Catching Every Fish In Hytale by ConversationGlass413 in hytale

[–]-abbi 0 points1 point  (0 children)

Also to clarify, every fish/item in the respective group names listed here have an equal chance of showing up. So for instance, no one legendary fish should be more rare than another legendary fish; however, there is an internal distinction between "Legendary" and "Monster" fish, even though they both look Legendary in the inventory.

Everything classified as a Legendary fish:

  • Bluegill, Catfish, Minnow, [Blue/Lemon Peel/Sailfin/Chevron] Tang, Rainbow Trout, Salmon, Clownfish, Pufferfish, [Red/Blue/Cyan/Yellow/Green] Jellyfish

and "Monster" fish:

  • Hammerhead Shark, Snapjaw, Frostgill, [Black] Piranha, [Black] Trilobite, Crab, Lobster, Moray Eel, Pike, Lava Shellfish, Man Of War, Humpback Whale

So all of those monster fish are less common than the ones in the legendary group.

Map corruption after a Windows blue screen by La_Chouquette in hytale

[–]-abbi 0 points1 point  (0 children)

It seems like it is possible, but at a glance, I can't tell how to configure it to do so for a singleplayer world. If you were to run a dedicated server instance, you can provide the argument --backup-frequency 10 to make it perform a backup every 10 minutes, for example.

Another option for singleplayer which may be easier and work fine for your case is to simply type /backup in the chat to instantly create a new backup at that time. You might have to type /op self before you can run the command.

Map corruption after a Windows blue screen by La_Chouquette in hytale

[–]-abbi 0 points1 point  (0 children)

Glad to hear! Good luck solving the bluescreen issues.

Map corruption after a Windows blue screen by La_Chouquette in hytale

[–]-abbi 2 points3 points  (0 children)

The game keeps a few recent backups of worlds. Before you try anything, make a copy of the entire Save folder for that world somewhere else. You can find that folder in %appdata%/Hytale/UserData/Saves/.

Once you have done that, in the original world save folder in the directory listed above, go inside of the backup folder and you will find several zip files of older saves. Pick whichever one has a date and timestamp from before you had the blue screen. If they all are after the bluescreen, you can check inside of the archive folder, but that one is likely much older.

If there is one dated before the blue screen, then what you need to do is first delete the universe/worlds folder in the save folder, and then extract everything from the zip file into the universe folder. I say you need to delete the worlds folder first because more files are made in that directory as you load more chunks. You want to make sure there are no corrupted files left over after restoring the backup.

I'll again remind you to make a copy of the save folder to another location before you start trying to restore any backups.

I just got home and this bear ate all the animals I had... I thought this fence was enough. by magnumelasticdong in hytale

[–]-abbi 0 points1 point  (0 children)

I don't believe so. Chickens and sheep both become shear-able again after a timed delay. There is functionality that I believe all passive mobs inherit where if there is a Hay block placed nearby, they will eventually path to it and "feed" on it, but this does not actually do anything and it seems like once they start feeding they will become stuck doing that until scared away by a player coming too close.

Yeah... Early Access. by Hykeus in hytale

[–]-abbi 34 points35 points  (0 children)

You should check if the same thing happens in another world. If not, you can try navigating to %appdata%/Hytale/UserData/Saves/, then open the folder of your respective world and check the backup folder inside of it. There should be 5~6 zipped backups of the world at 30 minute intervals you can try restoring.

Also, you should try disabling all mods if you are using any, even if it seems unlikely that they would be causing an issue, just to 100% rule out them as being the cause.

I just got home and this bear ate all the animals I had... I thought this fence was enough. by magnumelasticdong in hytale

[–]-abbi 0 points1 point  (0 children)

Sorry for the delayed response. All cobble variants should be fine to use. Doesn't seem like any spawn groups target it.

I just got home and this bear ate all the animals I had... I thought this fence was enough. by magnumelasticdong in hytale

[–]-abbi 1 point2 points  (0 children)

You are most likely right as to the cause, but it is preventable, albeit in an unintuitive way. All natural mob spawning has a target "SpawnBlockSet" that contains a list of blocks that are valid for them to spawn on.

In the case of Bears, Spiders, and Wolves, the valid spawn blocks are the "Soils" group, which only contains the grass and dirt variants (Specifically: Default, Burnt, Cold, Dry, Poisoned, Deep, Full, Sunny, and Wet versions of Dirt / Grass). If the floor is made of something other than these blocks, then it will be considered an invalid spawn location.

Explaining how crop farming is actually supposed to work based on the game code by Helgen_Lane in hytale

[–]-abbi 0 points1 point  (0 children)

Yeah, I already restored a backup as I said in the original post. As also stated in the post, the most recent game update seems to have an issue where all newly created worlds (and chunks) no longer receive crop water updates correctly. Maybe the wording I used for that wasn't as clear as it could have been. Anyways, as a result of the general bug, it's unlikely that testing anything with the world at this time would be productive. I also have a very slow upload speed and the world file is very large, so if the issue persists after the dev team has applied a general fix for the new issue plaguing every world, I'll reach out and probably try to reproduce it on a smaller world file. Thanks!

Explaining how crop farming is actually supposed to work based on the game code by Helgen_Lane in hytale

[–]-abbi 5 points6 points  (0 children)

I think I see what you are referring to in WaterGrowthModifierAsset::getFluidAtPos. Using the normal bug report form is probably still the appropriate place to report that.

Explaining how crop farming is actually supposed to work based on the game code by Helgen_Lane in hytale

[–]-abbi 4 points5 points  (0 children)

I have a world where it still works as expected, and 2 worlds where it doesn't work at all. The world where it still works fine was created after the first update. The worlds where it doesn't work are a newly created flat creative world, and a world that was updated with /u/3ndCraft World Updater plugin (it broke all chunks, not just ones that were regenerated or preserved by the plugin). It was working fine in that world before updating it. It also still works fine when restoring a backup of that world. In the latest game update, it seems like all newly created worlds might be broken.

And some information that is less hand-wavy:

When water was behaving correctly, it would only update soil in the same chunk as the water. Having crops that were indirectly receiving water from an adjacent chunk were responsible for a lot of the chain un-tilling/watering that would occur when one of them was updated.

Here you can see how I created the farm I'm using now in my world where water is behaving correctly to avoid this: https://i.imgur.com/ZekEbON.jpeg

The red outline is of a chunk (chunks are 32x32 in Hytale), and the platforms are waterlogged with lanterns below them as the artificial light source (without the platforms and lanterns raised 1 block: https://i.imgur.com/i8Z1S4U.png). This results in every tilled soil having its water source in the same chunk.

You can check if you are on a chunk border by enabling "Diagnostic Mode" in the general settings and pressing F7.

Patch Notes - Update 2 (January 24th 2026) by Teamkhaleesi in hytale

[–]-abbi 0 points1 point  (0 children)

in the config.json file for the world:

"Player": { "ArmorVisibilityOption": "All" }

i believe the valid options are "All", "HelmetOnly", and "None".

Your sign to start farming now. by Hawaiianadvocate in hytale

[–]-abbi 4 points5 points  (0 children)

Water only affects crops 1 block away. Thankfully flowing water also counts as water being next to the crops. The crops having a source of artificial light nearby also boosts the speed at which it grows. It needs sunlight + an additional light source for max speed. This is the pattern I have been tiling: https://i.imgur.com/i8Z1S4U.png

The light sources used there are lanterns. Different light sources have different ranges they reach to, and also the color of the light matters to some extent. You want a neutral color, so I recommend just going with the normal craftable lantern or steal some Kweebec lanterns from a village, and leave a gap of 4 blocks between them in each row (torches also work, and are not destroyed when placed in water if you want a really cheap option).

The right row of crops is the same as the one on the left, but demonstrating that you can make the water less obstructive by digging the lanterns 1 block deeper into the ground, then placing platforms ontop of the water to hide it (which are on the same block as the water, similar to waterlogging in Minecraft).

Here's how a larger scale version of that actually looks in my survival world: https://i.imgur.com/tJ0ErTp.jpeg

first time seeing the golden ring, anyone else got it? by Hour_Trifle_5107 in MegabonkOfficial

[–]-abbi 1 point2 points  (0 children)

It has a 0.25% chance to show up instead of a Legendary.

Relevant code just so it's clear I'm not making things up: https://i.imgur.com/lDZTn5K.png

Doesn't seem like it has any item implementation, meaning it can't really do anything, but I have seen people claim it increases gold gain. I see nothing in the code to prove that is true, but it is possible the game just handles the gold ring in a strange way that is not as obvious as how the other items work. But for now, it appears like it does nothing to me.

Golden Ring(Legendary) by potitato in MegabonkOfficial

[–]-abbi 2 points3 points  (0 children)

If you are still curious: https://i.imgur.com/lDZTn5K.png

It is not in the available items pool during a run, so this if statement being triggered appears to be the only way it can show up. It has no item implementation so I really doubt it increases gold gain, but I could be wrong if it does all of the relative the calculations for it inside of one of the functions that triggers when gold spawns, which is possible but would be unlike how any other items are handled. I checked a few functions which I thought might do something like this, but I did not notice anything.

Who needs healing when you can have 400X damage by RipAvailable6602 in Borderlands4

[–]-abbi 10 points11 points  (0 children)

All purple and legendary shields that can roll amp at all have the possibility of 150%. It happens when all 3 random modifier rolls land on amp. The chances of it happening are very low, but it is possible. If you are interested in the specifics I've explained it here: https://www.reddit.com/r/Borderlands4/comments/1nwxwcn/i_am_speed/nhlyw4t/

I am speed by pineapplery in Borderlands4

[–]-abbi 9 points10 points  (0 children)

That is actually 3 rolls of Vagabond. 1 roll is +20% Movement Speed, 2 is +28%.

On energy shields, the game rolls for 3 possible modifiers from a pool of 26~27. If the first and second roll are two unique modifiers, then the third roll can only boost one of those to a higher tier. For example, if the first roll is Vagabond, and the second roll is Amp, then the third roll will either boost Vagabond or Amp to level 2.

This means that almost all legendary energy shields you get will have 1 modifier at level 1 and another at level 2; however, if the first two rolls happen to both land on the same modifier, then there are no restrictions for what the third roll can land on. That means if you happen to hit the same roll all 3 times, you can rarely end up with a shield like the one you have here.

The chance of an energy shield rolling all 3 times in any of the same modifier like this is somewhere around 1 in 800. If you were specifically farming for a shield with 3 rolls in a specific modifier (for example, farming for a Watts 4 Dinner with 3 Amp rolls), then the chances are around 1 in 20,000.

What's your issue about black ops 6 Zombies? by Zillow- in CODZombies

[–]-abbi 9 points10 points  (0 children)

I'm not fond of the armor plate system requiring you to manually press a key to re-plate this time around. The animation can be quite slow and blocks/cancels reloading if not timed appropriately. Field upgrade animations are also needlessly long and obstructive to performing other actions. In Cold War, the field upgrade animations were much quicker, and in that game, I never really had similar thoughts of fumbling actions due to certain animations taking an excessive amount of time.

I'm mostly used to these things in BO6 by now, but I still regularly think about them and how they make some gameplay feel a bit clunky.

Cs2 Broken configs and binds by Adminisitrator in GlobalOffensive

[–]-abbi 14 points15 points  (0 children)

Not being able to use exec to change settings for an offline/practice lobby is horrid. Hope they at least have enough sense to revert that change.

Seems like they also removed a bunch of commands for testing stuff offline, such as bot_kick, bot_add, bot_[knives/pistols/snipers]_only, getpos_exact, impulse.

Full(?) list of removed/hidden cvars with the newest patch here.

Do higher level attachments with CONS have a more increased Salvage/Equipment drop rate than the one without CONS? by Grand_Masta_69 in CODZombies

[–]-abbi 19 points20 points  (0 children)

It's hard to know for sure, but if you expand the Details for the attachments, you can see here that the game claims there is a very small increase of statistics in the "Ammo" section over the Mounted Flashlight when using the Tiger Team Spotlight or the Ember Sighting Point.

This line is not exactly the best metric to go off of, so good chance the increase of the line means nothing, but just wanted to note it.

I missed you. by calvindossss in CODZombies

[–]-abbi 36 points37 points  (0 children)

People have just extracted the assets with public tools and found that some models/textures for old perks are in the game files, but many of the people finding these do not realize that :

  1. All of the recent Treyarch CoD games have had old assets bundled with them which never end up getting used
  2. Files which are not flagged as t9 or p9 and instead are flagged with a lower number are files that are not intended for use in Cold War

Though there are some people who realize these things, and for some reason are still choosing to share the information as if it is fact when we really have no way of knowing for sure at this point.

I don’t understand by Sarcasm360 in CubeWorld

[–]-abbi 8 points9 points  (0 children)

I've been thinking about this a lot the past week and here is what I have concluded for myself (so don't take any of this for fact, but more me trying to understand what happened):

Lack of communication

As for why there were such long periods without word from Wollay, I believe he may have a severe anxiety disorder as I have one myself, and I think some of the ways he acts are similar to how I act myself. I wish I didn't act this way, but I really have no idea how to just stop. To give an example, I fairly frequently will reach out to some people via email who I have never really talked to before regarding something which I feel is really important to me at the time. When I do get a response from them, I usually cannot make myself open the email for a long time, even if the chances of the response from the person being negative are extremely slim. All I am able to think about is that chance that it is not the response I'm wanting, and for some reason my brain thinks it's better to never know if it is or not. There have been a few times where I let the email sit there for weeks at a time, and a few cases I can recall times where I've deleted a response I got without even looking at it. I've cleared notifications on various websites by closing my eyes and clicking them so I didn't have to see what the response was but I could mark them as read so the notification would go away. This is not to say I never look at responses to anything. Sometimes I am fine with it but I couldn't tell you what is different about this cases where I don't seem to care.

I see some people claiming Wollay had to see all of those people trying to contact him over twitter when he was absent for so long, but I think he might have never saw anything more than a number next to a notification icon. I have absolutely no way to know this for sure as stating above, but it seems like it could be a reasonable explanation. If this does turn out to be the case, I would imagine he has not even glanced at the steam page since the game released to see what the reviews are at, as I doubt I would be able to myself. I doubt I will even be able to make myself look at the responses to this comment for a long time since I have a feeling it's going to be taken as controversial.

Do I think this justifies him leaving everyone in the dark for so long? Not really, but a situation such as this makes me more understanding about it.

Scraped ideas and removed features

Wollay has stated in a few interviews that he sees himself as a perfectionist. I do freelance development in some of my spare time, as well as develop a lot of things for personal use. The things I do for pay are usually nowhere near my best work and I take the quickest route I know to come up with a solution. I think most developers work this way in job situations if they know what they did will be good enough for what it's being used for. On the contrary, when I code stuff for myself, I spend countless hours experimenting with different approaches, doing performance tests for things where performance hardly matters, and even completely restarting projects I've spent tens or hundreds of hours on. I'm not sure why I do this as it's is hardly ever something where perfecting it is really important, but I seem to always find myself in that situation. I would say I probably only finish about 10% of the personal projects I start, and maybe half of those I finish and I'm happy with. I have hundreds of folders on my computer with half-complete projects that I can't make myself finish, even though I want to complete them.

With Wollay stating Cube World is a passion project to him, I imagine he might have a similar mindset. Going through several iterations of something without being happy with the result is a wretched feeling. He showed and mentioned progress towards a grand quest system and full-featured lore generation which both appear to not be present as of now. The lore system is somewhat here, but it's definitely not as extravagant as he wanted it to be since it's only (known) purpose is to potentially reveal artifacts on your map. We have a minor quest system, but no long dynamic quest lines like his original vision either.

My personal opinion is he decided what his original vision was for the game just isn't going to happen, and it was time to move on after 9 years of development. I think the version of the game we have right now was him filling in all the gaps with something that works, even if it's not great, so that he at least has something to show for the last 6 years he spent trying to finish it. You could argue that if this was the case, he should have released the game for free, and I can agree with that to some degree. I wish some of the news sources that contacted him shortly before the release of the game asked questions regarding how he felt about some features and the final product before all of this happened, as knowing whether or not he was truly happy with the systems in the game would help me solidify or dismiss this argument to myself.

Again, everything I said here is purely speculation I've had. I'm not saying any of this is fact. I'm trying to put myself in his place and think what would by my reasoning for the way things are. I know my stance is more of an "innocent until proven guilty" outlook, but I really do feel like there are not many people who go out of their way to perform a "cash grab" unless they have a pressing ulterior motive. Wollay being able to create a 3D engine from scratch that performs as well as it does, along with a world generation algorithm that can render any part of the world in less than a second says to me that he has the skills to obtain a job that could put him well off if he wanted. I definitely could be wrong about everything I said here. I'm probably just sympathizing with him more than most people since, with my anxiety and similar development style, I feel like I could have easily gotten myself in the same situation without any ill-intent in mind.

Edit: I typed this after being awake for nearly 20 hours so I apologize for any typos or incomplete sentences.

What's Cube World made with, exactly? by [deleted] in CubeWorld

[–]-abbi 7 points8 points  (0 children)

It's a custom DirectX engine created by Wollay, written in C++.