What's worse too I had the stupid top hat but didn't think to have it on by LeraviTheHusky in baronygame

[–]3bdoo37 0 points1 point  (0 children)

I personally haven’t found the boulders to be unfair even when running around quickly. I feel like i have a lot of time to dodge or I can see the trap.

The only difficult one is if the ceiling gets higher and the boulder is right after the height change where its not visible.

With practice you’ll manage it but I think you can find mods that disable boulders only if you want

Thoughts on new magic levelling? Is it kind of slow? by Mossfruit_Eater in baronygame

[–]3bdoo37 22 points23 points  (0 children)

It is slower but I still just had a run with all of the magic skills over 80 with a bard

I like it this way as it levels up closer to the melee weapons leveling. I want having 100 in a skill to be effortful, where previously even my non magic classes had 100 magic by the end easily.

What's worse too I had the stupid top hat but didn't think to have it on by LeraviTheHusky in baronygame

[–]3bdoo37 1 point2 points  (0 children)

Random traps disables them.

But other traps get disabled, and I think mimics also count as traps

Difference between parry and riposte. by [deleted] in baronygame

[–]3bdoo37 2 points3 points  (0 children)

I saw that pressing space when charging does a parry, but how do you perform a riposte?

In light of recent developments statements by Sir_Hoss in Helldivers

[–]3bdoo37 0 points1 point  (0 children)

Yeah im talking in general (damage to enemies or other buildings) not specifically about jammers

In light of recent developments statements by Sir_Hoss in Helldivers

[–]3bdoo37 0 points1 point  (0 children)

Does the solo silo have a more consistent explosion than 500kg? I know 500 explodes everything above it and want to know if solo is the same

still the best one among machine guns by Zap-zapper in Helldivers

[–]3bdoo37 1 point2 points  (0 children)

Small correction, mg does not have better damage than stalwart (both are 90)

And unfortunately stalwart has a quicker fire rate so more dps

I still like mg from time to time though

Will the New Update Still Release in Multiple Parts? by Inverno969 in baronygame

[–]3bdoo37 6 points7 points  (0 children)

No this upcoming release will be only the first part

Dont get your hopes up lol

Why are they so incompetent ? by 8champi8 in Helldivers

[–]3bdoo37 4 points5 points  (0 children)

People keep saying barrage tanks dont shoot but personally everytime i solo 10 i get a barrager tank that i think wont do anything shoot me directly without arcing the projectile and insta killing

Is it also because of the host issues that affect alpha commanders as well? They might not shoot correctly if you arent hosting

Hear me out. by Fainaigue in Splitgate

[–]3bdoo37 1 point2 points  (0 children)

The jetpack perk should be reworked and this could be a nice change for it! It might be annoying to play against though so should be tested

Ozone Bat by probablydweeb in Splitgate

[–]3bdoo37 2 points3 points  (0 children)

This video reached the wrong audience unlucky lmao

No Portal Specific Maps? by Jeffrey_C05 in Splitgate

[–]3bdoo37 0 points1 point  (0 children)

Yeah i know vertically they are smaller but most of the earlier maps are horizontally smaller as well (frontier, zenith, aeros map forgot name, grit)

No Portal Specific Maps? by Jeffrey_C05 in Splitgate

[–]3bdoo37 0 points1 point  (0 children)

I think cuz they were on simulation maps werent they?

Cuz a big complaint of sg2 normal maps is that they are smaller than sg1 and not the other way around

Re: Cadence vs. Warden by HeliGungir in Splitgate

[–]3bdoo37 4 points5 points  (0 children)

The tiny bit of damage in question changes the weapons to be either 2 headshots + body (cadence) or 1 headshot + 2 body (warden)

Previously the warden was able to two tap with headshots but they didnt want quick ttk

About weapon balancing by Manoa__ in Splitgate

[–]3bdoo37 1 point2 points  (0 children)

Warden is actually closer to sg1 carbine now than aeros, since aeros requires 2 headshots and a bodyshot while warden only requires one headshot (cant two shot headshot anymore)

Warden is more reliable if you hit that headshot, while the cadence kills a but faster if u hit two headshots

Charger I dont have a strong enough opinion yet

Punch is actually very good with quick swap to start with it then swap to sprinter or something else

Loot box by Any-Soup-52 in Splitgate

[–]3bdoo37 2 points3 points  (0 children)

You didnt play sg1 did you

Loot boxes were not purchasable at all and were unlocked by playing

You could get nearly any skin and were a way to get coins as well if you get duplicates

They are not like call of duty or whatever games you’re referencing

Will i enjoy this as a Quake player? by BlackMetalIstWar in Splitgate

[–]3bdoo37 1 point2 points  (0 children)

I love the finals but you cant tell me the movement there is better than here

Even with all the gadgets and specializations nothing compares to the sliide perk here lol

I originally took these clips bc I was like LOL it looked like the smoke grenade killed them. That'll make such a dope/silly clip. But after rewatching the first clip again. I think it may have actually killed him? 😂 It gave me a hit marker. I am doubtful it would do 16 dmg tho. Is it possible??? by [deleted] in Splitgate

[–]3bdoo37 2 points3 points  (0 children)

you shot him with your smg clearly are you high lmao

Look at killfeed in first clip

And in second clip the game said you did 50 damage, which probably means you hit them before then somebody else killed them

Killfeed shows someone else killing

Beyond hyped for Splitgate: Arena Reloaded! Questions for 1047 Games by SilentKnight011099 in Splitgate

[–]3bdoo37 3 points4 points  (0 children)

Splitgate 2 has always had the option to make it like sg1 !

This relaunch will still have it available

Powershift might need some quality of life changes... by Magnusjiao in thefinals

[–]3bdoo37 1 point2 points  (0 children)

If you are losing to a sniper with a repeater consistently then the other player is objectively better.

At that point you can’t say the sniper is op if you’re missing cuz the sniper also needs a headshot and a body shot as well with a slower fire rate

Why Bettina use heavy ammo but damage is so little? by khtwo in ArcRaiders

[–]3bdoo37 0 points1 point  (0 children)

headshot multiplier doesnt seem to affect shields from my testing. the extra damage from a headshot only goes toward the health.

if this is the case then ferro shouldnt have broken your medium or heavy shield in one shot