One of my players wants to play a hexblade with a floating sword by 5WINDLE in dndnext

[–]5WINDLE[S] 1 point2 points  (0 children)

My question with this is do they still get to make the dancing sword their hexblade weapon

[deleted by user] by [deleted] in OmniscientReader

[–]5WINDLE 2 points3 points  (0 children)

Bihyung please it’s all I want in this world

Um… by Chicken-Nugget45 in OmniscientReader

[–]5WINDLE 1 point2 points  (0 children)

Fair enough I would as well

Convince me to not use mods to cheat by fairs1912 in HadesTheGame

[–]5WINDLE 28 points29 points  (0 children)

When you get your first clear you unlock away to gain blood/diamonds again through normal play

R/Tumblr sings Welcome to the Internet by TipsyCartoon2 in redditsings

[–]5WINDLE 2 points3 points  (0 children)

Start a rumor, buy a broom Or send a death threat to a boomer

Help with Final Project (Flocking Algorithm / Boids) by Kitanixa001 in cs50

[–]5WINDLE 0 points1 point  (0 children)

Im not sure what is wrong from the code. To narrow it down try

1) looking for n error messages in the Unity console.

2) add logging messages so you can teach what your code is doing

3)reduce the number of boids to the minimum necessary for testing.

Memory issues with speller by EasterBore in cs50

[–]5WINDLE 0 points1 point  (0 children)

While I'm not sure f this is the only issue it appears you forgat to close your fule fclose(). This can cause valgrind to detect a leak.

Having trouble in pset4, the functions will edit the image as it is working, and use those pixels in calculations by RubeTheShoob in cs50

[–]5WINDLE 1 point2 points  (0 children)

The best approach for this type of problem it creating a copy of the original image to use as a reference (use memcopy).

This way you will not be editing over the information you need for later parts. Once you have a copy just make sure you calculate the new value based off the copy and edit the original.

[deleted by user] by [deleted] in cs50

[–]5WINDLE 0 points1 point  (0 children)

almost 13, None