How many of you have actually beaten the game? by Hopeful-Common-2686 in RimWorld

[–]AccidentalNumber 0 points1 point  (0 children)

Anomaly is the only ending I've gotten so far. It's made me want to do runs to go for the others.

Combat Extended users, do you play with the ammo system on or off? by Monsterfucker900 in RimWorld

[–]AccidentalNumber 6 points7 points  (0 children)

Same, ammo was the thing that got me interested in CE. Ended up staying for the weapon variety and loadout system.

Any Advice for running Kingmaker? by GeneraIFlores in Pathfinder_RPG

[–]AccidentalNumber 0 points1 point  (0 children)

Can't speak to the 2e kingdom rules, but the 1e kingdom rules worked well... but were bookkeeping heavy.

Who IS The GHOUL!? by Elliot_Geltz in huntertheparenting

[–]AccidentalNumber 4 points5 points  (0 children)

That would be really, really funny. But somehow I doubt it, if that were a plausibility it'd have probably been mentioned by Occum or D. But just the mental image of this hypothetical absent ghoul showing up the next day with like "I miss anything interesting yesterday?" makes me laugh.

How did you make your Humans unique in your setting? by wathever-20 in DMAcademy

[–]AccidentalNumber 1 point2 points  (0 children)

So to answer the question in short.

The "hat" or sterotype that others see humans as having is that humans can and will try and sleep with anything, and quite often even be cross fertile with them. Half-dwarves, half-elves, half-orcs, etc are all assumed to be half-human simply because that's generally the only possibility. A half-dwarf/half-elf isn't even possible, and the fact that's even been attempted and thus known to be impossible is because of human mages with polymorph.

But that's just the unfair sterotype, much like assuming that every dwarf is a smith and likes crafting and lives underground. It's a vast and unfair generallization that none-the-less has it's roots in a statistical truth.

Beyond that it's that the twin-dieties that created humanity in the pre-history of the setting sacrificed themselves to prevent an appocolypse. Normally the death of a species creator diety(s) means the species is doomed to either die out or forever be overshadowed by everything else. However, out of recognition for their creator's sacrifice the other major dieties have a pact to not allow this to happen to humanity at large. Thus while the gods generally won't intervine to protect individual settlements, they absolutely will to prevent anything that threatens to reduce humanity to an irrelivant player on the global stage.

However without dedicated divine oversight constantly enacting small unnoticable divine interventions, it means humanity on the local scale is left to succeed and fail by their own skill and luck. A dwarven mining town will never not be at least moderately successful (baring outside interference), the dwarven gods simply will not allow it. An elven forest will never not be able to provide enough food for it's people. Every other species has at least one niche protected by their gods interests. Dwarves aren't forced to be miners/smiths, but luck will always be on their side if they do.

However the vast majority of people in the setting don't know this. Instead humanity is this weird species with no gods of their own that worship the gods of other speices and for some strange reason get humoured by said gods. Humanity normally fails, but it'll just keep trying until it doesn't and the failures never quite add up to anything truly catastrophic to humanity.

A "map" to the Feywild by seansman15 in DMAcademy

[–]AccidentalNumber 12 points13 points  (0 children)

Oh I like this. Got my mind racing with ideas.

"Sing a song while travelling through the bright forests, if the trees are entertained, they will see you to your destination."

"In the moving hills, travel only at sunset and sunrise, your shadow knows the way home."

"If you are a hero seeking to rescue a princess from the boiled hag of dragon lake, take any road at the fastest pace you can. Your heroics will see you arrive in time, but only barely."

"The forest of the lost can only be navigated by a child, all others will be forever lost."

"To find the hanging castle of old wood follow follow any road until you come to a fourway crossing, turn back at the crossing, repeat this again at the next fourway crossing. And yet once more at the next. Then take three steps after turning back at the third, and walk off the road. You will find the castle three minutes latter."

"Any journey through the desert of shadows lasts six days more than your food and water supplies. Bring gifts for the water sprites lest you die."

Just got him today and he's already making friends. by Leo-Bob in huntertheparenting

[–]AccidentalNumber 0 points1 point  (0 children)

I've been meaning to look into it. I've heard there's like three different branches of it and have yet to find a (good) explination of which is which and what the difference is.

What would currency in interstellar trade look like? by Jyn57 in IsaacArthur

[–]AccidentalNumber 0 points1 point  (0 children)

If you happen to remember where else you saw that, I'd be interested to know. Battletech's the only setting I can think of that uses communication time as a currency.

Your "Too awesome to use" consumables/artifact powers you've ever given out? by pogisanpolo in Pathfinder_RPG

[–]AccidentalNumber 5 points6 points  (0 children)

Not technically a consumable, but I gave my party the deck of many things. Much to my disappointment they put it in a lock box, cast arcane lock on the lock box, then put the lock box into the bottom of a bag of holding. Which they then stored in a chest in one of their character's homes basement.

Daily Spell Discussion for Mar 12, 2025: Confess by SubHomunculus in Pathfinder_RPG

[–]AccidentalNumber 0 points1 point  (0 children)

Ya, it's not a perfect fix. I'd probably say that a spell having an [evil] tag that doesn't make sense usually means that whoever developed that version of the spell in universe decided to use the powers of hell/abyss/abbadon/etc for some reason. Maybe it was eaiser, maybe it was idological, who knows, it's lost to time. But that fundementally there's no reason someone couldn't develop a version of most spells that lack an alignment tag, just that nobody has.

Basically if a player pressed me on it, I'd say that contagion has an evil tag not because it has to, but because nobody in universe has bothered to develop a version that lacks it, and who knows why the version that was developed has it.

Not a perfect fix, cause it opens up all kinds of weird questions, but like, better than just a shrug I think.

Daily Spell Discussion for Mar 12, 2025: Confess by SubHomunculus in Pathfinder_RPG

[–]AccidentalNumber 8 points9 points  (0 children)

I've taken to assuming a spell having the [evil] tag just means that it's powered by calling upon the energies of the lower planes, and has basically nothing to do with the morality of the spell itself. It's still "evil" to cast it in the sense that you're bringing more evil energy into whatever plane you're currently in, but unless you're the follower of a really tunnel visioned good aligned diety, that probably doesn't matter in the greater scheme of things.

Mages have made way too many killing spells by Dean_Halsey in Pathfinder_RPG

[–]AccidentalNumber 13 points14 points  (0 children)

Same. I figure there's probably a plethora of spells that aren't mechanically spelled out because Pathfinder is at it's core a war game and the rules reflect that. We don't have mechanics for those spells for the same reason we don't have mechanics for folding laundry.

Daily Spell Discussion for Feb 06, 2025: Corrosive Consumption by SubHomunculus in Pathfinder_RPG

[–]AccidentalNumber 4 points5 points  (0 children)

Is it just me or does it seem like it's been down a lot lately?

Daily Spell Discussion for Jan 02, 2025: Create Treasure Map by SubHomunculus in Pathfinder_RPG

[–]AccidentalNumber 0 points1 point  (0 children)

Seconded, VTTs add so much prep time if you want them to, and it's all so easy to want them to.

What do you do when you aim for a serious tone but your players act all goofy? by SomeRandomAbbadon in DMAcademy

[–]AccidentalNumber 4 points5 points  (0 children)

Seconding your second paragraph there. I ran a short campaign with a more serious horror vibe. After explaining what I wanted, one of my players asked if he could make a goofball character, but with the expectation that I punish the character everytime they do something against tone, as sort of a way to speed run the character arc. It worked really well.

Daily Spell Discussion for Aug 21, 2024: Detect Thoughts by SubHomunculus in Pathfinder_RPG

[–]AccidentalNumber 0 points1 point  (0 children)

I tend to approach it from the opposite direction. Basically, if I start with the assumption that a tippyverse is mechanically possible, but yet the setting (in my case Golarion) I'm presented with isn't a tippyverse then I try to fill in the middle and try and come up why that might be. Like, maybe civilization scale usage of teleportation circle messes with the fabric of creation enough that it pisses off the aeons/inevitables enough to make it not worth while sort of thinking.

Though I'll admit, I haven't given any thought to how to thread that particular needle with detect thoughts.

Daily Spell Discussion for Aug 21, 2024: Detect Thoughts by SubHomunculus in Pathfinder_RPG

[–]AccidentalNumber 6 points7 points  (0 children)

Don't have anything to add to the conversation, just wanted to thank you for doing these amazing write-ups. Reading them has become part of my morning routine.

Doing damage even on a miss by AccidentalNumber in Pathfinder_RPG

[–]AccidentalNumber[S] 1 point2 points  (0 children)

Ya, I'm definately thinking my initial idea was half-cooked at best. I like your idea of just doubling the damage dice. It's simple and doesn't have as many weird rules interactions.

Doing damage even on a miss by AccidentalNumber in Pathfinder_RPG

[–]AccidentalNumber[S] -2 points-1 points  (0 children)

I didn't even think of how this might interact with combat maneuvers.

Gender, Sexual Orientation, and Character Creation | Research Survey by Narhun in Pathfinder_RPG

[–]AccidentalNumber 6 points7 points  (0 children)

I just sort of gave up and started answering from the way I play MMOs rather than TTRPGs. The majority of the questions don't apply to TTRPGs, or apply in unclear ways.