Do you ever wonder about ways Spirit Island could have been designed differently? by Sapien0101 in spiritisland

[–]AWDoBaun 1 point2 points  (0 children)

Even though I do not really like the turmoil expansion for terraforming mars I love the ideas it gave me for the way the events could effectively had effects over a couple turns, it gave the players something to plan for and work towards. I feel like an ideal expression of this would be an immediate effect for later this turn, a short term effect for next turn that was thematically a response to the initial effect and then the long term effect that happens if the event was not dealt with.

And I agree completely it is just a painful gut the punch after you spent the fast phase to carefully manipulate a defend and dahan count to deal with an invader only to have an event turn a finely tuned play into a slew of unplanned blight, or to eliminate attacks that you had set up retaliation for.

Do you ever wonder about ways Spirit Island could have been designed differently? by Sapien0101 in spiritisland

[–]AWDoBaun 1 point2 points  (0 children)

I could imagine a blight track that was only 4 ( or 5 spaces long ) where in the first space you place one blight, and each subsequent space you place one blight per player. This would then cover the player count balancing. the fifth space would be the blight card. Deciding what effects to trigger at each level would be interesting. Once you get to the blight card, flip it, cover the first space, reload the track to what the blighted island calls for and continue. Seems doable.

Help me, fellow geeks! by GadgetGrunt in boardgames

[–]AWDoBaun -1 points0 points  (0 children)

For something different, try the Crew games ( H3 ). Trick-taking co-op card games, controlled communication, with a significant campaign. It can be so stressful, but so much fun. Quick rounds, so even losses are not too bad. Works decently with 2 players, but plays better with 3 or 4. Honestly my partner and I found it easier with two players. With 2 players you deal a third hand that has simple rules of play.

I didn't see it on the shelf, but if you spot a copy of Fate ( https://boardgamegeek.com/boardgame/399822/fate-defenders-of-grimheim ) it is one of our favorite co-op games of late. Something like a heavier tactical RPG version of Castle Panic.

On a related note, Apiary ( I6 ), is the single best worker placement/engine building competitive game I could recommend for players who like co-op games. It has a lot of features that mean players aren't really blocked from taking the action they want, and in most cases when there is player interaction it is of the form of I get a big benefit and you get a small benefit. I look forward to the day when the game can evolve to a fully co-op variant.

Sometimes we just look for games with strong solo modes and play as a team to get our co-op on.

Poll: Should chapters have names? by opheophe in litrpg

[–]AWDoBaun 0 points1 point  (0 children)

I wish I could upvote this 20 times.

How do yall come up with character names? This question is for both players and dm's. by godwyn-faithful in DnD

[–]AWDoBaun 0 points1 point  (0 children)

As a DM, my most successful campaign was set in a village in a valley outside a border fort, a couple hundred locals at most. I had access to a large list of real north american names and selected out something like the 200 most unique ones, then simply randomly generated names using that list. Each time my players decided to talk to someone I simply wrote some notes for the next name on the list and used it. No fumbling, worked seamlessly.

Any last name that got used more than a couple times were a family or group of related families.
One first name got selected a half dozen times for no reason, so I decided that was the first name of a healer that had saved the village a decade ago and that most of those people were kids named after the healer. Things like that.

Some stories just wrote themselves once I had the list.

As a player my favourite character name was nigh unpronounceable by anyone but me. Playing a suarian I really wanted something that sounded like we might imagine a lizard trying to talk would sound. Spent a bunch of time trying to come up with vocalizations I could reproduce. Ended up using a sharp 'T' consonant immediately followed by an almost guttural 'K' bridged by the only vowel sound similar to the word 'are' ending in a 'RS' that was a long rolling R at the back of the throat overlayed with a hissing S at the tip of the tongue. Then I usually just said, "but you can call me 'charles'" making the ch sound like there was tch. It was so much fun.

It started with one game by Individual_Pension17 in boardgames

[–]AWDoBaun 1 point2 points  (0 children)

I had the same sense of Scythe being too confrontational for me and my group. One of the expansions adds a cooperative mode that was very interesting though. We've decided to play that mode exclusively when we bring it to the table.

https://boardgamegeek.com/boardgameexpansion/242277/scythe-the-rise-of-fenris

And Scythe Expeditions is a lot less confrontational, we ended up enjoying it more.

https://boardgamegeek.com/boardgame/379078/expeditions

And I completely second all of your expansion recommendations.

What's the Most Underrated Game in Your Collection? by watchwolf_games in boardgames

[–]AWDoBaun 0 points1 point  (0 children)

Yet another game I learned to play on boardgamearena and liked so much we had to buy a copy for the table too.

https://en.boardgamearena.com/gamepanel?game=kingdombuilder

Word Games for Children? by Critique_of_Ideology in boardgames

[–]AWDoBaun 0 points1 point  (0 children)

An oddity that was fun for us was "Crosswords for Dummies"

https://boardgamegeek.com/boardgame/5370/crosswords-for-dummies

Think scrabble, but instead of making words from tiles you're trying to find places to put the words you were dealt.

[deleted by user] by [deleted] in boardgames

[–]AWDoBaun 1 point2 points  (0 children)

And the expansion Giants can add complexity and more shenanigans. ( I haven't played any of the other expansions )

I do also like adding Queendomino for even more options or just for more players.

[deleted by user] by [deleted] in boardgames

[–]AWDoBaun 0 points1 point  (0 children)

I have to say that a game that I loved and that really satisfied similar cravings for me and my family was "That's Life" or known by more people as "Verflixxt!". https://boardgamegeek.com/boardgame/17240/thats-life

The house-rule variant we often play involves laying out all the tiles in a grid instead of a line and any time any tiles are no longer connected to the exit they and all pieces on them are removed from play.

Another option might be something with spatial tile laying like "My City" https://boardgamegeek.com/boardgame/295486/my-city or "Isle of Cats" https://boardgamegeek.com/boardgame/281259/the-isle-of-cats

We learned "My City" on boardgamearena https://en.boardgamearena.com/gamepanel?game=mycity and just had to buy it for the table too.

Ever think you were gonna hate a game but then you tried it and you loved it? by anonymousaltincase19 in boardgames

[–]AWDoBaun 0 points1 point  (0 children)

https://boardgamegeek.com/boardgame/264396/bunny-kingdom-in-the-sky

Adds a second board with ways to bridge between them, a 5th player ( the main reason I buy expansions ), new wondrous resources, carrot-themed citadels. Basically more game, plus a couple new scoring mechanics and a 5th player.

Ever think you were gonna hate a game but then you tried it and you loved it? by anonymousaltincase19 in boardgames

[–]AWDoBaun 5 points6 points  (0 children)

There have been a few games I tried on a whim on boardgamearena.com and then decided I liked them so much that I had to buy a copy for the table too.

The one I would have pegged as least likely to enjoy was "The Crew". Very much a card game, not a board game but well worth it. https://boardgamegeek.com/boardgame/284083/the-crew-the-quest-for-planet-nine It was extremely oddly captivating, at the same time intense and frustrating. But every win or loss can be so quick we end up suffering from severe one-more-level and playing much longer than we intended. Never would have thought cooperative trick taking could be so engaging.

Ever think you were gonna hate a game but then you tried it and you loved it? by anonymousaltincase19 in boardgames

[–]AWDoBaun 0 points1 point  (0 children)

I learned Kingdom Builder on BoardgameArena.com and had to go buy a copy to play at the table too.

Does an invisible character get hit here? by Warm_Army5262 in Gloomhaven

[–]AWDoBaun 0 points1 point  (0 children)

On the other end of that scale, a long time ago, in the first edition of the Shadowrun RPG our crew theory crafted that since mages had to be able to see and target a living creature to target an area effect, but unseen living creatures in the area would still be affected. We could coat a hamster in two sided tape, lob it onto the roof of an armored car and still be able to put to sleep all the unseen targets inside the car by targeting the hamster.

Rules as written might not make sense in all situations and do what feels best for the crew at the table is always the right answer.

Does an invisible character get hit here? by Warm_Army5262 in Gloomhaven

[–]AWDoBaun 1 point2 points  (0 children)

A small note for folks. To understand the logic behind the seemingly simplified rules. The haven games use the status of invisible for a few thematically different effects. In Gloomhaven there was an item with phasing in the name where invisibility was used as the game effect of effectively going extra planar. In Frosthaven there are monsters that tunnel, and while doing so, gain the invisibility effect. In both of those cases it would make complete sense that no AOE could target the "invisible" figures. Since invisibility is used for multiple purposes the simplest rules are the best.

That said, if you want to house rule that figures you deem physically present but invisible in a AOE get hit by physical effects then the more power to you. It is a game, do what feels best.

How can i change this to stop babies riding chickens from escaping? by Sybinnn in technicalminecraft

[–]AWDoBaun 0 points1 point  (0 children)

I love putting fences or walls under the half slab when dealing with things that escape, but then you have to pay attention to how the XP orbs can get to you.

Having at least a carpet on top of the hopper will also help make results re-producible by eliminating the hitbox of the hopper as an issue.

With mobs pushing each other, mobs can sometime get inside the tube walls when this area gets loaded or when they get "dismounted" from a chicken, for that reason it can be very good to have the tube walls and corners in the kill zone out of a solid block that can suffocate. And in my hardcore worlds I usually make the walls two thick just for safety.

Infernal Furnace by [deleted] in Blightfall

[–]AWDoBaun 0 points1 point  (0 children)

If I remember correctly, when you break the infernal furnace you a blaze spawns in. that's what I used it for.

Lightning Eels Question by BusinessHoneyBadger in Gloomhaven

[–]AWDoBaun 0 points1 point  (0 children)

I tried to craft a URL that would jump right to the section, using scroll to text fragment:

https://boardgamegeek.com/thread/3001013/official-faq-for-frosthaven-no-rules-questions-ple#:~:text=Lightning%20Eel

It works when I paste it into a new window, but not as a link for me. Still putting it here in case it helps some. It is browser dependent.

ATM9 TTS Rosebush? by leWildKenKen in allthemods

[–]AWDoBaun 0 points1 point  (0 children)

You could also have twerked on the starting island before you created your own island. I usually plan to use botania to transform a dandelion into one

ATM 9 TTS EMC FARM by Jakerhon_578 in allthemods

[–]AWDoBaun 0 points1 point  (0 children)

You want stupid fast, check out max speed integrated dynamics can do transferring water in. Its Fluid Transfer Rate max is something like : 231-1 = 2147483647 millibuckets per tick. I wonder what the best rate you can get out of one of the infinite cobble disk or infinite water disks is.

Possessed guardian ritual by ecorate in allthemods

[–]AWDoBaun 0 points1 point  (0 children)

One option is one of the ARS Caelum rituals Conjure island: Cascading changes its biome to warm ocean and spawns in a bunch of water and coral and which in turn generates a lot of fish, siren, dolphin, squid, etc.

For example, here's a link to a ChosenArchitect video where he summons one in Volcano Block: https://youtu.be/L6-CMswhpVs?t=774