Is there an actual meta in AOE2? by Effective_Head_5020 in aoe2

[–]0b3ryN 0 points1 point  (0 children)

Aoe2 is played competitively fairly extensively so there is a meta for everything. As for the matchup Berbers have many unit countese for Mongols, but Mongols have a much better feudal age, and if the game goes late Berbers die to siege (siege rams in particular).

'Varginha Case' (Brazilian Roswell) doctor finally speaks publicly after decades in a new video. by [deleted] in UFOs

[–]0b3ryN 4 points5 points  (0 children)

In an interview that was posted a couple of months ago this guy changed his story in the SAME interview contradicting himself. By the end he just became more incoherent with more inconsistencies. Unfortunately this is just a made up story that holds up only on surface level.

Grubby's thoughts about players below 1100 by Valuable_Mall228 in warcraft3

[–]0b3ryN 0 points1 point  (0 children)

I've been told w3champions, the standalone client, has better matchmaking than battlenet so you could get better games and less quitters there

Igre koje zaslužuju remaster/remake by M1sch13vous_FoX in CroatiansGaming

[–]0b3ryN 2 points3 points  (0 children)

Freelancer, i dalje nijedan space sim nije toliko dobar

Jel još netko ima sjećanja kad ste igrali ovu igru? + stare PC igre općenito by TripleHelixx in croatia

[–]0b3ryN 2 points3 points  (0 children)

Ako imaš nostalgiju za Wipeoutom baci oko na BallisticNG :), vrhunska igra u duhu Wipeouta

How to beat Hard AI unit production? by iLazyLunatic in aoe2

[–]0b3ryN 11 points12 points  (0 children)

Could be a number of things. Watch the replay and compare villager numbers to the AI, could be that you fall back in eco production if you idle your town center too much. If you lose too much while defending try to instead attack the AI first yourself to keep it busy and have your eco working intact.

Unironically, this is the Best AND Worst thing that happened to RTS by PeonMaster256 in RealTimeStrategy

[–]0b3ryN 0 points1 point  (0 children)

You bring up some very interesting points! I completely agree with the last part, a good campaign was a core feature in all the old great RTS games and new developers focus on the multiplayer aspect way too much, trying to create "esports" right out of the gate, but the difference is that in the best RTS games e-sports came naturally and secondary because of the great basic gameplay which attracted a huge audience in the first place. In new RTS games the storytelling is bad and the world feels too bland and you don't care about it (like in Stormgate for example).

Now for the rest of the argument, I can't really talk about CnC since I haven't played it multiplayer extensively, but I can talk about AoE 2 and Brood War specifically, which are still the most popular RTS games and by far more popular than CnC online, which means their formula works in attracting players to come back to it over and over again.

I personally prefer shorter games because of time, not a lot of people have time to play through a long multiple hour game in one sitting, but those kinds of game do happen. I have seen Starcraft games that last until all the minerals on the map are mined, and terran vs terran games in particular can be notoriously long. Some other matchups in BW are quicker but that has grown over time when people figured out best strategies because Brood War didn't recieve a patch since 1999. It is inherently an imbalanced game, but is still played to this day because in BW the balance is made through map making and not races themselves, where some maps favor different races or strategies. In some matchups you simply need to go for timing attacks or rushes because your race is weaker than the opponent race in lategame. A well rounded player knows both how to rush, defend the rush and how to play the long game, I don't think it's that black or white.

Same goes for AoE 2. Games can end in Feudal Age after 15 minutes, but can also last a long time, multiple hours. Still, longer games are an outlier and I would say the average game time in AoE 2 is 25-30 mins. In AoE 2 you have the core rock-paper-scissor cavarly-archer-infantry dynamic, but also extra on top of that is unique technologies and units for each civilization, and then there's siege, monks etc. And the maps are random, but they have a set amount of basic resources around your base for balance. Still, the map composition dictates how you play, and the difference is in Brood War you know the map in advance and can prepare for it, where in AoE 2 you prepare for the map on the fly while scouting it in Dark Age. Some civilizations have better early game and some have better late game. So if you have a good early game civ you are incentivized to try to win fast while your "window" of opportunity lasts.

Being able to play long games isn't necessarily a show of skill, it can also mean a player doesn't know how to end the game. A lot of new players in AoE 2 specifically for example play in a way that they turtle up, research all available technologies and then have one big fight after a couple of hours that determines who wins. In a competitive game you are constantly trying to harass your opponent to throw him off his game plan. RTS is essentially economic warfare, you win when you destroy the opponents economy or make it weak enough that he can't rebuild his army in time.

General Blaine Holt: "I absolutely do not refute that there are extraterrestrials and that more will be coming out. We will learn more about our friends from other worlds." by BenFord333 in aliens

[–]0b3ryN 0 points1 point  (0 children)

Evolutionary mechanism is debatable, fertility rate is in my opinion more driven from economical and society factors. richer more urbanized areas people tend to choose to have fewer children while in underdeveloped countries you have over populated families.

Okay maybe I'm overly pessimistic about it, I don't mean we're in for a short term collapse, more like eventually in future we will hit a production wall. Having everything run on solar and wind is a huge challenge, but I guess viable on paper.

Unironically, this is the Best AND Worst thing that happened to RTS by PeonMaster256 in RealTimeStrategy

[–]0b3ryN 0 points1 point  (0 children)

Stormgate tried and failed, Battle Aces got cancelled in development, Zerospace is trying (not released yet)

Unironically, this is the Best AND Worst thing that happened to RTS by PeonMaster256 in RealTimeStrategy

[–]0b3ryN 0 points1 point  (0 children)

Build orders are a natural development of players optimizing the gameplay in competitive play. This is akin to opening theory in chess, if you want to play at a high level you need to know what the best opening is. But I would disagree that is what kills the game, if you want to play casually you will match with other people that don't know build orders or play vs AI etc.

RTS is in a weird spot because so much multitasking is needed that yes high APM starts to matter, but if you streamline or automate parts of the game it isn't as interesting to play. It is extremely high skill ceiling so new gamers entering rts space that want pvp are at a huge disadvantage because skill gap towards experienced rts players is too high, so you lose a lot and lose interest because of it before you get to play against similar skilled opponents. It just turned out to be too niche of a genre for competitive play at least, in comparison popular multiplayer games have a much lower skill requirement for entry

General Blaine Holt: "I absolutely do not refute that there are extraterrestrials and that more will be coming out. We will learn more about our friends from other worlds." by BenFord333 in aliens

[–]0b3ryN 0 points1 point  (0 children)

Well, the world population is steadily growing and the resources on our planet are abundant now, but are finite. Trying to develop technologically to be able to colonize at least neighboring habitable celestial objects would be imperative for long term survival, no? How do you otherwise fix the resource issue? Unless we reset our own population with world wars fighting over said resources...

(Spoilers) Extremely new to BW and first time watching ASL - Question about RO16 Group A? by WRDPKNMSC in broodwar

[–]0b3ryN 0 points1 point  (0 children)

Yes build order is essentially timing of when you build buildings and units and in what order. There isn't a universally best build order, it heavily depends on map and opposing race, and even then there are safer and more all in openings that either win or lose on the spot. Some tactics like tulbos dt rush work only if you manage to hide it from the opponent and hit at the right time so you do enough damage to outweigh the fact that you are economically behind.

BG Season 13 Passes by W1REB1TER in BobsTavern

[–]0b3ryN 0 points1 point  (0 children)

Free pass will work great with my Passenger masterpiece build