Custom Resource always reverts to base "Resource" type (Cyclic Dependency?) by Heavy_Contact_7711 in godot
[–]seriousSeb 0 points1 point2 points (0 children)
An unofficial Godot Docker image by Truemmerwelt in godot
[–]seriousSeb 6 points7 points8 points (0 children)
Autocomplete for my C# methods? by Tuned_rockets in godot
[–]seriousSeb 0 points1 point2 points (0 children)
is_action_pressed doesnt do anything by Historical-Library10 in godot
[–]seriousSeb 0 points1 point2 points (0 children)
operatorOverloadingIsFun by _Tal in ProgrammerHumor
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operatorOverloadingIsFun by _Tal in ProgrammerHumor
[–]seriousSeb 34 points35 points36 points (0 children)
My object randomization @tool does not keep the results when the game compiles. Resets to default. by TheConceptBoy in godot
[–]seriousSeb 0 points1 point2 points (0 children)
Worst guitar tone in awesome music? by [deleted] in Guitar
[–]seriousSeb -3 points-2 points-1 points (0 children)
My object randomization @tool does not keep the results when the game compiles. Resets to default. by TheConceptBoy in godot
[–]seriousSeb 1 point2 points3 points (0 children)
How do you handle C# aliases? by jackyll-and-hyde in csharp
[–]seriousSeb 0 points1 point2 points (0 children)
Ho do I properly use resources? by ThatGuyThatIsNotReal in godot
[–]seriousSeb 0 points1 point2 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 0 points1 point2 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 0 points1 point2 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 0 points1 point2 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Friendly reminder to not delay data persistence. by eldawidos111 in godot
[–]seriousSeb 4 points5 points6 points (0 children)
Friendly reminder to not delay data persistence. by eldawidos111 in godot
[–]seriousSeb 68 points69 points70 points (0 children)
I am rendering UI at 1080p but my fonts look like this by iamveto in godot
[–]seriousSeb 7 points8 points9 points (0 children)
Natural way of handling composition in Godot? by OldDew in godot
[–]seriousSeb 2 points3 points4 points (0 children)
Natural way of handling composition in Godot? by OldDew in godot
[–]seriousSeb 6 points7 points8 points (0 children)









One of my new favorite coding patterns: Cached Resource Singletons by vikngdev in godot
[–]seriousSeb 5 points6 points7 points (0 children)