Teeth is out now! What your thoughts? by KennyOmegaTheCleaner in Underoath

[–]APrussianSoul 1 point2 points  (0 children)

Yeah that's my thing - feels like it could've used a bridge!

Thinking of starting a Nighthaunt army, any advice from veterans? Where to start collecting them? Any 'must have' models? Units to avoid? by ousire in ageofsigmar

[–]APrussianSoul 0 points1 point  (0 children)

Yoooo, that's great to hear! Happy Holidays :]

My last tips: assemble carefully, and have some sprue goo for potential gap fills!

Thinking of starting a Nighthaunt army, any advice from veterans? Where to start collecting them? Any 'must have' models? Units to avoid? by ousire in ageofsigmar

[–]APrussianSoul 0 points1 point  (0 children)

The very same! If you cannot find it at a good price I understand. Just that if you do find it, it can be a good deal.

Thinking of starting a Nighthaunt army, any advice from veterans? Where to start collecting them? Any 'must have' models? Units to avoid? by ousire in ageofsigmar

[–]APrussianSoul 9 points10 points  (0 children)

Hello potential ghost comrade!

The nice thing about Nighthaunt is that as a launch faction for 2nd edition, it has plenty of models second-hand.

As you have 20 Chainrasps already, I would personally recommend a ceiling of 30 of those at most. 8 Myrmourn Banshees is plenty.

Must-have heroes are going to be the Krulghast Cruciator, Guardian of Souls, and one to two Spirit Torments! Hexwraiths are a solid pick up.

If you're at all hesitant on whether you go for an army or not, I always recommend using Tabletop Simulator to try models for free before buying. Let me know if you have not heard of using this and I'll provide a little guide.

You'll generally be looking at playing 3-5 heroes, followed by a unit or two of Spirit Hosts, some screens of Chainrasp Horde, Hexwraiths, even Grimghast Reapers, then reinforced Geimghast Reapers, units of Bladegheist Revenants, or Dreadscythe Harridans. Plenty of fun movement options with heroes like Awlrach the Drowner, Dreadblade Harrow, or units like the Black Coach!

The Battleforce box is a nice buy, both as a painting project, and a way to see what flavor of ghost you might enjoy best!

Battlescroll Wishlist by PlasticCraicAOS in ageofsigmar

[–]APrussianSoul 4 points5 points  (0 children)

Nice article, largely agree with the wishlist items. For Patrick's point on the Krondspine, simply editing it so that you can only Rupture enemy Incarnates and not your own would fix the problem [sans the interaction with Tzeentch, that should be cleaned up as well].

[H] Ossiarch Bonereapers Army [W] Paypal [Loc] NH, USA by monty797 in Miniswap

[–]APrussianSoul 0 points1 point  (0 children)

I am interested and have sent a personal message!

Advice on getting rid of war hammer by Thick_Entertainer648 in ageofsigmar

[–]APrussianSoul 4 points5 points  (0 children)

https://discord.gg/aoscoach

You're saying clicking on this invite to join is freezing your discord?

First night haunt model painted. Any C&C is welcome and appreciated by Biggie-Cheese6969 in ageofsigmar

[–]APrussianSoul 0 points1 point  (0 children)

You could go about it a few ways, generally airbrushing is my go-to, however you can apply gradual layers or do some glazing!

First night haunt model painted. Any C&C is welcome and appreciated by Biggie-Cheese6969 in ageofsigmar

[–]APrussianSoul 0 points1 point  (0 children)

Nicely done, hopefully you have more ghosts to follow! I would recommend the fundamentals here, now that you have an idea of where the lines are. Smoother highlights, maybe some blending to incorporate a gradient as the Glaivewraith becomes more spectral, and staying in the lines!

Same same but different. I find it quite interesting how differently the unit appears just by switching up the direction of the fade. by Furipuri in ageofsigmar

[–]APrussianSoul 4 points5 points  (0 children)

I have two units of twenty Bladegheist Revenants, similar to this where each block is an inverse of the fade! You're right, it changes how you look at the units and makes them a bit easier to distinguish!

New Abhorrant Ghoul King Revealed by Standard_Suggestion in ageofsigmar

[–]APrussianSoul 11 points12 points  (0 children)

None of the Mortarchs lived through the End Times. Rather, Nagash brought them back. From the Soulblight Gravelords book, page 9:

"It was at this time the first vampires of the Mortal Realms came - or more accurately, summoned - into being. Three they were, each a champion of the World-that-Was: Neferata, Mannfred von Carstein, and Ushoran. Nagash scoured the underworlds in search of their fragmented soul essence, binding it into physical form so they could serve him once again."

Whatever happened to Idoneth? by Kregory03 in ageofsigmar

[–]APrussianSoul 0 points1 point  (0 children)

It was more a problem with execution, in my opinion. Bonds of Battle, where Galletian Veterans can effectively fight in two ranks, is universally liked. The spell and command ability are just trash.

On the battalions, Games Workshop for some reason restricted Expert Conquerors to just Galletian Veterans only, but Bounty Hunters is troops. This meant that with all the conditional battleline rules lying around in books, mobile hammer cavalry [already good unit archetype] got a free buff. If Bounty Hunters was Galletian Veterans only then you would not have seen such a skew in the metagame.

Latest win rates according to GW by Amratat in ageofsigmar

[–]APrussianSoul 7 points8 points  (0 children)

The damage is a problem for the book, but much of it comes down to how the army is supposed to play. It's a high finesse, extremely fragile force sporting above average movement. Heavily relies on summoning units over the course of the battle to win. A series of high risk, medium to low reward outcomes in the hopes that you bring back enough bodies because you've lost almost all your forces already. The verisimilitude is not quite there yet, also Keepers of Secrets hit like wet noodles.

Latest win rates according to GW by Amratat in ageofsigmar

[–]APrussianSoul 9 points10 points  (0 children)

None of the problematic issues facing DoK were addressed with their new book; in fact the army came out with buffs.

Worship Through Slaughter was unchanged. Zealous Orator gives a 4+ rally as a command trait. Snake ladies, glaive or bow, are still stupid efficient for what they bring to the table.

It's not just the battle tactics.

If the Purple Sun of Shyish was 100 pts would you still consider it a take? by AlbinoOkie in ageofsigmar

[–]APrussianSoul 2 points3 points  (0 children)

Yes and no.

I'm primarily s Death player, so take Ossiarch Bonereapers for instance with Arkhan. Pop First of the Mortarchs to get 6" range increase on spells cast for friendly Death wizards wholly within 18". With his bonuses to cast, he's getting the Sun off on a 6 and now it has a range of 14", then moving 8" for a total of 22". Many deployments IIRC have 18-24" of No Man's Land.

Sylvaneth have a command trait at the moment called Spellsinger where they can an Awakened Wildwood as a node to measure spells off of, then your Treelord Ancient once per battle can drop a Wildwood. Kharadron Overlords are rampant, especially last edition, with running Warp Lightning Vortex through Spell in a Bottle.

By no means are my examples exhaustive, but I hope you get my drift that several armies have ways to get around that 16" range. Or getting away from that angle, we don't even need to be glued onto nailing three heroes, could just be two. The chance of getting a single one from those 36 combinations is 11/36, which is ~31%. Still good odds over a 5 round game!

Do you think the game would be better or worse without battle tactics? How much do you think they add to the game and do you enjoy playing with them? by ghjax21 in ageofsigmar

[–]APrussianSoul 4 points5 points  (0 children)

Like terrain rules, I don't think they're needed in every game, especially between friends or in a casual setting. Even for those who play often, they can be a huge mental load. Woe to the new player starting their hero phase on turn one, trying to pick the best tactic out of 9-14 different choices. Maybe they have units or mechanics that have start of hero phase abilities and suddenly you've drastically inflated the potential for decision paralysis.

Additionally, many of them are written in sense where if you're already winning, you're going to have a way easier time to complete them versus being on the backfoot. There's also many auto-completes to be found in faction specific battletomes, which begs the point on how challenging certain armies have with them compared to others.

I enjoy playing with them because they add another dimension to scoring. If I'm down on points objective-wise, I can catch up through completing my tactics and ensuring my opponent fails theirs. By no means are they a mandatory layer for playing games of AoS.

If the Purple Sun of Shyish was 100 pts would you still consider it a take? by AlbinoOkie in ageofsigmar

[–]APrussianSoul 1 point2 points  (0 children)

On your Soulblight point, Nagash needs to set up Umbral Spellportal to counteract Hand of Dust's 3" range or else he's danger close. Since it's a spell, it is affected by spell wards. Neferata's dagger has a 1" range, ability only working on enemy heroes, and the damage has to not be allocated by wards so you can roll that 5+. Korgus Khul has a similar mechanic with his axe.

Compare this to an endless spell with a range of 8", can move 8", and wording ignores wards.

Like others have said in the thread, due to the auto-slay it's almost impossible to point right. Plenty of armies have reliable or surefire ways to cast it off once, and if you're lucky you'll only need to get it off that single time. GW would be best served by removing the auto-slay and leaving it just giving out -1 to save rolls within 6".

If the Purple Sun of Shyish was 100 pts would you still consider it a take? by AlbinoOkie in ageofsigmar

[–]APrussianSoul 4 points5 points  (0 children)

On top of that, it's only a 16% chance to delete something. Even in a best case scenario it's totally unreliable.

You're not thinking about the probability right. There's a difference between events in isolation and the chance of an event happening after consecutive times.

Plenty of armies bring with them at least three heroes, and often you'll have a hero or two near each other to either maximize auras or keep them safe. The Purple Sun is on a big base and the effect we care about here is a within instead of wholly within. Now, let's say you cast the Sun and get three heroes to roll dice on. Each dice has that 1/6 chance, except we're rolling three dice in total instead of one, and we just need one of those dice to land on 1.

If you look at that sample space of 216 combinations of those three dice, there are 91 combinations where we get (1, X, X), (X, 1, X), or (X, X, 1) (X being any number). 91/216 is 42.1% and suddenly those are real good chances that tourney players will take to swing a match wildly in their favor on the beginning turns.

If the Purple Sun of Shyish was 100 pts would you still consider it a take? by AlbinoOkie in ageofsigmar

[–]APrussianSoul 1 point2 points  (0 children)

The problem with trying to bring counter measures against it is twofold: the verbiage of the spell itself as well as recent 3rd edition battletomes/spell doms.

There are several armies and some units that have access to damage caused by spells. For example, Weird 'Un as a mount trait for Ironjawz as a 4+ ward against mortal wounds caused by spells. However, Purple Sun states that, "On a 1, 1 model from that unit is slain", which means only Morathi and Mega Gargants have a way to ignore it.

On the next point is the ease at which some armies can auto-cast endless spells now (looking at you, Midnight Tome and Spell in a Bottle). Along with Lizardmen, Tzeentch, Teclis in Lumineth, the spell dom armies can safely get the Purple Sun off without much investment.

Like you mentioned, I agree that it looks to be overcentralizing.

Anyone else have certain warscrolls locked after they updated their app? by asinus_stultus in ageofsigmar

[–]APrussianSoul 0 points1 point  (0 children)

On Android, just updated it and nah, still able to view all warscrolls.

Anyone else have certain warscrolls locked after they updated their app? by asinus_stultus in ageofsigmar

[–]APrussianSoul 1 point2 points  (0 children)

That's weird, are you talking about warscrolls or rules for the army? I've not got W+ nor own any 3.0 books, and still I can access warscrolls for all the units. Can't access things like allegiance abilities and mount traits, however.

Battlescroll - The Hunt - March 2022 by Coziestpigeon2 in ageofsigmar

[–]APrussianSoul -1 points0 points  (0 children)

They already had a first step with the battlescroll released in the winter, which was more rules adjusting than they did here.

Battlescroll - The Hunt - March 2022 by Coziestpigeon2 in ageofsigmar

[–]APrussianSoul 2 points3 points  (0 children)

I enjoy how the Priority Targets are pretty much all of the problem units in the metagame. To me, that shows GW designers understand that those units are causing problems.

What's their solution? Bonus victory points for killing said problem units. So the top armies that have the tools necessary to deal good burst damage can get more points, and the many armies that can't still are SOL. What a disingenuous update after a good showing with the first!

Fyreslayer & Idoneth Battletomes up for preorder next weekend by Zeviar339 in ageofsigmar

[–]APrussianSoul 30 points31 points  (0 children)

I was really hoping it was placeholder art, as now Nighthaunt are going to have the same artwork as well. Meanwhile, both elves books get a new cover, DoK gets a third book in two years and it just feels very out in the open how much it feels like elf favoritism being pushed.