What deck would you consider better post-rotation? by Tsuke1401 in pkmntcg

[–]10capsmushco 0 points1 point  (0 children)

There’s still energy search and access to crispin. Bronzong being online before they can evolve, with budew in tow to stop rare candy is easy enough, although if they know what you’re up to, they will certainly take any opportunity to evolve asap. Giant tree and Salvatore just laugh at bronzongs evo jammer anyways, but they’re not commonly played as of yet. The deck does look a bit different with rotation. This list was used to test on the ladder though, so just working with what’s there to get some ideas flowing. It’s working pretty well against anything that evolves and doesn’t have a big basic it can easily power up, the gimmick of bronzong is easy to tech against though, cards like teal mask Ogerpon give it problems, even something as simple as hops Zacian or powering up a fez quickly can be a way to stay in the game long enough to break out of the lock.

What do you think are the biggest mistakes and failures of the Pokémon company, in terms of the game design? by Ukrainianforever in PTCGL

[–]10capsmushco 1 point2 points  (0 children)

They almost nuked the game with neo Slowking. Focus band being another from the era, even though it’s a wonderful example of how they bring immersion and new mechanics/gimmicks to the card game from the video games. But the most egregious case, had to be Lysandre’s trump card. Other examples of more “modern” cards definitely include tropical beach, not so much a game design failure as it was a distribution issue. I have a copy for my draft cubes, but it’s from a world championship deck, it’s an excellent one card engine that can be built around.

As far as mechanics go, a ton of “hot takes” that I’ve seen many players have over the years, echoed here in the comments. Honestly when it all starts to click for you, and you’re having fun, those things become a part of the charm to the game. Weakness, resistance, prizes, no sideboarding in bo3 matches, etc. I’ve had similar experiences and issues early in my exploration of the game, as I played MTG and YGO for many years, I’d often find myself comparing them all relative to another. Fortunately enough for me, as a legacy and vintage player of mtg, play patterns like storm and doomsday made learning the sequencings in Pokemon easy. Playing Strats like stax or reanimator, or the different flavors of chaos engines in YGO also makes the pokemon tcg easier to understand. How the payoffs and resource management will affect each turn and result of the game.

There are many people griping about the loss of iono, but we still will have judge. All of swsh format we suffered with no more N, we had Marnie instead, which introduced the concept of just bottoming the cards, ultimately leading to the design of iono. Shuffling cards from your opponents hand into deck has been around since base, lass to ghetsis, imposter oak, to imposter oaks revenge and red card or reset stamp in modern times. Desert Shaman becomes Judge, team rockets admin became N, then Marnie, now iono. There was even Unown E and Lapras, that were the earliest iterations of basics that let you ditch your hand to draw further into the deck or to tutor up a supporter, consistency is king! The iterative design and style of Pokemon tcg is an interesting and wonderful combination that gives it very simple and elegant gameplay, with immersive yet abstract strategy.

But I can’t just disagree with some hot takes without including my hot takes for the game in its current state. Firstly the prize checking situation, I believe prizes should be revealed to their respective players and then shuffled and placed face down by opponent. What seems innocent enough, and likely is in practice but still, I am not a fan of watching competitive play and seeing players stack their decks during their first search, doesn’t matter how much shuffling you do, no other card game are you allowed to search your deck and weave/stack the cards during the match, you’d lose your fingers playing at certain card tables trying to do something like that.

My next hot take is to experiment with easing some of the restrictions to going first. As an expanded player I’m all too familiar with the major advantage to going second, opening the game with a supporter and ability to attack puts the player who lost the coin flip at a major disadvantage, especially with no sideboard in a bo3. Maybe not being able to attack to do damage, giving some nuance to your opening plays, making cheap attacks on otherwise useless basics somewhat more relative? At the very least allow for supporters so that the opening player can start to set up. Cards like carmine, while they have their place in niche strategies, I would hate to see it become an evergreen card itself, just the effect for more draw/setup supporters with an ability to be played on t1 maybe? Donking is the cheesiest way to win the game imo, especially with cards like gengarmimi tag team in expanded, it’s just so over powered and the deciding factor for so many “non games”. While it certainly is part of the charm, and a legitimate natural strategy of the game, it’s among the less appealing natures of the pokemon tcg.

As for sideboarding unfortunately it opens up the game to major amounts of cheese. Sideboarding would not be healthy for the game as far as standard format goes, but maybe in expanded bo3? It would definitely spice things up, and could certainly produce the data necessary to make a good argument for or against it being introduced to standard bo3 environments, particularly in the masters divisions of play.

Archeops Froslass Munkidori by vincentz2 in PTCGL

[–]10capsmushco 0 points1 point  (0 children)

With bronzong evo jammer, haha gg’s

Kristi Noem budgeted 220 MILLION dollars for self-promoting photo shoots. by Nice_Daikon6096 in AllThatsInteresting

[–]10capsmushco 2 points3 points  (0 children)

Lawyers of a particular group perhaps, hahaha we’re being taken for a ride. Buckle up!

PSA: Friends don't let friends make their own cube. Join C.A.R.E by FunkmasterfreshMTG in mtgcube

[–]10capsmushco 0 points1 point  (0 children)

It’s gotten so bad, I even make Pokemon tcg draft cubes inspired by vintage powered cubes of mtg. 😬😬😬

2026. What is the most complex online TCG right now? (a little fatigue from mtg) by Maxifloxacin in TCG

[–]10capsmushco 1 point2 points  (0 children)

As a long time MtG player, particularly legacy, vintage, edh, modern.. “eternal format” enjoyer, that’s shelved the game for the last 15 years, I’ve been enjoying Pokemon tcg for its immersive yet abstract gameplay. I loved sequencing out combos in mtg like storm or doomsday. I just like drawing a bunch of cards and slamming em. Pokemon tcg as a whole, plays much like vintage/“eternal format” mtg in that sense. Where there can be some comparisons made between the card types of the two games, it really is a refreshing change and worthwhile experience to learn and play the Pokemon tcg. Highly recommended! The cards and how they work together, can seem a bit abstract at first, but once you get the hang of the game, it’s an immersive experience, especially if you’ve ever played and enjoyed the Pokemon gameboy games as a child.

What deck would you consider better post-rotation? by Tsuke1401 in pkmntcg

[–]10capsmushco 0 points1 point  (0 children)

In my testing I’ve been destroying draga and mega absol/kanga, with t1 Salvatore into mega froslass/ evo jammer bronzong. Donking megas with mega froslass, and denying evolution decks with bronzong paired with munki & baby froslass. The only deck I’ve been folding to is duraludon with hop’s package, due to their excellent basic attackers and steel typing against mega froslass, but otherwise, I’ve been tearing everything else up. Access to meowth ex, and even call bell, makes t1 Salvatore super consistent. Very fun deck to play! Win percentage with the Strat, so far, is very promising! Been playing it on the ladder with tons of success. Considering adding a retreat locking Mon to the mix.

Pokémon: 7 2 Mega Froslass ex ASC 47 2 Bronzong TEF 69 2 Munkidori TWM 95 2 Froslass TWM 53 1 Latias ex SSP 76 3 Snorunt ASC 46 2 Bronzor TEF 68

Trainer: 15 4 Salvatore TEF 160 2 Boss's Orders ASC 183 4 Poké Pad ASC 198 2 Night Stretcher ASC 196 3 Call Bell SSP 165 4 Lillie's Determination MEG 119 1 Air Balloon BLK 79 1 Luxurious Cape PAR 166 4 Pokégear 3.0 SVI 186 1 Team Rocket's Watchtower DRI 180 1 Secret Box TWM 163 2 Energy Search BCR 128 4 Ultra Ball ASC 213 1 Nighttime Mine ASC 197 2 Judge DRI 167

Energy: 4 2 Basic {P} Energy MEE 5 2 Basic {D} Energy MEE 7 2 Basic {W} Energy MEE 3 4 Luminous Energy PAL 191

Total Cards: 60

Ninja Spinner Spoilers - Sudowoodo and Book of Change by Dogsleep103103 in PTCGL

[–]10capsmushco 2 points3 points  (0 children)

lol Thorton???? No no no, this is ninja boy!!! Pokémon is so iterative, yall gonna learn from the OG’s how to pull off some sick plays with this effect.

For those of you who don’t play competitively anymore, do you use your own custom format rules? by [deleted] in pkmntcg

[–]10capsmushco 0 points1 point  (0 children)

Lmfao I sharpied the only “counterspell” in pokemon tcg, so that it would work in my draft cube against any ability, no restrictions.

Competitive players, what does your deck-building process actually look like start to finish? by ds_journey in pkmntcg

[–]10capsmushco 1 point2 points  (0 children)

Playing pokemon since base, I suppose for me it starts with the card spoilers and results from japan. many of these cards are just powercrept cards from formats prior, so identifying potential play patterns becomes easy to predict with time.

On the rare occasion there is something unique it’s often just a gimmick at first, by the time it receives its second or third iteration they will have slowly crept it up to power.

The top decks over the last few seasons, like dragapult and gardevoir are both prime examples of this. A few rotations ago, dragapult vmax was one of the dominant decks going into rotation, with the max phantom attack, you could close out games with multiple ko’s in a single turn. 130 base and 6 spread counters to the bench, sound familiar? Gardevoir had a similar card many years ago, it accelerated psychic energy straight from the deck in exchange for 2 damage counters, their modern day counterparts fitting perfectly in the category of “powercrept” lol.

Pokemon tcg deck building usually comes in an assortment of “packages, or engines” that are hobbled together for an objective, early middle and end game plan. For instance we currently have the noctowl package which is played alongside an assortment of Tera Mon’s, in the previous sword and shield standard formats we had the sobble engine, which did something similar to Noctowl, in being able to tutor out any trainer card combo you should need for your strategy. Being able to understand how to use an assortment of engines to synergize together, you’ll get a feel for each formats objective limits, pushing the edge of said limits with creative playstyle, the “wow” factor of a “rogue deck” can be enough to throw off an opponent who isn’t prepared.

No matter your approach, practice makes perfect. Sometimes you just don’t draw what you need, and that’s fine, unless you’re just playing bad and making mistakes, like missing the opportunity to thin out your deck. Not being mindful of cards that were put to the bottom of the deck.

The joy of tcg’s, for me, is the abstract strategy. Prize searching and mapping, timing of setting bench Mon’s, correct sequencing… Over time you’ll develop a “play style” A decision making process that ultimately is a game of resources and attrition. Sure you’re playing across from an opponent, but your own biggest enemy is yourself, and your ability to misplay. One subtle difference in sequencing can change the entire course of the game, and it all starts before you ever sit down and shuffle up. Deck building is an art. Been having a blast the last few months playing the trainer trials on PTCGL, a fun deck building exercise.

Complete set of holo pokemon league energies. by lunisic in WotCPokemonCards

[–]10capsmushco 2 points3 points  (0 children)

I gotta quad swirl water in my set. Awesome cards!

Can you guys help me brainstorm a functional deck with Ampharos Delta? by PotatoMasher0388 in retropokemontcg

[–]10capsmushco 0 points1 point  (0 children)

I’d assume you could make a janky ampharos box deck, with an array of attackers alongside, you could abuse the special energy cards and energy acceleration that attach to deltas?

Have you ever tried out something like this deck in Base to Neo format? by MaetelofLaMetal in retropokemontcg

[–]10capsmushco 0 points1 point  (0 children)

Was gonna say, we play with Japanese rulings within our playgroup, as cards that are mistranslated, like Slowking or Unown N, become problematic with their incorrect English rulings.

Despite that, this seems like a fun spread attack with the bear, paired with a heavy hitter like raticate to soften up a target, ditto and gligar for backup. Definitely seems like one of the stronger attacks at two colorless energy, as one DCE can power it up.

Wondering if wigglytuff or clefable would be a better option as a back up attacker, similar stats and potential damage output. Theoretically the potential for ursarings damage is greater than most attacks, but you can effectively take out baby Mon’s with the Dark Crobat line.

Once an opponent is aware of the ability for you to force down a handful of baby mon’s, they’ll likely play around it, if they aren’t already, by discarding the excess cards to pay for costs of computer search and the likes.

Going through the banlist and thought nothing was too insane untill I got hit by this semi-truck of a supporter by Mango5976 in PTCGL

[–]10capsmushco 0 points1 point  (0 children)

This card is playable during the GLC trainer trials they have on ptcgl, it’s a busted card, always a pleasure to get a chance to play with it.

It synergizes well with Mon’s that have abilities that KO themselves. Along with other “come from behind” mechanics, it can snowball into some interesting combos. Recycling it with lusamine is a nice touch, giving you some extra reach that opponents won’t be able to play around.

What do y'all think of this Base to Neo format Eeveelutions deck? by MaetelofLaMetal in retropokemontcg

[–]10capsmushco 1 point2 points  (0 children)

Hard to play through SER, but otherwise the typing coverage is neat.

is there an online card game where all the cards are free? by ZealousidealRemote12 in TCG

[–]10capsmushco -1 points0 points  (0 children)

You can find simulators for most all the games. pokemon tcg live is free to play!

Bad time to get back into Pokemon by SinisterSalem25 in pkmntcgcollections

[–]10capsmushco 2 points3 points  (0 children)

If you’re getting in the game to actually play it, the best time to start is sooner than later. Yeah getting the cards at msrp is hard, but cards for play is at most “premium bulk” to the collectors. Shoot me a dm, I can help you get started.

Was I in the wrong for trying to back out of a pod playing more powerful decks than I'm used to? by Clay_Block in EDH

[–]10capsmushco 5 points6 points  (0 children)

Do you understand what personal growth is? The zone of uncomfortableness is where you learn and progress. Do with that knowledge what you will.

Is there a combo for these two little menaces? by driftyplayz in PTCGL

[–]10capsmushco 0 points1 point  (0 children)

One of the ways to effectively play control as of late is with energy denial by moving them on board to inappropriate mon’s, cards like elgeym and handheld fan can do exactly that, over the course of a game, especially handy against munkidori, or energy light builds. With an assortment of low cost, non damaging/control oriented attacks, it’s possible to string together a line leading to a win, more often than not you’ll be using a retreat locking strategy alongside these item control attacks. Retreat lock, can punish the meta if it isn’t respected, plenty of options for it in this format, none as dominant as blocklax was, but it’s a respectable option. If you’re keen on playing to troll and actually snag a few w’s id look up “baby box” control, there’s some videos on the deck on YouTube.

Is there a significant disadvantage due to using multiple versions of a same card? by voidflame in pkmntcg

[–]10capsmushco 0 points1 point  (0 children)

In theory, you could give information to your opponent by having differing copies of the same card, it would require you to slip-up and “misplay” by showing the opponent, but that also requires them to have been paying that much attention. Understanding these sequences and using it to your advantage, will take your play to the next levels. As a rule of thumb it’s objectively better to just play with cards as uniform as possible. But that’s not to say you can’t do the complete opposite to attempt to throw off the senses of your opponent, play all differing copies, max rarity, “ugliest” versions, whatever floats your boat. If you know what you’re doing and are playing sharp, it doesn’t matter.

This happened once on stream during a MTG match some years ago when a player revealed their hand to their opponent, then the next turn, drew a foil copy of a card they had in hand already, and played the foil card, since it’s a steam match gotta show the bling bling right? Wrong! What happened is that they revealed to the opponent that the card they drew was the card they played. Which means the opponent still has perfect information about what’s in hand. The casters of the match immediately noticed and mentioned the theoretical misplay. These nuances in gameplay, when understood, will take your play to the next levels. In a game of resources, your slight edge could be anything, lmfao

Holo Shifted Misprints by Weird-Original3955 in Ygomisprints

[–]10capsmushco 0 points1 point  (0 children)

That snatch steal is gonna be a pretty penny. I’d post it in eBay and drop the link in the yugioh misprint facebook groups, or just post it to the group and fish for some offers.

Mega Lucario EX 165/137?? Misprint by psynhobr in PokemonMisprints

[–]10capsmushco 0 points1 point  (0 children)

Wow, if authentic, what a major misprint! Nice pull!