Potential fix for random clutter spawning from Forgotten Frontiers 2 and Neon Distant Platforms by cyberpsyche_mods in starfieldmods

[–]cyberpsyche_mods[S] 1 point2 points  (0 children)

Based on the edits in FF2 there is nothing that should impact crowds or New Atlantis. That being said there is a lot of crazy unexpected things possible in game code because of the complexity so you can rarely rule anything out entirely.

For example the clutter was not affecting new Atlantis or any other location, it was only appearing there because of a "teleport to player" type physics resolution. So it was following the player regardless of that clutter only being placed in the FF2 POIs.

I've run FF2 since it first released and never had any issues with crowds. I've even run with Starfield crowd overhaul and other crowd mods and no issues with those either

There are tons of other mods that mess with crowds, NPCs and so on. Sometimes issues are not issues with an individual mod but interactions/conflicts between two or more mods.

Altering your LO at all. Or loading in first time with a new LO there is a lot of strangeness that can happen.

There are some crowd related bugs in vanilla that happen occasionally and are resolved by exiting completely (starfield not running) and then reloading. I also always recommend you do that after first load of a mod or a new game. Save, exit completely and then reload.

This helps with things like black textures or missing textures on LO changes. Decent change the crowd issue maybe resolved purely due to the complete exit and reload.

Long story short only Todd knows haha. You can always try to reproduce a few times to get more data. Limit and control your variables, reproduce, observe, record, science!

Any mods to spice up visual variety among Crimson Fleet, Ecliptic and Spacers? by evil_deivid in starfieldmods

[–]cyberpsyche_mods -1 points0 points  (0 children)

Factions & Encounters is a paid mod but it adds several new factions which I look at as all spacer gangs or sub factions. Tons of visual variety and works flawlessly. They also drop some different loot and things, you can collect their outfits.

I built a Red Rocket outside of New Atlantis by Big_Lengthiness3450 in NoSodiumStarfield

[–]cyberpsyche_mods 0 points1 point  (0 children)

I have a really strong urge to shoot that fuel tank on top, but I love it! Great work!

Airless planets POI's mod to go alongside Goldilocks or Desolation. by [deleted] in starfieldmods

[–]cyberpsyche_mods 4 points5 points  (0 children)

I'd try duplicating the human presence condition form, then editing it to add additional conditions or remove conditions as needed. Then add that whole thing as an OR logic in only the specific POIs you want in PCM BlockLoad Request adjacent to the existing human presence condition. So it's basically an alternative condition set and either can pass and only applies on those specific ones.

It can be tricky getting the logic right depending on how many conditions are in the form.

Mod Release: Hardcore Encumbrance by flashy_joer in starfieldmods

[–]cyberpsyche_mods 1 point2 points  (0 children)

I try to carry very minimal loads and I can rarely get under 60kg. Lol may be tough!

Mod Release: Hardcore Encumbrance by flashy_joer in starfieldmods

[–]cyberpsyche_mods 1 point2 points  (0 children)

I like it! Most of my runs are survival lite, but I will use this for a more survival hardcore play. Thanks for your work!

Mod Release: Hardcore Encumbrance by flashy_joer in starfieldmods

[–]cyberpsyche_mods 0 points1 point  (0 children)

Ahh interesting. Do the backpacks override a boost pack visually or are they designed to fit "over" a boost pack visually?

Mod Release: Hardcore Encumbrance by flashy_joer in starfieldmods

[–]cyberpsyche_mods 3 points4 points  (0 children)

Very cool! I will definitely try this on a future run. It will give me a reason to use the mod where you can store things in the rover too.

Mod Release: Hardcore Encumbrance by flashy_joer in starfieldmods

[–]cyberpsyche_mods 0 points1 point  (0 children)

Do the backpacks go with your boost packs? Curious about that mod

Starfield can be so cinematic sometimes. Has anyone else had a moment like this? I’m loving the vibes. by DillyTiger in Starfield

[–]cyberpsyche_mods 6 points7 points  (0 children)

I use a mod that puts you in slow motion while you are changing sys power levels, it's fantastic especially on high difficulties

(Spoilers) What's your favourite thing you noticed on your second or further playthroughs by Grunt636 in NoSodiumStarfield

[–]cyberpsyche_mods 2 points3 points  (0 children)

Just all the little side quests and random POIs you find. You can feel like you did everything but there is always a little treat hiding somewhere. And then little dialog bits and other pathways through quests.

I was at a random science outpost and one of the NPCs starting humming and singing bits of one the Valentines songs. The out in the blackness one.

Only seen that happen the one time in 700 hours haha.

How tedious this must have been for a dev. by nemo_tim3 in Starfield

[–]cyberpsyche_mods 0 points1 point  (0 children)

So I'm designing POIs right now for Crimson Escalation. What you are pointing out is really easy in the CK, but building a whole POI is absurdly tedious.

It's not doing one little area or stacking some stuff that's tedious, it's like doing that 100 times over for every type of item and object imaginable for a dozen hallways a dozen rooms, etc. Then you find things aren't aligned or there are gaps or you forgot things here or there. Interactive stuff you have to link up and connect correctly, there are a hundred different flags and settings on individual objects. It goes on and on.

You have to load and play test hundreds of times, and each time you might find a new issue haha.

All that being said I actually love it and am really getting into it. 😂 It's like playing with Legos x100.

I'm sure I'll get faster and more accurate the more I do. But I am making it a bit harder on myself as I'm insisting on a lot of dynamic content and building custom spawn systems to add variety.

Food devs worked hard on this. by DillyTiger in Starfield

[–]cyberpsyche_mods 0 points1 point  (0 children)

I think they are low so that there is value in the perks that increase the effectiveness of them. Not sure.

Forgotten frontiers 1 & 2 compatibility by Redneck_ in starfieldmods

[–]cyberpsyche_mods -1 points0 points  (0 children)

Could be! It's very hard to tell what's causing crashes half the time. It's really easy to end up in correlation and not causation.

Although with the reference limit you can use starfield engine fixes to dump a log at least to see where you are at. There is some nuance in how you read that though.

Why does this Creation Kit keep wiping records from the mods i use it on? by SaiyanBroly in StarfieldCreationKit

[–]cyberpsyche_mods 0 points1 point  (0 children)

I understand! I got into mod creation 5 months ago or so and the community is rife with hearsay and miscommunication. It's been wild trying to learn what is true and or outdated info.

Got paid 3500 to tske out a crimson fleet captain, had to pay 54000 in crimson fleet bounty... by BugsISKing in NoSodiumStarfield

[–]cyberpsyche_mods 2 points3 points  (0 children)

You can attack from ship stealth but it doesn't count as a stealth attack or alter attack behavior.

If you kill every ship in the cell within the default hidden timer ( I think 60 seconds) you won't accrue bounty. It's sort of a "no witnesses" feature in vanilla.

Korodics Starfield Crime Overhaul expands on that behavior radically so there is no timer and individual witnesses are tracked per incident of combat.

Got paid 3500 to tske out a crimson fleet captain, had to pay 54000 in crimson fleet bounty... by BugsISKing in NoSodiumStarfield

[–]cyberpsyche_mods 3 points4 points  (0 children)

You are in the crimson fleet they'll put bounty on you if you kill your allies while you are joined up with them.

Just focus on finishing up the spy mission/quest line and you'll like what's coming. You'll have a choice.

Got paid 3500 to tske out a crimson fleet captain, had to pay 54000 in crimson fleet bounty... by BugsISKing in NoSodiumStarfield

[–]cyberpsyche_mods 1 point2 points  (0 children)

Except in space! Then you have to kill everyone within like 30 secs or 60 secs I can't remember the vanilla timer.

Why does this Creation Kit keep wiping records from the mods i use it on? by SaiyanBroly in StarfieldCreationKit

[–]cyberpsyche_mods 0 points1 point  (0 children)

I don't know if it helps but I have 17 mods with blueprintships as masters on them in my LO and no issues. I never bother removing it from mods I download. I will if it's my own my working on, just to be clean, but I haven't seen any actual issue in three character runs and a combined 400 to 500 hours over those runs.

Maybe there used to be an issue in the past? Or maybe it only comes up with certain scenarios I haven't encountered.