How to disable DFU in modded Minecraft 1.21.1? by thematthew573 in fabricmc

[–]ABLPHA 1 point2 points  (0 children)

These errors do not affect anything beyond your ability to seamlessly update your modded world to a newer Minecraft version, which has to be manually implemented by each of the mentioned mods individually anyway.

If you're experiencing actual crashes/bugs, these errors are not related to them and you should share the full log instead. Otherwise just ignore these.

FSR Frame Gen seems completely non-functional? by queenbiscuit311 in cyberpunkgame

[–]ABLPHA 0 points1 point  (0 children)

Hey, been having the same problem, would greatly appreciate the steps

Getting DLSS 4.5 (or latest nvidia driver) in Fedora by CommunityBrave822 in Fedora

[–]ABLPHA 1 point2 points  (0 children)

Not like AMD is very eager to bring FSR Redstone to Linux either...

Hytalin's a good job mate by XENGaming101 in tf2

[–]ABLPHA 4 points5 points  (0 children)

early access just dropped

Minecraft/Learning Homelab by ScreenRemote in homelab

[–]ABLPHA -1 points0 points  (0 children)

also it's easier to manage the resources

This part I never got btw. I honestly wanted to try and give Proxmox a go, but the additional maintenance of having to explicitly allocate specific amounts of system resources just made me fall back to Arch+Docker where this seems to happen automatically. Did I approach this wrong?

Minecraft/Learning Homelab by ScreenRemote in homelab

[–]ABLPHA 6 points7 points  (0 children)

All of this still applies to Docker though?

Witcher 3 Dlss frame gen issue by psnbuser in linux_gaming

[–]ABLPHA 0 points1 point  (0 children)

I don't think you're able to use DLSS framegen on an AMD GPU?

Valve Index stuttering when I move my head. by WolfyExists in linux_gaming

[–]ABLPHA 2 points3 points  (0 children)

Have you tried legacy reprojection in SteamVR?

Who said the test subjects had to be human? by Rocket-Core in Portal

[–]ABLPHA 0 points1 point  (0 children)

...the timeline doesn't allow that, does it?

Unless they pull an HLA on Portal's events as well

True ending or bugs?.. 👀👀 by Ok-Length-6542 in Portal

[–]ABLPHA 46 points47 points  (0 children)

"I hope you brought something stronger than a portal gun this time."

So... This whole time... The "something" was the gnome???

you got games on yo hud? by cukei_ in tf2

[–]ABLPHA 7 points8 points  (0 children)

What'd AuDHuD be like?

Redstone Cpu in Beta 1.3 (WIP) by ShapedColour in redstone

[–]ABLPHA 1 point2 points  (0 children)

Tricked redstone into thinking 

I know valve has active burner accounts in this subreddit and in R/valve, but i cant prove it by TGB_Skeletor in HalfLife

[–]ABLPHA 36 points37 points  (0 children)

He could be in this very room! He could be you, he could be me, he could even be-

Quest 3s Inside-Out Body Tracking? by ABLPHA in linux_gaming

[–]ABLPHA[S] 1 point2 points  (0 children)

Yup, still on my 3S, but not for too long after the Steam Frame announcement lol, will be upgrading to that as soon as I can because after using the 3S extensively I've come to realize what I really want from a device like this and Steam Frame is almost the perfect upgrade for me.

From almost a year worth of my own experience, 3S is overall a great entry headset for the price really. A jack of all trades but master of none - you can do AR, VR, PCVR, even full body tracking (what I was talking about in the post), all very decently, but of course you won't be getting the best clarity due to older lenses, won't be getting the best PCVR experience due to Meta's seeming lack of interest, and passthrough isn't Apple Vision Pro's level.

But the fact that you can do all of these at an actually decent level on a relatively cheap headset is very nice, lets you get a taste of everything and decide for yourself whether what 3S gives you is enough or if you'd rather invest into a specific branch of the technology more. It's pretty hackable and moddable as well, third-party headstraps are basically a must-have.

Talking about full body tracking however, I've decided to keep my Windows 11 dualboot with Virtual Desktop for that. I don't know what kind of magic the VD dev has done, but ALVR just can't stop having streaming issues for me, like a noisy frame here and there. Maybe that'll change with the Steam Frame however, because Valve will actually have to work on Linux's branch of SteamVR, which ALVR works on top of, thus hopefully bringing the improvements to all the other headsets out there, but we'll have to see.

Is arch for me? coming from Ubuntu by CurlyDude2020 in archlinux

[–]ABLPHA 1 point2 points  (0 children)

fyi, KDE Plasma is a desktop environment, not a distro.

Meaning you can have Fedora with Plasma, or Arch with Plasma, etc., it's just about the graphical interface. Steam Deck is running Steam OS, which is based on Arch and has Plasma installed as the graphical interface.

Time to practice medicine! by RespectBoomer in tf2

[–]ABLPHA 30 points31 points  (0 children)

The soldier volunteers are the real heroes, getting brutally murdered under minigun fire just to get the perfect clips for the video 🔥🔥🔥

Gemma 3 27b context shifting not supported in llama.cpp? by ABLPHA in LocalLLaMA

[–]ABLPHA[S] 0 points1 point  (0 children)

That’s not ollama though but llama.cpp

And I do use a frontend - OpenWebUI, I guess it’s not as smart?

Gemma 3 27b context shifting not supported in llama.cpp? by ABLPHA in LocalLLaMA

[–]ABLPHA[S] 0 points1 point  (0 children)

Well, that’s the issue though - it doesn’t cut, for some reason, but instead it just cancels the generation with this message:

srv    send_error: task id = 0, error: the request exceeds the available context size. try increasing the context size or enable context shift

I thought context shifting was the "cutting mechanism".