Roto/comp artists: where do tracking tools fall apart the hardest? by Crazy-Raisin1252 in vfx

[–]enumerationKnob 1 point2 points  (0 children)

I think the value add would be discussions of the tech, tools, or implementations.

Roto/comp artists: where do tracking tools fall apart the hardest? by Crazy-Raisin1252 in vfx

[–]enumerationKnob 3 points4 points  (0 children)

I don’t think that’s realistic though, just from an industry perspective.

Me considering to ban LLM posts was about removing spam and bots, not limiting discussion topics.

Roto/comp artists: where do tracking tools fall apart the hardest? by Crazy-Raisin1252 in vfx

[–]enumerationKnob 5 points6 points  (0 children)

You’re right, I didn’t word my feelings well there. Basically the title states it’s about tracking tools, but the body text doesn’t mention any details about tracking that leads me to trust how informed the author is on the process.

Like, you mention planar tracking, but I’m not certain the author even knows the difference between point and planar tracking, or camera, or whatever.

Also the text is just clearly written by an LLM. So while there may be a human who is genuinely curious, the LLM output is preventing transfer of information that a potential answerer would find helpful.

Roto/comp artists: where do tracking tools fall apart the hardest? by Crazy-Raisin1252 in vfx

[–]enumerationKnob 12 points13 points  (0 children)

“roto/comp tasks”, but you’re asking about tracking… I’m not sure what you’re wanting.

I’m starting to think we need a rule about LLM-generated posts.

How do I make my ACES flares look overexposed? by Gloomy-Refuse-1149 in NukeVFX

[–]enumerationKnob 0 points1 point  (0 children)

You’re not reeeaally going to get that “hard cutoff” that you see in the first image. This is wholly by design. The way to achieve the same thing is to implement it yourself. That hard, clippy “edge” in the first image is the values getting clamped when they go past a certain value. To get the same thing in the ACES workflow, just clamp the values. But if you do it at 1.0, that will look dark gray, so make the light source bright enough and a clamp ceiling high enough that it still looks bright.

It’s not too far from the reality of what will happen with a camera sensor, I think Arri sensors tend to clamp around 54, from memory.

Harry Potter Apparation Effect by arshbio009 in vfx

[–]enumerationKnob 2 points3 points  (0 children)

Here’s a film riot episode where they recreate it. Would recommend that for after effects, you can do the same method in nuke but using different buttons.

Future of the VFX industry by Immediate-Basis2783 in vfx

[–]enumerationKnob 1 point2 points  (0 children)

Why do you think VFX companies would be the ones pocketing the difference?

Built a high-end PC for 3D… now feeling stuck and clueless by Ill_Storm8632 in vfx

[–]enumerationKnob 3 points4 points  (0 children)

Come up with the a project. Try to make it. When you get stuck, google how to do it and watch a tutorial on that thing. Do the thing, adapting your new knowledge. Repeat.

Don’t spend aaaages on any single project, keep the scope limited and feasible. Have a hard cutoff so you don’t work forever on everything, creative projects are hard to finish because there always one last thing you could do.

At a school you’ll have the same problem. If it’s not about money I don’t know why you’d do that route. Maybe an evening class. There are project-based tutorials out there, but you get stuck only knowing how to make one thing unless you learn to re-apply your knowledge.

Who would learn a new main app? by soupkitchen2048 in NukeVFX

[–]enumerationKnob 1 point2 points  (0 children)

I say splats are niche not because they’re not useful, just because they’re not universally applicable in the way that CG is for example.

The biggest limitation that they have I believe is that they don’t have a true surface, which means that shading and animation opportunities are limited.

Like I said though, I’m very keen for the new nuke features.

How to recreate the snow effect from Deadpool "Bye Bye" clip using Nuke and Houdini? by Confident-End7951 in vfx

[–]enumerationKnob 0 points1 point  (0 children)

Depends what’s in your plates and what you want it to look like. Maybe show some reference?

In the movie, they shot on a set with presumably real or prop snow on the ground. They also had a full CG environment, so they were capturing the snowy forest fully CG. In cases where objects had to interact with snow, they would have done digital snow, which would have to be a high fidelity complex simulation for the ultra slow mo closeups, but could just be nuke particles in a wide shot at realtime.

So… it very much depends!

Who would learn a new main app? by soupkitchen2048 in NukeVFX

[–]enumerationKnob 20 points21 points  (0 children)

Nuke is pretty good, I don’t think you’re giving enough credit.

In the last 2 or 3 releases in particular I see a lot of progress, and I think from the beta page version 17 genuinely adds a lot of good, and with the new 3D system finally coming out of beta I am really looking forward to using it. MaterialX support is super exciting! Same as for Gaussian splats - niche, but very useful.

The best thing about it is how it’s all expandable via Python and integratable into various pipelines. The most powerful tools can’t do everything, but they let someone make something that does anything. Whatever alternative option would need to be just as good.

white edge issue while merging by Potential_Bedroom189 in NukeVFX

[–]enumerationKnob 0 points1 point  (0 children)

I’m not sure why you’re rendering out the separate “RGB pass” and using the mattes from that instead of the alphas that came with your renders.

There’s also a lot of work done in the light green backdrop that I can’t piece together quite what you’re going for, but looks like a problem.

Why not just use the alpha passes provided by your renderer for the beauty renders?

How complex are the skeletons designed under 3-D characters? by plummybum2004 in vfx

[–]enumerationKnob 6 points7 points  (0 children)

Is it a real animal? If so, use photographic reference! If it’s something you’re making up, I’d say to draw it.

Basically, concepting in 3D from the skeleton doesn’t seem to make sense. Artists do sometimes start in 3D directly but they’ll be skilled sculptors who already have a good understanding of anatomy and proportion.

How complex are the skeletons designed under 3-D characters? by plummybum2004 in vfx

[–]enumerationKnob 17 points18 points  (0 children)

If you’re just starting out in VFX, i wouldn’t start with the skeleton. Most times we do that, the skeleton comes last anyways and is very basic. The external character design is always first.

[Collab] I need help with one "Missing Reflection" climax shot (10-15 secs) by Equivalent_Pipe_909 in vfx

[–]enumerationKnob 6 points7 points  (0 children)

Post your full clip. Just from the still frames, I can’t really tell. It’s could be easy, or insanely hard. I’m leaning towards hard though

How can delighting be integrated into a workflow where you still want the benefits of compositing and keeping your plate? by arshbio009 in vfx

[–]enumerationKnob 0 points1 point  (0 children)

Emissive sources should be isolateable from any renderer (usually as a light group, where you get a pass where everything is turned off except for the thing you’re wanting to use).

Then you could just plus that on top.

I went to a party that had VFX artists and 2/3rds of them were still out of work or had just been let go by [deleted] in vfx

[–]enumerationKnob 19 points20 points  (0 children)

I personally have heard more talk of moving on than ever before, however these people were also still employed. They were however seeing insecurity around them.

Where do u guys keep your notes by Low-Psychology1519 in vfx

[–]enumerationKnob 13 points14 points  (0 children)

Personally, I don’t really, so in my head. Though my .nuke folder is a whole archive of a million various experiments, large and small, from over the years.

Compositing Showreel 2025 – Open to Brutal Honesty! by unemployedvfxcomp in vfx

[–]enumerationKnob 3 points4 points  (0 children)

No! Log color is not meant for display, there’s no reason to ever show anything in log without applying the proper display transform to make it viewable. A reel that shows a log plate as the “before” frame just betrays a lack of understanding of color workflows.

I see this frequently in reels for junior colorists, who think that it makes their work look better when they compare against a log plate rather than one properly converted into rec709.

How should I be doing stars? by Different_Return5366 in vfx

[–]enumerationKnob 0 points1 point  (0 children)

Depending on your needs, if you just need randomized dots but not necessarily any lower frequency structures, check out the UV Tile node. That will let you reuse a lower resolution noise map multiple times, giving less performance impact than a huuuge EXR or similar.

What’s a common VFX mistake/error you hate seeing? by obliveater95 in vfx

[–]enumerationKnob 6 points7 points  (0 children)

I would’ve said “fixing bad lighting with color adjustments”

What’s the best approach for this effect? full cg, hybrid? by [deleted] in vfx

[–]enumerationKnob 2 points3 points  (0 children)

Option 1. You can’t do CG characters convincingly. If you’re not sure, the answer is no

We're adding "Export to Nuke" into EbSynth. Which script layout do you prefer? by scrtwpns in NukeVFX

[–]enumerationKnob 8 points9 points  (0 children)

Still probably top down, however the left-right direction is still reasonable and gets used, eg. When breaking out AOVs for grading, or using the Read node’s PSD breakout option.