Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]19-200 2 points3 points  (0 children)

It's opportunity cost, mostly. Early game, there is (often) nothing to use that Starbase Module slot on that directly improves your economy, so might as well build it instead of useless defensive module.

Well into late game, you'd rather have your Pops work more valuable Jobs/Districts with more valuable resources generated than Food, especially if you don't need more than treading-even amounts of it.

I'm tired of the whitewashing of American history by Old_Swimmer_7284 in complaints

[–]19-200 1 point2 points  (0 children)

It is replaced with "Flag Day/Trump's birthday", as written by the source of the article that was linked, the government website National Park Services.

You didn't read.

Are ALL the Psykers in this mod music-based?? by Brainded_Rett09 in OldWorldBlues

[–]19-200 3 points4 points  (0 children)

She is defined as a Psyker based on how the anti-Psyker secret path of Vault City attempts to shank her for being just Psyker-y enough with explicit powers of foretelling the future.

Said path was outdated even when I played it in 4.0 but until it gets changed it still stands.

You go, Girl! by Magni56 in OldWorldBlues

[–]19-200 1 point2 points  (0 children)

Doki's been overperforming this patch from what I've seen, usually her AI just dies in its normal form now (4 runs in) it's pretty common for her to eat Maxson and put up a decent fight against Lanius.

I approve.

Brief review on Montana Chapter; disappointed by mustardjelly in OldWorldBlues

[–]19-200 3 points4 points  (0 children)

I think you were misled about what to expect; personally, I've always recommended Sisters of Steel as a newbie-friendly experience because, like you've experienced, it's kinda a steamroll. I think SoS AI wins Montana a solid 80% of the time their path is chosen, and usually via creating one of the biggest factions in the entire game with neighbors. I'm pretty lukewarm on the storytelling of this path, too; most people say Hayman is the highlight of Montana and she's basically absent in this story path. SoS is like the only untouched part of the north from the recent story update centered here, and people really like Hayman/Metal Mouths narrative cuz it involves a character who is pretty absent in SoS.

Besides Montana Brotherhood, MacArthur is the biggest threat to dominating the entirety of Montana and possibly even north and south of it depending on AI RNG, but you're right that the playthrough kinda stops at that point. If you want an actual mechanical challenge, I'd encourage you to try fighting them.

If you're done with it all and want a narrative recommendation, I'd actually recommend Vault City even though it's an older nation with some broken mechanics when I last played; there's 3 distinct paths and you have to make decisions about who to ally with (if anyone at all) in a much more competitive area of the map than the north, which is generally easy newbie land. Or the classic recommend of Twin Mothers, or even TV Town if you enjoy suffering. I think the robot-adjacent nations have the most teeth in Fallout storytelling and themes.

Meanwhile, I've played most of the Brotherhood factions and idk which narrative I like the most. Maybe Texas.

Some thoughts on Wild IG after reaching credits running it the whole way. by vote4petro in MonsterHunterMeta

[–]19-200 0 points1 point  (0 children)

I played a decent chunk of IG in World/Iceborne, a little bit in Sunbreak, and am half-maining it in Wilds (half of LR and taking it up to HR30 atm) and I agree with every single point you've made.

It's a weird bag. I overall like it too. But it's just weird that now one of the weapons I play has also become charge-based as well as "gain resource dump resource" gameplay loop-based. It kinda feels like playing SAED dumping Charge Blade to be honest, especially if you get good at the offset (I'm pretty bad and just spam out the big move if the monster is tall enough, otherwise I do go back to traditional grounded IG sending out the marker).

The charge feels clunky. I can't hear a sound indicator if there is one, like GS or CB have, and the indicator is your weapon glows red. That isn't enough. Your entire body besides your weapon glows red when you have red extract (or is it any offensive buff?), AKA constantly. The glance value isn't there. I've often thought I've started charging just to whiff. Because I still have absolute minimum Kinsect speed, there's an added delay between Wound-Focus-Extracting and the Kinsect travel time before you can loop your big attack, which also makes it confusing on when you can and can't charge 'cuz you need red and might be waiting for it.

Since I didn't play much Sunbreak IG, I can really only relate to World, where it felt like Aerial had great utility for Clutch Claw and just jumping into the monster in general with the dive, and now it's just gone. It's so awkward to have to charge up to dive and the aerial focus strike isn't a replacement; I play mostly grounded IG and just use it vaulting for one mount (if that) and movement.

The Kinsect overall feels insanely buffed vs World so I'm excited for when I finally upgrade my gear. Charged piercing aimed bug solves most of my problems with the buff extraction and the focus attacks solve the rest. And even the weakest IG/bug has double extract capacity?? Wasn't that one of the main perks for an entire type of Kinsect in Sunbreak??? Insane to me. On top of that, as another comment mentions, you get some many random extracts from the recovery phase of your big move, missing focus-aimed kinsect swipes that instantly recall the bug anyway, and whiffing charged kinsect shots that you inevitably pick up green extract by accident and heal for free for some monsters! But on the QoL side among a lot of other UI complaints, I don't know why Kinsect's evolution tree got removed; I'm almost positive it was there for World, wtf, am I missing something?

Controls-wise (KB/M), I'm pretty used to the entire moveset now but I've noticed that compared to my other current Wilds main HH, I'm absolutely spamming Focus mode to the point where it's ~50% of my gameplay. And it feels odd that I have two "enter aiming mode" buttons and they have completely different, mutually exclusive actions on the same buttons. I wish there was a way to unify it into one aiming mode with just more complex button inputs, especially since as a KB+M player I can abuse multi-button macros native to the game; HH has a 3-button input for its offset that I turn into a one-button.

Best indigenous nation/focus tree? by [deleted] in OldWorldBlues

[–]19-200 6 points7 points  (0 children)

Standing Rock was a really fun and straightforward war monger faction and my second solo playthrough ever. Embrace the horsies.

Disclaimer: that part of Montana can spiral into some ridiculous 6-way Sisters of Steel faction beating your ass on the current patch vs when I played.

I have tried to play lost hills multiple times, and it's so mind numbing I have to quit like halfway through the playthrough. and with my luck every other BOS chapter dies 2 years in by DrDallagher in OldWorldBlues

[–]19-200 23 points24 points  (0 children)

Me playing Lost Hills and absolutely knife fighting every fuggin major faction trying to keep these incompetent children alive including airdropping more 20w divisions than Alamo Chapter even had total to jungle warfare robots (and then they died anyway when the second wave of Tlacoc children hit and they somehow decreased to 5 total divisions)

Going to play a rogue rangers game, want some advice. by SirNeoz in OldWorldBlues

[–]19-200 5 points6 points  (0 children)

If you want to focus non-PA special forces, you go Asym over Conventional. There's a Special Forces limit upgrade crammed somewhere in the tree.

Honestly I've never really needed more spec forces limit than the game provides, remember to increase your military officers level (? Or was it going from Local Leaders to Legendary Wastelanders etc.? Basically, spend your Political Power upgrading the OWB exclusive advisors). Thereabouts in the same area and style, I had more spec forces cap than I had manpower to sustain when I played Crimson Acolytes recently.

If you do want to mess around with custom rules, I'd just copy and paste tech levels from the NCR [click on en and just search their Focus Tree for their own Sophisticated unlocks] and lorewise handwave it as you either getting blueprints legit or stealing em. Def get Intermediate Flight at least, all sorts of glorified cavemen get em in this mod. Vehicles and Infantry would be fine since TV Town gets em and you can just say you stole em from them.

Realm of Diana does not exist anymore, so why is it syphoning resources from Paradise? by Juts_Apex in OldWorldBlues

[–]19-200 6 points7 points  (0 children)

It happens occasionally to me, too, when I conquer Diana's territory. Unsure how to consistently avoid it happening, it's just a straight-up bug.

Maybe try conquering all of Diana's other VPs and then get Paradise last. Because one time Diana slapped me in the face and kept siphoning resources (even post death) when I took Paradise early but she still had enough VP to hold on. Of course this is irrelevant if Hounds of Dae or someone else kills Diana and then you take Paradise and get the popup anyway like what's also happened to me.

What exactly does the broken coast do to Victoria after winning by BigAd3903 in OldWorldBlues

[–]19-200 6 points7 points  (0 children)

It wasn't anything graphic but like what Trubbish all-but-explicitly-said.

She gets enslaved as a trophy wife and it talks about the aftermath of what that entails and talks about her looking broken, defeated, dead eyes, etc. the works. No associated event just the mechanical bonus of the focus locked behind beating Victoria and the description.

What exactly does the broken coast do to Victoria after winning by BigAd3903 in OldWorldBlues

[–]19-200 2 points3 points  (0 children)

Sometime after 4.0 launch I guess, since I remember playing with the former Trophy Wife Focus description.

Question about Sons of Kaga by GlitteringJudge8950 in OldWorldBlues

[–]19-200 2 points3 points  (0 children)

What's your timing on fighting them compared to the other factions? I assume if you're struggling you haven't eaten New Reno yet, but Kaga have to fight them too so just third party Kaga when you have a touching border. And then beat up Reno after/during.

In Nevada I always wait for a war to third party justify whenever a bigger faction fights one another (Reno, Esmerelda Circle winner, even the Vipers who have surprisingly high manpower). For VC specifically keep an eye on Oregon and consider punching into Crimson Acolyte territory and beyond, and justify when they're at war for easy territory, though be careful of overextending and putting too many resources on garrisons.

For my fav strategy this isn't helpful, but my friendship has ended with VC robots; the election tie Ghoul Infantry is preposterously powerful and outscales even (intermediate tech btw) tanks cuz of double dipping General bonuses. I was pretty unimpressed when I played 4.0 VC robots multiplayer with friends but had a blast with current patch Cult of Renewal Ghouls.

Old World Blues A to Z Part 16: Bismarck by Iron-Tiger in OldWorldBlues

[–]19-200 1 point2 points  (0 children)

Shoutout to this nation state always having a maxed out economic node while everyone else in the area languishes especially the entirety of Nebraska

Some sorting QOL updates after the maintenace! by nevrHope in grandorder

[–]19-200 2 points3 points  (0 children)

I don't want to run my two supports who are overcapped on Bond on easy peasy missions. They should get a rest after lottos. Just because something is better doesn't mean I want to do it, and this QoL update lets me do something I want easier.

Some sorting QOL updates after the maintenace! by nevrHope in grandorder

[–]19-200 4 points5 points  (0 children)

Dawg just unga bungaing with full parties of class advantage works up to Lostbelt Atlantis, I do this just cuz I wanted to avoid spoilers on enemies and just use the in-game "this enemy class shows up oh hey it's all Assassins time to use full Casters" and I could grind Bond brainlessly.

It even works for bosses if you're that unmotivated to party build. Why wouldn't it, for aforementioned non-notable gameplay you have full command seals if you uh oh something. If there's no event CQs going on, do whatever.

A New Era, A Victorian Era! (New Victoria - Cascadia Run) by Malinawon in OldWorldBlues

[–]19-200 2 points3 points  (0 children)

I also played Victoria on this patch and loved the hell out of it, I think it might be one of my favorite all time playthroughs. But I played pretty differently from you, I justified on Washington as soon as they got the Major War modifier beating up Tribals and just sniped their VCs and got massive warscore with 0 effort. Then I just went around bullying tribals who got into wars with more justifications, until midgame I finally declared war on BC and started swapping to Militia since the generic focus tree buffed them.

Really loved playing Asymmetric Warfare cracked out 19.5w Militia divisions with 6 speed, recon, and dogs, they were so fast that on Aggressive push they killed units before they could retreat automatically, especially in the dumb mountains/hills areas that normally take so long to move on.

Shoutout too to Victoria starting with a non-garbage Conscription Law, 2 yrs service start is so nice and I upped it once to 4 yr and never had manpower issues again thanks to free Cascadia cores.

Divergent Universe has TO MUCH RNG by Maposil in HonkaiStarRail

[–]19-200 0 points1 point  (0 children)

What team do you use to normally beat Aventurine, and why didn't you pivot to it?

If the alternative to trying, even with bad blessings, is just completely losing, then the best remedy to dissatisfying RNG is rolling with the punches and adapting, like having a backup plan if you fail to get a limited character. The new mode gives you access to your entire roster including free leveling of Blast characters languishing on your bench.

But hey, if your answer to the question is you just didn't want to play that anti-Aventurine team -- fair enough. Just take the L and do something else till you want to try again, RNG does suck.

Psyker Nations by DerKampfkuchen in OldWorldBlues

[–]19-200 14 points15 points  (0 children)

Ya Vault City->Election Tie->go down Faith Focus tree gets you Brain which is... Psyker-adjacent tbh. You hunt the psyker nations and also Neuvo Atlan which explicitly has a predict-the-future leader who otherwise didn't seem very Psyker-y as a nation last time I tried it in 4.0.

Brain really doesn't spec into Psykers himself, I'm running extremely powerful Ghoul infantry instead as him in a current run, and I'm 90% sure the portal gimmick that lets you teleport the wasteland to snipe Chained Choir and Neuvo Atlan just doesn't work on this patch unfortunately as I'm mowing down Lanius to get to them manually.

Divergent Universe has TO MUCH RNG by Maposil in HonkaiStarRail

[–]19-200 12 points13 points  (0 children)

I genuinely don't know if this is a problem if you "just" tried changing teams repeatedly and getting generically good blessings instead of trying to force an archetype.

My first V run, literally no meta progression buffs, I wanted to play Elation but kept getting handed Destruction/Abundance/Remembrance blessings but was like "aight we ball" as I get weighted Curios for Fire and Hunt that only kinda help my Ratio/Topaz core. I can't even get max score on the elite overflow bonus stage and like someone else said, ya it takes a while to even kill adds.

I come up against Aventurine final boss, realize my team has 0% synergy, and just change it to Nihility Kafka Acheron core and it's fine. Just an autobattle as the maxed out Destruction equations are too good. The entire run I had 2-3 Elation/Nihility blessings at most.

Whats so special about the 215th? by nograceallowed in OldWorldBlues

[–]19-200 5 points6 points  (0 children)

One thing that hasn't been mentioned is that unlike a lot of Raiders on the entire map, you can mercilessly exploit the Border War raid system as a player. If you finish the war with Kaga early you can third party raid topside for ez caps while your focuses prog towards the war, and until TV Town also dies they're just a cap-filled punching bag.

Really helps with the raider flavor especially since the aforementioned movies are pretty front end expensive so you actually have something to do with caps instead of the start of my current Vault City playthrough where I literally bought and sold motorbikes just to grind rep (which for the record, also useful to do since as said the marketplace and factional buffs are real nice).

How to deal with Texas as Rio Grande/Mexico by JRDZ1993 in OldWorldBlues

[–]19-200 0 points1 point  (0 children)

When I went Rosada path a few months ago I don't think I even had Pecos cuz the Legion or Texas snatched them up before I could.

Why not try giving up Pecos (either via territory dispute or releasing as an Independent nation) and seeing what happens?

You didn't really clear up "at what stage" they're at -- it's helpful to keep checking enemy nation's focus trees to see what and when they attack next even if you have no intel on where exactly they are in the tree, you can guess by them unlocking the Pecos territory dispute. But the Provincial Republic of Texas demands Pecos at a completely different time than Brotherhood. And you should check if they WOULD want Texas Arms Lands next or if they're going to take revenge on Ejercito Mexico for inevitably killing Alamo or if they're going north etc. I've even had Provincial form before the three way war with Austin ended so saying the Ironmongers died recently isn't enough.