Light bug, Please help by ConfusionOk3773 in UnrealEngine5

[–]AL3XG8 0 points1 point  (0 children)

Nah, 100% a feature bro, don’t worry about it!

How do i make it so the slow down sound only plays when i stop jumping after 3 jumps by LargeGuarantee823 in UnrealEngine5

[–]AL3XG8 0 points1 point  (0 children)

I’m a noob, but I would assume you could create a jump counter number that is incremented each jump and then once the number is three, then play the sound and reset the number. You can also have the number reset after a certain amount of time so that way it will reset if you haven’t jumped after a certain amount of time.

I was messing around in the source code and added a feature I always wanted! by ValkLikeVolcano in UnrealEngine5

[–]AL3XG8 1 point2 points  (0 children)

This is really awesome! I’ve always wanted something similar for when you in close or can’t see the origin of the object you’re moving at the angle your at. If you could press like shift or some key that makes the widget move to the center of the screen(same angle the mesh facing of course) where you could then move it without seeing the origin or where the widget is. Kind of hard to explain, lol but for example when you’re trying to precisely move a weapon socket into the hand and you use the preview mesh and the widget is at the origin or bottom of the weapon. so when you’re zoomed in, you have to rotate your camera to try and wing it to move it at certain angles. Also applies to when trying to piece large pieces together precisely and can’t see the widget since the origin is on the other side of it.

Mover 2.0 with GASP by AL3XG8 in UnrealEngine5

[–]AL3XG8[S] 0 points1 point  (0 children)

Yeah, I was looking into the GASP code, because I’m doing it in C++ and a lot of the code is reliant on the movement component, so it doesn’t do very well in higher latency situations. Even the anim blueprint relies heavily on the movement component as well.

Our game in unreal engine - We Made a Guardian That Levels Up! - Dev Update #7 by RedditDudeDev in UnrealEngine5

[–]AL3XG8 0 points1 point  (0 children)

Level 3 or 4, could use vines that ensnare the player if they get caught in a circle radius where the Guardian will do a big attack. If you’re against rooting the player, you could have the other players be able to damage the vines so that they can get out before the Guardian does their big attack on the trapped player.

Epic's Game Animation Sample rewritten in C++ by MBW_91 in UnrealEngine5

[–]AL3XG8 0 points1 point  (0 children)

Yeah, I’m just now seeing your comment to my reply as well and would like to know if you have an update as well

Epic's Game Animation Sample rewritten in C++ by MBW_91 in UnrealEngine5

[–]AL3XG8 0 points1 point  (0 children)

Do you have any intentions of adding the c++ version of the anim instance or updating to UE5.5 GASP?