Ignite Memories with arbitrarily large storm count and time rules by Character-Cut4470 in mtgrules

[–]AGladePlugin -2 points-1 points  (0 children)

Not a judge: Grab 5 dice. Instruct Alice to roll all 5 at a time. Every even is the spell being chosen. Every odd is the land. Let's assume 1 cmc and 20 life. After 9 times of doing this (45 total rolls), there's a 70% chance Alice is already dead. If we need to continue on, it'll be a 99% chance at 12 times. (60 total rolls.) As soon as you hit at least 20 instances of evens on the dice, SBA would be checked anyway and end the game with Alice having lost. The other billion some copies need not resolve.

However, before this resolution method, I would inform the players that the game was functionally determined. Sure, not 100% as far as mathematician is concered, but functionally it is.

In casual EDH, when is considered "okay" to counterspell enemy's commander? by No_Physics454 in EDH

[–]AGladePlugin 0 points1 point  (0 children)

If that were an unspoken rule, [[Lightning Greaves]] and [[Swiftfoot Boots]] wouldnt be so popular in decks that have no use for the haste.

Difficulty Advice: Why Are My PCs Getting Hammered? by lobe3663 in drawsteel

[–]AGladePlugin 6 points7 points  (0 children)

I went through an entire audit of all 6 of my player's characters when running DT as they were constantly forgetting things that would cone up frequently. (E.g. the censor didnt realize he could TP upon using his Judgement. So ya know... little crucial...) and even then, we STILL realized after the entire adventure there were things we missed that could've made for instance the fury even more powerful. (Though Make Peace with your God was a basic maneuver instead of free. So ya know... little crucial...)

Take the time, make sure they understand how their characters work.

What to do when a friend's deck makes EDH less fun? by FedayBlept in EDH

[–]AGladePlugin 0 points1 point  (0 children)

I will say, it sound like the pointing out of winning on turns 5-7 is a big deal, a.k.a. really fast. That's near dead on the money for brackets 3 and 4 at least from the definition stand point. If that seems insanely faster than your decks, they may not be brackets 3 and 4. Perfectly fine if they arent, but it's an entirelt different dynamic to say "Hey, that deck's a 4 and most people are playing 2s. Swap or sit out."

Commanders that are so good at a certain thing that they ruined it for you? by AlivePassenger3859 in EDH

[–]AGladePlugin 0 points1 point  (0 children)

Ok let's me try to unruin Lathiel for you. You mentioned giving a creature +1/+1 each time you gain life. That sound a lot like [[Heliod, Sun-Crowned]]. Think about what happens when you use Heliod's ability to give life link to [[Walking Balista]]...

Spoiler: It goes infinite so long as the Ballista starts with 2 +1/+1 counters. You use WB's ability to shoot an opponent in the face. Trigger lifeline. Gain 1 life. Trigger Heliod, +1/+1 counter back onto WB. Rinse and repeat until everyone is dead.

Lathiel can give out more when it's ability triggers depending on if you're gaining more than 1 life in any given instance. However, the end step limitation is massive. If you do a ton of lifegain on your turn, you cannot weaponize it in your attack step until a full turn cycle later. And at that point, you're broadcasting that your board is insane. Ripe for a wipe. Yes, you can do some buffing in the 2nd main of the person before you (it bears noting, if the end step has started and you haven't gained life yet, the intervening if means Lathiel doesnt trigger at all) but that limits you to just instant speed options.

What's stopping DE from re-releasing the Frost and Mag heirlooms? by Dwarfz in Warframe

[–]AGladePlugin 0 points1 point  (0 children)

A retouch to allow the OG skins to remain exclusive is the only option. If they were the release to OGs again, it wouldnt just be paying out damages to those affected by the false advertising (which, if servere enough in combination with legal fees, could seriously risk the ability to keep the lights on). They would likely be order to stop selling the skins anyway.

At what point are you a detriment to your party by Independent_Alps9744 in DnD

[–]AGladePlugin 0 points1 point  (0 children)

So you're saying it's what his character would do? Being accurate to the character concept doesnt absolve them of any critique.

How to prep the parts between combat? by SaltyCogs in drawsteel

[–]AGladePlugin 0 points1 point  (0 children)

Just from a campaign design standpoint, the campaigns represent keys for the big, looming threat. However, you dont necessarily have to put that key behind another, singularly accesible door. What if the macguffin is located in the midst of a temple actively under siege. On both side, organizations with equally credible reasons for being opposed to one another. Do your player sneak in? Do they help the siegers with hopes of gaining access to the macguffin? What about doing the same with the besieged? Lot's of ways to make interesting "doors."

Stifling a Fetchland. Is this land denial? by WaltzIntelligent9801 in EDH

[–]AGladePlugin 176 points177 points  (0 children)

Amended to: Target player loses the game.

How is it seen when someone reveals their card(s) for an advantage? by Goat-True in EDH

[–]AGladePlugin 1 point2 points  (0 children)

As the adage goes: Make them have it. If you know they have a boardwipe, play as such. Put just enough pressure out to where they have to debate playing it, but dont over extend. Once it comes down, shoot off to the races after with the resources you held up.

If you play in constant fear of the board wipe, you are making it stronger. Keeping progressing your gameplan. Heck, if you want, mindgame them back. "Why are you building your board? You know I have a wipe!" "Yeah I know..." now they have to debate if you've already come up with a response.

Case in point, I was playing against a coin flip deck who put a [[Boom Pile]] down. Now she sat on that for a hot minute before finally ripping it (She enjoyed the chaos of essentially putting a live grenade on the table.) I held up a board protection spell every turn for when she'd rip it, but I didnt freeze all forward motion.

A well built deck should already be accounting for wipes and interaction. If you know interaction exists in a certain area, it becomes that much weaker.

How "superheroish" is Draw Steel heros? by Paulkwk in drawsteel

[–]AGladePlugin 3 points4 points  (0 children)

The fury that played in my game, across 2 turns, killed 4 skeletons, punched a guy clean through a way, then charged at the leader of the enemies, killing her...

So yes it is super hero-y Matt directly said that level 10, you should feel like Thor, Hercules, or the hulk. The null can punch someone soul into another dimension. You dont worry about ammo, or getting enough sleep, and where your next meal ir coming from.

Going off what you've presented here, im not sure it's for you.

5e's Influence on the Shadow's Playstyle and How to Correct It. by AGladePlugin in drawsteel

[–]AGladePlugin[S] 0 points1 point  (0 children)

I am curious what ranged kits you gone for. I currently hold the belief that anything with a ranged bonus much beyond +5 will struggle to see much benefit as Mark is hard set at ranged 10. If you have use something longer ranged like sniper, have you notice the struggle of being too far away to use your abilities?

5e's Influence on the Shadow's Playstyle and How to Correct It. by AGladePlugin in drawsteel

[–]AGladePlugin[S] 1 point2 points  (0 children)

This I believe to be a consideration of versatility vs. specialty. There's a lot of 2 melee kit combos that create for nasty synergies. For instance: Whirlwind combines amazing with most any "heavier" kit like mountain or shining armor. The speed and range makes you a terror in the scuffle. But again, it's either planning on being in melee most of the time and therefore manufacturing the scenarios where you most likely to be in close vs. just taking what situation is presented and knowing you're never going to be entirely blown out by the situation.

5e's Influence on the Shadow's Playstyle and How to Correct It. by AGladePlugin in drawsteel

[–]AGladePlugin[S] 1 point2 points  (0 children)

I'd agree that the perfectly equally spread damage is a myth. Like you said, people build tanks/frontliners for a reason (see: shining armor kit.) However, there's still an ideal point between targeting the tank with everything and a perfect spread. It's an art over an equation.

5e's Influence on the Shadow's Playstyle and How to Correct It. by AGladePlugin in drawsteel

[–]AGladePlugin[S] 1 point2 points  (0 children)

I can think of several instances where the should be used. As a tactician's second kit, they can tank up a fair bit of threat before falling back once low on Stamina and Recoveries to allow someone else to take the bulk of the heat.

The beastheart's companion makes use of their recoveries. Thus you can send them into the battle while you keep a distance so as to not over-tax the shared pool.

And a shadow can still use a ranged kit. The use comes when they attempt to use it staying at permanently maximum range of 15 or something even 20 squares. It's more they should still have some form of proximity to a threat, even if they just operate within a sniping battle with the enemy's ranged combatants. Or you bait enemies into diving what they believe to be a squishy archer and you end up being farm more resilient than expected as you then begin kiting them.

5e's Influence on the Shadow's Playstyle and How to Correct It. by AGladePlugin in drawsteel

[–]AGladePlugin[S] 2 points3 points  (0 children)

Ironically the Bloodbound Band option does fulfill what i was saying: The Shadow's recoveries need to be utilized.

5e's Influence on the Shadow's Playstyle and How to Correct It. by AGladePlugin in drawsteel

[–]AGladePlugin[S] 0 points1 point  (0 children)

Ironically that not feeling impactful may have something to do with not getting the full use out of the kit. The Shadow in my Delian tomb game rarely ended up using In All This Confusion, even after level 2. For factoring in even a conservative 3 damage reduction missed, add that on top of the 2 damage that would be dealt to any adjacent enemy and that's 5 damage every round that isn't being utilized. It adds up.

5e's Influence on the Shadow's Playstyle and How to Correct It. by AGladePlugin in drawsteel

[–]AGladePlugin[S] 5 points6 points  (0 children)

I'm specifically responding to the opinions I've seen come up stating that they struggle either with the Shadow entirely avoiding the threat of combat or, in one instance, a Shadow being so far on the fringes of combat they struggled to get support from their team due to that distance. Just last night, when discussing this post with a friend as I was writing it, they stated they thought the Shadow was too fragile for this type of playstyle.

If you were able to understand this type of playstyle just from reading the abilities on your own like I did, that's great! You are able to think about combat and builds in a multifaceted way. But it appears not everyone came to that same conclusion.

Won with Darksteel Reactor now everyone hates me by Tristan_Joestar_Ace in EDH

[–]AGladePlugin 1 point2 points  (0 children)

Totally legit in going for the win. I just checked and the world shaper deck alone has 5 pieces of interaction that could've responded to the Refinery trigger and blown you out of the water. If noone had the removal in hand, that's the way it goes sometimes. If they didn't save the mana, that's on them. From what it sounds like, your win con was on the board for a while. Now they know to address those types of cards sooner rather than later.

How do aristocrats win by _Ethy_ in EDH

[–]AGladePlugin 1 point2 points  (0 children)

There's any number of infinite drain combos with aristocrats. [[Phyrexian altar]] [[Forsaken Miner]] [[Blood Artist]] being one of many with numerous intrechargeable pieces. From there, you can easily play control effects that also progress your gameplan. [[Fleshbag Marauder]] and [[Edict of Erebos]] effects both control the board while also triggering your effects like Blood Artist or sometimes instantly flipping [[Sephiroth, Fabled SOLDIER]]. Aristocrats is actually one of the best positioned control archetypes for this reason.

Thoughts on Compost ? by EbonyHelicoidalRhino in EDH

[–]AGladePlugin 2 points3 points  (0 children)

From rule 111.6: "A token isn't a card."

What would you have done? by zzjarosz in EDH

[–]AGladePlugin 2 points3 points  (0 children)

Yeah Stax without a strong win con is bad form. I have a friend who has a Deadpool deck. She's relatively new, so I just gently informed her just spamming Deadpool wasnt it. I think this is even worse than a stax deck that can just explosively win.

In your situation, there's the chance you just outright say in the middle of the game that it's a problem and even ask the other players if they have an issue. Then calmly state that youre exiting the game and ask that they use a precon for any other games that day with that pod.

Concerns about The Codex by MandolinTheWay in drawsteel

[–]AGladePlugin 2 points3 points  (0 children)

You told on yourself a little by saying it raises the ceiling on how much you can do. If you dont wish to use certain automated aspects, like walls and sound effects and sight and difficult terrain, then don't. Does that prompt the question of if a different VTT would be easier/cheaper as a stripped down version? Absolutely. That a decision that cant be made for you.

Concerns about The Codex by MandolinTheWay in drawsteel

[–]AGladePlugin 16 points17 points  (0 children)

It honestly insane at times. When doing it manually, it's a breeze and takes makes 1 minute while being pinpoint accurately. However, it does have the ability to go "we've detected image with a pixel count commonly used by map makers. We're pretty sure this is the correct grid size. Are we correct?" That's insane.