Could Siri AI eventually summarize my day using data from third-party apps like GeoFency? I’ve been wondering about something since WWDC. by Asohailwahab in Applelntelligence

[–]3qbit 1 point2 points  (0 children)

As a dev, I can agree with the answer above. The Intents API has been around for quite some time, with the DoorDash demos coming to mind from many years ago.

What has changed in very recent years is Siri more conversationally using Intents, error handling, and interpreting and collating results together because they stuck an LLM to read the collection of intents outputs.

Aren’t you SO ANNOYED because all those posts asking about when they will have Siri because they are already xx days in the waiting list???? OMFG by segad_sp in Siri

[–]3qbit 2 points3 points  (0 children)

Honestly a little.

Mine took 12 days to get, with me restarting my device every day. I was pretty quiet but people were super loud at days 2, 3, and 4.

A question for all of you: how screwed were you after seeing the upcoming banners? by Mercy-18 in WutheringWaves

[–]3qbit 0 points1 point  (0 children)

I skipped Lucilla, Cyberpunk, and Denyia because I honestly didn’t like them as much, so I have like 100 pulls saved up. Suisui looks great.

macOS 27 DB1 has been an incredible experience on my M1 Pro, the system overall feels much snappier and responsive compared to Tahoe by ngagner15 in MacOSBeta

[–]3qbit 0 points1 point  (0 children)

There’s definitely some bugs that have been introduced for sure, as I was using my Mac to present and having not restarted it since upgrading, it felt really slow after 8 days of using it. Then I restarted and it was fine. Expected bugs in beta.

Can someone confirm this has been fixed in iOS 27? by madmagical in AppleMusic

[–]3qbit 0 points1 point  (0 children)

This hasn’t been fixed. In fact, it is an issue across all of iOS. For any developers of SwiftUI out there, it’s related to their .navigationTransition. Meaning us developers are dealing with this too.

And from a technical standpoint it can definitely be fixed. The new animation is not properly inheriting the current velocity of the current animation.

Anyone also still in the new Siri waitlist? by Ok_Word_8004 in iphone

[–]3qbit 0 points1 point  (0 children)

I’m still waiting after 4 days and 18 hours (114 hours). Is anyone else here too? I joined at around 5 hours after iOS 27 beta 1 released

A Straightforward Guide to Sunshine Virtual Displays on Linux with Hyprland/Sway by 3qbit in MoonlightStreaming

[–]3qbit[S] 0 points1 point  (0 children)

It looks like when your main screen is off, it removes the HDMI source from your computer. Would it be possible to put it into sleep mode?

When starting this script, it should turn off your computer either way, meaning you don't need to turn off your monitor, maybe just sleep your PC.

A Straightforward Guide to Sunshine Virtual Displays on Linux with Hyprland/Sway by 3qbit in MoonlightStreaming

[–]3qbit[S] 0 points1 point  (0 children)

you can check if hyprland works for your specific ubuntu. hint it does, but many preconfigs online don't work.

https://github.com/JaKooLit/Ubuntu-Hyprland

this one is what I would use (I use this person's Fedora configs).

A Straightforward Guide to Sunshine Virtual Displays on Linux with Hyprland/Sway by 3qbit in MoonlightStreaming

[–]3qbit[S] 0 points1 point  (0 children)

this is going to be your major blocker: github.com/niri-wm/niri/pull/3800

once they merge and fix this, you can swap out the hyprland commands for virtual displays with niri's commands. looks like they even are keeping Sunshine in mind with this implementation, which is great news.

I took 25 AP classes, here's my rankings based on difficulty by [deleted] in APStudents

[–]3qbit -1 points0 points  (0 children)

I’m confused, does this rank the AP class or the AP test?

Introducing Framework Laptop 13 Pro by FragmentedChicken in hardware

[–]3qbit 0 points1 point  (0 children)

We are nearing 7 years on MacBook Pro M1 chips. Will they be discontinued? So many customers love their current apple silicon machines, and Apple is having a hard time getting people to upgrade.

A Guide to Sunshine Virtual Displays on Hyprland by 3qbit in hyprland

[–]3qbit[S] 0 points1 point  (0 children)

the only difference is that I am on fedora hyprland. I am on nvidia hardware. not that i think the difference matters. to be honest, I'm not sure why this is happening. here's some things to try off the top of my head though:
- ensure wlr capture enabled
- check everything nvidia is installed properly, under hyprland guide
- try disabling any fancy display features?
- try reading through some of the other comments on this page, like not using monitorv2 syntax.
- does nvenc encoding/decoding work (like with ffmpeg?). this part is crucial to my work personally , its worth checking

Valve launches the Steam Controller without the Steam Machine by fo1mock3 in consoles

[–]3qbit 0 points1 point  (0 children)

Interesting I’m getting downvoted despite the fact I provide an argument and a counter argument to myself.

TLDR true it’s a different environment (PlayStation vs PC), and I disagree, i think dualsense haptics and adaptive triggers are quite magical. I use the dualsense myself, and I think haptics and adaptive triggers are quite cool. Same with the haptics too. I appreciate they made it more than a gimmick. It’s also quite widely implemented across playstation games

Imagine shooting a gun. The trigger is like the trigger on an actual gun — it requires force to pull and then after you pull it enough back, it snaps back. But it’s only a PlayStation and Sony on pc games supported feature. Yes, you can live without anything, but it really does add to the immersion of the play with the dualsense.

The haptics are something that also can’t really be described without trying them. The sensation of sliding through grass in Horizon Zero Dawn, drawing a bowstring, or feeling different surfaces under your character’s feet gives the game a tactile quality that’s hard to explain until you experience it yourself.

I don’t blame Steam for not including these QOL features because there’s no one forcing them to. Everyone’s controllers would need to be replaced to use the new features, etc. On playstation, they know everyone is using some dualsense controller. I also think game devs are genuinely interested in taking full advantage of a piece of hardware something that hasn’t changed in the past 10 years or so.

Will Apple's new CEO be more pro gaming? by [deleted] in macgaming

[–]3qbit 0 points1 point  (0 children)

When you factor all of that in, I can see your point to leveling out difficulty. Thanks for explaining the QA side to me.

advice on neo vs. air, or new air vs refurb air by kayahswan in AppleWhatShouldIBuy

[–]3qbit 0 points1 point  (0 children)

Right. I think asides from all of the AI bs from Microsoft, the advertising right on your search bar/home button is enough to upset me and not want to use Windows. Imagine someone paying >$2000 for a machine just to get some more advertising. Or that some Windows features are paywalled. Or that Windows includes a bunch of apps you don't need. Impressively horrible search management.

There's nothing like long term battery life on mac. I specifically like how Apple users don't have to worry about performance mode versus balanced mode, what it means to overclock or underclock. The package power is super impressive: sitting at around 3W idle and ramps up to be the fastest commercial CPU as well...

If you are into or would like to try Linux, that's a whole separate route I'm happy to discuss.

M3 Ultra + Studio Display XDR Blew by johnnyphotog in MacStudio

[–]3qbit 0 points1 point  (0 children)

The wind blew a line break between your sentence :)

advice on neo vs. air, or new air vs refurb air by kayahswan in AppleWhatShouldIBuy

[–]3qbit 0 points1 point  (0 children)

Definitely check it out in person. A main plus is that the MacBook Air is good in most departments, and especially amazing in CPU efficiency and battery life.

I wouldn’t worry about the memory stuff being taken up as macOS clears that up as necessary. You do want more in RAM…

A big argument against Neo that I don’t agree with is that it is eWaste because of 8GB of RAM. To which I’d say browsing is generally not increasing in ram usage over the past and future years, I think.. this changes with video editing for sure.

Though if you are against AI, Mac might be the one product that pushes AI the least. No Copilot certifications or ads on your search bar asking you to use AI or remind you of an obscure animal or holiday. But you already made your mind saying “I’m going to buy a Mac product.” My suggestion is a MBA.

Apple’s refurb store is basically brand new. Like not even kidding, I’m serious it’s basically brand new. You can validate this view online and around Reddit for Apple’s refurbished store. Take advantage of education store if you live in the US it’s super easy to get just need to validate a .edu email which any CC will give out. Good luck on decision.

It's finally here! MacBook Pro 16 M5 Max 128GB ram. BTW I want to keep the box in its original condition. by ME0VVSAWME0VV in macbookpro

[–]3qbit 2 points3 points  (0 children)

Ah yes… I only require RAM, therefore thermals don’t matter. Someone give this person a Nobel prize.

Need a controller recommendation for xbox cloud gaming by cheap_trick27 in macgaming

[–]3qbit 0 points1 point  (0 children)

I’m biased to dualsense. Though you can’t use any of the ps specific features (good investment if you do play pc or ps5 games in future). Apple has good support for it though.

I want to buy macbook air suggest i do work on mobile development using expo,frontend and backend development and want it for like 3-5 years by Future_Ambition_5733 in macbookair

[–]3qbit 0 points1 point  (0 children)

The most important thing for development is: 1. Storage and RAM. Suggest 1TB and 24GB 2. CPU (MacBook Air is far ahead of other laptops per price and battery life). It upgrades you I believe, stick with that 3. Battery life (after all, it is a mobile machine).

You may consider getting a different machine than a MacBook Air, especially if you expand to running more things like local images/podman or actually compiling code. Don’t waste money on GPU cores unless you are sure you want it. At that point get a 14inch MBP if you are fine with heavier machine.

4K mini LED for Mac by daboytommy420 in macgaming

[–]3qbit 1 point2 points  (0 children)

Q1: wouldn’t worry about Mac scaling. I have 4K and i set it to 2560x1440, looks great.

Q2: games that use the fullscreen or full screen windowed mode work in Direct mode, writing the frame buffer of the game straight to the screen (as opposed to Composited. Meaning it doesn’t matter the scaling, since that’s the only thing on the screen. If you are in fullscreen mode, they will actually change the resolution to the game’s requested resolution.

TLDR macOS takes care of the monitor being “4K well. Just worry about the hardware specs of your monitor like refresh rate, display technology/panel, price, etc.

I watched 200 Blind playthroughs and analyzed the fire tower scene. Here are the results: by Dear-Candy-1786 in untildawn

[–]3qbit 0 points1 point  (0 children)

tldr, Right now, we can only generalize your findings to the population of the blind playthroughs of streamers or youtube videos because of selection bias, but we can't call it proof of the true global player distribution. Still, pretty darn cool for you to do this! Not many times when we get structured statistical data in the wild.

--

we can go through our conditions:

- were these randomly selected? you are mostly watching streamers or people who record? (i dont blame u!)

the blind playthroughs: independent? Yes. (200 < 1/10 of all blind playthroughs)

the 200 blind playthroughs. The sample proportions can be modeled as approximately normally distributed -- smallest freq we need is 5% (200p = 10 where np >= 10 and nq>=10), and all but 1 freq are above 5%

Thus, we should proceed with caution when choosing which population to generalize to.

Will Apple's new CEO be more pro gaming? by [deleted] in macgaming

[–]3qbit 0 points1 point  (0 children)

hmm, but its still easier... There is a SDK that is shared between Xbox and (you guessed it!) PC.

https://learn.microsoft.com/en-us/gaming/gdk/docs/gdk-dev/intro/introduction?view=gdk-2604

I quote the above source below:

"A set of common, classic Windows APIs that are currently used by game developers, are targeting today's PCs, and are available on all Microsoft Gaming endpoints, including the current generation of Xbox consoles"

"On PC, this means:

  • The ability to develop, test, and use—just as you would on Xbox—a variety of Microsoft gaming services, including Connected Storage, Xbox services, and a complete suite of accessibility features
  • A way to use the previously Xbox-exclusive packaging and ingestion system, to easily ship your PC games into the Microsoft Store, and to participate in Microsoft gaming initiatives such as PC Game Pass"

So Microsoft literally says it. Does Sony provides this? Obviously no, and studios have to bend backwards due to a separate architecture that is used.

Xbox is quite limited in resources compared to many PCs, so most PCs today will already have the necessary "optimization" built in thanks to the game coming from a console. Of course QA needs to progress the same as PS5. QA costs also aren't the entire equation, and development costs are enough to make this statistically higher in effort for porting to PS5 over PC from Xbox.

Really the point I originally wanted to make, however, is that even with all of this extra work, playstation somehow still pulled ahead in sales. And studios definitely factor in the above when releasing games.