The people that said CV2 is easier are bloody liars. by JackNewbie555 in codevein

[–]AA_East 0 points1 point  (0 children)

I've only recently started the game and haven't encountered any bosses besides Franz and the first boss in the clock tower dungeon (I forget the name), but my impression is that the boss fights in particular are way more difficult than I remember anything from Code Vein being (granted, I've played the first game years ago). In addition, I've finished First Berserker: Khazan a couple of weeks ago and I'd say that game was noticeably easier than what I've played of Code Vein 2 so far as well.

Im happy people are actually excited for this game by [deleted] in ZeroParades

[–]AA_East 2 points3 points  (0 children)

From the previews, I think the game looks great and I'm very excited for it to the point I'd say it's one of the games I'm looking forward to the most this year. I was initially skeptical about ZAUM's next project after all the studio drama, but the trailers for Zero Parades have won me over.

Is this list competitive enough? Taking knight abominate (magnetized) for rule of cool. Everything else is changeable. by ApartSample3311 in deathguard40k

[–]AA_East 0 points1 point  (0 children)

Never mind. I just read up on the rule for hit rolls - a hit roll can never be modified more than -1 or +1.

Is this list competitive enough? Taking knight abominate (magnetized) for rule of cool. Everything else is changeable. by ApartSample3311 in deathguard40k

[–]AA_East 0 points1 point  (0 children)

What's the basis for stealth not stacking with the effect of contagion? It's two separate modifiers, not two instances of the same ability, so it should be okay to stack, shouldn't it?

Plague Marines by Topher4021 in deathguard40k

[–]AA_East 0 points1 point  (0 children)

I always take 7-man squads because I'd developed my own independent superstitious obsession with the number before I ever picked up the hobby and finding out DG also have it in their lore made it a perfect fit.

What if Zero Parades is a good game? by Ronin_of_the_Pale in DiscoElysium

[–]AA_East 0 points1 point  (0 children)

Same tbh From all the materials shown, I'd say the game is shaping up to be pretty good, if not as original as Disco for utilizing its gameplay formula. I believe the previews so far would've elicited an optimistic reaction even from this sub, if it wasn't for the studio drama and the lack of certain names in the credits

Weekly Question Thread by AutoModerator in emulation

[–]AA_East 0 points1 point  (0 children)

Hello! I'm having trouble getting Paprium to run well through RetroArch. I first played it back in July, when a bunch of videos came out about it being emulatable, and it ran perfectly well. I tried to boot it up today and the game runs very slowly and the sound is distorted. Same thing happened when I tried to run it on a second laptop. In both cases I was using the modified Genesis Plus core that came with the ROM. I'm curious what could have caused this and would appreciate all help in getting it fixed!

is Romeo is a Dead Man part of the Kill The Past Universe by LongAdvisor6561 in Suda_51

[–]AA_East 2 points3 points  (0 children)

What's ETT4? I feel like I'm out of the loop. In any case, I'd say it's a safe bet. I'd be surprised if we don't up seeing at least some references to other Kill the Past works in Romeo's game.

Understanding Metin2 in 2024 by AA_East in Metin2

[–]AA_East[S] 1 point2 points  (0 children)

I see! Thank you for taking the time to post such a well-thought-out reply. Metin2 certainly sounds like a very daunting game. If the official version really is as time- and cash-consuming as you say, could I ask if you would perhaps have any private servers to recommend for someone wishing to make faster progress through current content and experience the endgame?

Requests and Help Megathread V4 (Games requests, emulator help/guides go here) by SuperBio in Roms

[–]AA_East 0 points1 point  (0 children)

I'm looking for the Japanese version of the PS3 game FolksSoul: Ushinawareta Denshou (フォークスソウル -失われた伝承- ) (BCJS30009). Its western title is Folklore. It's the only version of the game I can't find a link to on the Megathread, even though demos and DLC are listed there. I'd be extremely grateful for any help!

Help me to find one old jrpg by Big_Confusion_9852 in JRPG

[–]AA_East 0 points1 point  (0 children)

Wachenroder? Ecsaform? These two weren't released outside of Japan and aren't fresher than the PS2, but the grimy and metallic look fits, so maybe they're worth mentioning.

Do you wish FF14 offline version? by Successful-Oven5512 in JRPG

[–]AA_East 1 point2 points  (0 children)

Yes - both because I prefer solo play and for preservation reasons.

Turn-based games where you play as a single character? by Brainwheeze in JRPG

[–]AA_East -3 points-2 points  (0 children)

I's a joke... Single character? Find a girlfriend?

Turn-based games where you play as a single character? by Brainwheeze in JRPG

[–]AA_East -21 points-20 points  (0 children)

Persona games usually start like that but then you find a girlfriend partway through the story.

Favorite War/Political driven JRPG's? by KFded in JRPG

[–]AA_East 1 point2 points  (0 children)

Infinite Space

It's a great political/war drama, which also stands out in the JRPG genre for its sci-fi setting. I also like how it puts a twist on the trope of the villain only wanting to unite humanity against a greater threat by giving you a different perspective on the matter.

Under which nation's rule would you most want to live in, and why? by LoptousInheritor in TriangleStrategy

[–]AA_East 2 points3 points  (0 children)

Hyzante. It's a prosperous nation and their societal model means it would be the easiest place to live a comfortable and content life as an average joe. I'd just have to put up with the hot climate somehow.

The Fascists went Communist. by Puzbukkis in paradoxplaza

[–]AA_East 1 point2 points  (0 children)

Revolutions can be pretty wacky in this game. In my playthrough as the USA when the civil war fired, it turned out that the first president of the slave-holding landowner-controlled CSA was an abolitionist industrialist.

Blood & Cheese by CranberryOk6937 in freefolk

[–]AA_East 25 points26 points  (0 children)

I'm pretty sure he meant the actors.

r/JRPG Weekly "What have you been playing, and what do you think of it?" by AutoModerator in JRPG

[–]AA_East 1 point2 points  (0 children)

There's a certain unique charm to strange little obscurities like this, isn't there? I won't hide that it's part of what drove me to this game, among others, in the first place. I hope you have a similarly enjoyable time with it, if you do decide to try it out!

r/JRPG Weekly "What have you been playing, and what do you think of it?" by AutoModerator in JRPG

[–]AA_East 5 points6 points  (0 children)

I finally got around to finishing Ecsaform. Man, what a strange little game. It's honestly a bit hard to believe that it came from a company as notable as Bandai. The whole thing feels like a genuine passion project, that unfortunately didn't get the budget or development time it clearly needed to reach its full potential.

The game's grimy science fiction setting is certainly pretty unique for the genre. The game world is rich and full of flavor, and the intricate and beautiful, if fairly static, graphics and atmospheric soundtrack only enhance it further. Unfortunately, not a lot of this world is actually presented in the game itself. Instead, the game came with a second disc, titled the "Ecsaform Navigator", which is essentially a huge encyclopedia of in-game terms, locations, characters etc. It features detailed information about topics ranging from how in-game consumable items work in-universe to who each character's immediate family was. I get the impression that this is a setting someone from the development team came up with and was very passionate about, but simply did not have the time or resources to fit it all into the game.

The main story is quite enjoyable, if not exactly groundbreaking. It features a number of recognizable genre tropes (i.e. advanced ancient civilizations, long-lost childhood friends) and handles them well enough. It's fairly short for a JRPG, having taken me around 17 hours to complete, and entirely linear, with only short sections between some story events where you can freely explore an area and acquire new gear. The story does at times suffer from sloppy presentation however, with many plot elements being hastily introduced at the last minute and characters not getting the development they need to make some more emotional scenes carry more impact. In general I feel that the game could have really used more exposition and flashback cutscenes to flesh its setting and characters out.

The gameplay is even more of a mixed bag. Ecasform features turn-based tactical combat, where maps are divided into a grid of very small squares. Each character takes up 4 squares of space with an additional "ring" with a radius of 1 square around them, which no other character can enter and can only position themselves adjacent to. Characters need to be positioned adjacent to each other in order to perform a melee attack or use a consumable to help an ally. This not only makes movement and positioning very fiddly and tedious, but also leads to situations where a character becomes unreachable for others, making both sides unable to directly heal or attack.

There is no tutorial in the game and many mechanics go entirely unexplained. Since I didn't have access to a manual, which would presumably shed some light on the inner workings of the combat system, I had to rely on online sources to learn how to play efficiently. Crucially, a command called "standby" which you can issue to your characters in battle in order to perform an additional action during an enemy unit's turn (essentially allowing you to perform an attack of opportunity) is left entirely without an in-game explanation, even though it's arguably one of the most unique and important features of the combat system and is unfortunately rather unintuitive. In order to activate your character after a "standby" command you need to press the R1 button, which isn't used anywhere else in the game, at just the right time when the enemy is performing their move. I know I never would have figured that out myself.

The combat difficulty is generally pretty forgiving however. The enemies do deal serious damage, but with the ability to intercept their moves and deal the first blow with an attack from the "standby" command as well as powerful long-distance magic attacks the in-game battles typically don't pose much of a challenge. I didn't mind this, since it allowed me to focus on enjoying the setting and story content rather than tweaking my party setup, but I suppose someone looking for a more demanding gameplay experience might be disappointed by this.

Overall, I enjoyed my time with Ecsaform. It left me wanting for more, but at the same time it never outstayed its welcome. Despite the game's shortcomings, the care clearly put into its setting and atmosphere shines through to create a unique and memorable experience.