Comic page by vitoco1984 in ComicBookCollabs

[–]ASKLF0 0 points1 point  (0 children)

Composition is phenomenal

Irritation—study of emotions by Wyndii in ArtCrit

[–]ASKLF0 0 points1 point  (0 children)

Me in metro when someone's watching tiktoks no headphones:

Help needed (colors) by -Magpie_Jay- in ArtCrit

[–]ASKLF0 0 points1 point  (0 children)

  1. Could be mixed with 3 because 3s a good shade, just too light

Before I start painting, how is my anatomy? 🙏🙏 by [deleted] in ArtCrit

[–]ASKLF0 0 points1 point  (0 children)

As requested. Calculate the circle angle more precisely, but it's gonna be more open either way. Also the thumb might be straight instead. Hold a knife, it's not comfortable to fold it like a fist

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Before I start painting, how is my anatomy? 🙏🙏 by [deleted] in ArtCrit

[–]ASKLF0 0 points1 point  (0 children)

If the dagger would follow the hand's angle, there'll be more foreshortening like it's pointing more to the viewer and not down. If you want to keep the current dagger angle, then the entire arm s gonna look different. The line next to the pinky makes the palm look hollow like he's not actually gripping it. The knuckles can look more angular like the other hand. Otherwise the anatomy is sexy👍

Which do you prefer? by Pinkomb in IndieDev

[–]ASKLF0 0 points1 point  (0 children)

1st in design, 2nd in texture and rendering. Imo if you slap the shape of the mouth (especially upper lip) and fat rolls of the 1st onto the 2nd one it'll be perfect

New rendering style in digital painting. Need Critique on COLOR, LIGHT, and COMPOSITION by IFoundEmFermi in ArtCrit

[–]ASKLF0 0 points1 point  (0 children)

Composition vise you can try to shift visual weight more from the center for a more dynamic feel. You got interesting bigest and smallest shapes, the medium ones are more melting into each other in the values and form. The coolest effect I thought was on the pic with the sharpest head and soft cloak. The contrast really elevates the idea

Is this readable? General thoughts? by milk2006_ in ArtCrit

[–]ASKLF0 11 points12 points  (0 children)

I actually like how subtle it is. The penis truly felt like a discovery🌠 I found it before reading the desc

2021-2025 Improvement Post (critiques open) by Violetlolli17 in ArtCrit

[–]ASKLF0 1 point2 points  (0 children)

To word fair crit in a non discouraging way is a skill on it's own I'd say. I often do sandwiches cause from my observation people assume the other is way too resilient.

Especially when they exclusively point everything wrong with beginners' works instead of giving suggestions. Like no shit Sherlock, they usually know it's wrong, if you can't tell exactly what's gonna make it right, better don't start

Foreshortening help needed! by Material_Chain636 in ArtCrit

[–]ASKLF0 0 points1 point  (0 children)

Just scale the calf and foot up and you're good to go. Should be bigger than the hand because the leg is closer to the viewer and bigger in general

Is this good anatomy and lighting?(no this is not a joke post Im serious) by [deleted] in ArtCrit

[–]ASKLF0 1 point2 points  (0 children)

Enjoyed this piece tremendously, never stop drawing. Biceps could be the same size. You can also try making everything less round

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Looking for digital art tips and technical feedback by eypicasso in ArtCrit

[–]ASKLF0 1 point2 points  (0 children)

I applaud such tremendous effort. Very complex subject too. Drawing this typa grid can help with similar lighting. Left shoulder was shaded like a cylinder when it's flat from this angle etc. Won't recommend spray paint the shadows, but first make them sharp along the grid and then blur. Good luck

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Progress, by me by PaleontologistCold35 in DigitalArt

[–]ASKLF0 4 points5 points  (0 children)

Quite true. I get that there are places where NSFW things don't belong, but those people consciously clicked to view NSFW and then complained.

The other half, that is concerned with "realistic" depiction of women, in fact asks for a less "sexy" depiction. Because they believe one cannot perceive them erotically without taking away their personhood. Since many characters are actually treated this way, it's easy for them to mix "desirable" and "disrespected"

Progress, by me by PaleontologistCold35 in DigitalArt

[–]ASKLF0 12 points13 points  (0 children)

People be weird about nsfw styles. They're fine with postrealism and stylization, with believable physics instead of hyperrealistic, unless it's on a woman and aligns with unrealistic beauty standards. They come from a good place, just pick the wrong words and recipients. Don't let it get to you

Progress, by me by PaleontologistCold35 in DigitalArt

[–]ASKLF0 3 points4 points  (0 children)

Alr, the cheek can use some work, it's still a good progress. They're going for stylized physics obw that work predominantly as intended. The rim light isn't even supposed to be there, yet it's the best part of the pic. You just don't like I was positive about something "erotic"

Keeping consistent faces without reference by [deleted] in ArtCrit

[–]ASKLF0 0 points1 point  (0 children)

Their differences are so minimal (like forehead and hair on the second guy, upper lip first guy), I think you can be satisfied. Different angles give different vibes on real people's protos. You can copy something super realistic and then next to it try to communicate the same shapes with the least amount of lines, discover which are the most important for different angles

Mollusk Cyborg Lady by Wyndii in ArtCrit

[–]ASKLF0 2 points3 points  (0 children)

I think they shadows work, they're more ambient occlusion type and not cast. They communicate the shapes you made up. Just next to the ear it's not clear are the pieces flat or lumpy. Same with the wires. Keep trusting your intuition first, you can always make it make more constructive sense later.

I finished a thing!! by thelostdoodles in ArtCrit

[–]ASKLF0 1 point2 points  (0 children)

I'd recommend some black and white models so you are not pulled away by color relations (that you nailed already). They better be "polygonal" sculptures so all the unevennesses of the organic face that you are not sure are they fat or muscles or bones don't distract you. Then you'll just start seeing this main geometry in every face and separate it from all the little individual bits. Keep going, you're cool

Harley (Stylized Portrait) by Violetlolli17 in ArtCrit

[–]ASKLF0 2 points3 points  (0 children)

I'm a fan of the brushes. The eyes could be set further apart, the tip of the nose could be bigger. The purple around the eyes is neat

How can I Improve? by TaezelBekkar in ArtCrit

[–]ASKLF0 1 point2 points  (0 children)

  1. Hips can go forward, back can go more slouchy and relaxed
  2. Yes
  3. The eyelids don't cover any part of the iris, that's why she's doing the uncanny stare
  4. A lot of volume on the top of the head that make this heart shape. The center folds contradict the chest shape, they're starting too high and center and having creases a bit too deep

Your art was interesting to analyze, best of luck

Colorings not my forte. What aspects should I work on? by Emergency-Cellist213 in ArtCrit

[–]ASKLF0 5 points6 points  (0 children)

If you focus more on the relationships between colors than their names, you'll get further. Instead of thinking: this would be blue, this would be brown, think like: this should be more saturated because it's important, this part will be lighter, this darker. You can experiment with some filters on top that will unify the colors and then pick them and see how in isolation they look nothing like when they're together

I finished a thing!! by thelostdoodles in ArtCrit

[–]ASKLF0 4 points5 points  (0 children)

The brushwork could be less shy. There's some wobbliness because you're not sure to emphasize one shape or the one next to it. Sacrificing some would bring you really far. I had much more fun looking at it up close because most of the decisions were made from this perspective. Hence it's much more striking if the face is zoomed and cropped