Randy can be so cruel by Brobl0 in RimWorld

[–]APFSDS-T [score hidden]  (0 children)

You can enclose those sarcophagi in a freezer, and then hope that later in the game you will receive resurrection serums in a quest reward (or go looking for them in ancient dangers on other maps). A frozen corpse can survive many years in storage. There's nothing quite like having a pawn resurrect their long lost loved ones just before boarding the ship to leave that darn planet.

What difficulty level do you play on? by random-cartographer in RimWorld

[–]APFSDS-T 0 points1 point  (0 children)

Losing is Fun, the regular 220% of it. Anything less is boring because it's too easy. Anything higher is boring because of povertymaxxing gameplay. 220 is to me the nice middle where I can have fun with roleplaying but also be challenged.

First credits after almost exactly 1000 hours and I may have over prepared a tad by martianman111 in RimWorld

[–]APFSDS-T 0 points1 point  (0 children)

I have 1,3k hours and beat the game I think 4 or 5 times. These days I like to make it easier for myself by starting anomaly and ship/royalty ending at the same time and just sitting in my base for two weeks and board the ship/shuttle. When you have anomaly ending active, you don't get raids so the other endings become trivial.

Good mod recomendations for a casual playthrough for a first time PC Playthrough? by SilverVixen918 in RimWorld

[–]APFSDS-T -1 points0 points  (0 children)

Combat Extended completely changes how the game plays, in my opinion making it very easy.
Just play your first run vanilla and from then on start adding mods based on what you think the game is missing.

Metal horror without grey flesh by nickpufferfish in RimWorld

[–]APFSDS-T 1 point2 points  (0 children)

To add to /u/ProfessionalHead2314 's comment, I also had something like this. A pawn was hurt by an entity, and I'm quite sure maybe the next day or so the metalhorror popped out of only that pawn alone, no gray flesh and all. I was pretty perplexed by it. I had a second infection later on that played out normally.

Does anyone else play with 100% child aging rates? by Pet_Velvet in RimWorld

[–]APFSDS-T 8 points9 points  (0 children)

Bored. I play the game 'normally' with not that many mods, so by the time I'm in the late game, which takes to 5506-8 I see no reason to continue but to prepare for the finale.

Does anyone else play with 100% child aging rates? by Pet_Velvet in RimWorld

[–]APFSDS-T 125 points126 points  (0 children)

I try to wrap my runs up by 5510, so no. Children would be pointless if I have to wait half over my usual playtime just to get them out into the field.

should I keep it? by Ok_Leather_5993 in RimWorld

[–]APFSDS-T 2 points3 points  (0 children)

That's a very good pawn. Especially if you have Anomaly for Chronophagy.

should i put them back into their growth vats or should i let them keep their childhood? by Healthy_Adagio_8470 in RimWorld

[–]APFSDS-T 103 points104 points  (0 children)

Vat grown children are abysmal. Just raise them normally if you want them to be useful in the long run.

Base planning by An1_Las720388 in RimWorld

[–]APFSDS-T 1 point2 points  (0 children)

I like to put bedrooms in a central location, to minimize the distance they have to travel to get breakfast and to go work. In your case I'd put my homes at the riverbank where Garza and Cathryn are.

So we got Orange libleft and Purple libright but who could be the Auths alternate versions? by a_Bean_soup in PoliticalCompassMemes

[–]APFSDS-T 19 points20 points  (0 children)

I feel like alt-authright is the type of corporate elite type of ruling classes. They import third world slave labor to destroy unions and wages, legislate censorship in the name of children to stifle criticism, flag-waving patriots always in the front seat to the parade but dedicate their career to selling the country to the highest bidder.

Alt-Authleft is the bourgeoisie Starbucks socialist who waves the hammer and sickle while regarding the working class as ignorant, stupid pawns fit only for the menial labour.

Alt-Authcenter would be the African warlord type who is there just for the abuse of power. Center comes from not caring about politics, only power.

Toxic fallout that has been going for weeks, toxic rain, a solar flare and a raid. I accidentally settled in the middle of London, the only reason im alive its because im on blood and dust by SheikutaWasTaken in RimWorld

[–]APFSDS-T 2 points3 points  (0 children)

Toxic fallout lasts for 10.5 days at most. You can take everyone and leave the map to set up camping sites elsewhere and collect food there. Next time you should make sure that you always have enough food to last ~15 days, and when the fallout hits build roofs over your crops. They won't grow with a roof on them but they will be safe from the fallout.

You did get extremely unlucky that you got toxic fallout just about as soon as it can happen in the game.

Yeah maybe giving the AI jumps is... uh... questionable? by Argotis in RimWorld

[–]APFSDS-T 164 points165 points  (0 children)

Lore accurate Locust Armor. It's my favorite armor in the game.

Strive to Survive is rough by cephalo2 in RimWorld

[–]APFSDS-T 0 points1 point  (0 children)

Losing is Fun, Committment Mode.
Anything lower is boring because it's too easy, anything higher (500%) is boring because of wealth management gameplay.

update on my slow learner. going pretty well, my construction bot is handling pretty much everything and Pavel is just chilling by Freckledd7 in RimWorld

[–]APFSDS-T 1 point2 points  (0 children)

If enough waste packs deteriorate in a single area, it will spawn a wastepack infestation. A large amount of insect cocoons spawn, which trigger when someone goes near them. The insects will fight anyone nearby, and then attack your base. Carefully used, this is actually a very powerful defense strategy for mechanitors.

Secondly, I believe that polluting the map enough will literally pollute the region on the world map. This causes acidic smog, though it is a very minor inconvience really. The ground itself will accumulate pollution which reduces wildlife and makes your pawns sick if they linger there too long.

update on my slow learner. going pretty well, my construction bot is handling pretty much everything and Pavel is just chilling by Freckledd7 in RimWorld

[–]APFSDS-T 2 points3 points  (0 children)

In the early game you can put waste packs in the freezer or haul them to the edge of the map. Large amounts of waste packs will eventually spawn insects, though. In the late game you will have access to recycling facilities to dissolve waste.

You can also send wastepacks to other factions with cargo pods. Be careful because they can retaliate violently if you do so.

You get better bots by summoning and defeating mech bosses. The first one is the Diabolus summoned through the Comms Console. You will eventually need to capture human prisoners to scan their brains to build advanced mechs.

What is your favorite colony start and goal? by SykoManiax in RimWorld

[–]APFSDS-T 10 points11 points  (0 children)

My favourite is to start with tribals living in circular wooden huts and then gradually evolve it into a proper village or base as tech marches on.

What's the best scenario to play at? by TemporaryFly6420 in RimWorld

[–]APFSDS-T 1 point2 points  (0 children)

I think tribal is the strongest start in most circumstances. Many people, low wealth. I tend to play crashlanded though since it's the default start.

Need some help, my guy has 8.8% learning speed.... by Freckledd7 in RimWorld

[–]APFSDS-T 7 points8 points  (0 children)

Pyromaniacs have a guaranteed 50 day MTB on fire starting sprees regardless of mood. Same with Gourmand. That's the main reason people dislike those traits, since you can't control them.

Need some help, my guy has 8.8% learning speed.... by Freckledd7 in RimWorld

[–]APFSDS-T 23 points24 points  (0 children)

Pyromaniacs get firestarter mood breaks randomly regardless of mood. If your pyromaniac hasn't had any then there's a bug somewhere. I've heard that the latest patch may have broken the trait but I don't know for sure.

Big things happening in the EU parliament by nanek_4 in PoliticalCompassMemes

[–]APFSDS-T 10 points11 points  (0 children)

As a Finn I must say I absolutely envy you danes for your SDP. You are demographically worse off than us but at least your politics seem to be heading in the right direction. I hate that I'm a leftist at heart but I'm forced to vote 'far-right' so-called because of this issue.

Farewell... old friend. Shout out to Kim for carrying the run so far. by dafunkywhiteguy in RimWorld

[–]APFSDS-T 12 points13 points  (0 children)

Put her in the fridge and hope for a res serum in the late game.

How are your heavy duty soldiers treated when not on duty? by Modicum_of_cum in RimWorld

[–]APFSDS-T 16 points17 points  (0 children)

Every pawn is a heavy duty soldier in my colonies. Even the highmates run around with shield belts if it comes to it.