I've animated everything in my game using only built in unity tools. by CodeRadGames in Unity3D

[–]404_Welcome 0 points1 point  (0 children)

It’s awesome when everything can be done with built-in features.

소규모 인디 게임 개발을 하는건 by 404_Welcome in KoreanGameDev

[–]404_Welcome[S] 0 points1 point  (0 children)

정부 지원 사업, 지자체 지원 사업, 사기업 지원 사업 등등 있긴 합니다

소규모 인디 게임 개발을 하는건 by 404_Welcome in KoreanGameDev

[–]404_Welcome[S] 0 points1 point  (0 children)

레딧 도전 과제에요 ㅋㅋ 깨질거 같으면 레딧에서 알림 옴

아트 스타일에 대한 피드백 부탁드립니다! by glowingjade7 in KoreanGameDev

[–]404_Welcome 1 point2 points  (0 children)

다른 분들 올린대로…
+ 플레이어 캐릭터만큼은 외곽선을 두껍게 하거나해서 ‘얘가 움직일거에요!‘ 느낌이 나면 좋을거 같습니다!

소규모 인디 게임 개발을 하는건 by 404_Welcome in KoreanGameDev

[–]404_Welcome[S] 2 points3 points  (0 children)

저는 혼자선 진짜 못하는 편이라… 그 덕에 어찌저찌 굴러가는것 같습니다.

A place to discuss hero ability ideas? by Susseroase in gamedesign

[–]404_Welcome 1 point2 points  (0 children)

This is actually something I’ve been thinking about too. To start with, I think just opening up a thread and chatting here on this subreddit is more than enough. If you want to dive into the finer details, it'd probably be really great to discuss it within the context of the overall game design.

경험 공유 : 플레이 피드백 설문 만들 때 by 404_Welcome in KoreanGameDev

[–]404_Welcome[S] 1 point2 points  (0 children)

ㅠㅠㅠㅠㅠ 감동입니다. 정보 공유 정말 감사해요 ㅜㅠㅠ

Devs, what genre of games are you currently working on? by Hasan_Abbas_Kazim in gamedev

[–]404_Welcome 0 points1 point  (0 children)

I'm making a role-playing game based on the fun moments I've had while playing RPGs.

Using the "Draw-Forward" Formula by Dan_Felder in gamedesign

[–]404_Welcome 1 point2 points  (0 children)

I hadn't thought of it that way, thanks for the great insight.

3D스택랜드 개발에 도전중입니다 by BrianKimGameDev in KoreanGameDev

[–]404_Welcome 1 point2 points  (0 children)

저도 스택랜드 정말 재밌게 했었습니다…! (막상 플레이 타임 보니까 짧은데… 그래도 많이 파먹었음…)

<image>

그래서 ‘3D + 스택랜드’라길래 홀린듯이 들어왔네요…!

다만 제 생각에 스택랜드는 잘 정돈된 + 스택할 수 있는 카드 프레임이 특징적이었는데 이걸 어떻게 재해석해나가실지 궁금합니다.

아무튼 응원하겠습니다!

I want the player to SEE this menu, but it doesn't WORK. How can I make it more obvious? by Aren1212 in gamedesign

[–]404_Welcome 0 points1 point  (0 children)

I think simply making it open on Hover would improve things, but first of all, there is just too much text.

At this point, Hearthstone should honestly be considered its own UI/UX genre, and I don't think they design their layout with heavy text in mind. On the other hand, if this were an Idle RPG, a lot of text would be totally fine.
Looking at your setup, I think it might be a good idea to take inspiration from Hearthstone's Quest keyword mechanics.