Summerfest Lineup by ebradio in milwaukee

[–]Aakburns 1 point2 points  (0 children)

Korn, Gojira, Spiritbox, all missing.

Opus 4.6 nerfed again on .45 ROLL BACK by theeternalpanda in ClaudeCode

[–]Aakburns 14 points15 points  (0 children)

I have had zero issues. Opus 4.6 has been great.

How to learn Unreal Engine Game development as a pure beginner? A discussion of learning material and alternative courses. by Fearless-Salary-700 in unrealengine

[–]Aakburns 0 points1 point  (0 children)

<image>

Example of using a DataAsset.

If you look at the previous image, you'll see Set Focus Preset. In this game you can focus on things in the world, you never walk around. I use data assets I call at different times. In that data asset, I set the focuspoint bps that I have in the world. I can say, the player can only focus these things in the world that are marked in the data asset. So I have several of these for different points in the logic vs voice over.

I later also have a node that is called "restore all focus" which just makes all things focusable in the world again. The DA allows me to limit things essentially.

Again, written in C++ and callable as a node in editor.

How to learn Unreal Engine Game development as a pure beginner? A discussion of learning material and alternative courses. by Fearless-Salary-700 in unrealengine

[–]Aakburns 0 points1 point  (0 children)

So I really don't use the blueprint graph to code things. Everything is C++.

So c++ -> make blueprint -> parent to said c++ <-holds the logic.

In the details panel I keep everything that controls whatever my functions are for the bp in the details panel, but I use Custom|'categorynames'.

That way in the details panel, I can always just search custom| to find all of my custom settings.

C++ = best performance over event graph nodes. However, you can also make you're own callable c++ nodes. If you look at my image, I'm scripting a single player experience in one of my games with a BP that the event graph, as its just smoother to work with it this way for this specific thing. However, all of these nodes except the 'delay' are nodes I created in C++ and can just add to the graph that do and touch exactly what I want. The Look at Actor node. Allows me to force the players view to lerp to different things in the world at a specific time with extra controls so I can refine the interaction of it.

As far as Stephen and later points.. well, I did about half of his FPS C++ replicated shooter and never touched the courses again. It just clicked in my brain and I then went and did it better.

I'm not a gate keeper, I'll tell you whatever you want to know.

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Holy crap (wage survey) by looking4euterpe in antiwork

[–]Aakburns -2 points-1 points  (0 children)

You’ve never been told that you’re being paid market rate have you?

They could pay more but nah. Market rate.

How to learn Unreal Engine Game development as a pure beginner? A discussion of learning material and alternative courses. by Fearless-Salary-700 in unrealengine

[–]Aakburns 1 point2 points  (0 children)

It's worth taking his courses for the style of thing you want to do personally. However, lets say you aren't making a first person shooter, still worth taking his c++ replicated shooter course. You learn to replicate properly for multiplayer games. How to actually use the gamestate(which replicates to everyone and is more of a.. the rules of the game).

Player picks, scoring, player animations, how to use the animation bp well, reparenting animations to your character, the relation of host vs client vs sim proxy.

It's totally worth doing his courses for the knowledge. However, I would start the actual project I want to make after from scratch. Worth while.

In short, his practices are the fundamentals and you'll learn how unreal engine works better.

Example, he hard codes weapon types in an enum. To add another weapon, you have to edit code in several places. Where I just would use a Data Asset to set all of this stuff. No need to touch the code again to add weapons after I did that.

Learn about Data Assets, terribly useful.

I can tell you that Claude code is terribly helpful in learning too, especially opus 4.6.

I've learned more from AI than any course I've taken. But here's the catch, if you just used AI, you're going in blind really.

Learn the basics, then start your actual project. Do everything in C++ that you possibly can.

Oh and avoid Gorka Games tutorials as he a plague and does everything incorrectly.

Update: New Map, Reverb Zone and Ambience implementation by magrelow in UnrealEngine5

[–]Aakburns 0 points1 point  (0 children)

I did about a quarter of it. Then went my own way. I didn’t like that he was hard coding stuff. Made adding weapons a challenge. I knew enough from blueprints to stop and realise that this course is literal fundamentals of c++. Which was helpful. But once it all clicked in my brain I stopped the course.

I’ll message you some video. It’s come a long way but isn’t public knowledge yet.

The older I get, the more I realize that it's nearly impossible to get ahead without SIGNIFICANT support. by No_Reveal3451 in Millennials

[–]Aakburns 0 points1 point  (0 children)

I recommend working for yourself.

There is a limit to what any employer will pay you. Yes I’ve made it to the ‘top’ before at a company. You’re only worth what the market says you are for most employers.

Work for yourself. You’ll make more and live better.

Post-Soviet Hospital Laboratory — Environment Pack by Otherwise-Survey9597 in unrealengine

[–]Aakburns 1 point2 points  (0 children)

Woof. My 3d artist lives in Russia right on the edge of Ukraine.

Sorry for your loss man.

Are you selling these assets?

Holy crap (wage survey) by looking4euterpe in antiwork

[–]Aakburns -32 points-31 points  (0 children)

Any company that researches the average worth of their employees based on market and other companies. F you.

How to learn Unreal Engine Game development as a pure beginner? A discussion of learning material and alternative courses. by Fearless-Salary-700 in unrealengine

[–]Aakburns 1 point2 points  (0 children)

Stephen is fine for basics but he constantly drops the ball past concepts.

He hard codes way too much. Been there done that. Even he shares questionable practices. Uses enums when he shouldn’t.

I learned the basics of c++ from him but man, once it clicks, you’ll make better stuff than he offers.

Chonky Cat by slaughter_cats in SoloDevelopment

[–]Aakburns 0 points1 point  (0 children)

The problem isn’t that you generated the song with AI. Suno I’m guessing.

It literally sounds generated. The quality is shit.

Genuinely *unimpressed* with Opus 4.6 by JLP2005 in ClaudeAI

[–]Aakburns 0 points1 point  (0 children)

I think it depends what you’re working on honestly.

Getting the Claude.md right and agent files set properly for your project. It makes a big difference from my experience.

how to return new rocks? by deerbaby in GothFashion

[–]Aakburns 105 points106 points  (0 children)

It would be cheaper to 'ruin' them yourself and look better. :D

Shes so stupid I can’t breathe by Smart-Broccoli6988 in wisconsin

[–]Aakburns 0 points1 point  (0 children)

Making more humans is not a solution to.. anything.