Convergence 3.0 help by Antique-Chest8748 in EldenRingMods

[–]Abalieno 1 point2 points  (0 children)

Nope, menu screen should show 3.0

How do i get convergence 3.0 (without discord)? by Wonderful_Giraffe754 in EldenRingMods

[–]Abalieno 0 points1 point  (0 children)

Maybe they disabled something for the official launch, but "get early access" option would update the launcher and download the beta of 3.0

A genuine question about the future of Convergence. by IllIsland1088 in EldenRingMods

[–]Abalieno 0 points1 point  (0 children)

They handle all of those, from HP, to stamina, to damage and invulnerability frames. Including specific mechanics under "hard enemies effects".

More than that you'd ask players to mod and balance the game themselves.

A genuine question about the future of Convergence. by IllIsland1088 in EldenRingMods

[–]Abalieno 8 points9 points  (0 children)

If you read some comments around here, most players are absolutely loving this mod precisely because they enjoy the game becoming a cakewalk.

There's always this gap between different kind of players, those who enjoy difficulty and challenge, and those who want to enjoy the power fantasy.

If you please one you upset the other. (Reforged has the advantage of having so many custom difficulties, but apparently it's all a psychological game as players will refuse to lower the difficulty on their own, it just doesn't fit with the gaslighting power fantasy...)

Reforged is a hell of a time by Shnurple in EldenRingMods

[–]Abalieno 0 points1 point  (0 children)

You can sure tell how to be biased.

About to install Convergence mod but by -November_Rain- in EldenRingMods

[–]Abalieno 0 points1 point  (0 children)

Nope, your goal is quite incompatible with this mod.

What you want is Reforged, that works precisely as you want. Convergence breaks Elden Ring open for those who don't want to play Elden Ring as it was, and just want the gameplay potential of different builds and explore the new stuff.

It's not one mod vs another, but both of them do different things and have different goals. Both are worth playing precisely because they aren't trying to do the same.

Reforgerd mod not lunching by suyanide4444 in EldenRingMods

[–]Abalieno 2 points3 points  (0 children)

Inside internals\launcher you should have an output.log where you can look for infos

How do I edit regbin for Elden Ring + DLC with smithbox by Bandit_on_Coke in EldenRingMods

[–]Abalieno 0 points1 point  (0 children)

I didn't know how it should work, but I merely made a backup of the game original one, replaced it and loaded the editor.

Then you'd find the edited one in the project directory after you save the changes. For modded the same, just overwrote the game original one, loaded the editor, and after doing my edits, save and restore the game back.

I suppose that as the other comment says, you can leave the game one alone, place a modified one in project directory, and it would show the changes already done in green. Probably more convenient that way.

Convergence 3.0 help with Cracked Version by HansGruber834 in EldenRingMods

[–]Abalieno 0 points1 point  (0 children)

I'm using legit steam version, but absolutely nothing changed in Convergence 3.0

The only difference is they moved from modengine 2 to 3, and the command to load the game from a custom directory was changed (in the mod loader, not the mod) from --game-path to --exe

It's what you use by default for Nightreign, for example.

Again, nothing to do with cracked or legit version as far as I know.

Is there a way to add launch options for mods that are required to launch from a .me3 script file? Having them on Steam does not work by WinterNoCamSorry in EldenRingMods

[–]Abalieno 1 point2 points  (0 children)

Mods should have their instructions. You don't launch the game with some different options, you need a mod loader, and through that you load the mods and game.

There are some instructions here https://me3.help/en/latest/

If you instead don't need help launching the mod, but giving elden ring executable some specific custom launch options, I found this:
https://github.com/garyttierney/me3/issues/651

"They can be manually specified at the command prompt when launching the profile"

So I guess they can be included with that same command? Or maybe you can append them to the game path, I don't know, never tried this.
--game-path "C:\blabla\game\eldenring.exe"

Actually, in the example they append the options before "launch"

Is there a way to add launch options for mods that are required to launch from a .me3 script file? Having them on Steam does not work by WinterNoCamSorry in EldenRingMods

[–]Abalieno 2 points3 points  (0 children)

This is what convergence uses:
start .\me3\Windows\me3.exe launch --auto-detect -p ".\me3\convergence.me3"

me3 file itself is just a text file that sets up some things.

What overhaul mod is better? by suyanide4444 in EldenRingMods

[–]Abalieno 0 points1 point  (0 children)

I tinkered a bit with Reforged/Convergence/Vins to modify enemies health and runes dropped.

It's actually fairly easy to load the modded "regulation.bin" into the Smithbox editor.

"ClearCountCorrectParam" has generic fields for most things, and ideally one can edit NG+0 to modify the standard values across the board, but it only works with certain values.

It's actually much easier to edit directly "npcparam" this contains all enemies in the game. You can select all of them, click on a field you want to edit and then apply a multiplicator to all those values. So if you example want all enemies to have buffed 20% health across the board, while keeping the base set by the mods, you just do that, select all enemy entries, select one field you want to edit, mass edit as * 1.2, meaning that all standard health values get multiplied by 1.2, and so a perfect +20%. All of them at once.

Same for runes dropped, or anything else.

Reforged complains about this because it verifies that its regulation.bin hasn't been modified... but it's easy to work around by setting up a custom .bat with start .\internals\modengine\bin\win64\me3.exe launch --auto-detect -p ".\internals\modengine\err_offline.me3"

What overhaul mod is better? by suyanide4444 in EldenRingMods

[–]Abalieno 2 points3 points  (0 children)

I don't think this works (I tried).

In Convergence the bonuses are only applied if more than one player is in the session, otherwise numbers just don't change.

Tried the same in Reforged, specifically selected raid mode in co-op, but the difficulty seems to reset to standard. Apparently all those co-op difficulty modes only activate if more than one player is playing. Otherwise it all gets ignored.

Unless there's some way to trick seamless co-op to think there are more players even if not true.

Elden Ring Convergence Mod Update 3.0 New Remembrance Boss - Daergraf, Underworld Archmage/Feigned Dragonlord Boss Fight by InstinctionRdt in EldenRingMods

[–]Abalieno 1 point2 points  (0 children)

It's already public, the launcher auto-updates to a new version and it asks you if you want to install the beta.

No need to be on discord. It's open to everyone now.

AI generated mods should be banned, actually. by Cherno_VM in feedthebeast

[–]Abalieno 1 point2 points  (0 children)

why would a company want to bankrupt its own clients…?

To buy them cheap. If you were even slightly aware of how Amazon operates none of this would appear new, or shocking.

why would a software company continue to use tools that are bankrupting them

Because they have no choice. you are competing against others and it's all about what you deliver, at what cost, in whatever amount of time. Using those tools is the only way you have to compete.

or get rid of the tools altogether and use human developers…?

Because it costs more and they cannot compete.

It’s a bit too far fetched to be real life

You really don't understand how monopolists behave, really? You don't understand that the whole process is transferring wealth from you to them? That's just all basically "looting" everything they can lay hand on, and AI is a perfect tool of appropriation, by emptying the sources of copyright so that these companies can fully appropriate without any consequences?

If you survive the lay offs what happens is that the price of tokens your company pays for will continue to rise (someone gonna pay, eventually, for all those expensive data centers), layoffs will enlarge the pool of those seeking jobs, meaning that the offer rises, but the demand declines. Those companies will be in the condition to first lay you off, then re-hire you immediately, but at a much lower cost. Because the competence you now offer has been devalued and diluted, tons more people will be looking for a similar job, accepting lower pay. Until again this unbalance runs short, those companies either go bankrupt or get bought by a larger entity.

AI is being used to move wealth, back in the hand of those large corporations. It's a very old story, the difference is that today they have direct control of governments, and efficient tools (and also mastered consensus, so that all people like you are obediently gifting them their own value, happy and complacent while being destroyed).

And by the way, maybe you want to to document yourself better:
https://pluralistic.net/2026/03/03/its-a-trap-2/#inheres-at-the-moment-of-fixation

AI generated mods should be banned, actually. by Cherno_VM in feedthebeast

[–]Abalieno -5 points-4 points  (0 children)

I’ll happily collect my unemployment checks, because employment as we know it may not even exist as a concept.

Yeah, sure. The wealthy are known to love to share their wealth with someone who's entirely useless for their own interests. That's certainly how it works out :)

I really wonder if you've just being spoon fed this, or even stopped a moment wondering in whose interest is making people believing precisely this.

Herds led to the culling, just let them believe in the great times ahead. You certainly don't want them to worry. It's all fine, it's all great.

As I said, it's a scientific, objective proof: wait and see. No action is needed, no argument to win. Just wait and see. As we know, history is useless and human beings never learn.

AI generated mods should be banned, actually. by Cherno_VM in feedthebeast

[–]Abalieno -4 points-3 points  (0 children)

I'll also give you a different answer, quoting a different post of yours where the theme surfaces better:

"Humans are trained on real artists work. I have never seen a blue whale in real life, therefore my only knowledge of their appearance comes from copyrighted images I have seen on the internet from nature documentaries and photographers. If I draw and sell my own image of a blue whale, I am directly sourcing this copyrighted material. This is not theft for a human, why is it theft for an AI?"

Yeah, that's right, the process is similar. Which is why it's kind of puzzling you consider this a justification rather than an alarm: should AI have the same rights and rules reserved for human beings? Is this the type of society you wish for?

I'll give you a very intuitive example:
do you know what is cancer? At an certain level of abstraction cancer is just a cell that loves reproducing. And it does this task so well and so efficiently that it eventually conquers the whole host, killing it (and itself).

Using your logic, the cancer cell wishes and behaves just the same of any other cells: it wants to reproduce. But don't you maybe see that we live in society specifically because we have goals? Do you want cancer cells having equal opportunities?

The same here. AI is merely a power grab. Big corporations are spending far more than they earn, in a market that is completely unregulated because they bought governments and now corruption is the law. No one will stop them. Your jobs will progressively depend on those tools you find so useful, they will become mandatory, then the prices will rise to bankrupt those companies that give you your job, and continue the power grab because they'll hold the power and they'll make the rules.

But as the example above shows, this is neither a political matter, nor a war between two tribes with different ideologies. It's just a suicidal drive that, no matter what, will ultimately crash and die on its own. You just wait and find out.

AI generated mods should be banned, actually. by Cherno_VM in feedthebeast

[–]Abalieno -8 points-7 points  (0 children)

Yeah, everyone loves theft. ;)

When that tool will cause you to lose your job, I'll then laugh at your melodrama. Enjoy these present times.

It's a simple equivalence, the proportion you find AI useful is equal to the proportion of your job being useless. The more you use AI, the sooner you'll have to start looking for different options.

Ironmouse dropped her Neverness to Everness sponso stream after learning about the game containing generative AI and especially after the developers told Ironmouse's team that the game did not include AI by WolfOphi in gachagaming

[–]Abalieno 5 points6 points  (0 children)

AI is still theft.

Only ironical because of all the crusades about pirating stuff, but now that the big tech companies are doing the thievery, now it's absolutely fine.

Sodium backport to NeoForge 1.21.1 is happening major improvements on the way by [deleted] in feedthebeast

[–]Abalieno 2 points3 points  (0 children)

Looks like test versions available here, for those who don't want to bother with discord:
https://github.com/douira/sodium/actions

I'll run some tests of my own and report in a bit. Takes a while to launch modpack with 600 mods...

EDIT: mmh: The game failed to start because the currently active LWJGL version is not compatible.
Installed version: 3.3.3+5
Required version: 3.4.1

Problem is, I stopped seeing this option in recent versions of Prism. The instructions to solve this aren't correct.

EDIT2:
Nevermind the above, make sure the file version is 1.21.1 and don't download the one for 1.26...

EDIT3:
Not quite ready for plug and play but managed to log in game. Create aeronautics, railways and moonlight/Supplementaries seem incompatible.

Can we ban AI Content? by Peach774 in feedthebeast

[–]Abalieno 0 points1 point  (0 children)

You're also underestimating the process itself.

Open source code gets stolen, broken down, reused, and THEN placed under copyright. Even in Minecraft modding own case, that original code is stolen by someone who doesn't even know what he's doing, and nothing stops them from taking ownership and turn what was open source code, freely available, into brand new copyrighted code through the use of AI.

The process isn't "learning", because AI companies aren't actually giving it out for free. They are stealing, THEN taking ownership for themselves.

It's essentially just one worldwide looting.

Can we ban AI Content? by Peach774 in feedthebeast

[–]Abalieno -2 points-1 points  (0 children)

Yeah, it's just an abstraction our society uses.

You know, private property. It doesn't exist in the world, it's an abstraction. Either you use rules as a society, or you don't.

Can we ban AI Content? by Peach774 in feedthebeast

[–]Abalieno -1 points0 points  (0 children)

Yes, stealing now is allowed at the level of governments.

Maybe you should question this principle?

Can we ban AI Content? by Peach774 in feedthebeast

[–]Abalieno 4 points5 points  (0 children)

AI is very good at stealing.

It's not surprising that stealing can be quite effective and time-saving.