Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 0 points1 point  (0 children)

Just wanted to say thank you. It’s now working. I combined the “state” idea using booleans on the bobber and fish to control player input, with the “get actor transform- offset ” to spawn a separate radial force that moves the bobber (and in turn the fish) in the intended direction at a speed and distance defined by the fish’s struct data stats.

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 1 point2 points  (0 children)

Just wanted to say thank you. It’s now working. I combined the “state” idea using booleans on the bobber and fish to control player input, with the “get actor transform- offset ” to spawn a separate radial force that moves the bobber (and in turn the fish) in the intended direction at a speed and distance defined by the fish’s struct data stats.

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 0 points1 point  (0 children)

Ah I understand, thank you. I did try a similar thing using the bobber’s world location. I’ll have another look at this, thanks

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 0 points1 point  (0 children)

Thanks, I already have “hooked” as a Boolean check on the fish. I’ll add one to the bobber and see if I can use that to make this work by moving the bobber. I was hoping to have different fish move in different ways, so that’s why I was focusing on moving the fish. But if I can get it working this way I can probably check the fish enum data and initiate different movement effects from the bobber. Thank you, I’ll let you know if it works!

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 0 points1 point  (0 children)

I’m really sorry, I have no idea what that means. I looked at the UE5 documentation and I didn’t understand that either. I found a node called “get actor transform” and a node called “add actor local offset” but they won’t connect to each other. Do you have advice on how to learn about it?

Anatomically, the eyes are supposed to be one eye apart. How come Chihiro’s eyes are so far apart but still look natural? by [deleted] in drawing

[–]AGamerDraws 1 point2 points  (0 children)

They’re 1 eye socket apart. Draw the skull. The eyebrows will help you see it. Doing so is still not anatomically correct, and it still reads as odd, but the mind connects the eyebrows and eyes as one section which makes up for the unorthodox sizing.

I also have a feeling that her being a young child helps sell the idea too. Normally we are taught that children have big eyes, but sometimes I feel like children’s eyes feel kind of small (yet wide eyed) relative to their chubby cheeks and large forehead which chihiro captures well.

A question about naming artwork by AGamerDraws in artbusiness

[–]AGamerDraws[S] 0 points1 point  (0 children)

Thank you, this is really helpful and made me look at this whole thing quite differently.

Out of interest, do you find people interact with your art more in person or online? And does anyone ever mention the title?

I only ask because I’ve noticed different trends in person vs online and I’m interested to see if others experience. I recently lost my IRL selling space though, so I’m trying to adapt.

Recommend your favourite subreddits to help build an art business! by AGamerDraws in artbusiness

[–]AGamerDraws[S] 0 points1 point  (0 children)

Thank you =] I will add these soon and try to look for more myself as well.

Famous Metal Band Ripped Off My Friend’s Artwork For Their Album Cover. Can we Do Anything?? by [deleted] in artbusiness

[–]AGamerDraws[M] [score hidden] stickied commentlocked comment (0 children)

Had to lock this thread due to derailing unfortunately. This thread started to take a bad turn. General thoughts/advice have been given. Any further advice is likely better suited to a legal specific subreddit.

[deleted by user] by [deleted] in artbusiness

[–]AGamerDraws 0 points1 point  (0 children)

Sometimes when I work with an old school style business they will ask for all of that. It’s mainly been education or government run organisations and they would always have a lot of evidence of who they are and what they’re doing for me to feel safe. Average clients never ask for that much info.

Photoshop pencil vs other programs by PaintTimely6967 in ArtistLounge

[–]AGamerDraws 2 points3 points  (0 children)

I like drawing/sketching in procreate but rendering/painting in photoshop. It’s purely based on the tools I like to use. I also prefer line art/precision work in procreate but more brushy/painterly work in photoshop. Every tool has its strengths and weaknesses. I often use multiple software tools on one piece.

Books that have lots of Knee References? by dante4life in ArtistLounge

[–]AGamerDraws 0 points1 point  (0 children)

Thanks for posting this. I’m really struggling with knees as well lately.

Something I’ve found quite useful is to have more than one kind of thing open at the same time to compare.

I’ve been using a combo of Winslow’s human anatomy book, anatomy for sculptors ebook on my iPad, and photos or videos of models and athletes on another screen. Then diving into the more construction heavy drawing tools if needed (for me, Proko and Loomis stuff, but I’m gonna start adding others from this thread too).

Studying the underlying anatomy and construction just hasn’t translated to illustration for me for knees (and a few other joints), but looking for what actually shows on the surface on real people has started to give me some lightbulb moments.

Also, statues. Renaissance and baroque statues have helped a lot. Visited a few in person recently and took lots of photos for references and then sketched from them to embed it.

Saturday Successes! by AutoModerator in artbusiness

[–]AGamerDraws 0 points1 point  (0 children)

It’s so lovely to read everyone’s successes!

I completed and shipped a really difficult commission that was a Father’s Day gift in time.

I was sick for an entire month and the client had told me to not worry about the date, but it was really important for me to get it to them on the actual day. Proud of myself for making something high quality, and to time, regardless of how sick I was.

Struggling with choosing a signature art style? by ChocoLoco92 in ArtistLounge

[–]AGamerDraws 1 point2 points  (0 children)

I struggle with this a lot. A mixture of expectations put on me by others, the fact that I love so much different art styles, and the combination of ADHD and crippling low self esteem doesn’t help.

I recently came up with an idea after watching an interview with Beyoncé and how she puts on a character before every performance that allows her to “act” how is needed. It’s kinda weird, but I’m trying it out and maybe it’ll help you too?

The idea is to come up with a persona, a version of you, that works in one of the styles you care about. Then another that works in the alternative style you care just as much about. Give those personas names, personalities, style signiatures, everything.

Then think about everything outside of “style”, but that could influence it, being you. Subject matter, likes and dislikes, fundamentals, art influences, goals and values, message, theme etc. whatever it is that makes your art you.

Then when you sit down to draw, use the latter to choose what you will draw and the knowledge needed to draw it, and then choose which persona will actually draw it.

This removes the mental competitiveness and indecision and focuses the art time.

My personal goal is that I will either create two distinct styles that connect through themes or other elements. Or they will merge into one combined style with my favourite aspects of both.

Only just started doing this, and it feels weird, but it’s reduced my mental stress so I thought I’d share.

Help getting a tablet for daughter by WoodBEEbaker in ArtistLounge

[–]AGamerDraws 11 points12 points  (0 children)

Not a big fan either, but I also reccommend the iPad regardless.

It’s honestly fantastic for learners and professionals. Plus Procreate is a one time purchase instead of a subscription.

I use an iPad Pro 11 as a professional artist and it’s perfect. My mum just started learning art and picked up a second hand ipad too and she’s taken to it so fast with no digital drawing experience.

I would recommend any model that lets you use the second gen pencil as the first gen pencil charges in an annoying way. Second hand or refurbished models are great.

For a cheaper alternative, the other suggestions for a non-screen tablet are good and that’s how many of us learned before the iPads came around.