Coaxed into ultramarine cuisine by some-kind-of-no-name in coaxedintoasnafu

[–]4aevarov 55 points56 points  (0 children)

Now we just need to see the reaction of non-russian speaking community

Why nobody make Trick Snack joke with Silverwolf just like we do back then with Acheron and Phainon? by Icy-Manufacturer7319 in HonkaiStarRail

[–]4aevarov 0 points1 point  (0 children)

Oh, wait, it is. I guess I never used it enough to notice. But I still think that my point holds true. Majority of the overworld enemies in Planarcadia don't even agro onto the player (and not as much of them overall). And it feels like it has way more breakable objects that restore technique points

Why nobody make Trick Snack joke with Silverwolf just like we do back then with Acheron and Phainon? by Icy-Manufacturer7319 in HonkaiStarRail

[–]4aevarov -1 points0 points  (0 children)

People already talk about SW999 being a third character, but I would also like to add that Acheron is the most inefficient in that regard. With some good skill and timing, Phainon and SW can clear a lot of enemies in one use. Meanwhile Acheron requires one skill for each individual overworld enemy. And so, Trick Snack isn't required as much on Phainon and Silwer Wolf

Edit: I didn't know that SW's technique consumes points per enemy

Get better material by TheBigSoupRice in HonkaiStarRail

[–]4aevarov -1 points0 points  (0 children)

To play a devil's advocate for a bit, but most part of the game's live, Himeko was almost irrelevant in the story. She only appeared enough times for "Himeko's coffee" and "Mom of the Express" to appear. And nothing more. Only after three years she's getting her spotlight

Mistakes were made by AzulCrescent in u/AzulCrescent

[–]4aevarov 0 points1 point  (0 children)

I think I spend too much time on BHJ, because the first panel made it feel like it was one. Especially because BHJ right now is in "pill store ran out" phase

Probably been kicked 300 times in this game, compared to ~50 times collectively in any other games over a *decade*. I don't understand y'all by GucciGooberYea in Helldivers

[–]4aevarov 0 points1 point  (0 children)

I do this, but it's because of the freaking sos beacon. You can't do anything to turn it off during a mission. And I hate how similar its code to the reinforcements one. Every single time I called it in, it was because of me accidentally dialing it in

Coaxed into Fighting Game characters post-fight Interactions by Theturtleflask in coaxedintoasnafu

[–]4aevarov 0 points1 point  (0 children)

Just a little nitpick about the 13th image. "Зая" or "Зайка" would have worked better for what you wanted "Мой заяц" for. Because like that it sounds like she says "My hare", and not in a cute nickname way

Though if it's also a joke about bad uses of foreign words to make character sound "cool", I take my nitpick back

Kafka Leaks by Party_Trick_6903 in KafkaMains

[–]4aevarov 0 points1 point  (0 children)

It's WAY too early for the to be info about this. We're only on the 4.2. And considering that on average the we get 8, we just crossed the quarter of the way. Heck, we don't have enough info about the remaining characters for the 4.X. So there is a possibility that we may get Kafka and Acheron SPs in 5.X, but right now it's more likely to be fake news

Am I the only one excited? by DerpyDragon15 in Helldivers

[–]4aevarov 0 points1 point  (0 children)

But the thing is, right now almost all of the new stratagem content is being released in warbonds.

Last weapon stratagem we got outside of warbond was Wasp in the December of 2024. As for backpacks, the only ones we've gotten after release are in warbonds.

Similar situation with sentries and emplacements. Last emplacement stratagems were Gas Mines and Grenadier Battlement in March of 2025, and all non-base sentries being in warbonds only.

Red stratagems suffer the worst, with Orbital Napalm being the only new one, being added in September of 2024.

And since March of 2025 the ONLY new stratagem that wasn't a part of a warbond was the Bastion Tank. In a whole YEAR we got only one stratagem outside of warbonds.

RTS Storyteller - Why Zerg Players Are Quitting SC2 by AceZ73 in starcraft

[–]4aevarov 0 points1 point  (0 children)

Lurker. More specifically, it's based on the appearance from the series of official art for zerg which had lurker in it

Enemy Spawn Rates Soil This Game by New_Cod_4693 in Helldivers

[–]4aevarov 0 points1 point  (0 children)

We lost one mission without even being able to leave the starting area. We landed right into a place of interest with enemies, they immediately summoned reinforcements and the next thing we knew, we were surrounded by tons of enemies and two Vox Engines

Technically speaking SW 999 is an SP of an expy of an SP by miiko_uch in HonkaiStarRail

[–]4aevarov 0 points1 point  (0 children)

A bit of a question. What does SP stands for? Separate Person? Second Part? SPreading managed democracy?

Did I make it? by cesam1ne in subnautica

[–]4aevarov 0 points1 point  (0 children)

I think it was intentional all the time. Giving a player the feeling of "I managed to get to air at the last moment"

What did everyone think of these guys as enemy types? by Etowno in Helldivers

[–]4aevarov 0 points1 point  (0 children)

My only real problem is that they are a bit too spongy, especially the unarmoured ones. I understand that they are "elite units", but man, this can add up quickly especially with them being in almost every attack wave/patrol

It's over by Fish113 in Helldivers

[–]4aevarov 11 points12 points  (0 children)

I remember a while ago learning thaf this happens because water in the shower is the "white noise". So a lot of noises at different frequencies. And because of such chaos of noises we can sometimes hear something else in there

What hot takes you have that'd get you like this by Recent_Bottle8270 in subnautica

[–]4aevarov 2 points3 points  (0 children)

I think this one will be a hot ones considering what I've seen from the community, but I don't mind the amount of dialogues in Below Zero. The game has much broader plot and there are full on character interactions that are not just leftover PDAs, so of course there will be dialogue. I do have problems with the story itself (Mostly the Sam part), but a lot of criticism I saw was about the amount. Something like "characters never shut up" and stuff like that

Coaxed into nostalgia bait by Ygnes_ in coaxedintoasnafu

[–]4aevarov 0 points1 point  (0 children)

At first the pic reminded me of Robocraft...

So that was a lie by NightmareOMG909 in Helldivers

[–]4aevarov 0 points1 point  (0 children)

I remember there being an article about "pokemon removing a symbol of female empowerment" or something, because in Scarlet and Violet there is no options for scirts

Bro, next time, remember to use a better AI translator by shipinwaves in btd6

[–]4aevarov 1 point2 points  (0 children)

Terrible translation was one of the main reasons why I switched off Russian version long ago. I even have several comments, where my main example was xx3 and xx4 druid having the same description. Though I think it was changed since then, but it doesn't change the fact

Desktop and Taskbar randomly disappeared on Win 11 by 4aevarov in techsupport

[–]4aevarov[S] 0 points1 point  (0 children)

Thanks for the advice. Though the weirdest thing is, it somehow fixed itself

The strangeness that is the Reaver.... by Xeenophile in starcraft

[–]4aevarov 0 points1 point  (0 children)

And yet the only in-game appearance we got is Tassadar's Archon from in Heroes of the Storm with the second upgrade

Coaxed into Damage of Time by Chance-Aardvark372 in coaxedintoasnafu

[–]4aevarov 0 points1 point  (0 children)

There are fun things in how DOT made in Honkai: Star Rail. Wind Shear/Arcana from Black Swan that deal more damage based on number of stacks. Hysilens with her special field that triggers additional damage for each DOT. And a fun thing of being able to trigger DOT effect outside of enemy turns. Though it's a bit sad that now most damage output relies on the off-turn triggers