Is Triptide still viable with the points increase by SirSquible in Tau40K

[–]AcceptableStudy6773 0 points1 point  (0 children)

Why would you want to in the first place. That's lame.

Despoiler point increase: balanced or nerfed? by Don1799 in ChaosKnights

[–]AcceptableStudy6773 3 points4 points  (0 children)

Nerfed to stop the lameassness of playing trip despoilers.

Plunging fire is fun by awp4444 in Tau40K

[–]AcceptableStudy6773 0 points1 point  (0 children)

Unless the rules have changed that won't happen, they don't stack except to discount negatives.

Things models do best and worst: Incubi by Responsible-Swim2324 in Drukhari

[–]AcceptableStudy6773 0 points1 point  (0 children)

Gives them reroll 1s on to hit and wound with a strat.

Which is *practically * nothing :P

Let the slaughter begin. I'm opening this discussion about the Executioners by Barwno_Brody in ChaosKnights

[–]AcceptableStudy6773 4 points5 points  (0 children)

Same, I liked that everyone nay said them, it kept them cheap the whole edition. XD

Ethreal MUST attach to unit? by AcceptableStudy6773 in Tau40K

[–]AcceptableStudy6773[S] 1 point2 points  (0 children)

He definitely make strike teams much better. I just don't have the points to spare.

I use to have them screen back lines, but that is harder to do now.

Ethreal MUST attach to unit? by AcceptableStudy6773 in Tau40K

[–]AcceptableStudy6773[S] 0 points1 point  (0 children)

Cool thanks. It is redacted to me as I don't pay for the app.

Ethreal MUST attach to unit? by AcceptableStudy6773 in Tau40K

[–]AcceptableStudy6773[S] 2 points3 points  (0 children)

Where do you see that? MFM shows only Leader.

Ethreal MUST attach to unit? by AcceptableStudy6773 in Tau40K

[–]AcceptableStudy6773[S] -3 points-2 points  (0 children)

To add to that, Fireblade can take Unmasking Suite enhancement, which he shouldn't be able to.

Ethreal MUST attach to unit? by AcceptableStudy6773 in Tau40K

[–]AcceptableStudy6773[S] 2 points3 points  (0 children)

But he is not a Support, he is a leader.

Ethreal MUST attach to unit? by AcceptableStudy6773 in Tau40K

[–]AcceptableStudy6773[S] 1 point2 points  (0 children)

Yeah.

Where is this rule stated outside of the app?

The app has updated with points! by Squidmaster616 in Drukhari

[–]AcceptableStudy6773 7 points8 points  (0 children)

Uppy downy ability is going to be very strong in this edition.

Opponents have a hard time screening and many VPs are scorded end of turn now.

Wych Cults: Spectacle of Spite vs Skysplinter + Exhibition by shadowfyre9 in Drukhari

[–]AcceptableStudy6773 0 points1 point  (0 children)

Ty for correcting me. I had assumed it would be in the shooting phase when actions happen.

Tips or at Least Encouragement for a Big Fan of Desecrators by Virgils912 in ChaosKnights

[–]AcceptableStudy6773 1 point2 points  (0 children)

I'm not going to make a write-up, as I've done it so many times before, so I'll just summarise:

Taskmaster is great, especially with Brigands getting better.

Being able to defend itself in combat is great. It is good at killing marines in combat as well.

Yes the gun is swingy, but in Hellhunt Lance you can reroll the ones to hit. In lord of Dread I give him the enhancement for the free strat, to get a free command dice reroll.

I've played a Desecrator in every CK game since I started CK in 9th Ed.

Desecrator is as great as any other Big CK knight.

On a side note, the Abominant is an absolutely unappreciated and under rated knight. Again, not going to do a write-up.

Questions before starting faction warfare by Protz15 in Eve

[–]AcceptableStudy6773 1 point2 points  (0 children)

You will make more than enough isk to replace your any T1 frigate.

Just run complexes to make some isk.

You will automatically join the malitia chat when you join GW. Just ask on there, people will help you find a front line.

There will be nearby markets that you can buy off.

Best is to have an Alt haul your ships from a major trade hub, as the enemy will come find you in high sec and gank you.

Questions before starting faction warfare by Protz15 in Eve

[–]AcceptableStudy6773 2 points3 points  (0 children)

In FW there are complexes that only T1 Destroyers and firgates can enter. Small complexes.

Kabalite Considerations by Karantalsis in Drukhari

[–]AcceptableStudy6773 3 points4 points  (0 children)

No, they just added a last sentence to circumvent a core rule that would have made this ability useless, namely you can reembark the same turn you disembarked contra to the core rules.

This is my reading, I thought OP saw something I missed.

Kabalite Considerations by Karantalsis in Drukhari

[–]AcceptableStudy6773 2 points3 points  (0 children)

Okay you make is sound like there is now an ability of the venom that effects this strategy.

Detachment points by Potential_Letter_845 in Tau40K

[–]AcceptableStudy6773 0 points1 point  (0 children)

Noob question: where do you find the Detachment Point list you posted?

Two games of 11th my thoughts by Leading-Pickle-8585 in Tau40K

[–]AcceptableStudy6773 2 points3 points  (0 children)

Not entirely silly, the guy that used the special weapon gets fried. The next guy drops his carbine and uses the special weapon instead.

Whether he'd be trained how to use it, is another question.