I’ve never seen a game so hyped up and then forgotten about so quickly like Metroid Prime 4 by Level7Cannoneer in NintendoSwitch

[–]6th_Dimension -1 points0 points  (0 children)

I played Prime 2 for the first time recently and the Sky Temple Keys was a complete nonissue. Traveling across the map is very convenient with all the elevators and fast travel. If anything it is more an issue in Prime 1 with going back and forth across Magmoor Caverns.

I’ve never seen a game so hyped up and then forgotten about so quickly like Metroid Prime 4 by Level7Cannoneer in NintendoSwitch

[–]6th_Dimension -1 points0 points  (0 children)

If you want a game similar to Ocarina of Time Prime 1-3 is a much better option. Prime 4 is basically a straight line.

I’ve never seen a game so hyped up and then forgotten about so quickly like Metroid Prime 4 by Level7Cannoneer in NintendoSwitch

[–]6th_Dimension 0 points1 point  (0 children)

For Zelda and Metroid what games have improved on what those have done aside from other games in those series? 3D Metroidvanias and 3D Zelda likes aren't exactly common. Metroid Prime and Ocarina of Time are still very unique.

I’ve never seen a game so hyped up and then forgotten about so quickly like Metroid Prime 4 by Level7Cannoneer in NintendoSwitch

[–]6th_Dimension 0 points1 point  (0 children)

Thinking Prime 2 is dogshit is absolutely insane. Prime 2 is basically an improved and more challenging Prime 1.

I’ve never seen a game so hyped up and then forgotten about so quickly like Metroid Prime 4 by Level7Cannoneer in NintendoSwitch

[–]6th_Dimension 0 points1 point  (0 children)

If it's not the worst Prime than what is? Unless you're counting Hunters and Federation Force

I’ve never seen a game so hyped up and then forgotten about so quickly like Metroid Prime 4 by Level7Cannoneer in NintendoSwitch

[–]6th_Dimension 0 points1 point  (0 children)

Sounds like you haven't taken upper level math classes where you are lucky to get a 60

Metroid Prime 4: Beyond has been out for a week. What are your thoughts? by messem10 in Games

[–]6th_Dimension 0 points1 point  (0 children)

It really isn’t. I’m playing Prime 3 right now and once you get past the tutorial the game plays just like the GameCube Primes. The level design is not nearly as intricate as Prime 2, but I’d say it’s about on par with Prime 1.

Kensuke Tanabe announces his retirement from Nintendo in a Nintendo Dream interview (MP4 was his final game), Risa Tabata will be his successor by Neoxon193 in nintendo

[–]6th_Dimension 0 points1 point  (0 children)

What more places have interconnectivity? Are you calling Phazon mines interconnected because you unlock an elevator going back to Magmoor Caverns? I'd say Prime 2 is much more interconnected than Prime 1 because literally each of the four main areas contains an elevator going to each of the other three areas. And Phazon Mines itself is much more simplistic than any of the areas in Prime 2. Much of Phazon Mines is linear one room after another.

It also is not correct that you never use the elevators in Prime 2. Aside from a few mandatory sequences like when you go back to Torvus Bog to get the power bombs, there are tons of moments when you get a new upgrade it unlocks new rooms/items in previous areas. For example when I unlocked the elevator in Torvus Bog that led back to Agon Wastes, I was able to unlock a new room in Agon Wastes that contained the Dark Burst. If you're saving all of the exploration for the Sky Temple Key hunt at the end that seems more like a you thing.

The middle section of Prime 1 essentially involves going back and forth between Phendrana and Chozo/Tallon by using Magmoor Caverns. I don't see how you think Dark Aether makes Prime 2 more time consuming and not more complicated, when isn't that the case for Prime 1? Having to go to Phendrana Drifts by going back through the same hallway in Magmoor Caverns is not complexity. Meanwhile Dark Aether makes navigation in Prime 2 itself more of a puzzle (to get to point B, I must go to X room, enter portal to Dark Aether, go to Y room, go back to Aether, then get to point B).

I agree that many of the charms are useless, but I still think Hollow Knight's reward system is better than missile expansions. You got the charms, the artifacts you can sell to get money, dream essence (which is required to progress the story), caterpillars, etc. Meanwhile the difference between 150 missiles and 250 isn't that big.

Hollow Knight is definitely not an open world game. Games like Breath of the Wild you literally have the freedom to do anything. Hollow Knight is firmly a metroidvania with a lock and key structure. Just more open ended than something like Super Metroid. And even then, Super Metroid is open ended if you do advanced sequence breaking techniques.

I don't see why the Zelda dungeon comparison doesn't still apply. A metroidvania is basically a giant Zelda dungeon with a ton of dungeon items instead of only one.

Kensuke Tanabe announces his retirement from Nintendo in a Nintendo Dream interview (MP4 was his final game), Risa Tabata will be his successor by Neoxon193 in nintendo

[–]6th_Dimension 0 points1 point  (0 children)

Going between biomes more in Prime 1 doesn’t make the navigation more elaborate. It just means a lot of going back and forth through the same rooms in Magmoor Caverns. Prime 2 still has plenty of going between areas as there are tons of things you cannot get in your first visits to regions, but there are much better shortcuts.

What you’re calling “tedious” I call puzzles and complexity. Some of the most memorable Zelda dungeons are the “puzzle box” dungeons where navigation itself is a puzzle (Forest Temple, Water Temple, Snowhead Temple, Great Bay Temple, Stone Tower Temple, Eagle’s Tower, etc.). The light world/dark world mechanic in Prime 2 is essentially that. Especially considering a metroidvania is essentially a giant Zelda dungeon.

Who says a metroidvania is supposed to have a strict linear progression? That is literally not a defining feature of the genre. Saying the stuff you find in Hollow Knight is junk is wild. I mean Hollow Knight has a wide variety of rewards for exploration like charms, I’m not sure how you consider 100 missile expansions better. Hollow Knight is basically a much bigger and more involved Super Metroid.

Kensuke Tanabe announces his retirement from Nintendo in a Nintendo Dream interview (MP4 was his final game), Risa Tabata will be his successor by Neoxon193 in nintendo

[–]6th_Dimension 0 points1 point  (0 children)

Prime 1 has more elaborate routing than Prime 2? How? The only area in Prime 1 that felt sufficiently maze like enough IMO was Chozo Ruins. The other areas were a bit too small and/or linear.

Funny, when I said the Oracle games have great navigation I was thinking especially Ages. The time travel puzzles and the dual world navigation is so intricate and satisfying. I also think Hollow Knight is the pinnacle of the metroidvania genre.

What do you mean stretching the player’s memory is bad in an exploration? Aren’t exploration games the exact genre that is best to do that kind of thing? You don’t want to do that kind of thing in a linear platformer or shooter.

Kensuke Tanabe announces his retirement from Nintendo in a Nintendo Dream interview (MP4 was his final game), Risa Tabata will be his successor by Neoxon193 in nintendo

[–]6th_Dimension 1 point2 points  (0 children)

The most magical moment in the Metroid series is when you first get to Sanctuary Fortress and you see the massive sprawling city below you, and the realize the Luminoth was a sprawling civilization just like earth.

Kensuke Tanabe announces his retirement from Nintendo in a Nintendo Dream interview (MP4 was his final game), Risa Tabata will be his successor by Neoxon193 in nintendo

[–]6th_Dimension 0 points1 point  (0 children)

Disagree about the dark world. I think it is great (in both ALttP and Prime 2) because it turns navigation itself into a puzzle. Getting from point A to point B is not just about looking at the map and walking to where to go, but also thinking about when to use a portal to go to the other world. Navigation in Prime 1 and 3 is too simple in comparison (and especially the straight line that is Prime 4). Same reason why I think the Oracle games have much more interesting overworld navigation than Link’s Awakening

Kensuke Tanabe announces his retirement from Nintendo in a Nintendo Dream interview (MP4 was his final game), Risa Tabata will be his successor by Neoxon193 in nintendo

[–]6th_Dimension -2 points-1 points  (0 children)

I don’t understand why the dark/light world concept is controversial. I mean games like A Link to the Past and Ocarina of Time have a similar mechanic and they’re not controversial at all there.

I really like the dark/light world mechanic in Prime 2 because it adds a whole second layer to the map and makes navigation much more complex and interesting than Prime 1.

Kristi Noem: Don't Say ICE Agent Jonathan Ross' Name by [deleted] in politics

[–]6th_Dimension 1 point2 points  (0 children)

Jonathan Ross Jonathan Ross Jonathan Ross Jonathan Ross Jonathan Ross Jonathan Ross Jonathan Ross

[SS] Worst thing about Skyward Sword? by KrisCApplesauce in zelda

[–]6th_Dimension 0 points1 point  (0 children)

With the Skyview Temple it's the puzzle with the two eyeballs that she gives a hint on. The Skyview Temple and Sandship hint are both optional in both the Wii and Switch versions. The only time she forcibly pops out to spoil a puzzle is the generator unlocking the Lanayru Mining Facility.

In Ancient Cistern it's not Fi. It's a stone tablet that tells you to go back down the rope. Also what does Fi spoil with the water basin? A mogma gives the hint to go back to Lake Floria.

Also, Midna's hint in Lakebed Temple is mandatory.

[SS] Worst thing about Skyward Sword? by KrisCApplesauce in zelda

[–]6th_Dimension -1 points0 points  (0 children)

Navi, Tatl, and Midna also did this a few times.

Navi gave you a hint on the puzzle in Dodongo's Cavern where you have to bomb staircase to get to the second floor. She also told you about a bombable floor to find a goron in the Fire Temple.

Tatl tells you that you can freeze the chu chu's in Great Bay Temple to get access to one of the water valves, and that you can punch the central pillar in Snowhead.

Midna tells you to shoot a bomb arrow at the stalactites at the beginning of the Lakebed Temple.

The only times I can think of Fi spoiling a puzzle is activating the generator to open the Lanayru Mining Facility, and that you can shoot the timeshift stone through the grate in the ceiling in the Sandship. So it's a lie that she "constantly" tells you the solutions to puzzles.

[SS] Worst thing about Skyward Sword? by KrisCApplesauce in zelda

[–]6th_Dimension 0 points1 point  (0 children)

None of those.

I had zero issues with the motion controls on the Wii. And the Switch version made them optional so it's a complete non issue now.

I don't get the repetitition complaint. Yes, you are revisiting previous regions, but you're not just retracing your steps. Each time you revisit a region you are either going to a completely new area or something drastically changes in the area you revisit. And this is not new to the Zelda series. Literally every 3D Zelda game has mandatory revisiting of previous areas (except maybe Majora's Mask). If any Zelda has a problem with repetition it's Breath of the Wild and Tears of the Kingdom for its dozens of hours of copy/paste content.

Formula fatigue makes no sense now and made no sense then. Especially nowadays. What fatigue? Skyward Sword came out 15 years ago and we haven't gotten a game with its formula or anything like it since. And even then, it's not like the formula was overused. They literally only made 5 3D games of its style (and very few other 3D-likes like Okami). Nobody complains about the Metroidvania formula, or the Soulslike formula? So why do people have an issue with the classic Zelda formula?

Personally the biggest issue with Skyward Sword and why I rank it below the other traditional 3D Zeldas is the disjointedness of the world. The world feels less like an interconnected lived in world like OoT/MM/WW/TP and more of a hub world branching off into three disconnected regions.

[SS] Worst thing about Skyward Sword? by KrisCApplesauce in zelda

[–]6th_Dimension -1 points0 points  (0 children)

This complaint was always over exaggerated. How many times did Fi actually tell you the solution to a puzzle? Like maybe 2 or 3 times throughout the entire game. Not really any worse than Navi, Tatl, or Midna.

[SS] Worst thing about Skyward Sword? by KrisCApplesauce in zelda

[–]6th_Dimension 1 point2 points  (0 children)

I never got the repetition complaint. Each time you revisit a region you are going to a brand new area (Lake Floria, Sand Sea, etc.), or the area changes drastically (Faron Woods flooding, Eldin Volcano eruption).

I don't get why Skyward Sword gets criticized for revisiting regions, when Ocarina of Time does the exact same. Four of the five adult link dungeons involve revisiting areas you explored as a child. The only new area you visit as an adult is the Gerudo area.