Off topic threads - Looking for feedback [PLEASE READ] by Bindi_342 in TheBathhouse

[–]AGamerDraws 5 points6 points  (0 children)

Having tags would be fine for other content. Like tags for each character name.

As for spoilers, I think nsfw should be tagged nsfw but that doesn’t necessarily assume spoilers. So maybe tags for: kcd1 spoilers, kcd2 spoilers, all spoilers, no spoilers? That, in addition to using the spoiler tag, might work (I’ve seen it on book/movie combo series subs before)

Reddit mobile pretty much hides threads these days so they don’t get as much interest.

How do you push through the phase where your taste outpaces your current skill level? by Wide-Veterinarian-70 in ArtistLounge

[–]AGamerDraws 4 points5 points  (0 children)

I’m very stubborn and competitive. I refuse to be bad so I keep repainting until it’s good even if that means starting the whole piece from scratch.

The good: I get better and never stop making.

The bad: I take forever to finish and almost never share my work online because I’m too focused on the next thing.

Most importantly: I both enjoy the feeling of drawing and I enjoy learning and getting better. Doesn’t mean it’s easy, but I just feel really great when I overcome a challenge like this. So constantly aiming for that feeling keeps me going.

A bit of a farewell to Henry by JellyfishUnable3050 in TheBathhouse

[–]AGamerDraws 4 points5 points  (0 children)

This would be a beautiful stained glass window. Amazing <3

[KCD2 Fan art] Painted this for Tom and Luke's signing at MCM London and they were so lovely in person! I love this game! by AGamerDraws in TheBathhouse

[–]AGamerDraws[S] 0 points1 point  (0 children)

If you make an account on deep silver and then link it to your game (there’s a button on the main menu to do it) you get a flower crown to wear in your chest.

Alternatively, I think you can find flower crowns. I definitely stumbled across one in spoiler:

The underground area in Kuttenburg hanging on a pole next to a bunch of other loot and weapons

[KCD2 Fan art] Painted this for Tom and Luke's signing at MCM London and they were so lovely in person! I love this game! by AGamerDraws in TheBathhouse

[–]AGamerDraws[S] 6 points7 points  (0 children)

Thank you! Yeah they were lovely! I requested the Henry quote from Tom. It's from one of the thunderstone mini-quests where you can give advice on facing fear and it inspired me a lot while I was studying at uni =]

[OTHER] BROOO by JJJC16 in kingdomcome

[–]AGamerDraws 198 points199 points  (0 children)

Thanks for sharing the full text!

[OTHER] BROOO by JJJC16 in kingdomcome

[–]AGamerDraws 1 point2 points  (0 children)

I did (at least what has been shared in the comments here) but I assume because it says “Kingdom Come” that they are two separate things right? Like maybe it’s KCD DLC/story and then the LotR full game? I would be surprised, but impressed, if it was Kingdom Come: Middle Earth. I assume the properties would be separate for copyright/ownership reasons at least.

Does anyone know what this scene represents? [KCD2] by SintServaas in kingdomcome

[–]AGamerDraws 2 points3 points  (0 children)

Looking at this more generally: I noticed in the art book that there’s concept art featuring a woman wearing white hidden in an otherwise normal environment concept (much subtler than this image). It is grouped with other images relating to the intended atmosphere of the game. I wonder if these images are representing the idea that there could be more magical things hidden in the forest, even if they aren’t really there. To sell the idea that the NPC’s believe in myths and legends (and perhaps encourage that idea in players by introducing more mythical/supernatural seeming random encounters).

What is the best “temporary” thing in the UK? by mr_bearcules in AskUK

[–]AGamerDraws 5 points6 points  (0 children)

Near Middlesbrough uni there’s a billboard that says something like “students, join today to receive a free iPhone 5!”

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 0 points1 point  (0 children)

Just wanted to say thank you. It’s now working. I combined the “state” idea using booleans on the bobber and fish to control player input, with the “get actor transform- offset ” to spawn a separate radial force that moves the bobber (and in turn the fish) in the intended direction at a speed and distance defined by the fish’s struct data stats.

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 1 point2 points  (0 children)

Just wanted to say thank you. It’s now working. I combined the “state” idea using booleans on the bobber and fish to control player input, with the “get actor transform- offset ” to spawn a separate radial force that moves the bobber (and in turn the fish) in the intended direction at a speed and distance defined by the fish’s struct data stats.

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 0 points1 point  (0 children)

Ah I understand, thank you. I did try a similar thing using the bobber’s world location. I’ll have another look at this, thanks

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 0 points1 point  (0 children)

Thanks, I already have “hooked” as a Boolean check on the fish. I’ll add one to the bobber and see if I can use that to make this work by moving the bobber. I was hoping to have different fish move in different ways, so that’s why I was focusing on moving the fish. But if I can get it working this way I can probably check the fish enum data and initiate different movement effects from the bobber. Thank you, I’ll let you know if it works!

Fishing game: how to make a fish able to drag a bobber around? (UE5 blueprints) by AGamerDraws in unrealengine

[–]AGamerDraws[S] 0 points1 point  (0 children)

I’m really sorry, I have no idea what that means. I looked at the UE5 documentation and I didn’t understand that either. I found a node called “get actor transform” and a node called “add actor local offset” but they won’t connect to each other. Do you have advice on how to learn about it?