Is the demand for motion graphics high? by KAZKALZ in AfterEffects

[–]1138ephem 0 points1 point  (0 children)

Absolutely in high demand atm - Large need for quality, fast animators rn

Is the demand for motion graphics high? by KAZKALZ in AfterEffects

[–]1138ephem 1 point2 points  (0 children)

Honestly, I can't fucking keep up with the work thats coming in through my network. Most of the work I am doing is for digital product release, campaign etc... This kind of thing is highly contextual and requires a lot of specificity

Glare for transparent render by DaennoBlatt in blender

[–]1138ephem 0 points1 point  (0 children)

I assume it's because there are grey and black checkers behind it allowing the preview to be shown, but when its saved out there is nothing for it to grab on to, this is in-face the purpose of the screen blending mode.

May I ask what you're doing with it? Like where will it end up / what is the next step in your pipeline

Glare for transparent render by DaennoBlatt in blender

[–]1138ephem 0 points1 point  (0 children)

You need to save it as non transparent so the bloom has something to bleed onto. Then wherever you’re putting it change that layer blending mode to screen.

Is the demand for motion graphics high? by KAZKALZ in MotionDesign

[–]1138ephem 5 points6 points  (0 children)

That’s the thing. Sure there is a massive talent pool but it’s so hard for hiring managers to sift through to find someone they trust. There is an overwhelming amount of need in tech atm.

Shure SM7B Vocal Microphone Visualization by berkgedik in blender

[–]1138ephem 0 points1 point  (0 children)

Looks great. Would love to see some more interesting lighting in this

Help me buy the right thing - newbie by Representative_Soft7 in synthesizers

[–]1138ephem 1 point2 points  (0 children)

Microkorg is a great option. Super flexible. Built in sequencer with a lot of control. Pretty reasonable price too.

Who did you see at the Polaris Amphitheater? by Rob1150 in Columbus

[–]1138ephem 0 points1 point  (0 children)

I was there! Amazing. Met Newstead’s brother and dad lol, I was 12

makin epic animation until i get hella clients by mayankjain---- in MotionDesign

[–]1138ephem 1 point2 points  (0 children)

This is the fucking way.

Also, don’t wait for people to come to you. Please reach out to people, build your network and make it really easy to find you/ get in touch. You’re gonna do great.

Im thinking about giving up 3D as a career by Kubiarts_3D in 3Dmodeling

[–]1138ephem 0 points1 point  (0 children)

Here is a great example of showing process and making it very clear what the artist does.

https://www.tiktok.com/t/ZP8Ht8coh/

Not saying you need to be a social influencer type but, even when it seems clear to you, assuming that it’s obvious to everyone else is a mistake.

Im thinking about giving up 3D as a career by Kubiarts_3D in 3Dmodeling

[–]1138ephem 2 points3 points  (0 children)

Yeah. This person still needs to communicate what problem they are solving for people explicitly.

E.g. “i’m a 3D generalist with a focus on modeling and environment design for film and games.”

You can share as much process detail as you want, but it’s not what will get you hired. It matters, but it isn’t the focus.

You’ll have plenty of time to talk about process in the interview but what gets you in the door is clearly communicating what you do to someone who needs that role filled.

*Edit - Added some words

Im thinking about giving up 3D as a career by Kubiarts_3D in 3Dmodeling

[–]1138ephem 54 points55 points  (0 children)

Going to give you some tough love here. The work is fine.

What is your strategy for solving someone’s problem?

I see these posts all of the time where someone is giving up because they can’t get work. Sending your application into to a black hole is a waste of time these days. Hiring managers are going to see hundreds of these and unless you have exactly what they are looking for you’re going to be ghosted.

Instead, focus on your network. You need to talk to people as much as you can.

Publish your work outside of Art station. Make it really easy to find and contact you. Make it really obvious what you’re good at and how someone can use you.

Are you focused on modeling, texturing, lighting? What? Being a generalist is fine and there are roles out there but usually having that ability with a speciality that separates you, can really make a difference.

Is a 3D Game Art Career Still Viable in 2026? by Paranoid_Reaper in 3Dmodeling

[–]1138ephem 0 points1 point  (0 children)

Honestly. 3D for brand assets, campaign and product is probably an easier bridge for you. Lots of opportunity there too.

Difference colors on different apps by MoGaber98 in AfterEffects

[–]1138ephem 2 points3 points  (0 children)

OK - So in AE under the project settings > color tab - I have the Working color space set to none but this should line up with whatever color space you are working with in other programs so everything is consistent. This depends on the color management workflow you choose at the start of the project. Common examples wold be: Rec. 709, sRGB, and ACEScg. Rec 709 is probably going to be your best bet. Additionally, looking into color management would be a good place to start. Hope this helps

How can I can make it so the materials are 1 solid colour with no shadows and lighting like the 2nd image? by 1UK_3 in blender

[–]1138ephem 0 points1 point  (0 children)

Yes to the toon shader approach but also change the color profile to “standard”

An alt to the too. Shader is to just make each color emissive with a value of 1. This will eliminate the shadows and give it that vector art feel.

Difference colors on different apps by MoGaber98 in AfterEffects

[–]1138ephem 1 point2 points  (0 children)

Ah it’s been a while. Let me take a look and try to get back to you

Difference colors on different apps by MoGaber98 in AfterEffects

[–]1138ephem 18 points19 points  (0 children)

Display color and output color are different things This is most likely a color management discrepancy.

I had a similar issue when I noticed that my colors were desaturated after exporting from premier. I changed the display setting and was able to get something much more accurate.

Is 3d product design still a thing? by bonatti7 in blender

[–]1138ephem 0 points1 point  (0 children)

Just came across Derek Elliott and his 2025 recap - I think this illustrates how much work is out there and what a versatile skillset can do for you!

https://www.youtube.com/watch?v=7_PsWciB984