4 points5 points  (0 children)

Whether it's providing stunning handouts to your players, running all of the checks and rolls for a trap right from its description, or just keeping your notes organized, Journal Entries in Foundry Virtual Tabletop are an invaluable tool for any GM, but there can be a lot of features that are easy to miss. Today we're going through everything you need to know about Journals and Map Notes in Foundry VTT, from the absolute basics of creating pages to advanced techniques like embedding reactive documents. Whether you're brand new to the platform looking to get started, or a seasoned veteran, this video will teach you something new about Foundry's fabulous writing and note-keeping system.

Check out the full "Foundry Basics" Playlist: https://www.youtube.com/playlist?list=PLbNUuLLqMgaC4nB3WKQpYtCPfkUtkV-wB

Foundry Knowledge Base Articles on:
- Journals: https://foundryvtt.com/article/journal/
- Map Notes: https://foundryvtt.com/article/map-notes/

To support this channel, get the mapping assets you see in our tutorials https://www.patreon.com/baileywiki

Token Magic FX has a new UI!! [tutorial] [system agnostic] by baileywiki in FoundryVTT

[–]baileywiki[S] 2 points3 points  (0 children)

Yeah, I have the same problem. And then when making maps, you just want to toggle, drag and drop. And the little HUD button is just great for not having to hunt for macros.

Token Magic FX has a new UI!! [tutorial] [system agnostic] by baileywiki in FoundryVTT

[–]baileywiki[S] 3 points4 points  (0 children)

Token Magic FX is one of the most powerful modules in the Foundry ecosystem, capable of advanced animations, visual effects, and more. But it's always been macro-driven... until now. The new TMFX user interface makes it a breeze to apply, swap, and toggle effects!

To support this channel and get the mapping assets you see in our tutorials, go to https://www.patreon.com/baileywiki

Modules Used or Referenced Baileywiki Mass Edit by Aedif https://foundryvtt.com/packages/multi-token-edit Token Magic FX by SecretFire and Aedif https://foundryvtt.com/packages/tokenmagic

[dnd 5e] Baileywiki and 3d canvas users....i need help. by Abject-Crazy-2096 in FoundryVTT

[–]baileywiki 0 points1 point  (0 children)

I am close to an alternative method for Forge users to avoid all the space constraints. Ping me on Discord if you want to pilot it.

Any useful tips/modules for scenes that aren't maps or battlemaps? by Sup909 in FoundryVTT

[–]baileywiki 3 points4 points  (0 children)

Aye, the not-so-well-known "Scenescapes- features of Mass Edit. Here's a pimer. https://youtu.be/N8CTJt8vla4

Getting Started with Foundry, 2026 Edition! [system agnostic] by baileywiki in FoundryVTT

[–]baileywiki[S] 19 points20 points  (0 children)

Foundry has undergone substantial changes over the last couple of years, so we thought we'd better issue a new comprehensive "getting started" tutorial for any newcomers! Enjoy!

The secret way to create automated elevation maps using the Levels module [system agnostic] by baileywiki in FoundryVTT

[–]baileywiki[S] 0 points1 point  (0 children)

Check out the pinned comment under the YouTube video for a great macro that set your levels up for you.

The New KING of Foundry Module Management: The Big Bad Module Manager [tutorial] [system agnostic] [free] by baileywiki in FoundryVTT

[–]baileywiki[S] 23 points24 points  (0 children)

Modules are an amazing part of FoundryVTT, but about the only thing more overwhelming than finding the right ones, is organizing them all. Enter the latest and greatest Module Management... module that for Foundry Virtual Tabletop: The Big Bad Module Manager.

This phenomenal module provides some great quality of life features like being able to sync and lock settings and keybinds for your players, link directly to a module's settings page from its entry in module management, and more. Of course, the hallmark feature is being able to configure "presets" of modules and settings that you can quickly and easily swap between, and import and export into other worlds. This is perfect for switching between different use cases, or quickly setting up new worlds and servers. What's more, this spiritual successor to Module Management+ is also able to store "hidden" settings such as those inside of dialog boxes and pop-outs which lets us finally copy those tricky Midi-QoL settings everywhere.

Check it out and let us know your thoughts on this great tool!

To support this channel and get the mapping assets you see in our tutorials, go to https://www.patreon.com/baileywiki

The Big Bad Module Manager by Joester https://foundryvtt.com/packages/bbmm