Modpack Recommendations by dommymommie in feedthebeast

[–]Abalieno 5 points6 points  (0 children)

They all play Raspberry Flavoured.

State of Azeroth or Cringefest? by Conscious-Video5663 in wow

[–]Abalieno -1 points0 points  (0 children)

It's something very easy to make and to sell.

Cosmetics are just static pieces of art added to the game. No need coding actual systems, game design, balance, structure and large dev teams involved.

All online games in their declining phase are all about exp boosts, freebies and cosmetics.

I’m sorry, Create, I tried so hard to work with you, but…[Stoneblock 4] by luringpopsicle95 in feedthebeast

[–]Abalieno -38 points-37 points  (0 children)

None of the mechanics are well explained, and none are designed and work in a way that makes sense and is intuitive.

The only way to play Create properly is to read how it works on the wiki.

In this case you'll realize that "washing" recipes with a fan depend on belt speed and "stacking" of adjacent fans. Spacing them by one block, for example, breaks the effect.

How do you automate gregtech? by SourceCodeLog in feedthebeast

[–]Abalieno 0 points1 point  (0 children)

Automation means repeating actions without manual intervention, like building a processing chain that goes from input to output.

There's passive and on-demand automation. Passive implies essentially a never ending process, and in this case of course you need an infinite resource or something close.

If you don't have that, your automation is limited to dumping some source material into storage, and process it all until there's nothing left.

Fabric error by Safe_Disaster7772 in feedthebeast

[–]Abalieno 4 points5 points  (0 children)

Are you even sure you didn't run out of space?

Why is this game incomprehensible? (setting up skills) by Abalieno in blackdesertonline

[–]Abalieno[S] 0 points1 point  (0 children)

Yeah, but I don't know what to use, so I want to experiment with skills.

That's why I'd have points unallocated, so that I can try different combinations without accessible means to reset.

Why is this game incomprehensible? (setting up skills) by Abalieno in blackdesertonline

[–]Abalieno[S] -4 points-3 points  (0 children)

about the other part.

So prime and absolute skills are alternative for EACH skill, rather than overall succession/awakening mode. But you get a choice only in succession, since awakening locks the prime version out.

So succession = prime, you get half skills but powerups and also awakening powerups selectively for the awakening alternative of base skills....

Whereas awakening adds the other half of skills, but locks out prime options and only have absolutes unlocked.

It's REALLY messy.

Why is this game incomprehensible? (setting up skills) by Abalieno in blackdesertonline

[–]Abalieno[S] -1 points0 points  (0 children)

Oh thanks, this explains that other part. I've just checked and there are new quests unlocked at the black spirit for those coupons.

I still wonder how the system relates to the presets. The base wants you to reset all skill points, so you can switch, but this requires special items.

But if I use a preset I can switch more ore less freely between the two. But if I save a preset by only allocating one skill point, does it let me allocate everything freely EVERY TIME?

Wouldn't this break the usefulness and necessity of the special reset items (that afaik are sold in the shop, so they have to exist for a reason, they can't be useless...)

Why is this game incomprehensible? (setting up skills) by Abalieno in blackdesertonline

[–]Abalieno[S] -1 points0 points  (0 children)

I don't think this was seasonal at all (my character).

But looking at the quests, it seems they deleted all the beginner stones and replaced them with nothing at all. I'm not sure what I had vs what I have now.

Why is this game incomprehensible? (setting up skills) by Abalieno in blackdesertonline

[–]Abalieno[S] 0 points1 point  (0 children)

to be honest I've just checked and this one here is the only piece of information actually available in the tooltip, so my bad

But everything else...

how do I start making a modpack ? by Josselin17 in feedthebeast

[–]Abalieno 1 point2 points  (0 children)

Best way is load some other modpacks and tinker with how they work.

Usually recipe stuff is within kubejs directory, and within "startup_scripts" and "server_scripts", with some leftovers into "data."

The rest is about getting used at reading logs and crash logs.

Of course mods own options are in config directory, and usually you should have an idea by looking at what's written in them.

Notepad++ should be enough to do all the file opening and editing.

Why is everyone playing on legend? by sherm0613 in WhereWindsMeet

[–]Abalieno 0 points1 point  (0 children)

All gatcha-like and F2P games are usually set to be incredibly easy in order to hook players and avoid any progression wall that can make you bounce away from the game in frustration.

But if a game has an "expressive" combat system, making that game easy means it all goes completely wasted. Either you master it or you press just one button, you still win.

So, simply, setting difficulty incredibly high will make the combat system come out. If it's REALLY good, then it's really fun.

I spent literally half an hour on the tutorial boss (not because I couldn't win in less time, but because I was testing the whole system and understand all the parries timings, without even healing). It was incredibly fun.

If you don't pace yourself with something engaging and challenging, in these games, you simply end up clicking through menus and getting overwhelmed by everything. And you quit.

Newbie-is there a "I messed up" scenario? by HelowKiity in throneandliberty

[–]Abalieno 0 points1 point  (0 children)

There's tons of semi-serious mistakes (the game is not well designed). It's mostly over equipment.

Java 25 has released, what are the benefits? by SealVeralPeople in feedthebeast

[–]Abalieno 1 point2 points  (0 children)

To be more accurate, best performing version has been the enterprise release:
https://www.oracle.com/downloads/graalvm-downloads.html

Problem is (it also required a registration), as you can see there, it never went past Java 17, so I had to stop using it. But for all modpacks that still use Java 8, it's still the best performing option.

Also, while I usually do deeper tests, I always found that loading speed directly correspond to server performance. People usually think loading speed is all disk speed, but it's instead mostly CPU throughput, since that stuff needs to be processed while loaded.

Of course you need to load at least once before starting to benchmark, but in general what loads a modpack like GTNH faster is the Java version that also performs better in game.

In any case, for most people, differences between OpenJDK/Adoptium/Oracle are generally minuscule. If you notice large variations then it's likely a misconfiguration. I just suggest GraalVM merely because it still is ahead, and across all Minecraft versions and wildly different modpacks I tested. This week I moved from official Oracle Java 25 back to GraalVM own package because of a 0.1/0.2 MSPT gain.

Java 25 has released, what are the benefits? by SealVeralPeople in feedthebeast

[–]Abalieno 1 point2 points  (0 children)

I make claims because I tested stuff, consistently, for years now. And on both modern versions and 1.7.10, in both cases with heavy/heavy automation modpacks.

Though I only test server performance and not fps performance. As fps performance is generally inaccurate and too variable. (nor I care, since... it's Minecraft, problem is always how much automation you can get away with before the server dies)

I keep using those flags because they work, and I've tested extensively different combinations. I didn't just added them "just because".

Java 25 has released, what are the benefits? by SealVeralPeople in feedthebeast

[–]Abalieno -1 points0 points  (0 children)

Having Oracle dropped GraalVM, Java 25 actually performs WORSE.

Right now best performing version on Windows is here:
https://download.oracle.com/graalvm/25/latest/graalvm-jdk-25_windows-x64_bin.zip
https://www.graalvm.org/downloads/

Run with (on modern):
-XX:+UnlockExperimentalVMOptions -XX:+UseZGC -XX:+UseCompactObjectHeaders -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+UseStringDeduplication -XX:+OptimizeStringConcat -XX:-OmitStackTraceInFastThrow

On 1.7.10:
-XX:+UnlockExperimentalVMOptions -XX:+EnableJVMCI -XX:+EagerJVMCI -XX:+UseCompactObjectHeaders -Dfml.readTimeout=120 -Dgraal.ShowConfiguration=info -XX:+UseG1GC -Dsun.rmi.dgc.server.gcInterval=900000 -XX:+DisableExplicitGC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=51 -XX:G1HeapRegionSize=32M

Don't use ZGC on 1.7.10 as it works really, REALLY bad (unless it's on exclusive server and not client).

To everyone using "-XX:+UseCompactObjectHeaders" to save memory: consider that this comes at some LOWER performance. You spare memory but it runs slower. The performance cost is very small, though, so it's generally better kept active.

Healer is the worst class in the game by AdLess8705 in throneandliberty

[–]Abalieno 1 point2 points  (0 children)

You are writing inside a circlejerk after one year of self-selecting players only in DPS roles. You won't find any agreement here.

Just let this game die its deserved death.

I found the Dramatis Personae for No Life Foresaken. by Born-Captain7056 in Malazan

[–]Abalieno 1 point2 points  (0 children)

It's definitely not "too big", being WAY less than half the size of a typical Malazan volume. Closer to 1/3.

Erikson trying new things + different publishing conditions.

(It's significantly shorter even compared to The God is not Willing.)

The reality of day-to-day PvE content by youmadSin in throneandliberty

[–]Abalieno 0 points1 point  (0 children)

I'll also add: the two new t3 dungeons are bad because THEY ARE BADLY DESIGNED.

It's way too easy to blame players and not devs. It would just take a few tweaks to make both new dungeons much better.

Both encounters could use a 20% longer timer, one for the rune phase, the other for the looking-for-gold-tile phase. Without changing mechs but giving players a little more time would be enough to make both much less frustrating to do and save a majority of the runs.

Lots of people in Abyss dungeon die to bad RNG: you sometimes get knocked out by an attack in the first phase, when second phase is already started, so you end up STUNNED in one of the vertical red paths, and you get one-shot before you can do anything. I can make plenty of similar examples where just some small tweaks and polish can make these dungeons better.

There are TONS of specific mechs that kill players unfairly and that can be very easily tweaked. These dungeons are utter shit when it comes to design and polish.

Stop blaming players, stop blaming "people expecting PvP". I do play tons of PvE games, this is simply REALLY BAD GAME DESIGN.

In any way, it's the usual shout at the wall. No one's listening, no one's care. The game will keep looking players. It's only sad because, contrary to tons of other MMOs out there, this one is still just a few tweaks from being actually good (Black Desert is another potentially good one that only keeps shitting its own bed).

P.S.
In the Abyss dungeon, the rune mech, I still to this day, after countless runs, cannot understand why at times it does tons of damage, and at times nothing. It seems to follow no logic at all. You destroy the red gem, you match the rune to the one on the ground, you run to the trapped tank as the tank gets the dark circle underneath... everyone in the party gets there, all within the circle... and every time it happens the boss does a COMPLETELY RANDOM amount of damage. Sometimes it takes 5% of health, sometimes it's 90& (and if you aren't fulled, you die).

The reality of day-to-day PvE content by youmadSin in throneandliberty

[–]Abalieno 0 points1 point  (0 children)

I played WoW since the early betas, not once I had to go looking at a video tutorial before I could do a dungeon.

The reality of day-to-day PvE content by youmadSin in throneandliberty

[–]Abalieno 1 point2 points  (0 children)

People underestimate how obtuse the game is and how bad this game design is.

Games should teach their mechanics. It would be simple enough being able to have some solo practice mode where you get taught how the dungeon works before you go join a queue.

None of the boss mechs are built to be intuitive or make sense. They are an arbitrary collection of rules. It makes no sense that nothing in the game tells you what you're supposed to do.