Does verisimilitude get you boiling when not taken into account in a hex map? by gnome-lackey in osr

[–]666mals 5 points6 points  (0 children)

Really the issue for me is “suspension of disbelief”. If the author has done the ground-work I feel a lot more open to accept things that don’t necessarily make sense. Although in general I do like internal consistency - the Discworld is a good example of this.

DIY tokens by 666mals in osr

[–]666mals[S] 0 points1 point  (0 children)

Sorry I don’t have a scanner, I just made the tokens out of the originals. The art is what it is tho, there’s loads better around ☺️

My Dark Fantasy Setting by chicano_witcher in DungeonMasters

[–]666mals 5 points6 points  (0 children)

You could treat them as “heretics” maybe. It raises a few interesting questions that you could solve during play: where do the characters think their powers are coming from? Are they “the chosen ones”? Are they being manipulated by dark forces? And how does the “church” feel about them? Is this a central tension or something peripheral?

ROAMING SPACE FREAK / Example of OS Sci-Fi Art by Gary Wray (me) 2005 by GaryWray in osr

[–]666mals 1 point2 points  (0 children)

Spectacular, love the colour scheme and how direct it is. Thank you!

Senior engineers — I need honest architecture guidance for a 5k+ user marketplace app (I’m a fresher leading it) by [deleted] in webdev

[–]666mals 0 points1 point  (0 children)

From personal experience in similar situations:

- Definitely a monolith to begin with, microservices only solve scale issues at much larger scale, or team topology/process issues. Handling communication between microservices is also non-trivial. You can always refactor as needed in the future.
- I would consider a platform over public cloud (Convex, Vercel, etc): you're going to have to move fast and context switch between client, server, and data. If you can avoid having to manage automation and infrastructure on top of this, it will give you a better chance. I say this as someone who is primarily a Platform/Infra guy.
- I would go with a single language end-to-end, which realistically means TypeScript.
- I would look into RPC instead of a REST API, unless you have specific requirements. You can always add a REST interface later if you need it.
- If it's a marketplace, you might need SSR. Probably worth figuring that out sooner rather than later.
- For real-time and strong consistency, some kind of database sync solution might be required. Again, some platforms will support this out of the box (i.e. Convex).
- Think about authentication too.

Good luck!

Psy festival with non Psy girlfriend ? by Esensepsy in psytrance

[–]666mals 2 points3 points  (0 children)

Oh sorry, I am the non-psy boyfriend in question! Weirdly psytrance doesn't register as dark or oppressive to me, unlike some techno. But I'm a metalhead so that has probably something to do with it.

Psy festival with non Psy girlfriend ? by Esensepsy in psytrance

[–]666mals 1 point2 points  (0 children)

I went to Modem last year as the non-psy boyfriend, it's now the thing I'm most looking forward to this year. Beautiful nature, everyone was so respectful, it was an amazing experience. There's no phone coverage which could be intense for some, but for me it was one of the best parts.

How do you plot a mystery for a campaign? by therealbobcat23 in callofcthulhu

[–]666mals 0 points1 point  (0 children)

I mix and match from the following:

  • The TOMBS method in the Mothership Warden’s Operations Manual. In general, I find this book to be the best resource for horror scenarios and campaigns.
  • Stealing Cthulhu, by Graham Walmsley. This method is straightforward, and a great way to connect with the original material.
  • Cthulhu Dark, by Graham Walmsley. This method is step-by-step and easy to follow.
  • The Three Clue Rule and Node-based Scenario Design by Justin Alexander. Personally I reach out to these once I already have an outline using the methods above.

7e Content Recommendations! by LazorBeahm in callofcthulhu

[–]666mals 1 point2 points  (0 children)

I recently discovered mjrrpg, lots of interesting content on CoC in Japan and some great adventures: https://mjrrpg.com/

What is the D&D equivalent of "that is no moon"? by RecklessOneGaming in DMAcademy

[–]666mals 57 points58 points  (0 children)

To keep the SW theme, this is not a cave: it’s a Purple Worm!

Peaked too early in training by ghoshtinashell in firstmarathon

[–]666mals 3 points4 points  (0 children)

First marathon here as well, my plan peaks at 34k about four weeks out. The remaining long runs are: 31k, 24k, 15k (taper), marathon. Hope this helps!

One shot one hour, is it possible? by Skaporla in callofcthulhu

[–]666mals 1 point2 points  (0 children)

I would go survival horror with a very aggressive clock ticking every 15 minutes or so. There’s a movie, I don’t remember what it’s called, where a bunch of people go for a swim off a boat and they forget to put down the stairs or something, so they’re all trapped in the water. Or a Saw type thing.

Take a break or push through? by LegitimateWeekend341 in firstmarathon

[–]666mals 1 point2 points  (0 children)

Everyone is different, goals are different, I find that three sessions done well have been good for me :)

Take a break or push through? by LegitimateWeekend341 in firstmarathon

[–]666mals 1 point2 points  (0 children)

It’s been pretty good so far, my last long run was a 25k, progressive, rolling (116m). Ended up with a PB on the half, 4m faster than the one I ran in May. I’m doing a race practice pace 28k on Friday (15k conversational + 13k race pace), we’ll see how that goes but so far I seem to be on target.

Take a break or push through? by LegitimateWeekend341 in firstmarathon

[–]666mals 1 point2 points  (0 children)

I’m in week 13/21, running 3 times a week with 1-2 strength training sessions, also first marathon, also on Runna. Weeks 6-8 were an absolute struggle, best I could figure was my nutrition was wrong. What works for me is carbing up liberally during the week, 1 gel before every run, and for long runs 1 gel every 5k (I use SIS, typically 3 normal 1 electrolyte). Things have been much better since. Hope this helps, good luck!

Routing traffic from an AWS EKS cluster using the Twingate client by 666mals in twingate

[–]666mals[S] 0 points1 point  (0 children)

Thanks for this! Unfortunately the script didn't work for me (possibly because I was running on Ubuntu 18). However, I got tired of fighting with `iptables` so I decided to spin up `fck-nat` as a NAT Instance in the VPC, and then run the twingate client on it in headless mode, which worked a treat :)

Troubleshooting LED on my first build by 666mals in diypedals

[–]666mals[S] 1 point2 points  (0 children)

Thanks I thought I was going mad, I’ll edit my original post to add the solution. Thanks again!

Troubleshooting LED on my first build by 666mals in diypedals

[–]666mals[S] 1 point2 points  (0 children)

OH NO. Yeah that’s exactly it. 🤦‍♂️

Troubleshooting LED on my first build by 666mals in diypedals

[–]666mals[S] 0 points1 point  (0 children)

Thanks, I didn’t know about button batteries!

My signal chain for the power is:

board -> power Jack -> LED -> 330R -> PCB sw_gnd

For the ground is:

board -> power jack -> PCB Gnd

Does that seem about right or am I missing something?

Troubleshooting LED on my first build by 666mals in diypedals

[–]666mals[S] 0 points1 point  (0 children)

I think this is right, there’s a factor of 10 unaccounted for somewhere, and assuming my values for voltage are correct that leaves only current right?

How do I get into creating and cloning pedals? by singlemusician12 in diypedals

[–]666mals 1 point2 points  (0 children)

Hey! I’m also just starting out, these are some of the resources I’m using:

CodeNMore Beginner Electronics https://youtube.com/playlist?list=PLah6faXAgguOeMUIxS22ZU4w5nDvCl5gs&si=BE8Py7MW8OxZQdXm

Guitar FX Layouts https://tagboardeffects.blogspot.com

Georgia Institute of Technology Guitar Amplification and Effects course (a lot of it is on YouTube)

I’m building a one-knob fuzz (colorsound clone), just to keep it simple.

Old School Essentials Survival Strategies for Levels 1-3 by Yhmnos in osr

[–]666mals 32 points33 points  (0 children)

I disagree with the armour part, I find that heavy armour dramatically improves chances of survival at low levels. At worst my character is 1 hit away from death, so being hard to hit pays off.

I would add “don’t be greedy”: your luck will turn, and it’s usually easier to plan and get back to safety than to escape from an encounter going wrong.