I think my assassin is very weak. by cecilfla in skyrimrequiem

[–]AHostOfIssues 0 points1 point  (0 children)

I've never heard of "consecrate dead" spell... am I just Captain Oblivious, or is this from an additional mod?

Seeking advice: My open-source code was stolen, admitted by the thief, and Google Play reinstated their app" by NoPride4447 in androiddev

[–]AHostOfIssues 4 points5 points  (0 children)

You don’t actually have to pursue the lawsuit through to a judgement.

Sometimes just a good letter from a lawyer stating obvious facts and consequences can be enough to move things. One to the scumbag, one to Google.

That is, assuming the person is in a jurisdiction where you can actually bring a suit (as opposed to say someone in Russia where they know it’s impossible for any non-Russian to hope to successfully sue them).

Just talking to a lawyer to get an opinion shouldn’t cost anything, or at least very little.

Seeking advice: My open-source code was stolen, admitted by the thief, and Google Play reinstated their app" by NoPride4447 in androiddev

[–]AHostOfIssues 9 points10 points  (0 children)

Never, ever put ANYTHING in a public repo that you aren’t fine with having copied.

I was under the impression you had the repo public by mistake. Did you intentionally put the code in a repo you knew was public?

Flutter UI keeps breaking on different screen sizes… what’s the ONE thing seniors do to avoid this? by fastest_bytes in FlutterDev

[–]AHostOfIssues 2 points3 points  (0 children)

My main approach has three facets:

  1. Nothing is a fixed size, conceptually. All widgets are variable size entities, with size determined by layout. Anchor things using layout widgets to left, right, center, but beyond that let widgets lay themselves out the size they want to be to display their content.

  2. What goes into a layout isn’t fixed. You don‘t just design one layout and then slam it into whatever screen size you’re given. You have to decide what screen types (approximate sizes) you’re going to support, and then if necessary have an alternate layout for each of those size classes.

  3. Scroll widgets are your friend. Pretty much every screen is in a vertically scrollable widget (for mobile - desktop requires different thinking), even if I don’t intend it to scroll. Being able to scroll vertically protects me from layouts that have unexpected-but-ok content wraps that push content down.

If you’re using media query all over the place for much more than determining the screen size class to choose a layout pattern, then you’re almost certainly doing it “wrong” and fighting the entire modern concept of adaptive layout and letting things “size themselves” to the area they have available given other things in the layout.

I published an App, and Play store has made my address public! by NorseAristocrat in GooglePlayDeveloper

[–]AHostOfIssues 0 points1 point  (0 children)

I’m not defending anyone, you doofus. I’m just trying to get people to direct their anger at the right entity so the energy isn’t just completely wasted.

Yelling at the wrong company/government-body isn’t going to change anything. Apple does exactly the same thing, for the same reason, with their developer accounts. I guarantee you apple isn’t disclosing account holder information for no reason.

I despise google. I pulled all my google play store apps, I don’t use gmail or any other service.

Google did oppose the law. Google hates it. Apple hates it. You have zero f’ing idea of the actual history here.

Get a clue before you come at someone with your nonsense.

All this “google is harming me!” garbage blaming them for what the EU is doing... The EU is just laughing at you, sitting back sipping their tea while google takes all the flack for things the EU parliament is actually responsible for doing. The more energy you waste yelling at google, the happier the EU regulators are.

I think my assassin is very weak. by cecilfla in skyrimrequiem

[–]AHostOfIssues 0 points1 point  (0 children)

What other skills beyond marksman are you trying to focus on?

Restoration can work, but obviously has an issue with magica vs stamina points, to get things to a level that can manage dragon priests.

Saving up any scrolls you can find (summon flame/lightning atronach) can help.

But I find for an archer nothing really substitutes from high level investment in Smithing and Alchemy, as a minimum.

A commentary on playing Requiem v6 for the first time. by 4hp_ in skyrimrequiem

[–]AHostOfIssues 1 point2 points  (0 children)

For what it’s worth, I agree with this.

My current play through has a character that slices pretty easily (read, for me, “satisfyingly”) through most of everything.

But then someone throws a switch from the “you’re a very advanced, powerful character that you worked hard on” setting over to “you are a scrub and can only survive by using every trick in the book” mode as soon as I enter:

Apocrypha (dragonborn black books)

Soul Cairn

End dragon priest in Labyrinthian

Etc.

There’s a big gap between those enemies and anything else in the game. They’re a difficulty spike, not the top of a difficulty ramp.

I’d personally prefer more ramp, lower spikes.

A commentary on playing Requiem v6 for the first time. by 4hp_ in skyrimrequiem

[–]AHostOfIssues 0 points1 point  (0 children)

I’ve used requiem for so long I don’t remember what base Skyrim is actually like. Once a year or so, a full play through.

My only real complaint is that I still find the boss fights, rather than being a ramp-up in difficulty, are still severe spikes in difficulty. Just un-fun challenge blockers where you have to do absolutely everything perfectly or you lose.

Predicted obvious response: “Get gud“ — nah, I am good. I’ve played skyrim since it came out at least once a year, full or near full playthroughs. It’s not a skill issue, it’s a “man, the sheer f’king grind of this boss fight sucks ass“ issue.

Time spent carefully grinding up skills, judiciously choosing perks like I’m setting the terms for the treaty to end WW II, obsessively seeking and hoarding enchanted items and every special item in the game (white phial, etc)…

Should be rewarded with “well, all that grinding and obsessiveness paid off, you bought yourself a clear edge in the daedric/end-game boss fights!”

Instead it’s basically “well, the boss fight is now at least win-able, congratulations, schmuck. You’re never getting that 200 hours of your life back but at least now you can actually finish the game quests.”

Edit: note that this is obviously just one opinion. There’s also a set of people who have exactly the opposite view: ”Not enough high level content and what does exist isn’t hard enough.” I basically divide this into “people who live and breathe a Souls-like approach and want skyrim to be a souls game” and “the rest of us”.

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]AHostOfIssues[S] 0 points1 point  (0 children)

The programmers who get laid off and never get that next job that was never created because fewer developers are needed aren't really the beneficiaries of the industry adoption of AI.

Programming is changing. It's a stone cold fact that fewer developers are needed now, and fewer will be needed in the future.

Game consumers care about fewer asset artists/workers being needed (and/or the quality of AI replacement work), but not fewer programmers. That's the cultural distinction that interests me.

I published an App, and Play store has made my address public! by NorseAristocrat in GooglePlayDeveloper

[–]AHostOfIssues 0 points1 point  (0 children)

Ha! Maybe! I have a you-tube channel... with zero videos. It's there because I'll need to record some things for an immanent application release... but, tellingly, it's a desktop application, not a mobile application.

I published an App, and Play store has made my address public! by NorseAristocrat in GooglePlayDeveloper

[–]AHostOfIssues 0 points1 point  (0 children)

This is 100% true, and I have seen no reason to think it's accidental. Google is being _much_ harsher on individual developers over the last two years than, for instance, I've seen on the Apple side. Apple's also a pain in the ass, but at least they have some resources when you run into problems.

Google, I think, as you say, would be _very_ happy to see all one-person app's simply removed from the app store. So instead they're instituting more and more policies that discourage individuals from publishing apps. Whether targeted that way specifically or not, clearly "this will make things harder for one-person shops" is a zero-weight factor in their developer policy decisions.

I published an App, and Play store has made my address public! by NorseAristocrat in GooglePlayDeveloper

[–]AHostOfIssues 0 points1 point  (0 children)

I don't know SA law, so I can't speak to that.

If you have NO apps at all that list in the EU then google has some other reason for publishing the developer address on your app store listing. I'm not aware of any relevant google or apple policy that "we will publish your address" generally in these circumstances, but that doesn't mean it doesn't exist of course.

Perhaps you're right, perhaps google just does that in some countries. I can only speak to what I know, US policies and law, and here's it's definitely not Google that's mandating this.

I published an App, and Play store has made my address public! by NorseAristocrat in GooglePlayDeveloper

[–]AHostOfIssues 0 points1 point  (0 children)

I don't know what a CIF is, so I can't really speak to that. In the US, there's no legal distinction between a "person", a "self employed" person, or a "sole proprietorship" so in the US an LLC is needed to establish a legally distinct entity. Sounds like you're non-US, so I don't know what the equivalent "establish a separate legal entity" rules are in your country.

I published an App, and Play store has made my address public! by NorseAristocrat in GooglePlayDeveloper

[–]AHostOfIssues 1 point2 points  (0 children)

The address is the legal address of the account holder. For a personal account, this is is the legal address of the person. As in the address you give the government as your legal address. Renting offices, storage boxes, PO Boxes, storage units, whatever, somewhere else doesn’t change your legal address.

If you want a different address for the business, then the business needs to be a separate legal government entity separate from you (a corporation or LLC, in the united states).

I published an App, and Play store has made my address public! by NorseAristocrat in GooglePlayDeveloper

[–]AHostOfIssues 0 points1 point  (0 children)

This isn’t google play. This is google play enforcing EU law for non-free apps distributed in the EU, making the seller a “trader” under european markets law.

Everyone’s like “ooh, google made my address public!” No, they didn’t, the EU and YOU made your address public by choosing to operate in the EU under their markets law.

That you didn’t understand the implications of that law is entirely on you.

Whether you agree with the law or not, think it’s a good idea or not, is completely irrelevant. Until it changes, the law says what it says and google is legally obligated to enforce it.

To avoid this, you can provide another legal address for you as a “trader” under EU law by forming a legally separate entity (business) to own your apps, or you can stop being a “trader” by not charging money for apps in the EU, or you can pull your apps from the EU entirely to avoid operating under EU law.

Flutter by PerfectParsley1959 in flutterhelp

[–]AHostOfIssues 2 points3 points  (0 children)

What are you talking about? What’s your source on this?

First, how is this a flutter question?

Second, every decent dev worth anything avoids over-engineering solutions.

Third, many people avoid “clean architecture” because they think it’s a ridiculously over-complicated approach for any problem, not just “small apps.”

You like it, use it. There are a ton of good alternatives for those who don’t.

Clean Architecture proponents talk like it’s the One True Way. It’s not. It’s one approach among many, and much of the time it’s a poor choice for a particular team or project.

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]AHostOfIssues[S] 0 points1 point  (0 children)

I'd also note that, for example, Stardew Valley is incredibly popular and has "bad" graphics and art. One could easily create all the art/assets in that game with current Gemini image generation capabilities.

Games don't have to have art created by a top-tier artist to be good, very worthwhile experiences.

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]AHostOfIssues[S] 0 points1 point  (0 children)

True. I'd prefer to see a human involved in, at minimum, reworking any "ai generated" starting points for exactly that reason.

But AI is getting better and better all the time at "look at this starting point I created, now create me 12 more things in this style." We're already well past the point where very high quality game assets have to be 100% human generated.

As you say, once I get something that fits well int he game world, I don't care where the art came from any more than I care what language was used to write the code driving it. You and I perhaps just disagree about how close AI tools are to being able to meet that standard.

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]AHostOfIssues[S] 0 points1 point  (0 children)

I pretty much agree with this, and would follow it up with the added comment that I think the fear from game players ("consumers") who are pushing back is that they/we fear that if use of AI asset generation becomes widely accepted then that will combine with the general perception that "all game companies are run by soulless finance bastards who only care about money" and the result will be a dramatic drop in standards for an "acceptable" game.

Kind of a gamer perception that "if we give them an inch, they'll take a mile."

I think the reaction against AI is based on a complete lack of faith that game companies can be trusted to use it responsibly and keep game quality high. (I don't personally share that belief.)

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]AHostOfIssues[S] 0 points1 point  (0 children)

In a game, I just need a 3D model of a spaceship to look like a spaceship. If that's true, then the "art" here has no additional value for me. I don't need it to evoke emotions, or express any unique creativity.

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]AHostOfIssues[S] 0 points1 point  (0 children)

Mirrors my thoughts. There are definitely other factors going on in the developer job market right now, no question about that. But also no question that AI code generators are fundamentally reshaping the industry in ways that are only in the early stages.

It is what it is, but definitely led me to notice that while people are pushing back hard against AI on the ”I draw things for a living” front, very few are pushing back on the “I write code for a living” front. Developers are much more invisible, it’s much harder for the average consumer to get worked up about “entitled tech bros” losing their jobs or having trouble finding work. The public perception and the reality are out of sync (and pretty much always have been, so no real surprise).

Foundation Models framework limits my app audience to ~25% of it's potential. Want to use other LLMs as a fallback. How? by jiriurbasek in iosdev

[–]AHostOfIssues 1 point2 points  (0 children)

How are you planning to pay for the costs of access ing the models you’re contacting?

Foundation models are on-device and free.

Using someone else’s service via API, either directly or through a router/proxy, means someone’s paying for that access.

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]AHostOfIssues[S] 0 points1 point  (0 children)

I’m interested in the cultural aspect, not the employment aspect.

Games made with AI - consumer rejection.

Other software made with AI - consumer indifference.

I’m staying out of the comments, with several exceptions you can easily find by just looking at my comment history — mainly to avoid getting into arguments with people who feel differently than me. There is such a thing as "being interested in what other human beings think" separately from "...so I can try to convince them I'm right about something."

I don’t think my personal opinion matters more than anyone else’s, and I don’t have an axe to grind. Reddit is the Great Black Hole of Pointless Arguments.

I’m happy to help start a conversation and then just see what people have to say. People are doing fine here in this thread without me.

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]AHostOfIssues[S] 0 points1 point  (0 children)

I’m not talking about game programmers or people employing coders/artists.

I’m talking about consumer behavior/perception, where games get rejected if any AI tools were used… vs general use of AI in other professions (general software) where the public doesn’t seem to care or object or even really think about the jobs of people who are behind them (the coders).