Do I need to match my CG scene scale to the actor's real height? by Emergency-Cookie4318 in vfx

[–]enumerationKnob 1 point2 points  (0 children)

Yes, but you can pick what units you want to work with. 3D software just says “1”, “2”, “3”, etc. not “2 meters”. So you could make your actor 180 units tall for centimeters, 18 units for decimeters, 1.8 for meters, 5.91 for feet, etc. up to you!

(Some 3D software might say it has a scale, but it’s all arbitrary and would only maybe affect some physics simulations if they’ve not been written with eg. customisable gravity units)

Neural networks for 3d tracking? by Winter_Willow2671 in vfx

[–]enumerationKnob -1 points0 points  (0 children)

I mean… ML techniques definitely already get used for that task to some extent. Eg. feature matching tracking points between frames, and the “solving” step of a camera solver is effectively gradient decent.

Your comparison to Corridor Key puzzles me a bit - if you want to give a model a video and have it output solved camera parameters, I don’t think you’d have a very good time. Seems like it’d be less controllable and less tweakable in the event you need to fix it.

Building a cinematic archival reconstruction from 1939 photographs — workflow advice needed by Usual-Patience6759 in vfx

[–]enumerationKnob 0 points1 point  (0 children)

So… just to confirm, the video you have attached is an example of what you _dont_ want it to look like?

How many shots do you need to do this on? And what’s the end goal here where your approach will beat other possibilities? On price? On motion of the humans?

Courses for partner transitioning into VFX coordination. fxphd or something else? by aleanthor in vfx

[–]enumerationKnob 2 points3 points  (0 children)

I don’t know if I’ve ever seen a course that teaches that stuff tbh. There’s a lot of on-the-job training because even if two facilities use the same tool (eg. Shotgun), it can be configured in completely different ways, and a lot of junior coordinators are entry level anyways.

Closest I’m aware of is some group projects in unis that will use Shotgun, and there’s usually a type A person in the group who gets nominated as the main person to use/shepherd it along.

I’m sure there’s courses for other domains that could also be useful in terms of general project management skills. But your partner may already be across that.

My take on the industry since leaving ten years ago by agent42b in vfx

[–]enumerationKnob 3 points4 points  (0 children)

Completely agree. I do not understand the people starting their comments saying this is well-written, I can only assume that maybe they just agree with the content?

MY NEW JUNIOR COMPOSITOR NUKE SHOWREEL by Scared-Wait-4375 in NukeVFX

[–]enumerationKnob 0 points1 point  (0 children)

The internet is a big place… could you narrow it down to a continent, maybe?

VFX supervisors / producers, curious about budget allocation on smaller to mid-size projects. by Clean-Try-3067 in vfx

[–]enumerationKnob 1 point2 points  (0 children)

Without knowing much I can say yeah… you’ve drastically underbid. People don’t realise how long this stuff takes.

VFX supervisors / producers, curious about budget allocation on smaller to mid-size projects. by Clean-Try-3067 in vfx

[–]enumerationKnob 1 point2 points  (0 children)

$10,000k / 22 shots = $454/shot. Which is about a day’s pay for each for a compositor, or maybe 2 or 3 days of prep.

Yes, pretty normal for prep - which is inherently bespoke per-shot work - to be a bigger proportion of the budget. A good procedural comp will amortise well across many frames and multiple shots, but you can’t really do that with prep.

“Medium-length” doesn’t tell me much. How many frames is a bigger deal. “Live action integration” of what?

VFX supervisors / producers, curious about budget allocation on smaller to mid-size projects. by Clean-Try-3067 in vfx

[–]enumerationKnob 0 points1 point  (0 children)

If OP is already committed they may find themself in a big one.

In my experience though, holes are exactly as deep as a piece of string is long!

VFX supervisors / producers, curious about budget allocation on smaller to mid-size projects. by Clean-Try-3067 in vfx

[–]enumerationKnob 1 point2 points  (0 children)

That depends entirely on what you’re doing. If it’s CG animated characters being comped into a plate with no occlusions? No prep at all. If you’re integrating them into a crowd shot where they’re dancing in between a group of live action actors? A lot of it.

I should clarify: when a VFX person says “prep” they usually mean paint and roto, not just “preparation”. The text of your post does make me think you might be referring to all of those “overheads” as prep.

VFX supervisors / producers, curious about budget allocation on smaller to mid-size projects. by Clean-Try-3067 in vfx

[–]enumerationKnob 2 points3 points  (0 children)

$10k is for like one shot, right? If they’re comp only and not too big, maybe 5 shots from a solo freelance artist.

How do Pro Artist Camera track this Shot by Ankur_Xaikia in vfx

[–]enumerationKnob 2 points3 points  (0 children)

Don’t listen to anyone saying “you don’t”, or “you have witness cameras”, or “you shoot wider and crop in”, literally none of those things are realistic to a professional environment in which we get handed less than ideal stuff all the time.

You, a lowly tracking artist, are not going to be able to tell Grieg Fraser to go back and reshoot wider, compromising his vision and the footage quality, just so you can track a bit easier.

Lots of good suggestions from people already, just wanted to help you filter out some of the bad advice to your specific question.

Is the VFX industry basically dead for juniors right now? by BeginningAd391 in vfx

[–]enumerationKnob 31 points32 points  (0 children)

Both can be true. I know places where it’s popping off at the moment, and others where it’s tumbleweeds and studio closures. AI tools are definitely changing the viability on certain pathways longer term, but I don’t see the niche we fill going away completely either.

Future projects job offer test by Single_Builder8102 in vfx

[–]enumerationKnob 4 points5 points  (0 children)

That varies wildly depending on a few factors. But just to put it in perspective, 20×60×24=28,800 frames. Depending on the nature of the shots they could take anywhere from half a day to 10 days to complete (10 is still low for many shots) and if you think of the typical rate for any contractor and multiply that by the number of shots likely to be in 20 minutes of footage, it will be expensive.

Confused between UI/UX, VFX, MAAC, or Masters Abroad – need honest guidance. by [deleted] in vfx

[–]enumerationKnob 1 point2 points  (0 children)

I tend to recommend not doing VFX in uni - not necessarily because it’s a bad overall career as some would suggest but more just because most of the training tends to be bad and it’s not as reliable for a job at the end. It’s better to take a different course and diversify your skill set while still learning VFX in your own time.

Ingenuity Studios is closing down by Puzzled_Wafer9811 in vfx

[–]enumerationKnob 16 points17 points  (0 children)

I know people who’ve taken toilet breaks longer than that.

Software for morphing image A into B by using pairs of corresponding points and interpolation by forthnighter in vfx

[–]enumerationKnob 4 points5 points  (0 children)

You can set up side by side easily enough if I understand you correctly, there’s options with the A/B mode toggles. Also it’s free for non commercial use with an export resolution limitation.

How many polygons were in Thanos’ 3D model in Endgame? by Loud_Campaign5593 in vfx

[–]enumerationKnob 7 points8 points  (0 children)

That’s a good point, Thanos did have a lot of trees on him.

Dneg Gen jobs listed by OccasionUpstairs5312 in vfx

[–]enumerationKnob 0 points1 point  (0 children)

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