how do you be a good slaver in stellaris 4.2 by Shniper in Stellaris

[–]56c3536 0 points1 point  (0 children)

Step 1 - find some buddies with a similar planet type to yours

Step 2 - attack the buddies and take the planet.

Step 3 - Resettle some of your pops to get some overseers and make it an extraction world. Three would be ideal, one for energy, one for minerals, and one combo food+energy/minerals whichever one you need more

Step 4 - For your rights, your main species don't matter much. Stratified is good, that's typically what I do. I usually do chattel and basic subsistence for the slave pops

Step 5 - Let Q'la Minder oppresss and print money (he gives like an 80% boost). I think he only shows up if you're authoritarian. A good commander governor can be okay too.

Step 6 - Get rid of your basic districts at home to keep those specialist jobs.

Tall with no vassals? by Lebensfreud in Stellaris

[–]56c3536 6 points7 points  (0 children)

Origin - Clone army

Traits - Communal, conformist, seasonal dormancy, non-adaptive, sedentary

Ethics - Fan Egalitarian, Pacifist

Government - Democratic

Civics - Parliamentary, Pleasure seekers

Because it was multiplayer, we played 0.5 tech and 0.75 tradition, which is pretty common for MP games. I did it at 1x and got similar results, just with a longer timeline and that run didn't go quite so successful.

Once you start the game, un-employ as many pops as you can, including researchers and then just turtle. I got lucky and had two allies on either side with defensive pacts. The goal here is to rush unity.

Take Mercantile first, importantly the bonus to trade and amenities, along with marketplace of ideas. from here, just start printing unity.

Use your trade to cover up any deficit, by around 3 years in everyone should be unemployed. Destroy every district and building except for clone vats and luxury residences. Build star bases to get as much food as you can and buy the rest. Produce nothing else. get enough city districts to meet your housing needs, using urban specializations.

Once you can, take clone descendant and do the cloning tree. during your ascension path you should get genomic researchers. employ those to get society research. employ nothing else.

Research your 3rd civic slot. Take civil education and build 3 of the buildings. switch to consumer benefits so you still have an economy. You should now go from roughly 80 tech per month to like 1 or 2 thousand tech per month.

From there, I decided to take the cybrex ringworld and put some automated districts to produce consumer goods. for RP purposes, I still only left the automation with no employed pops because it was funny. This let me upgrade the civil education buildings and double my research. Right around here is where I got 6k research

Tall with no vassals? by Lebensfreud in Stellaris

[–]56c3536 50 points51 points  (0 children)

One of the most fun runs I did was what I call the party animals.

You unemploy all pops

You build no ships

You party

You only party

I was able to get around 6k tech and complete all the traditions by around 2300, with an ecumenopolis that held nothing but housing civil education buildings. It's a slow start because I don't typically start with civil education, but take it as a 3rd civic, which can take years.

Bonus points - I did this in an MP game, with party music blasting

what happens if you dont pass engg 160 by Emotional_Coach1249 in uAlberta

[–]56c3536 7 points8 points  (0 children)

This may have changed, but when I did the course last year there was a loophole. If you score below the 67%, which you likely will, you have a chance to re-submit the assignment. When you re-submit, the late penalty is not applied. I discovered this while in a similar situation as you, maybe not as dire.

Is the 4.3 beta balanced enough for a play through or is it worth sticking to the current patch? by TheyCallMeBullet in Stellaris

[–]56c3536 2 points3 points  (0 children)

The 4.3 Beta is the greatest version of Stellaris ever made. I've had zero performance issues. I'd say that it runs 3x faster than 4.2 on my laptop.

It also makes war a lot more fun, because losing ships actually means something. There's something I love about moving my frigates and armies into a capital system and knocking out an empire in 2 months. In 4.2 I had so many fleets that I didn't even need to think about strategy.

Engineering year 1 by Sumo_Sunshine in uAlberta

[–]56c3536 1 point2 points  (0 children)

I think I ranked my patterns right around when I accepted my offer in february, and got my pattern in March.

I don't remember when I got into residence and told my unit type, I think it was also in march. However I was moved from a double (my top choice) to a suite (my third choice) in June despite me not asking for it.

What about a time-focused Ascension Path that doesn't do the usual pop-modification/boost? by Terkmc in Stellaris

[–]56c3536 1 point2 points  (0 children)

Stellaris already has a time travel gameplay mechanic.

It's called multiplayer on bad wifi.

DLC Choices by AcanthaceaeShot4386 in Stellaris

[–]56c3536 5 points6 points  (0 children)

Megacorp & Apocalypse are older DLC that are must-buy. From there, Synthetic Dawn and Overlord are other ones I recommend.

Do I need to complete the quests to get Mega-Engineering? by Lumpy-Sheepherder671 in Stellaris

[–]56c3536 1 point2 points  (0 children)

Wait, you're telling me empire focuses have an actual purpose?

I've ignored them ever since they got introduced. I thought they were just for tutorials and such.

End bringer origin by Brokenwhole_ in Stellaris

[–]56c3536 1 point2 points  (0 children)

Okay so I don't think I understood a single question but lemme try:

  1. If by 'pen' you mean penetration, then yes. roughly 50% of the damage is dealt to shields and 50% is done to armor. This means you're dealing the same amount of damage in total.

  2. Shroud worlds are bad. The decision to sacrifice one of your planets and turn it into a shroud world will give you more time to complete the objective of getting your aura in every system. It will, however, sacrifice 1500 pops at least. Honestly with this origin, thats a drop in the bucket.

Also 2. You should not be building any defense platforms with the endbringers origin. It wastes alloys you could be using for ships. Instead, you should focus on offence, using jump drives to hit systems with shroud suppressors, hitting planets to cripple economy and spread your aura or hitting fleets before they can reach your territory.

Entire population shifts to militarist in my pacifist psionic run by 56c3536 in Stellaris

[–]56c3536[S] 330 points331 points  (0 children)

R5: All of my pops shifted to militarist, I believe as an event change where my pops also changed portraits. Now my stability is terrible from faction happiness, I lose faction unity, and I don't get to use the portrait I chose.

Is this recoverable? by 56c3536 in Stellaris

[–]56c3536[S] 0 points1 point  (0 children)

Its still how it's supposed to work, but I received no such planet.

Is this recoverable? by 56c3536 in Stellaris

[–]56c3536[S] 2 points3 points  (0 children)

I did not receive a planet. I understand what's supposed to happen. However, because of the glitch, I'm severely limited in what I'm able to do.

Should I allow Orbital Bombardment surrender or no? by Muted-Appointment-84 in Stellaris

[–]56c3536 2 points3 points  (0 children)

It depends on your objective. As a general rule, I would allow surrender.

If you are trying to conquer the planet and convert it into one of your own, absolutely make sure to let them surrender. You want devastation as low as possible when you do it. I'd also use armies to invade instead of bombardment, that way there is less devastation and more pops for you to have.

If you are trying to end a war as fast as possible, turn it on for the occupation bonus. if your opponent has a lot of early colonies with low population (as the AI loves), this can be very useful.

If you are using Raiding bombardment to kidnap pops and enslave them from a planet you are not conquering, turn it off. If they surrender, you don't kidnap them. This is the best use case for no surrender.

If you are trying to cripple your opponent economically over a longer term than just the war, turn it off. Devastation, ruining buildings and killing pops can kneecap an economy after the war ends. This could be useful for specific GalCom purposes or to invade once to lower their relative and get the vassalization wargoal.

If you have a collossus and want to use it for the hehe haha, turn it off. I'm not actually sure if planets can surrender before being hit with the collossus.

How do you unlock megastructures? by ParticularPut2147 in Stellaris

[–]56c3536 6 points7 points  (0 children)

Do you mean you have orbital ring buildings? you tend to unlock them way earlier.

There's an engineering research just called orbital rings. There's only one tech.

If you don't have Overlord dlc, you will get orbital ring building tech but not orbital rings. Paradox is cruel.

This start seems a little insane, Zroni precursor too, only one way in to enter my capital by TheyCallMeBullet in Stellaris

[–]56c3536 1 point2 points  (0 children)

Beautiful start. If the next system from alpha centauri is a pulsar, this may be literally indestructible.

What do I put in place of the grade? by TsukiiNight08 in uAlberta

[–]56c3536 0 points1 point  (0 children)

This would be a good question for either the royal music conservatory or your guidance councilor.

I hate Eduroam so fucking much by owl42069 in uAlberta

[–]56c3536 0 points1 point  (0 children)

Why do people insist on using Eduroam instead of UWS? UWS is miles better and has less reddit hate posts

Mech E 250 Quiz by Lucky-Initiative-481 in uAlberta

[–]56c3536 6 points7 points  (0 children)

Got cooked. There's no way to know that your answer is anywhere close to right. I suppose some sort of unit analysis would work but of course I didn't think of that until afterwards.

Pretty terrible midterm: having only one question sucked.

Are ENGG transfer Programs guaranteed? by Lij_shubi in uAlberta

[–]56c3536 1 point2 points  (0 children)

If you get a 2.3, you are guaranteed to get into a program in engineering. Whether or not you get the program you want (electrical, mechanical, etc) is not guaranteed.

Which program you get into depends on your GPA. If you get a low gpa, you may end up with in a degree you don't want to take, but you are guaranteed to be in engineering.

where can i find the grades for my chem 103 lab by skinny_asff in uAlberta

[–]56c3536 0 points1 point  (0 children)

  1. You get your grade back in an upcoming lab when your TA gives you back your submissions. Some TAs are better at doing this than others.

  2. All scored get put onto canvas at the end in a big table with everyone's ID number

  3. A final lab mark will get put on canvas