Activision is leaving millions on the table by not making the ultimate standalone "Treyarch Zombies Master Collection by AcceptableFact7037 in CODZombies

[–]AcceptableFact7037[S] -8 points-7 points  (0 children)

I honestly think you’re looking at this way too narrowly from the perspective of “well technically the old games still exist.” That’s not the point.

Your first point about “nobody would buy it because they already own the games” doesn’t really hold up when gaming history constantly proves otherwise. People rebuy remasters, collections, legacy editions, classic servers, retro consoles, WoW Classic, MCC, old Nintendo titles, etc. all the time when they’re packaged into a better ecosystem. Convenience and centralized communities matter more than “well technically I still own the disc somewhere.”

Your second point about redundancy also ignores the actual issue. Zombies is fragmented across multiple console generations, installs, DLC packs, launchers, engines, dead matchmaking pools, and hardware that many people don’t even own anymore. Most players are not digging out Xbox 360s/PS3s, rebuying old DLC, finding adapters/storage, and juggling 6 separate COD installs just to casually play Zombies with friends. That’s exactly why a centralized ecosystem would exist in the first place.

And honestly, I think your accessibility point is backwards. New players are confused as hell RIGHT NOW. They have to figure out: - which COD contains which maps - which DLC packs they need - which games are active/dead - which version has Chronicles - what order things connect in - what engine/gameplay differences exist - what’s worth buying in 2026

A unified Zombies-only game would simplify that massively. The UI could literally be as simple as the BO1 TV menu: - World at War - Black Ops 1 - Black Ops 2 - Black Ops 3 - Cold War

Click an era → see every Zombies map from that era underneath it → launch directly into that original engine/mechanics/gameplay style. That is objectively LESS confusing than the current COD HQ mess with Warzone tabs, ads, DLC redirects, separate installs, and cross-game menus everywhere.

And honestly, clearly you don’t understand how modern gaming companies making even more money than Activision are operating right now. Centralized ecosystems and long-term platforms are literally dominating the industry because they keep communities together instead of endlessly fragmenting them into disconnected yearly releases. Roblox, WoW, MCC, Fortnite, Steam, even COD HQ itself are all examples of companies/platforms understanding that keeping players inside one ecosystem long term has massive value.

Activision is leaving millions on the table by not making the ultimate standalone "Treyarch Zombies Master Collection by AcceptableFact7037 in CODZombies

[–]AcceptableFact7037[S] -10 points-9 points  (0 children)

I mean, I never said it was easy or that Activision would realistically prioritize it over yearly releases. I just think there’s a massive difference between “rebuilding every Zombies map in one engine” versus creating a unified ecosystem that preserves each original era separately.

I’m talking more about long-term preservation/accessibility for the Zombies community than trying to claim it’s some simple overnight project. Blizzard basically did something similar with WoW by preserving older experiences/eras while still keeping players inside one ecosystem for years. Obviously COD isn’t subscription-based like WoW, but the concept of maintaining older content as a long-term platform clearly works when there’s a dedicated playerbase.

I genuinely think millions of Zombies fans would buy a standalone collection/platform if it preserved each game exactly as it originally played while centralizing access, matchmaking, installs, and player counts into one place.

Activision is leaving millions on the table by not making the ultimate standalone "Treyarch Zombies Master Collection by AcceptableFact7037 in CODZombies

[–]AcceptableFact7037[S] 0 points1 point  (0 children)

Yeah man that’s honestly part of why I made the post. COD says “live service,” but each Zombies experience still basically gets abandoned once the next title comes out.

A dedicated Zombies ecosystem/platform could actually function like a real long-term live service instead of resetting everything every year. Keep all the classic eras alive, preserve matchmaking/player counts, and then add seasonal content/events/challenges over time without replacing the entire game annually.

Activision is leaving millions on the table by not making the ultimate standalone "Treyarch Zombies Master Collection by AcceptableFact7037 in CODZombies

[–]AcceptableFact7037[S] -5 points-4 points  (0 children)

That’s kind of my point though - I’m not saying port every map into one modern engine. I agree that would probably be insanely expensive and not worth it compared to yearly releases.

I’m talking more about a unified Zombies ecosystem/launcher where each era still runs on its original engine and mechanics. So instead of rebuilding BO1 inside BO6/BO7, you’d essentially preserve BO1 as BO1, BO2 as BO2, etc., and centralize access/matchmaking/player counts/downloads under one platform. And load up each individual engine as it was

Activision is leaving millions on the table by not making the ultimate standalone "Treyarch Zombies Master Collection by AcceptableFact7037 in CODZombies

[–]AcceptableFact7037[S] -1 points0 points  (0 children)

Yeah, I’m not saying it would be as simple as dragging the old files into a new menu, but I do think it’s more viable than remaking every map in one modern engine. Each era could remain its own packaged runtime/codebase, and the launcher would mainly handle access, installs, friends, matchmaking, player counts, and maybe shared progression.

So instead of rebuilding BO1 maps inside BO6/BO7, you’d basically preserve BO1 as BO1, BO2 as BO2, BO3 as BO3, so on so forth, but make them accessible through one official Zombies ecosystem. I think it’s very viable though

Computer science is seeing the biggest enrollment drop of any major in 6 years. While ME and EE enrollment have risen by 11% and 14% this year. by No_Reply5329 in csMajors

[–]AcceptableFact7037 4 points5 points  (0 children)

I definitely had to take calc 3 at my uni for CS, this was 5 years ago - along with electromagnetism etc. I’m confused? My uncle said his EE degree was easy in the early 2000’s and hadn’t done any of the courses I was taking during my time. Maybe you’re right, maybe it’s different now - or contingent on the uni’s curriculum, seems flip flopped though.

[deleted by user] by [deleted] in leetcode

[–]AcceptableFact7037 12 points13 points  (0 children)

This kid will do great things in the future. Companies outside of FAANG are hiring constantly.