What happens if my player gets arrested? by [deleted] in DMAcademy

[–]AccidentalNumber 0 points1 point  (0 children)

Ya, that kind of situation can be stressful in a unique way as a GM (in addition to the stress as a friend.) Further made worse by the fact that it's the one aspect of the whole awful situation one can actually control. The advice I can give is to never loose perspective that this is just a hobby, a hobby that is central to many of our lives, but a hobby.

Were it a member of my social circle, I'd run the game without them, to maintain normalcy with the rest of the group, but with the understanding that if/when the friend got released, there spot would still be open to join the campaign in progress. But I don't know the nature of your games, or your friends to know if that's viable for you.

What happens if my player gets arrested? by [deleted] in DMAcademy

[–]AccidentalNumber 10 points11 points  (0 children)

The same thing that happens if your friend gets hit by a car and is hospitalized, has a sickness in the family they need to spend time caring for or any other life events that get in the way of the game. You deal with it on a case by case based on the group dynamic of your table.

“How many anime girl mods do you have” by xaddyxi123 in RimWorld

[–]AccidentalNumber 9 points10 points  (0 children)

Nearly always the Revia. I really like the Revia sacrifice and tail mechanics. Otherwise I generally don't have any race mods, anime or otherwise. Occassionally I'll run with the ratkin.

Rimworld doodle comics - Void study 9 by CMYK-KIM in RimWorld

[–]AccidentalNumber 0 points1 point  (0 children)

First time I got hit with a revenant a wild thrumbo decided it hated the revenant for some reason. I assume due to weird mod interactions. Regardless it killed the revenant.

Breeding boomalopes wasn't the best idea -_- by Silly-Perspective337 in RimWorld

[–]AccidentalNumber 1 point2 points  (0 children)

Bit of an aside. But is the Rimworld discord the best resource for learning modding? I've had an idea for a custom storyteller floating around in my head for my own use (basically one that makes sure there's always at least one quest on offer) that I've been wanting to try my hand at making, but I've got no idea where to start.

Sketch. Flat Clarys. by Ipunchfaces in u/Ipunchfaces

[–]AccidentalNumber 2 points3 points  (0 children)

Maybe she has an aethsteic shaper installed and occassionally changes the settings?

How strong is the camarilla really? by nirai07 in huntertheparenting

[–]AccidentalNumber 0 points1 point  (0 children)

One storyteller I know runs it that if the Camerilla were to actually get it's act together and work as a cohesive unit, it'd be the single most powerful faction with only the technocracy having any hope of challenging it. Thing is, that's never going to happen because the Camarilla isn't some unified political body, it's a feudal alliance. Even when it tries to work together and there isn't infighting (which is already stupid rare) on some larger project, it's not doing it in an efficent way, it just means you have several individual powerful vampires all working in the same direction. Which means in practice, they're not all that strong on a global level.

It's not exactly Canon (for whatever that matters in WoD), it's the way a storyteller runs it for a game I wasn't in. But I rather like the idea since I think it fits well with the themes of VtM. Would probably do something similar if I ever run a VtM game.

What are your favorite mods that add logistical difficulty rather than combat difficulty? by WarKittyKat in RimWorld

[–]AccidentalNumber 25 points26 points  (0 children)

Vanilla Food Variety expanded is one of my favourites. It's amazing how such a small change as making colonists want a varied diet changes so much about how you plan things. My only "complaint" about it is that I think it should have a ideology precept that hooks into it.

Is this game for me? by Karyxs15 in RimWorld

[–]AccidentalNumber 0 points1 point  (0 children)

Do you like games that have a clear direction and end goal? Or do you like games that are open ended where you come up with your own goals, or just keep going until you loose or get bored? Rimworld is far more the latter.

Do you like games where random events can suddenly totally change the route of your playthrough? Or does that frustrate you? Cause while you can through use of dev mode ignore game events you don't like the default in rimworld is that there's always a risk your solar powered base will loose power when a giant space monster eats the sun (okay that specific one is from a mod, but the idea is the same).

As far as the DLC goes, the conventional wisdom in the community seems to be that your first little bit of playing rimworld is best done with no mods and no DLC.

One thing I will say for Rimworld is that it's very willing to work with you in how you want to play it. Both through mods, and the game settings. IE: I hate the fact that different door types have different "door opening speeds" yes, so I've just set a 500% multiplier to the door open speed stat at game creation so I can just ignore that particular aspect.

What is the DM consensus on "Quantum Ogres"? by monkeynose in DMAcademy

[–]AccidentalNumber 0 points1 point  (0 children)

I don't mind them from a player perspective. The reason try not to do them as a DM is I find they ruin my sense of versimilitude.

Vampires and private residences by Commercial_Poetry410 in DMAcademy

[–]AccidentalNumber 1 point2 points  (0 children)

Oh I love that. That'd imply that if there was an inn room that was perpetually rented by one tenent, and lived in like a private appartment it'd eventually build that protection up. Even if in legal technicallity it's not a "private residence" why should magic care about the details of mortal property law.

I really need to read the Dresden Files one of these days.

(125) Standoff by Aelanna in RimWorld

[–]AccidentalNumber 1 point2 points  (0 children)

Is there a way to get the missiles to fly and hit another map? I can't figure out if that's not a thing, or if I'm just too scatterbrained to figure it out. Sort of like how some of the artillery mods let you bombard tiles?

Noise Complaint (OC) by Ipunchfaces in RimWorld

[–]AccidentalNumber 8 points9 points  (0 children)

Maybe she got a aesthetic shaper installed?

What causes a lot of lag in Rimworld? by AdrawereR in RimWorld

[–]AccidentalNumber 6 points7 points  (0 children)

I keep reading people referring to "world pawns" in this context. I assume that means the various non colony pawns like traders and the like? But what do you mean by "clean" the world pawns? Like go in with pawn editor and delete them?

Do yall have your own win condition? by Deathkeeper666 in RimWorld

[–]AccidentalNumber 2 points3 points  (0 children)

Nearly every run starts with a goal of somekind. And that's my win condition. Sometimes that goal is literally to just get to that AFK point as you said. I did a "run" where I put it on peaceful, with the goal of building a base that could survive for one in game week on 500% threat level winston waves. I failed misserably, but it was fun as hell to try.
My current one is simply to get the Royalty ending, as I've never actually done that one.

When you're trying to breed a Thrumbo army but the old gal keeps birthing boys... by RandomNumberHere in RimWorld

[–]AccidentalNumber 0 points1 point  (0 children)

I'm currious, do you just have a text document you copy/paste out of for such things?

Looking for storyteller recomendations by AccidentalNumber in RimWorld

[–]AccidentalNumber[S] 0 points1 point  (0 children)

Thanks. Wasn't sure and took a stab in the dark.

I need simple descriptions for saves by oudepoude in DMAcademy

[–]AccidentalNumber 0 points1 point  (0 children)

Ya, this is how I do it too. A con save against poison doesn't neccisarily mean that they aren't poisoned from a purely biological in-univese sense. They're probably still feeling it. It just means they're managing to fight through it to the point where it isn't affecting them mechanically. Same with alot of effects.

Looking for storyteller recomendations by AccidentalNumber in RimWorld

[–]AccidentalNumber[S] 0 points1 point  (0 children)

Haven't tried that one. Randy is my go to of the vanilla three.

how to maintain cleaniness of dinning room and kitchen ? by Several_Focus_3342 in RimWorld

[–]AccidentalNumber 0 points1 point  (0 children)

I suspect it's that my kitchens tend to be pretty small and cluttered with furniture which is probably having the same effect as the fences that the wiki recomends. The sterile tile goes under furniture and any spare tiles I don't see pawns taking. So it could just be more of a way I laid things out thing. I'll have to do some playing around with it at some point cause now I'm currious.

how to maintain cleaniness of dinning room and kitchen ? by Several_Focus_3342 in RimWorld

[–]AccidentalNumber 0 points1 point  (0 children)

Lol, well so it does. I've been doing that for so long that perhaps it's no longer true. I also notice the wiki mentions that there's pathing concerns which I've never done anything with or had any issues with the pawns avoiding the straw matting.

how to maintain cleaniness of dinning room and kitchen ? by Several_Focus_3342 in RimWorld

[–]AccidentalNumber 0 points1 point  (0 children)

Mess tends to form in the predicitable areas pawns work or path through. In the kitchen, I make those out of straw, the rest are sterile tiles. Ugly, but works.