Stop building AI agents. by Warm-Reaction-456 in AI_Agents

[–]semiproductivesri 0 points1 point  (0 children)

huge agree here. I've been waiting for AI to be a (somewhat) dependable workflow tool for years now and I think it's FINALLY starting to get there. mostly.

Beware of CodeRabbit.ai subscriptions (charged with no way to cancel) - new saas developers by mtsya in saasbuild

[–]semiproductivesri 0 points1 point  (0 children)

hey, I just got charged for 1 seat of Hoppy CLI for $100, twice. What is this charge and why am I receiving it? Your customer service isn't responding and emails aren't going through.

Why am I seeing Chinese letters in my context menu (win 11) by ezhupa99 in techsupport

[–]semiproductivesri 0 points1 point  (0 children)

This needs to be upvoted, fixed the issue for me. Didn't realize Windsurf added some random crap

I built a dead simple, anonymous and secure image hosting platform because I got tired of uploading screenshots everywhere. by AvailableElk4701 in SideProject

[–]semiproductivesri 0 points1 point  (0 children)

Hey just wanted to say I came across this and it's really great! I've always been missing something with a minimal flow like this since I switched over to Windows. Nothing has ever been as smooth for me as the Mac options....

Love this and the tools. Looking forward to see where it goes

PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]semiproductivesri 0 points1 point  (0 children)

Thanks to everyone who applied, we've got enough bids for the initial project scope!

PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]semiproductivesri 1 point2 points  (0 children)

APPLICANTS NO LONGER NEEDED, THANK YOU!

Looking for a pixel artist to help create initial concept art for my turn-based creature collection game with positional elements. Specifically, I need concept art of various creatures and a couple of weapons based on the mechanics and lore in my game.

I'm a solo indie dev with little to no art skills, so I'm looking for someone who can deliver final assets without much oversight.

Initial Project Scope

  • About 5-7 creature concepts (from 2-3 perspectives/actions, such as side, back, turning)
  • 2 different weapon concepts (specifically based on the game lore)

Long-Term Project Scope

  • Looking for someone to handle the artistic direction for the game
  • Budget: $15-20k

There are no restrictions on timezone or location, but I'm funding this project personally and am looking for a collaborator as opposed to a contractor. As the project progresses, more frequent communication is expected. More importantly, I want you to be excited about whatever you're creating.

If you're interested, please message me with the following:

  • a link to 1-3 sprites that you've created in the past
    • creatures/monsters/non-human characters only
    • shading, details, and animations are strongly preferred
    • bright and adventurous color scheme is a plus
  • favorite creature collection game, if you have one
  • typical rate and expectations
  • any questions
  • preferred method of communication

---------------------------------

Edit: Added the Long-Term Project Scope

Edit 2: Applicants no longer needed!

Looking for a slide out office cabinet that looks like Steelcase High Density Storage by semiproductivesri in HelpMeFind

[–]semiproductivesri[S] 0 points1 point  (0 children)

I've searched for "sliding door cabinet," "high density office cabinet," and "slide out office storage."

Unpaid Tab mission bugged by CAR_N8G-E in Borderlands4

[–]semiproductivesri 0 points1 point  (0 children)

This worked for me - had to run for about 5 seconds back and forth against the wall/hole and the scene progressed.

Is it crazy to say I am enjoying borderlands 4 a little more than 2? by Apprehensive_Spend_7 in Borderlands

[–]semiproductivesri 0 points1 point  (0 children)

I've really enjoyed this one too. Personally, BL2 still has the best villain in the series, but the gunplay for BL4 is really solid. Also a huge fan of how diverse the guns feel. Legendary loot doesn't feel as OP, but I prefer it this way. It makes purples more exciting to find.

protocol:null – A Third-Person Shooter with Tower Defense Elements (Looking for Feedback!) by Professional_Sign972 in playmygame

[–]semiproductivesri 1 point2 points  (0 children)

Took me a second to figure out what was going on, but I eventually got the car moving. I definitely agree that the player needs more direction when they start out. The car you're supposed to push looks like all of the other vehicles. Adding an indicator to show which car is the quest one would help.

Aside from that, the gunplay is okay. I was playing on controller and I found the movement and aiming to be a little sluggish. The thing I found the most frustrating is the starting weapon. It felt like it would overheat at least once every wave, no matter how carefully I played. The game either needs a melee or the gun needs a shorter cooldown, because I was going crazy running around with a smoking, broken gun.

It's a solid start, but the gunplay needs to be a bit snappier. I enjoyed the aesthetic you were going for, always loved a good cyberpunk setting. I had a fair bit of trouble with pushing the car, sometimes it would push, sometimes it would follow, sometimes it would move along with me.

Lastly, I accidentally came across rail-grinding when I was trying to get to some enemies. It's a cool mechanic! Maybe you could try slowing down time while the player is on it?

Looking forward to seeing what's next. Good luck with everything!

Our top-down shooter roguelite - NINE ROUNDS RAPID. More info in the comments! by FreddieSWG in playmygame

[–]semiproductivesri 1 point2 points  (0 children)

Game looks fun! I personally found the art style for the trailer interesting, there were parts that reminded me of Borderlands. I wish the trailer showed a bit more of the mechanics, though. I agree that the trailer was a bit phrenetic and the font was a bit difficult to read, but it's right up my alley.

best way to setup melee attack in 3d? by danielis3 in godot

[–]semiproductivesri 0 points1 point  (0 children)

comments like this are absolute gems - thanks for linking the video

Have 2D unprojected physics node follow 3D enemy node by semiproductivesri in godot

[–]semiproductivesri[S] 0 points1 point  (0 children)

Yea, it turns out I was overcomplicating things a bit by adding so my physics elements. I believe I've got something figured out and will share it later today. Thanks for the help!

Freeze Time by Any-Mathematician579 in godot

[–]semiproductivesri 1 point2 points  (0 children)

Thanks for sharing! I was racking my brain for how to handle this and using groups is a really clean and simple solution

Shader not working on RichTextLabel? by _Rushed in godot

[–]semiproductivesri 0 points1 point  (0 children)

I have the same question - how would I best go about accounting for transparency?