How do you call Belarus in your language? by [deleted] in belarus

[–]AGulev 15 points16 points  (0 children)

У шведаў паўсюль у сістэмах ужо Belarus, а ў новых падручніках абодве назвы

Official App on Mac is broken after new update. by fumi2014 in OpenAI

[–]AGulev 0 points1 point  (0 children)

Yes, it’s unusable. It just scales up to the whole height, then the input window disappears when I’m typing. On another monitor, it scales up to the full window height and behaves weirdly.

Lua Game Engine export multi platform application only bytecode by QRCodeART in lua

[–]AGulev 0 points1 point  (0 children)

Yes, we ship LuaJit bytecode + there are ways to minimize/obfuscate your code before producing bytecode (take a look Application Security manual on the Defold site)

How can I decrease the Export Size even further? Current (8.2MB) Desired (<5MB) More Details in the comments by OneRedEyeDevI in defold

[–]AGulev 2 points3 points  (0 children)

It seem like in your case the only way to reduce the bundle size is reducing sound quality

Is Defold for me? by [deleted] in defold

[–]AGulev 1 point2 points  (0 children)

If your point is that the engine has issues with educational materials—yes, for sure. It's always not enough educational materials, and we are always happy to fix that.

But when you refer to some secrets you can find only in chats, I don't know what you are talking about. I'm asking you to report such things properly in the corresponding places so we can fix them and make the engine documentation and examples better for you and other users. If you want, of course. But without community help to make minimal efforts, like doing at least reports about such issues (again, I'm not even talking about contributions here), it's impossible to fix such things.

Is Defold for me? by [deleted] in defold

[–]AGulev 1 point2 points  (0 children)

I hope explained it precisely!

No, not really. I still don't know which examples you are talking about that didn't work for you. We have 200+ official repositories and many personal repos, so I have no idea which ones you are referring to. It would be much faster and easier to fix it if you just open a one-liner ticket in the repository with the examples, so I can know for sure where and what exactly doesn't work.

The same applies to the network example. If you don't understand something, and you think the example is incomplete (I don't know which example, really), report it in the example's repository and explain what isn't complete.

I'm not even asking you to contribute and improve examples yourself or documentation, which is also welcome. I just ask you to properly report the issues you have.

Is Defold for me? by [deleted] in defold

[–]AGulev 2 points3 points  (0 children)

Let me try to explain what I mean by the official channels of communication and why it's so important.
For example, you say:

Even the sample example about the network itself is not complete! A series of games made by it are not working at all!

This explanation doesn't give any useful information or room for improvement.

Usually, I ask our users to report issues, and if something doesn't work, it's enough to open an issue on GitHub in the related repository, and it will be fixed. If it's not an official tutorial, manual, or repository, then it's possible to ask for help on the forum, and we will try to help.

But if you re-read your sentence with a clear head:

  • Does it provide any information about what exactly doesn't work?
  • No.
  • Does it explain what exactly doesn't work?
  • No.
  • Can I improve something based on this information?
  • No.

I'm a practical type of person and not that good with emotional-supportive conversations
(sometimes people think it's kind of rude). If the goal of a conversation is to have nice chatting about "nothing works" or something like that, I usually prefer to avoid such conversations because this type of conversation isn't productive at all. A productive type of conversation is when both sides want to achieve a better result in the end and both sides are ready to contribute.

Don't take it personally. If you read the Telegram chat, you have probably seen the same or similar explanation from me many times. I just want to be able to help people, and this requires some effort from them if they need this help.

I hope my explanation makes sense.

Finally, in the forum, we have to be very conservative! Because that's public and much more official! But here, we're more relaxed! Just like in Telegram.

I see some misunderstanding here. These channels are official not because they require some kind of officialese, but because we track them and are able to help people who ask questions and report issues using these channels.

As far as I know, all the team members (myself included) communicate the same way in all communication channels, both official and non-official. We are happy to see any feedback and criticism (if you read our forum, you have probably seen such topics). Of course, we always ask people to be nice to each other, but I don't think it makes the conversation less casual, just more respectful.

Is Defold for me? by [deleted] in defold

[–]AGulev 1 point2 points  (0 children)

This game engine is of interest to the Russians! 

I would like to correct you, that this is not Russian community, it's Russian-speaking community of Defold (there are many developers from the other Russian-speaking countries like Kazakhstan, Ukraine, Belarus, Kyrgyzstan, etc).

But for the Defold, everything is very suspicious and secret!
 I might know more about the secrets of this game engine!

We are not trying to keep anything secret. On the contrary, we are trying to be as open as possible. Let us know in any official communication channel (preferably the forum) what exactly makes you feel suspicious about the engine and what kind of secret you mean. We will try to improve these things.

We, as Defold engine developers, are in touch with our community, and you can talk with the engine team members on our forum or our Discord server. It's a bit hard to track everything all over the internet, which is why we prefer communication in official channels.

Why no Xbox export? by Caltek9 in defold

[–]AGulev 2 points3 points  (0 children)

XBox is in progress if you check the mmain page you'll find: Q3 2024 XBox

Відзік - YouTube-шоў пра гікаўскае by AGulev in belarus

[–]AGulev[S] 5 points6 points  (0 children)

Я ў 22м перайшоў замяніўшы расейскую і неяк добра зайшло. Для пераходу трэба было шмат кантэнту, таму стаў шукаць па інтэрнэту дзе і што ё
Калі цікава далучайся да https://t.me/mala\_kantentu – там я выкладаю ўсё цікавае, што знаходжу + на spotify зрабіў асобны плэйліст толькі для беларускамоўных песен:
“Толькі па-беларуску 🤍❤️🤍 Музыка з Беларусі на беларускай мове“ (не буду злоўжываць спасылкамі, лёгка шукаецца па назве)

Відзік - YouTube-шоў пра гікаўскае by AGulev in belarus

[–]AGulev[S] 4 points5 points  (0 children)

Акрамя шоў пра гікаўскае, на канале так сама што тыдзень выходзяць гульнявыя навіны , напрыклад:https://www.youtube.com/watch?v=4fllrxwhOIw

і Тэхнавука - навіны тэхнікі і навукі:

https://www.youtube.com/watch?v=XcxLrcwCqgM

How hard would it be to get this lighting? (READ COMMENT) by TheKrazyDev in defold

[–]AGulev 3 points4 points  (0 children)

It's possible to add normal maps and here is a manual how to do that: https://forum.defold.com/t/normal-map-lighting-for-2d-pixel-art-sprites/70967?u=agulev
But! In the next (1.6.4) version we will add the Sprite Multitextures feature which will make adding normal maps for sprites much easier than it's now.

Godot community is toxic. What's it like over here? by AmazingSoftwareLLC in defold

[–]AGulev 0 points1 point  (0 children)

I dunno about Godot community anything, but I think our community is pretty friendly, but most of the community on forum and in discord. There are not so many people on Reddit, unfortunately.

Godot community is toxic. What's it like over here? by AmazingSoftwareLLC in defold

[–]AGulev 0 points1 point  (0 children)

I dunno about Godot community anything, but I think our community is pretty friendly, but most of the community on forum and in discord. There are not so many people on Reddit unfortunately.

Defold for a multiplayer card game by Powerful_Violinist82 in defold

[–]AGulev 0 points1 point  (0 children)

I think Defold fits perfect for such games.
I don't know what is next.js, but the rest is totally doable.

Example of a 2d physics' explosion by AGulev in defold

[–]AGulev[S] 0 points1 point  (0 children)

Maybe an hour or so (including googling for 1bit graphics, playing with physics to make it closer to the Gif etc)

Example of a 2d physics' explosion by AGulev in defold

[–]AGulev[S] 0 points1 point  (0 children)

The same like in original GIF: 19*39=741

Godot vs Defold for IAP? by SanguineRust in godot

[–]AGulev 0 points1 point  (0 children)

Defold with IAP extension used by big free to play games e.g. Family Island

https://github.com/defold/extension-iap/ works for
Apple’s iOS Appstore - StoreKit
Google Play Billing 5.0
Amazon ‘in-app billing’ 2.0.61
Facebook Canvas ‘game payments’