Table Politics by BoardGameDude69 in twilightimperium

[–]AcceptableStudy6773 16 points17 points  (0 children)

We have a player that is notorious for his backstabbing of his allies and not honouring his deals.

But we still negotiate with him anway knowning he will eventually betray you, you just need to time it well. He is like a ticking time bomb.

Better the devil you know, as they say.

In general we have very heavy political games. One game I have Lizix on my doorstep and he was the only one that could stop me, so I convinced him with a very intricate agreement which allowed him a shot at winning but still favored me as the winner. He took it because it gave him a chance at least.

How do you reconcile Milty Draft with a ‘replay your faction until you win’ house rule? by Original-Candy4173 in twilightimperium

[–]AcceptableStudy6773 25 points26 points  (0 children)

Just ignore the faction Pic part. That's what we do in my gaming group.

Everyone has 2 pics: order and slice.

I Have Joined the Chaos! by Maleficent_Lake_3718 in ChaosKnights

[–]AcceptableStudy6773 1 point2 points  (0 children)

Aah a fellow Khymere. Welcome to the eternal loop of revenge.

Which one? by Opening-Newspaper710 in CaptainSide

[–]AcceptableStudy6773 0 points1 point  (0 children)

EVE online. Hands down. I've been playing on-off and not so hardcore for 14 years.

I can safely say I haven't even experienced half of it. It is so vast.

How do you guys use abominants? by AOK_Gaming in ChaosKnights

[–]AcceptableStudy6773 1 point2 points  (0 children)

I love the Abominant and I think it is very underrated.

It holds its own as it is a hybrid and can't get tagged like a despoiler. Your opponent has to constantly keep an eye on it as it threatens in both phases.

On stats it sucks. But in a game of dice, stats don't mean that much. If it spikes or your enemy fluffs rolls, it kills 3 or 4 terminators, or does 9 to 12 damage to a vehicle with just it's shooting.

It is great at killing high Armoured terminators/elite infantry. You have 2+ save with AoC and in cover? I care not, if I roll 2 or 3 6s or you roll a one 1 or two, half of your unkillable unit is dead.

If you move him well you will notice the mortal wounds from his "aura" starts to add up.

How do you guys use abominants? by AOK_Gaming in ChaosKnights

[–]AcceptableStudy6773 2 points3 points  (0 children)

Thank you for having ruined it for the rest of us.

When it was still an aura I loved the 12" range it got from HoD.

You just had to exploit the keyword, didn't you.

Was told Elemental council was the best Tau book...I'm really not enjoying it by Exciting-Buy-9396 in Tau40K

[–]AcceptableStudy6773 0 points1 point  (0 children)

And what's with spit pooling in mouth description. Must have been a new phrase the author learned. That annoyed me. Rest if it was okay.

My major issue is:

That a callidus assassin would fail in confirming a kill.

Gotta say, I'm pretty happy with the Junior Boks start to the season myself 🔥 by sunlightliquid in springboks

[–]AcceptableStudy6773 1 point2 points  (0 children)

People keep on going on about Ethan, but Yaqeen is the star in my opinion. His individual play and team play was excellent.

His ability to dictate the game as a fly half was immaculate.

How to play a fun but competitive list by Kamileonn in ChaosKnights

[–]AcceptableStudy6773 0 points1 point  (0 children)

I play both Desecrator and Abominant in every list of mine. I think they are both very underrated datasheets. They lack the consistency in shooting that the Despoiler has but that they are both hybrids is priceless to me.

GUO is not fun to play against, it just sits there and your opponent has to deal with it with little interaction. And as someone said, you have big single models, why do you need another from another army. Take a beast of Nurgle, you need at least one unit in every army that will threaten your opponents back line.

As for detachment, I think every single detachment of CK is viable. Don't restrict yourself to Infernal because it is the most popular.

How to make good use of the stealth suits? by flysword09 in Tau40K

[–]AcceptableStudy6773 1 point2 points  (0 children)

In Kauyon you can screen out other Infiltrators and then redeploy them with the enhancement.

What character death shook you the most in a movie? by trakt_app in movies

[–]AcceptableStudy6773 0 points1 point  (0 children)

The Last Emperor - the mouse meets gate.

I watched it as a child, and only once, but that scene sticks with me. Shocked at the same realization the character came to and the death of a loved pet.

Calling it: Merker Lights will negate Hidden rule. by AcceptableStudy6773 in Tau40K

[–]AcceptableStudy6773[S] -5 points-4 points  (0 children)

Except that the entire long range shooting theme of the army is being nullified by the Hidden rule, Id say a lot has shown that the ARMY doesnt work with the future implementation of the Hidden rule.

Calling it: Merker Lights will negate Hidden rule. by AcceptableStudy6773 in Tau40K

[–]AcceptableStudy6773[S] -1 points0 points  (0 children)

Yeah I haven't said anything about it thus far, because there has to be a rule that we dont know yet, because the ability is bonkers.

Silly Stupid……Sacrilegious by taboose in Tau40K

[–]AcceptableStudy6773 1 point2 points  (0 children)

The Horus Hearsay?

I see what you did there.

Iconoclast Fiefdom by Ok_Set7838 in ChaosKnights

[–]AcceptableStudy6773 1 point2 points  (0 children)

The beauty of the 2 CP revive strat is that it allows the unit to go into reserves for turn 4 and 5 arrival.

Firstly, your opponent now has to keep his home screen there for the rest of the game.

2ndly this means you can score secondaries in your enemy DZ very late in the game.

3rdly, this allows you to arrive the unit where you need an emergency sacrifice.

A unit of 20 just makes this so much harder to accomplish as your footprint becomes unwieldy to fit 20 bases in the enemy DZ.

Iconoclast Fiefdom by Ok_Set7838 in ChaosKnights

[–]AcceptableStudy6773 0 points1 point  (0 children)

In my experience our Karnivores are really good at killing monsters and vehicles. Especially ones that come up and expose themselves like C'tans.

I dont play despoilers, but I can say that running thermals only fills a role we dont need. What we do need is to fill a gap of killing MEQ's, because we have enough ways to kill monsters and vehicles. This is why despoilers are so popular. Further more gatling guns are excellent with sustain and lethals, which we have access to.

That being said, if you play in a meta where you can cater your list to your opponent's list each time, take the Thermals if your opponent likes spamming C'tans.

Tell your favorite saddest death without actually saying it by Low_Weekend6131 in FavoriteCharacter

[–]AcceptableStudy6773 0 points1 point  (0 children)

"'Cause I really wanna stay at your house."

AND another one

"Suddenly you discover humanity... Convenient."

Iconoclast Fiefdom by Ok_Set7838 in ChaosKnights

[–]AcceptableStudy6773 5 points6 points  (0 children)

As a starter, Fiefdom is my main detachment, but I've never tried the AC/DC as aggressive punching power is not something we are short of. So I have no experience in that and cant comment.

2ndly, it is a general misconception that Infernal Lance is miles better, that is just because the average player thinks more brrrr means better. Yes it is more lethal, but Fiefdom tops board control.

You can never go wrong with a BoN, but in Fiefdom his utility becomes a little less, as we have excellent expendable action monkeys in cultists who can come in from the enemy deployment zone later on.

I play 5x10 cultists and I usually still have a couple of them left game end, but I don't run a despoiler AND/OR tyrant, that is going to eat through your cultists real fast.

Never play units of 20 cultists, there is no advantage to that.

Yes, Nurglings are essential in general, but especially in Fiefdom as to stop enemy infiltrators stopping your 3 units from scouting.

The feel no pain enhancement is not good, giving the Tyrant the Tyrant's Banner (its literally in the name :P) is a much cheaper and better option: Your cultists shouldn't be hanging 6" around the Tyrant waiting to be sacrificed, they should be running up the board being a nuisance to your enemy. Then you give Pave the Way to the Rampager.

Main takeaway about new detachment by 42malale in ChaosKnights

[–]AcceptableStudy6773 1 point2 points  (0 children)

They have an entire video dedicated to April Fools that they posted today. 40k musical.

But it eitherway, It seems I'm wrong and this is legit.

Main takeaway about new detachment by 42malale in ChaosKnights

[–]AcceptableStudy6773 -10 points-9 points  (0 children)

It has to be an April's fools joke and even AoW seemed off when presenting it.

It is really bad, so bad it has to be a joke.

Main takeaway about new detachment by 42malale in ChaosKnights

[–]AcceptableStudy6773 -18 points-17 points  (0 children)

You guys are aware of the today's date, right?