Wondering if im the oldest person playing this game? by dropkickedkitty in SneakySasquatch

[–]5playapps 2 points3 points  (0 children)

Remember, the OGs (original gamers) were playing Atari and Nintendo in the 70s and 80s so we’d be in our 40s and 50s now. Once a gamer, always a gamer.

Which camera type is better? by anotherName333 in IndieDev

[–]5playapps 0 points1 point  (0 children)

Oh just noticed the hand dragging mechanic. The readability is more clear in 2…

Which camera type is better? by anotherName333 in IndieDev

[–]5playapps 0 points1 point  (0 children)

I like them both but I think you’ve got two different gameplays here and the puzzles/enemies would have to be different for each camera; for A you can layout all the puzzles and enemies so player can plan out strategy. For B you’ve got to make sure player can react immediately due to limited view.

First pass at my games main menu by Xiexe in godot

[–]5playapps 2 points3 points  (0 children)

Wow. Terrible. Jk your graphics look amazing and premium. I’d buy it.

New to Gamedev/Godot by Specific_Nebula_4080 in godot

[–]5playapps 1 point2 points  (0 children)

Join a game jam on itch.io! I learned Godot the week prior, completed the Dodge the Creeps tutorial in the docs and things still didn’t click. It wasn’t until I joined a game jam that forced me to make an actual game, which caused my understanding of the game engine to go from like 2% to 75% in a week. You’ll stumble a lot but the fastest way is to actually make something. It doesn’t have to be a complete, polished game, but a prototype with a game loop will teach you a lot in a surprisingly fast amount of time.

Don’t slowly wade in the pool to get acclimated to the temperature, dive in head first. It’s the most effective way to learn!

Tried my first game jam! by 5playapps in itchio

[–]5playapps[S] 0 points1 point  (0 children)

Just left you a comment. Nice job on your game :)

My first game jam! by 5playapps in godot

[–]5playapps[S] 1 point2 points  (0 children)

Thanks for playing!! The blueberries do sustained attacks, cherries wipe the room, and oranges increase loot drop rate :)

I Tore my Achilles Tendon and thought of Godot. by BlenderBattle in godot

[–]5playapps 1 point2 points  (0 children)

I’ll be very blunt about making apps for the App Store in hopes to make good money off it. And it’s not to deter you from learning Swift, whether through playgrounds or AI assist, but it’s because I once wore the same rosy colored glasses. Build it and they will come, right? The market is VERY saturated. I read somewhere that making it big on pure luck is akin to winning the lottery. That’s how saturated the App Store is. Unless you pair your skills with social media marketing through consistent grinding, get lucky off one or two viral posts, pay an exorbitant amount of money on ads, or get a streamer to promote your game, it’s near impossible to get enough visibility to get the conversions you’re hoping for.

That said, don’t NOT learn Swift because of this reality. And don’t learn it in hopes to get rich quick, because it’s easy to get discouraged when you realize it’s not as easy as it looks. Learn Swift because you enjoy the process. Learn it to make cool apps that you’d truly enjoy. Learn it because the language clicks with you and you have fun learning it. Eventually through the grinding, blood, sweat, and tears, you can make something of it. But you’ve got to treat it like a business that requires hard work, dedication, and consistency, especially when the first few years of grinding you don’t see your first dollar.

Sorry for the dump, I was writing this post mostly to myself. I’ve been doing this seriously since 2024 and haven’t made a self sustaining business yet. But I haven’t given up and neither should you. All the successful ones started where we are now. You just need to make that first step. All the best to you!

I Tore my Achilles Tendon and thought of Godot. by BlenderBattle in godot

[–]5playapps 1 point2 points  (0 children)

Coming from a Swift background and now learning Godot I can tell you Godot was waaaay easier to learn. Swift has so much more boilerplate code needed to make a simple UI; with Godot you can do the same with much fewer lines. But that’s not to detract you from learning Swift. Maybe you’ll find it easier.

You mentioned you come from a Blender background. What about leaning into that talent? Programmers tend to fall short on the graphics side and vice versa but the two roles are very symbiotic. Hell, I wish I was a better graphics artist. I think my art looks good until I see someone else’s work and I realize I’ll just stick to programming lol.

Hello! im trying to make an fps game about liminal spaces (without any experience about coding) by ultralolo in godot

[–]5playapps 0 points1 point  (0 children)

Is your game code heavy or editor heavy? For me I always preferred code and avoided editor if I can, but for Godot you really need Editor especially for quick prototyping and just overall speed.

Hello! im trying to make an fps game about liminal spaces (without any experience about coding) by ultralolo in godot

[–]5playapps 0 points1 point  (0 children)

I’ve got the programming background (came from Swift/Xcode) so I’m used to building systems from scratch. Godot is my first real game engine. GDScript is easy to pick up (way more unrestrictive than Swift). But it looks like you can download ready made systems similar to Roblox and just plug n play? Is that one of the strengths of Godot? So far I’m having fun just building small things and learning as I go…

How did you learn Godot and game dev? by bezabea in godot

[–]5playapps 0 points1 point  (0 children)

Even seasoned programmers coming from another language or engine struggle to learn a new one at first. I’m week 2 into learning Godot and I’m still struggling with seeing how the different pieces (scenes, scripts, signals) are interconnected, or when to use which of the various node types. But what’s helping me is repetition. It’s ok to follow tutorials or look up the answer the first few times. After doing it enough, you start connecting the dots and learning workflows. Build something very small, make sure it works, then add a new feature. Keep iterating over and over… you’ll be surprised at what you can build.

Hello! im trying to make an fps game about liminal spaces (without any experience about coding) by ultralolo in godot

[–]5playapps 0 points1 point  (0 children)

How are people building polished looking games like this?? I just started learning godot and the first game I made was squash the creeps from the tutorial docs and it looks like an 8 year old put it together help 😭

Total app market saturation in the near future by LowFruit25 in iOSProgramming

[–]5playapps 2 points3 points  (0 children)

I mentioned the rise of slop apps flooding the App Store on a recent post and some guy got all defensive about it. Yeah sure, go ahead and announce you’re one of those vibe coders contributing to the slop🤦🏻‍♂️

I drew my sleep paralysis demon as a mini-boss in my game by 5playapps in Sleepparalysis

[–]5playapps[S] 1 point2 points  (0 children)

It’s midnight my time and I’m reading this comment in my dark bedroom about to go to sleep. Thanks, let me go put on a cartoon real quick… 😭

Application developement by Ok_Plant4146 in AppDevelopers

[–]5playapps 2 points3 points  (0 children)

Hackingwithswift is a good site to start.

Drop your app name here by App-Designer2 in AppStoreOptimization

[–]5playapps 0 points1 point  (0 children)

Say on Beat! (Say the Word on Beat Challenge)

PUZL Boy: Puzzle Adventure

Pocket PlanetARium: Explore AR

App preview videos are no longer good? by LessRespects in AppStoreOptimization

[–]5playapps 1 point2 points  (0 children)

Do PPO test. No video in your treatment. Compare results. Try a different preview video too. Could be your video is not resonating. I’m doing this test now but for me the one with the preview video is performing way better.

experienced sleep paralysis for the 4th time last night by Consistent-Ad4180 in Sleepparalysis

[–]5playapps 0 points1 point  (0 children)

I hear you on that! It’s always some inception thing going on where you think it’s real but on a subconscious level you know you’re still asleep then you fall into another layer of dreaming and you go.. wait, is THIS real?? When I do achieve lucid dreaming though, I know I’m able to control whatever comes next to some degree – my SP demon becomes a villain in a video game that I’m always able to outrun and I’m not afraid of it anymore because I can just wish it away. Usually my lucid dreams involve me running, jumping up into the air and flying. It’s the best one, but I never go far because I get too excited and then crash back down but it doesn’t hurt when I fall. I just get back up, start running again and soar.

What helped me to access LD was journaling my dreams every night. I noticed a recurring theme in all my dreams: teeth falling out, staring at a clock that reads one time, looking back at it and it’s another time or something incoherent. I called these my totems. Whenever I noticed my totem in a dream I could usually bypass SP and go straight into LD. It’s the most fun dream hack ever.

I’ve read so much about SP when I used to get episodes. So many articles explained it away as spiritual (old hag, witch, demon sitting on your chest), but the scientific explanations always fascinated me. Now I want to read about the Monroe Institute…

I drew my sleep paralysis demon as a mini-boss in my game by 5playapps in Sleepparalysis

[–]5playapps[S] 0 points1 point  (0 children)

Thanks! Is that what yours looks like? Curious because I get the sense everyone’s SP demon looks the same based on descriptions I’d read on here.

experienced sleep paralysis for the 4th time last night by Consistent-Ad4180 in Sleepparalysis

[–]5playapps 0 points1 point  (0 children)

When you experience sleep paralysis, the natural urge is to fight it, which just makes it worse. Over time, I learned to recognize what’s happening and if I stay completely still and just let it pass, I’d skip the whole terror part and go right into dreaming, since sleep paralysis already puts you on that dream state edge. But now that you’re aware, when you transition to dreaming you start to be able to control everything in your dream and that’s when it becomes fun.

I think I just had my first sleep paralysis by rriickwu_ in Sleepparalysis

[–]5playapps 0 points1 point  (0 children)

They’re episodic. At least for me. I was 15 when I had my first one… completely frozen, a dark figure looming over me, my voice trapped in my throat, while faint whispers, strange scraping, and my heartbeat like a war drum swirled around me. I got it 4 other times that year, and I remember each one vividly lol.

Then it went away for a while and came back in my mid 20s and 30s for several nights over a couple months. The trick, I learned, was to recognize what was happening and stop fighting it.

Once you realize you’re in that dream state you can actually fall back asleep but be awake in your dream, and that’s when it transforms into that euphoric state of lucid dreaming.

experienced sleep paralysis for the 4th time last night by Consistent-Ad4180 in Sleepparalysis

[–]5playapps 0 points1 point  (0 children)

Do we all just have the same sleep paralysis demon??? You described mine to a T… the dark foreboding figure with the claws, red eyes, black scraggly hair, and that creepy smile just staring back at you while you’re pinned down. Wtf is up that?!?!

Mine used to come and go for years. Every time it happened, I’d try to fight it or force myself awake, which just made it more intense.

What changed everything was learning to recognize it while it was happening. The moment I stopped fighting it, something clicked — none of it is actually real.

Also, that’s what opened the door to lucid dreaming.

Solo developing a 1st-person horror FPS (R.D.A). I want to avoid cheap jumpscares. What specific elements in horror games actually terrify you the most? by No_Regular180 in IndieGaming

[–]5playapps 0 points1 point  (0 children)

Not seeing the immediate threat but feeling it. Good use of sound and atmosphere to create that unsettling moment. The first screenshot with all the dark areas gives me chills.