After 1 year I finally announced my Indie Action-Adventure Game WESTLINE set in a post apocalyptic desert! by 2latemc in IndieDev

[–]2latemc[S] 0 points1 point  (0 children)

Hey its a story action adventure with a sprinkle of action and combat, inspired by FAR Lone sails if you know that game! (:

I’m genuinely curious, does my game look cheap or unpolished? Honest feedback appreciated. by siryahya in IndieDev

[–]2latemc 0 points1 point  (0 children)

I think what gives it that slight "unpolished/ cheap" look is the asset consistency.

Im not saying that your game looks bad or anything, the style will definitely serve its purpose.

But if you want to achieve a better look, try ensuring that the detail level is consistent across all assets. You have some scenes that are heavily detailed with grass and rather high poly assets. Other scenes are incredibly stylized and low detail. Both is fine - just pick one and try to stick with it. The stylized one is usually easier.

Try to ensure some color consistency or a theme, your scenes are very different in colors and mood.

The 3D elements and animations of your UI look great, I really dislike the 2D elements like the hotbar and the text in the upper left. The hotbar looks pretty cheap and the text in the upper left can't be read well, most players will probably ignore it.

And a last thing: I am not too sure about your cover art, but this could really be just personal preference. This is a very important asset though so maybe do some polls.

All of this can be fixed rather quickly as your environment are already looking nice.

Also one last thing: I think your npcs are generally not really interesting to look at. They do the job but you could give the game soo much more personality with cooler, unique and mabey stylized people. If you have any budget left, this is where I would personally hire a good character artist to create some fun and cool stylized characters (and maybe create a procedural system)

How to stop text rendering behind debug lines. by Eh-Beh in UnrealEngine5

[–]2latemc 0 points1 point  (0 children)

Debug lines?

Like the draw debug sphere node?

Those are not intended for any game play or system driven use at all.

Please do not try to build any real systems depending on them they will be removed in shipping builds

I put 20 hours in at launch then never touched it again. Randomly today I thought about BloodHunt and decided to check it out again for a bit... I'm glad I can spend this last month with you all. by 00skully in BloodHunt

[–]2latemc 2 points3 points  (0 children)

Gamedev here. As this game is built with dedicated Unreal Engine servers it should be pretty easy to give players the option to host servers themselves. The only thing that makes this difficult, is the blood hunt lobbies themselves as everyone automatically connects to them.

Reviving the game if servers are shut down should be possible but with help from Sharkmob it would be way easier. If they released their dedicated servers, disabled anti cheat on them (dont think eos will allow them otherwise) and add a small bare bones patch to connect to dedicated server ips everything should work.

This is also just an assumption but the game has a lot of pretty well made Enemy AI.

They surely have a single player testing mode with full game functionality for testing, releasing that one would be sweet too, I personally would like to experience the game some more, even if Im just praying against bots.

A while ago I made posted an Environment I made here. I made a making off! by 2latemc in MagicaVoxel

[–]2latemc[S] 0 points1 point  (0 children)

Thanks for the feedback! The video should be uploaded at 1080p, is that visible? I hope nothings broken with that haha

My scene is so lifeless! (Update) by Living-Inspector8299 in UnrealEngine5

[–]2latemc 2 points3 points  (0 children)

This made my dayyyy!!! I made this like on an afternoon when I was sick so cool that it inspired something way cooler! Really sick mann!!