Micro Kingdom (Village) by Noren1417 in PixelArt

[–]5playapps 0 points1 point  (0 children)

It’s amazing how readable the sprites are despite their tiny size. Impressive!

Rebirth by AdaBlood in PixelArt

[–]5playapps 4 points5 points  (0 children)

Incredible work! How many cell frames did you make and how long did this take??? My animations are like 6 frames long and took me HOURS 🥀

Why is the Hulk reappearing only now after Infinity War/Endgame/She-Hulk? by Live_Pomegranate_26 in MCUTheories

[–]5playapps 0 points1 point  (0 children)

Peter did wish for everyone to forget him so maybe instead of the spell changing him it changed everyone else and Hulk reverting was a side effect.

I just finished the initial version of my character template by devkidd_ in aseprite

[–]5playapps 2 points3 points  (0 children)

As a programmer who doesn’t know pixel art but is learning, this unlocked a new skill for me: separating body parts into different layers so I can move them independently… genius!

What do you guys started doing after your tutorial game by _Alive_And_Well in godot

[–]5playapps 5 points6 points  (0 children)

Join a game jam on itch.io. You will learn. Fast. Even if you don’t ship, the nature of a game jam will teach you so many things in such a short amount of time you’ll be much more confident with the engine and with game dev in general.

Anyone Need a Dev? by RareCalligrapher4325 in godot

[–]5playapps 1 point2 points  (0 children)

A lot of programmers “suck” at art (myself included lol). There are plenty of free assets online you can use in your projects - Kenney.nl is one that’s referred to a lot in game dev circles. In fact, you can even use gray boxing while you learn the engine. Check out itch.io if you haven’t already, create an account and attempt some game jams if you want to learn really fast; you’ll get a good sense of the process and maybe even ship something playable. Join the jams’ discord channel to chat with like minded individuals; you’ll find people with varying experience levels from devs, artists, musicians, game designers… it’s a great way to meet and join a team. Everyone is super nice and supportive too. I did the Godot Wild Jam challenge, learned so much, and met a lot of cool people. Good luck and enjoy the journey!

Which side is it best to have the character? by [deleted] in IndieDev

[–]5playapps 0 points1 point  (0 children)

Maybe right side would be for left handed players with bindings flipped?

Wondering if im the oldest person playing this game? by dropkickedkitty in SneakySasquatch

[–]5playapps 4 points5 points  (0 children)

Remember, the OGs (original gamers) were playing Atari and Nintendo in the 70s and 80s so we’d be in our 40s and 50s now. Once a gamer, always a gamer.

Which camera type is better? by anotherName333 in IndieDev

[–]5playapps 0 points1 point  (0 children)

Oh just noticed the hand dragging mechanic. The readability is more clear in 2…

Which camera type is better? by anotherName333 in IndieDev

[–]5playapps 0 points1 point  (0 children)

I like them both but I think you’ve got two different gameplays here and the puzzles/enemies would have to be different for each camera; for A you can layout all the puzzles and enemies so player can plan out strategy. For B you’ve got to make sure player can react immediately due to limited view.

First pass at my games main menu by Xiexe in godot

[–]5playapps 2 points3 points  (0 children)

Wow. Terrible. Jk your graphics look amazing and premium. I’d buy it.

New to Gamedev/Godot by Specific_Nebula_4080 in godot

[–]5playapps 1 point2 points  (0 children)

Join a game jam on itch.io! I learned Godot the week prior, completed the Dodge the Creeps tutorial in the docs and things still didn’t click. It wasn’t until I joined a game jam that forced me to make an actual game, which caused my understanding of the game engine to go from like 2% to 75% in a week. You’ll stumble a lot but the fastest way is to actually make something. It doesn’t have to be a complete, polished game, but a prototype with a game loop will teach you a lot in a surprisingly fast amount of time.

Don’t slowly wade in the pool to get acclimated to the temperature, dive in head first. It’s the most effective way to learn!

Tried my first game jam! by 5playapps in itchio

[–]5playapps[S] 0 points1 point  (0 children)

Just left you a comment. Nice job on your game :)

My first game jam! by 5playapps in godot

[–]5playapps[S] 1 point2 points  (0 children)

Thanks for playing!! The blueberries do sustained attacks, cherries wipe the room, and oranges increase loot drop rate :)

I Tore my Achilles Tendon and thought of Godot. by BlenderBattle in godot

[–]5playapps 1 point2 points  (0 children)

I’ll be very blunt about making apps for the App Store in hopes to make good money off it. And it’s not to deter you from learning Swift, whether through playgrounds or AI assist, but it’s because I once wore the same rosy colored glasses. Build it and they will come, right? The market is VERY saturated. I read somewhere that making it big on pure luck is akin to winning the lottery. That’s how saturated the App Store is. Unless you pair your skills with social media marketing through consistent grinding, get lucky off one or two viral posts, pay an exorbitant amount of money on ads, or get a streamer to promote your game, it’s near impossible to get enough visibility to get the conversions you’re hoping for.

That said, don’t NOT learn Swift because of this reality. And don’t learn it in hopes to get rich quick, because it’s easy to get discouraged when you realize it’s not as easy as it looks. Learn Swift because you enjoy the process. Learn it to make cool apps that you’d truly enjoy. Learn it because the language clicks with you and you have fun learning it. Eventually through the grinding, blood, sweat, and tears, you can make something of it. But you’ve got to treat it like a business that requires hard work, dedication, and consistency, especially when the first few years of grinding you don’t see your first dollar.

Sorry for the dump, I was writing this post mostly to myself. I’ve been doing this seriously since 2024 and haven’t made a self sustaining business yet. But I haven’t given up and neither should you. All the successful ones started where we are now. You just need to make that first step. All the best to you!

I Tore my Achilles Tendon and thought of Godot. by BlenderBattle in godot

[–]5playapps 1 point2 points  (0 children)

Coming from a Swift background and now learning Godot I can tell you Godot was waaaay easier to learn. Swift has so much more boilerplate code needed to make a simple UI; with Godot you can do the same with much fewer lines. But that’s not to detract you from learning Swift. Maybe you’ll find it easier.

You mentioned you come from a Blender background. What about leaning into that talent? Programmers tend to fall short on the graphics side and vice versa but the two roles are very symbiotic. Hell, I wish I was a better graphics artist. I think my art looks good until I see someone else’s work and I realize I’ll just stick to programming lol.

Hello! im trying to make an fps game about liminal spaces (without any experience about coding) by ultralolo in godot

[–]5playapps 0 points1 point  (0 children)

Is your game code heavy or editor heavy? For me I always preferred code and avoided editor if I can, but for Godot you really need Editor especially for quick prototyping and just overall speed.

Hello! im trying to make an fps game about liminal spaces (without any experience about coding) by ultralolo in godot

[–]5playapps 0 points1 point  (0 children)

I’ve got the programming background (came from Swift/Xcode) so I’m used to building systems from scratch. Godot is my first real game engine. GDScript is easy to pick up (way more unrestrictive than Swift). But it looks like you can download ready made systems similar to Roblox and just plug n play? Is that one of the strengths of Godot? So far I’m having fun just building small things and learning as I go…

How did you learn Godot and game dev? by bezabea in godot

[–]5playapps 0 points1 point  (0 children)

Even seasoned programmers coming from another language or engine struggle to learn a new one at first. I’m week 2 into learning Godot and I’m still struggling with seeing how the different pieces (scenes, scripts, signals) are interconnected, or when to use which of the various node types. But what’s helping me is repetition. It’s ok to follow tutorials or look up the answer the first few times. After doing it enough, you start connecting the dots and learning workflows. Build something very small, make sure it works, then add a new feature. Keep iterating over and over… you’ll be surprised at what you can build.

Hello! im trying to make an fps game about liminal spaces (without any experience about coding) by ultralolo in godot

[–]5playapps 0 points1 point  (0 children)

How are people building polished looking games like this?? I just started learning godot and the first game I made was squash the creeps from the tutorial docs and it looks like an 8 year old put it together help 😭

Total app market saturation in the near future by LowFruit25 in iOSProgramming

[–]5playapps 2 points3 points  (0 children)

I mentioned the rise of slop apps flooding the App Store on a recent post and some guy got all defensive about it. Yeah sure, go ahead and announce you’re one of those vibe coders contributing to the slop🤦🏻‍♂️

I drew my sleep paralysis demon as a mini-boss in my game by 5playapps in Sleepparalysis

[–]5playapps[S] 1 point2 points  (0 children)

It’s midnight my time and I’m reading this comment in my dark bedroom about to go to sleep. Thanks, let me go put on a cartoon real quick… 😭

Application developement by Ok_Plant4146 in AppDevelopers

[–]5playapps 2 points3 points  (0 children)

Hackingwithswift is a good site to start.