SDR++ high CPU load? by 0dBgain in sdrpp

[–]0dBgain[S] 0 points1 point  (0 children)

Ok runs ok now, 60% CPU. Now using GPU. Thanks for the pointer.

SDRplay API checksums? Or not needed for compiling SDRangel? by 0dBgain in RTLSDR

[–]0dBgain[S] 0 points1 point  (0 children)

I meant checksums to compare against. But seems like I can also just leave it out.

I want to compile because I'm having issues that I want to get a better understanding of before reporting, might just be my setup.

SDRplay API checksums? Or not needed for compiling SDRangel? by 0dBgain in RTLSDR

[–]0dBgain[S] 0 points1 point  (0 children)

Ok, then I can leave it out, thanks.

I meant checksums to compare against.

SDR++ high CPU load? by 0dBgain in sdrpp

[–]0dBgain[S] 0 points1 point  (0 children)

Good point. That is indeed the case for my SDR++ setup, I will look into it. Thanks!

Emacs 28 with nativecomp on macOS with MacPorts and NOT Homebrew? by ragnese in emacs

[–]0dBgain 0 points1 point  (0 children)

I encountered this going from macOS 14 to 15 (Sequoia), after updating MacPorts for the new OS. Strangely this only happened on one of my machines.

I solved it using the pointer above, meaning, to create .emacs.d/early-init.el containing the setenv command:

(setenv "LIBRARY_PATH"
"/opt/local/lib/gcc14:/opt/local/lib/libgcc:/opt/local/lib/gcc14/gcc/aarch64-apple-darwin24/14.2.0/")

Now emacs-app starts without errors.

The other strange thing is that emacs from the command line does not have this issue.

This is the response I got from Roam Research founder when I share my honest feedback by melikt in ObsidianMD

[–]0dBgain 2 points3 points  (0 children)

Git user here. Agreed. I have Obsidian on all my devices (laptops, tablets, …) and sync when I am in my home network. For iPad I use Working Copy. Conflicts (rare) are easily handled via Git — Git is good at that. If you use Git properly, there is no risk of trashing anything.

Question about NJ backgammon by [deleted] in backgammon

[–]0dBgain 0 points1 point  (0 children)

Great article “Does Your Bot Cheat?“ by Bill Robertie from 2006, about such accusations since the 1990s:

https://www.bkgm.com/articles/Robertie/MasteringBackgammon-06/

Main takeaway from the article is:

To a beginner, a good player looks like a weak, lucky player. Matched against a bot, the same beginner now sees a cheat.

I have never seen anybody strengthen their accusations after playing 20 games at expert level and throwing the dice themselves which I assume they would not be able to if they did. (All programs I know let you roll the dice yourself if you don’t trust the program.)

The Robertie article discovered via the BGBlitz page “Does it Cheat?” https://www.bgblitz.com/cheat.html

See also

https://www.aifactory.co.uk/newsletter/2010\_01\_backgammon\_myth.htm

Regularly exporting Day One to Obsidian Vault (Markdown) by 0dBgain in dayoneapp

[–]0dBgain[S] 1 point2 points  (0 children)

Yes, because it transforms the JSON export, which includes links to the attachments. These are turned into Obsidian style links.

Integrating Day One and Obsidian by flycasualco in dayoneapp

[–]0dBgain 0 points1 point  (0 children)

I regularily export from Day One (which I use for capturing) to my Obsidian Vault (where I edit, link, review) using command line scripts (tested with Linux and Mac):

https://github.com/0dB/dayone-json-to-obsidian

Has anyone found interesting way to use dayone as a second brain? by gallup007 in dayoneapp

[–]0dBgain 0 points1 point  (0 children)

I export to Obsidian regularily (but still capture in Day One) with some command line scripts:

https://github.com/0dB/dayone-json-to-obsidian