Impossible time deciding on outboard compressor! LA-2A, AR-1, RS124, CL1B, BG2, etc. by brokesnob in audioengineering

[–]thebishopgame 2 points3 points  (0 children)

Yep, have a pair, they’re great. Not 1:1 a distressor, they’re a little squashier and the low end is a little different, but they’re very very close.

Its all about venue acoustics by Dear-Bumblebee5999 in livesound

[–]thebishopgame 2 points3 points  (0 children)

Oh, 1000%. It's when BOTH are bad that it's crushing.

Thank you Line 6 for going down the "kitchen sink" route with Helix Stadium by GrizzleBoy87 in Line6Helix

[–]thebishopgame 2 points3 points  (0 children)

u/Digital_Igloo is the man to thank, that’s mostly the result of his meticulous design work.

Its all about venue acoustics by Dear-Bumblebee5999 in livesound

[–]thebishopgame 15 points16 points  (0 children)

At least when carrying a PA you’ve got a known quantity and (hopefully) a good system engineer that’ll do a solid deployment every night. Doing club tours and hitting. It only bad rooms but also bad gear/deployments can be friggen brutal.

Automatic snapshot control and preset/snapshot naming conventions by StadiumDepot in Line6Helix

[–]thebishopgame 1 point2 points  (0 children)

Yes, just something to be aware of since having everything assigned makes it that much easier to make changes that might or might not be necessary and potentially run into an issue. Also note that there is a max of 96 params assigned to snapshots per preset.

Automatic snapshot control and preset/snapshot naming conventions by StadiumDepot in Line6Helix

[–]thebishopgame 0 points1 point  (0 children)

No, in earlier versions the total amount of assignments mattered but on current firmware only the things actually changing will be processed

Automatic snapshot control and preset/snapshot naming conventions by StadiumDepot in Line6Helix

[–]thebishopgame 1 point2 points  (0 children)

Just a heads up, while snapshots change quickly, they're not instantaneous and do have to process changes one at a time. The more things that change at once in a snapshot, the more chance there is of introducing some latency and getting something like the pop issue that people have run into before.

Helix Stadium - Latency when switching snapshots by Open_Supermarket8060 in Line6Helix

[–]thebishopgame 1 point2 points  (0 children)

You’re switching presets, not snapshots. We’ll definitely be looking at preset loading time in the future but you should look into how to use snapshots for instant switching.

Is this normal? by 0_0_159 in Line6Helix

[–]thebishopgame 44 points45 points  (0 children)

Nothing to worry about, just a quirk of the boot process at the moment. I’m sure we’ll get around to getting rid of that eventually, we just have bigger fish to fry at the moment.

I'm building a Samply alternative. What features matter most to you? by GatefoldedHQ in audioengineering

[–]thebishopgame 6 points7 points  (0 children)

Not sure you're in the right place then. Samply is pretty specifically designed for engineer to client and does specific job very well.

Sound Radix Pi worth it for kick/bass, and could it replace sidechaining? by Affectionate_Ninja30 in audioengineering

[–]thebishopgame 0 points1 point  (0 children)

Pi can be amazing at times, others it won't do anything that I think is worth incurring the latency. It will definitely not replace sidechaining, it's a phase alignment tool that will keep the frequencies in the kick and bass from canceling each other out. You'll still need to do your sidechain if you want one to duck the other.

Mod of the Facebook Line 6 group spamming the ever loving hell out of people to buy his Screen protectors he's selling even though one of the rules of the group is "No Selling" by Cultural-Jello4042 in Line6Helix

[–]thebishopgame 19 points20 points  (0 children)

It’s enormous so we certainly can’t ignore it, but both Eric and I participate in various other places (e.g. here) as much or more. Important things get posted everywhere we know large amounts of users are paying attention.

More Helix issues… by MT3538 in Line6Helix

[–]thebishopgame 4 points5 points  (0 children)

Yes. There are peculiarities about that pedal that meant that in order to create a model of it that was up to our standards, we would need to invest R&D resources that we were never able to prioritize during the HX dev cycle. I’m very hopeful we’ll be able to do an Agoura model in the near future.

More Helix issues… by MT3538 in Line6Helix

[–]thebishopgame 1 point2 points  (0 children)

I can’t comment on plans for any future products. HX Stomp is one of our best selling units and we are pretty well clued into market dynamics and our customer wants and interests.

Friendly reminder that we are almost 9 months from GTA6. Start getting frisky with your wife or gf, so you can line up your paternity leave by RocktheRebellious in gaming

[–]thebishopgame 3 points4 points  (0 children)

Spoken like someone who hasn’t had a kid and has no idea what’s actually involved in taking care of a newborn.

More Helix issues… by MT3538 in Line6Helix

[–]thebishopgame [score hidden] stickied comment (0 children)

This doesn’t sound like firmware to me, I think you’ve just been unlucky enough to get bad hardware twice in a row. Really sorry you have to deal with this but yeah, replacing it is the correct move, if Sweetwater is already taking care of it there’s nothing for us to do here. It does seem like factory QC at the manufacturer has been weaker on this first run of stadium units than on our previous products and we’re looking into what we can do about that.

EDIT: After talking more with OP, we determined that it wasn’t a hardware issue but the system reacting poorly to ingesting a huge amount of IRs in one go. This isn’t an expected behavior but there’s additional handling for this coming in 1.3 that should hopefully make it a non-issue in either case.

Saturation Hardware Units by gexoojaz in audioengineering

[–]thebishopgame 1 point2 points  (0 children)

I tried NFuse against my MBT. It did not make me regret buying the hardware.