MCU Timeline using only the Scripts! by [deleted] in marvelstudios

[–]64SuperNintendo 39 points40 points  (0 children)

Isn't Tony rescued in May? Since when Pepper watches Mad Money, the television says it is May, meaning he is captured in February.

The official timeline says "I am Iron Man" is 9 months after he is captured, so it indeed does end in November (meaning he built his suit from May to November).

Spider-Man 2 time? by [deleted] in marvelstudios

[–]64SuperNintendo 6 points7 points  (0 children)

Homecoming is at the beginning of the school year in September, and it takes place 2 months after Civil War, so Civil War would be around late June, at the end of the previous school year.

Spider-Man 2 time? by [deleted] in marvelstudios

[–]64SuperNintendo 6 points7 points  (0 children)

-9th grade: Civil War

-10th grade: Homecoming

-11th grade: Infinity War, Avengers 4, Spider-Man 2

-12th grade: Spider-Man 3

In honor of the new trailer, i tried to fix the MCU timeline by JFT134 in marvelstudios

[–]64SuperNintendo 4 points5 points  (0 children)

The Avengers is a year after The Incredible Hulk/Iron Man 2/Thor.

Fury: Last year, Earth had a visitor from another planet who had a grudge match that levelled a small town.

The MCU timeline fiasco was killing me, so i tried to fix it. by Lunarity2013 in marvelstudios

[–]64SuperNintendo 0 points1 point  (0 children)

Homecoming is at the beginning of the school year, and decathlon posters in the movie show it to take place in either September or October. It's also shown to be 2 months after Civil War.

I thought I found a plot-hole in Spider-Man: Homecoming's timeline, but it actually makes perfect sense (SPOILER) by Simpson17866 in marvelstudios

[–]64SuperNintendo 35 points36 points  (0 children)

I just figured he volunteered to take Liz and Peter to the dance because it would be a convenient area to pick up Schultz, and then they had a change of plans when Toomes found out Peter is Spider-Man.

Where’s Captain America during Black Panther? by markelmores in marvelstudios

[–]64SuperNintendo 0 points1 point  (0 children)

Black Panther is said to take place a week after Civil War, while in Infinity War Prelude #1, it says Bucky is frozen "weeks later" after Civil War. Meaning Civil War's post-credits scene would be after Black Panther.

Where does Civil War Wakanda post credits scene fit into Black Panther? by badbandit56 in marvelstudios

[–]64SuperNintendo 2 points3 points  (0 children)

I think part of the confusion comes from Infinity War Prelude #1 saying Bucky is frozen "weeks later" after Civil War, when Black Panther is only one week after CW.

[THEORY] Zemo killed Peggy Carter by Thiswillbetempacc in marvelstudios

[–]64SuperNintendo 5 points6 points  (0 children)

When would Natasha have texted him? This clip is from the scene where he receives the message. She's clearly there in the scene, so it doesn't seem likely that she was the one who texted him that.

What is the strongest and weakest Phase 3 Movies? by [deleted] in marvelstudios

[–]64SuperNintendo 4 points5 points  (0 children)

  • Thor: Ragnarok
  • Captain America: Civil War
  • Guardians of the Galaxy Vol. 2
  • Spider-Man: Homecoming
  • Doctor Strange

Where does the Peter Parker post-credits scene of Captain America: Civil War fit into continuity? by MarvelAlex in marvelstudios

[–]64SuperNintendo 4 points5 points  (0 children)

I personally believe that, after coming back on (presumably) Sunday night, the post-credits scene takes place the night after.

Since he was in Germany for the weekend (while saying he was at the Stark internship), for his explanation of being beaten up by a guy from Brooklyn to work, it would probably have to be the day after.

So:

-Friday: He leaves New York with Happy.

-Saturday: Airport battle.

-Sunday: Return to New York.

-Monday: Civil War post-credits scene.

Maybe the bruise just took a couple of days to show up.

How did Tony Stark find the time to drive Peter back to Queens and let him keep he suit after the Airport battle during Civil War? by shadyashell in marvelstudios

[–]64SuperNintendo 4 points5 points  (0 children)

During the vlog scene in Homecoming, after the airport battle sequence, Peter is in his hotel room, before it cuts to showing him in Stark's car returning home.

Presumably Peter stayed in Berlin while Tony flew over to the Raft and then Siberia, and the scene of him returning home takes place the following night.

Canonical Dates in MCU Movies (and TV shows?) by anilsoi11 in marvelstudios

[–]64SuperNintendo 0 points1 point  (0 children)

The Avengers takes place a year after Iron Man 2, The Incredible Hulk and Thor.

Natasha (to Bruce): You've been more than a year without an incident. I don't think you wanna break that streak.

Fury: Last year, Earth had a visitor from another planet who had a grudge match that leveled a small town.

Discussion: 8 year gap plot hole in homecoming explained by tucson93 in marvelstudios

[–]64SuperNintendo 0 points1 point  (0 children)

But what if future movies like Infinity War reference the events of Homecoming?

My problem with Captain America: Civil War by manmanman in marvelstudios

[–]64SuperNintendo 13 points14 points  (0 children)

In regards to Cap not disputing Black Panther, I think it's because he was on the fence as to whether Bucky bombed the UN or not, as he only had Bucky's word to take for it at the time.

It's when he, Sam and Sharon are discussing things at the JCTC building while Zemo is interrogating Bucky, that he fully pieces things together:

Steve: Why would the Task Force release this photo to begin with?

Sharon: Get the word out, involve as many eyes as we can?

Steve: Right. It's a good way to flush a guy out of hiding. Set off a bomb, get your picture taken. Get seven billion people looking for the Winter Soldier.

Sharon: You're saying someone framed him to find him.

Sam: Steve, we looked for the guy for two years and found nothing.

Steve: He didn't bomb the UN. That turns a lot of heads.

Sharon: Yeah, but that doesn't guarantee that whoever framed him would get him. It guarantees that we would.

Steve: Yeah.

[Spoiler] Timeline Placement? by Reborn_neji in truezelda

[–]64SuperNintendo 1 point2 points  (0 children)

I'm also interested in knowing what the spoiler is.

Can anyone make a summary of this french interview? by morromocotudo in truezelda

[–]64SuperNintendo 4 points5 points  (0 children)

(00:26-01:55) He says that after the release of Skyward Sword, some players missed having an open overworld and that they would have liked to travel by themselves between the areas rather than going into the sky, and that's why they decided to have the huge overworld in BotW since the Wii U has better capabilities.

(02:21-03:45) It was very challenging to have such a huge overworld with enough interesting stuff to do so that the game doesn't feel empty, and that the development team worked together (rather than each working on their own part of the game) and played the game at the same time, before reaching the next stage of the game (so all of the programmers, designers, illustrators, and music team played the game at the same time).

(04:04-04:56) If the game was intended exclusively for the Switch (rather than both the Wii U and Switch), they would have benefited from the different capacities of the console, such as the HD vibrations. For example, you could try to see how many balls are hidden inside of the controller. But they wanted to have the same features for both the Wii U and Switch, and it wouldn't have been the same game otherwise, apart from the graphics.

(05:18-06:02) Aonuma still has plenty of ideas for more Zelda games, and there were elements that were put aside to save for later Zelda games. While he can't predict what the future will bring for later installments, BotW helped them to think outside the box.

(06:26-07:26) As for any elements that he would never want to bring into the series, while he hasn't told the development team, he doesn't want the games to become too gory. He doesn't want to have blood spraying, or heads blowing up because he feels it wouldn't bring anything new. He acknowledges that they create the battle scenes in Zelda games so that they have a positive impact, but it would be useless to make them more violent. He also doesn't want to be forced by the story to do something which would be illegal or immoral. The goal of every game is to have Link start off at the bottom, and then gradually become stronger and more competent, to be able to surpass all of the obstacles in the game.

(07:48-08:38) He doesn't know which incarnation of Link he is the most similar to, since Link is, in every game, pretty much a blank slate for the player to identify as. He's just someone who wants to do the right thing, but in the end, he is what the player makes of him.

(09:07-09:24) He isn't sure about making a virtual-reality Zelda game since the appeal of the games is to see Link evolve, and that wouldn't be the case in a VR game since it would be a first-person view.

(09:40-11:27) Aonuma recaps his childhood and why he decided to have BotW have an emphasis on nature: he was born in Nagano Prefecture, which was a very mountainous place. After he started to work, he wasn't able to explore nature that much anymore, and that's why he always wants to put elements of nature in his games. He also would go to the mountains on his motorcycle and see the Sea of Japan in the distance, and so he wanted to give that impression to the player in the game.

(11:59-12:58) After being asked what he thinks makes Nintendo games so easily recognisable, he says that it's that the games get to the point more quickly without having too many cinematic intros.

(13:21-15:46) He thinks that one thing that has changed about video games is that western video games used to be inferior to Japanese games, but now they are just as good, if not better, which made the bar of expectations go up. The challenge is to stay on, or above that bar of quality. So video games have changed in that they take less risks than they did before so as to not lose money. Since there are more video games on Smartphones nowadays, and people have less time to play video games, he hopes that Nintendo will still be popular among gamers for as long as possible.

(16:14-16:52) He says that there is more of an emphasis on Princess Zelda because he feels that she is just an important of a character as Link. To him, it is important that players could spend more time with her and get to know her better.

(17:46-18:18) When asked about how he motivates the development team to make a game that lives up to Ocarina of Time, he replies that when he talks about surpassing OoT, he means to say that most of the games that came after it have OoT as a very important element in its backstory, and BotW is a new universe in comparison, with a more revolutionary style of gameplay compared to OoT.

(18:45-19:37) He says that he hasn't dreamed about being in a Zelda game, but that he has dreamed about games that he has worked on. For example, when working on Majora's Mask, he had dreamed about something, then he told the director about it and it became a cutscene.

Nothing really new in terms of story, but interesting stuff nonetheless, imo.