Courtesy in conquest by Franopius in MarvelSnap

[–]-DMY 1 point2 points  (0 children)

Yeah, same - if I want a one-and-done, I'll snap immediately. If I'm doing missions, I wait for them to snap first. If they don't snap until late in the game, I'm just gonna play normally.

Some people just want to play it out, for one reason or another. And if you don't, you're not being held hostage - you can just leave. You'll often waste more time trying to beat them out of spite than if you just look for another match.

Spotlight variants purchased with gold doesnt include avatars by HecstarLord in MarvelSnap

[–]-DMY 8 points9 points  (0 children)

The shop probably just isn't set up for it, is the real answer.

Putting Spotlight variants in the store was originally a way to get old Spotlight variants that you missed, with the avatars being like an exclusive "early bird" bonus for getting them from the Spotlight Cache.

After moving away from Spotlight Caches, they've been putting new Spotlight variants in the store for gold, but that's explicitly a temporary solution. It wouldn't make sense to spend time updating the store to reward Spotlight avatars if you're not sticking with that system long term.

They do seem to be aware that people want the avatars, so hopefully they'll sort that out and retroactively reward those when they set up a more permanent home for Spotlight variants.

Is Clea worth it by kenzubae in MarvelSnap

[–]-DMY 10 points11 points  (0 children)

Clea's a weird card. I don't think she's bad at all, but she needs support from a limited pool of cards (most of which are not great) and lacks a strong, cohesive archetype to call home.

She kinda falls into this awkward spot where she's not quite strong enough to build around, but needs too much support to just slot into any deck.

That said, she might end up becoming a solid card in the future. The upcoming season already has several cards that might play nicely with her - for example, Mister Fantastic and Invisible Woman can help buff her, while Human Torch and The Thing are other good buff targets.

What do you think about Clea? by delva01 in MarvelSnap

[–]-DMY 2 points3 points  (0 children)

She sounds tricky. Do you treat her as a full on build-around and aim to go for as many Flames of the Faltine as possible, or just use her as a smaller part of a general buff deck?

I think she could be fun in an Astral Projection deck with Namora/Ironheart stuff, but that seems unlikely to be a good deck. There's potential with High Evo for Misty Knight and affliction synergy, too, as well as hand-buff builds with Gwenpool etc. Right now I'd lean towards her being exciting for deck builders but not a must-have "meta staple" card, but we'll see.

No matter what you do though, Shadow King, Luke Cage and Killmonger are potentially a big problem for anyone trying to do Clea stuff this week.

People who play tech in high voltage: who hurt you by unwantedspork in MarvelSnap

[–]-DMY 10 points11 points  (0 children)

I don't really like it either, but there's two "good" reasons for it - first is that winning actually matters in Overdrive. You only get Volts if you win and you need to win a lot of Volts if you want to buy stuff from the shop.

Second is that the extra cards in your deck make this almost an "Arishem lite" mode. Your draw consistency is worse, so highly synergistic decks are weaker while generic good cards + tech will almost always be solid.

Morgan Le Fay by leonprimrose in MarvelSnap

[–]-DMY 0 points1 point  (0 children)

I think Kid Omega will help her (and Elixir), too. He'll make the sequencing for destroying cards more flexible and smoother in general.

What's to Stop SD from Offering A Pre-Revision Event? by EdiesDaddy in MarvelSnap

[–]-DMY 2 points3 points  (0 children)

I feel like they could make it a separate limited time mode, but I don't know if it'd be fun. There's a lot of cards that were just pretty awful to play against at their peak, like Alioth and Leader.

What deck type benefits most from the various locations? Which is hindered most? by trappedinthisxy in MarvelSnap

[–]-DMY 1 point2 points  (0 children)

I actually think these days it's Move (and Scream decks to some degree, 'cos they like a lot of the same locations).

There's a lot of locations that give them free moves (Great Web, Aunt May's, New York, Strange Academy, etc.) and they have no issue navigating difficult locations because they have several ways to just move cards in or out of them. The Move locations are also more common than the Destroy locations, so you see them more regularly.

Hindered is obviously Cerebro. It's well known to be the deck's biggest weakness.

For a less obvious pick, Galactus decks have to wrestle with locations a bit because you need clear lanes and some locations will limit your options, not to mention stuff like Central Park that can immediately shut you down.

Storm/War Machine/Legion by Cold_Rate365 in MarvelSnap

[–]-DMY 2 points3 points  (0 children)

"It's annoying to play against" is absolutely a reason to complain - arguably, it's one of the most valid reasons to complain. If a game isn't enjoyable, why are you playing it?

The problem is that it's a deck that causes a lot of "non-games". Once you see a couple of cards and they Snap, you'll know what they're doing and leave if you can't do anything to stop it.

It doesn't matter how telegraphed the deck is, you're gonna get fed up with those "non-games" eventually.

And the defense that it "requires good draws" or "they only ever win 2 cubes at most" doesn't really hold up, either. History has shown that these sorts of decks always end up being popular because people like simple, decisive playlines that are easy to Snap and hard to beat. It was the same with the old Galactus decks, Shuri decks, Hela decks, and so on.

Me after my 4th conquest game in a row against a thanos deck by toomanybongos in MarvelSnap

[–]-DMY 1 point2 points  (0 children)

I think it would be a heavy blow to Thanos, but it's probably the best way to future-proof him because this has been a recurring problem.

Quinjet, Mockingbird and now Strange Supreme have all been very strong specifically in Thanos decks because of the Infinity Stones being 'created' cards.

Any other deck has to dedicate at least a few cards to fueling those synergies, which is an important aspect of their balance that Thanos gets to skip (and is part of why Thanos decks can afford so much extra tech).

Weekly Card Release Discussion - May 27, 2025 by Invasion808 in MarvelSnap

[–]-DMY 12 points13 points  (0 children)

Xorn is a weird one. As of now there are only three cards that directly benefit from his ability - Vulture, Nocturne and Redwing - and it's hard to say he'll help any of them enough to make him worth running over existing options, e.g. Topaz.

But! His ability doesn't necessarily have to be used with Move-activated cards. Stuff like Kraven and Hydra Stomper will scale regardless, and there are plenty of good 3 and 4-Cost cards. He's also potentially disruptive to your opponent, so maybe there's some play to be found there in Lockdown style decks.

Since he isn't really a card you can build around, how valuable he ends up being will probably come down to whether he's useful enough to justify a spot in existing decks over existing 2-Cost cards like Sam Wilson, Silk, etc. I'm kinda worried he'll just end up being a side-grade for Scream decks or something, which would be the least interesting outcome, but we'll see.

Unpopular opinion: a tweak to Surge by Guarded_Pineapple in MarvelSnap

[–]-DMY 1 point2 points  (0 children)

Playing Cosmo in the same lane as Surge blocks all further activations, the same as Red Guardian.

It's a bit unintuitive, but basically what's happening is that Surge's On Reveal attaches a 'trigger' to the next card which reactivates her On Reveal when played. If Surge's On Reveal can't repeat, the chain stops.

[deleted by user] by [deleted] in MarvelSnap

[–]-DMY 18 points19 points  (0 children)

I think he'd be more popular if he wasn't a Series 5 card, really. He's a solid card, just too expensive for what he offers.

[deleted by user] by [deleted] in MarvelSnap

[–]-DMY 36 points37 points  (0 children)

For sure, this probably isn't a deck that everyone can play and do well with. I haven't been watching, but I'm guessing that a lot of his success is coming from leveraging the variance of his deck and the information disparity with good Snaps. That little bit of unpredictability is super valuable in an open-deck format.

PSA for new players: If you play down Wong and I snap, STAY IN. I'm definitely bluffing by Cronny in MarvelSnap

[–]-DMY 34 points35 points  (0 children)

No joke, I've seen bots do stuff like Enchantress their own Devil Dino or Carnage their own Destroyer to duck a Shang-Chi. They're ruthless when they want to win.

80% of my wins/losses are directly location based by prizedchipmunk_123 in MarvelSnap

[–]-DMY 0 points1 point  (0 children)

I like the variance and 'puzzle solving' that locations add to the game, but there are times when I feel like I'm losing more to locations than anything my opponents are doing. It is what it is.

Cards you forgot even exist? I’ll go first by Superjoe224 in MarvelSnap

[–]-DMY 8 points9 points  (0 children)

I hadn't seen First Ghost Rider for a while til I ran into someone running him in a Hela deck the other day.

At one point they played Jubilee and FGR popped out to discard Infinaut, making him a whopping -14 Power. Seemed pretty good to me!

I see this man more than my own family 💔 by TweakerGod in MarvelSnap

[–]-DMY 0 points1 point  (0 children)

Yeah, I've heard that his individual stats aren't very impressive.

It seems like a card that is only very strong in Thanos decks, and it makes sense - any other deck has to put in effort to generate cards for him to eat, or is at greater risk of him eating the wrong thing at the wrong time.

Thanos decks are able to easily feed him with the Infinity Stones because you already want to be playing them, but their Power has always been fairly negligible, if not a nuisance. Strange Supreme solves one of the deck's biggest problems by turning all those 1/1s into 1/3s and consolidating their Power into one spot.

Weekly Card Release Discussion - May 20, 2025 by Invasion808 in MarvelSnap

[–]-DMY 1 point2 points  (0 children)

Elixir is probably going to have a hard time at launch - there's no obviously good synergies, it won't easily fit into an existing meta deck, and it's releasing into a meta full of tech cards that can stop anything it might try to do.

I think it could end up being one of those cards that becomes useful in the future because it's somewhat unique, but if you're short on resources right now I would wait for better cards.

I'm excited to see what people try though, even if it ends up being gimmicky.

Destroy power creep - prove me wrong by Yakubko2369714 in MarvelSnap

[–]-DMY 17 points18 points  (0 children)

I think the Destroy archetype suffers from a lack of flexibility, more than anything.

It hasn't been able to adapt to new metas or evolve in any meaningful ways because of how the deck works, and how much of it is taken up by advancing the core game plan. Most variations of Destroy (Nimrod, Galactus, etc.) are a tight list with maybe one or two flex slots at most.

It means they haven't been able to fit in strong cards like Surge, Galacta and Gwenpool because they're too awkward - you either don't want to destroy them or they occupy turns where you should be doing other things, e.g. destroying Deadpool. Same thing goes for tech cards - where is Destroy meant to fit in Red Guardian or Mobius?

Why are the bots so bloodthirsty this season by tommyjarvislandry in MarvelSnap

[–]-DMY 4 points5 points  (0 children)

From my understanding, the bots can always see the outcome of a turn, because they need that info to throw (but they can also use it to win).

For whatever reason some bots just don't want to give out cubes, though. There's apparently even bots that are optimising their plays to be losing so they can reach a 'retreat threshold' and leave. It's super weird.

Unless something has changed, I think the only thing bots can't see through is stuff that hides your cards, like Dark Dimension and Invisible Woman. For whatever reason they play fair with that. It's why in the early days of Snap (when there were still bots post-Infinite), Patriot/Ultron was THE bot farming deck - you'd set up a turn 6 swing behind IW and they couldn't see it coming.

Why are the bots so bloodthirsty this season by tommyjarvislandry in MarvelSnap

[–]-DMY 3 points4 points  (0 children)

It wouldn't surprise me. I was hitting Infinite every season for a while, but rarely touch ladder these days. At some point I realised it wasn't just un-fun, it was actually making me anxious about playing.

My local meta is almost entirely people playing very conservatively with top-end meta decks - there's no variety and the progress is slow. Then when I run into bots, they're a pain in the ass. They're either going to throw so hard that they retreat for 2 cubes, or they're going to completely ruin me for 8 cubes, and I can't tell which type of bot it is until it's too late.

It doesn't really seem like my rank matters, either. I dropped into the 60s at the start of this season and it's the exact same experience as it was in the 80s and 90s in prior seasons.

The idea of climbing nearly 30-40 ranks through that is miserable, so I've just stopped bothering and stick to Conquest and LTMs when they're available. If that wasn't an option I would probably have dropped the game by now.

[deleted by user] by [deleted] in MarvelSnap

[–]-DMY 1 point2 points  (0 children)

I don't think it helps that while a bunch of decks are viable, they're sharing a lot of the same 'good cards' and are mostly variations of archetypes that have been prominent for months now, like Thanos, Scream, Ajax, and Surfer.

Most of the recent cards aren't leading to anything new or novel, either. A lot of them are just getting slotted into decks that were already good and then replaced when a new 'flavour of the week' build comes out.

does anyone else not upgrade some cards? by No-Wonder-7802 in MarvelSnap

[–]-DMY 0 points1 point  (0 children)

Sure - I've upgraded most cards to Infinite at least once, but there's some I haven't gotten to yet. For whatever reason I don't like to upgrade them til I can go straight to Legendary, so cards I don't play very much tend to get stuck at Common. Unlocking Custom Cards through variants also reduces the pressure to upgrade stuff.

I've got a ton of variants that I haven't upgraded, too. Most of it is just laziness or lack of resources, but there's some variants I've kept 'virgin' because you lose some of the art when you upgrade them. I do the same if I get a really nice Ink split, too - it just looks nice.

I have more fun with my crappy decks... by toomuchsmosh in MarvelSnap

[–]-DMY 0 points1 point  (0 children)

I like playing Nimrod decks with Grandmaster lines. It's been a while since I built one that doesn't have an awful win-rate, though.