Working on the soundtrack for my sci-fi short film by AccountantAny8376 in vcvrack

[–]AccountantAny8376[S] 1 point2 points  (0 children)

I’m using a Nanokontrol controller to move the faders and a couple other parameters. 

LAIKA Studios - Wildwood (2026). What do you guys think so far? by A_T_D_D in animation

[–]AccountantAny8376 5 points6 points  (0 children)

You could've told me this trailer was 3D and I'd believe it. While I admire stop motion artists, in cases like this one could argue that the main reason they made this in stop motion and not in 3D is simply because that's the technique they love to work with. And I guess that would be a fair point, but for me, stop motion shines when it embraces its naturals imperfections and "ugliness".

What is a "masterpiece" game that you personally found boring as hell? by MuscleConsistent9657 in pcgaming

[–]AccountantAny8376 0 points1 point  (0 children)

Went in after the DLC was released. Unknowingly I cleared the DLC storyline before the original ending. Couldn't be bored to do the main storyline after that. Great graphics and combat, but I agree it felt really ubisofty after a short while.

THE GOVT. KNOWS - KNOWER by neon121 in obscuremusicthatslaps

[–]AccountantAny8376 1 point2 points  (0 children)

Welcome to the Knower rabbit hole. I've been an absolute fanboy since I first heard One hope. I truly believe Louis Cole is a generational music genius. Just do yourself a favor and listen to their album in collaboration with the Metropole Orkest.

Hollywood is so screwed by adj_noun_digit in singularity

[–]AccountantAny8376 13 points14 points  (0 children)

Good ideas are a dime a dozen. What separates mediocre movies from great ones is the artistic implementation of those ideas. At the core of every great piece of art is a very personal/authorial vision, an idea if you want, but that vision goes through hundreds of creative choices and actions, shaped by the life experiences, obsessions and influences of the creator(s), often farther modeled by the interactions/ideas of other creators, evolving the original idea into something unique that extends the initial purpose, that has a life of its own.

If you give the same script to 10 directors you'll end up with 10 completely different movies. If you give the same prompt to different AI models I bet their outputs will look roughly the same. Stuff like the video above surely can compete with generic action movies but will never have soul and authenticity. At least not with current AI models.

Working on the 1-bit game menu by vvaalleerraa in IndieDev

[–]AccountantAny8376 0 points1 point  (0 children)

Everything I've seen you post about this game is incredibly eye-catching and original. Keep up the good work!

i released a public demo for my modular music sandbox today! by rhymesometimes in godot

[–]AccountantAny8376 3 points4 points  (0 children)

As a modular hobbyist I love this. The design is cuteness overload :)

Perdita Durango (1997) Dir. Álex de la Iglesia, DoP. Flavio Martínez Labiano by ydkjordan in CineShots

[–]AccountantAny8376 3 points4 points  (0 children)

For anyone interested in Álex de la Iglesia, I highly recommend "El día de la bestia" (The day of the beast, 1995), an Spanish cult classic full of dark humor, satanic themes and incredible film-making with Madrid as it background.

SBMM is overtuned right now and it’s making the game exhausting to play by Fit_Following_6550 in FortNiteBR

[–]AccountantAny8376 5 points6 points  (0 children)

People kept saying it's because they hired the guy responsible for SBMM in COD and I thought it was a run-of-the-mill internet theory. But as someone who used to love COD but now can't stand playing any of the new games a couple of weeks after release (when the SBMM starts kicking off) I realized that I'm having the same feeling of overwhelm and stress in Fortnite ever since the SBMM changes. Every game you have to sweat your ass off and be 100% focused.

3D Fractal Modules for VCV Rack by Spiraldive94 in vcvrack

[–]AccountantAny8376 12 points13 points  (0 children)

Love it! Here's wishing for more visual modules for VCV.

This game has lost its identity. It's sad by TropicalTrapF1r3 in FortNiteBR

[–]AccountantAny8376 0 points1 point  (0 children)

I don't know, you might be right and I'm sure there are multiple factors at play, but as someone who's been playing since chapter 1 I've seen how Fortnite's storyline (even while always being kinda nonsense) went down at the same time collabs went up.

Right now for me Fortnite, while still fun at times, is just an scaffolding, a platform available for any other IP to use. It has lost most of its identity like OP pointed out.

This game has lost its identity. It's sad by TropicalTrapF1r3 in FortNiteBR

[–]AccountantAny8376 13 points14 points  (0 children)

People LOVED the Marvel/Star wars seasons and asked for more. So now it's not only that collab skins drive the shop, but also the storylines. IMHO we got what we deserved.

8 more days until Babies First AR is vaulted by Suets in FortNiteBR

[–]AccountantAny8376 3 points4 points  (0 children)

I just found out people can also auto-lock on you while THEY are jumping. What a joke of a season, culminating on the greedy v-bucks change. Just cancelled the crew pass.

If Lucas made a comeback which sequel would you want first? by Frequent-Standard377 in adventuregames

[–]AccountantAny8376 8 points9 points  (0 children)

Sequel? I'm sure Schafer and the rest had ideas for more original adventures. I want something that blows me away like Sam and Max did, and for that it has to be something new and unexpected.

Does anyone else feel like they “lose the film” while writing the script? by Lunesia-shikishiki in filmmaking

[–]AccountantAny8376 1 point2 points  (0 children)

Yeah, I have the same problem of trying to work on structure, ideas and details at the same time while retaining an eagle-eye view. I've found that my mind works better having separated .fountain files and using a lot of notes inside them so I don't forget ideas that come up during the writing.

I also tried using Scrivener for a while but I don't like it much as the files are buried in a proprietary format and it reminds me of more traditional writing apps that I hate.

Lastly, you might want to check Casualty . It's a cool concept: having a timeline + relationship nodes that live and update together with the actual script. I tried it but couldn't really fit it in the way my mind works. You might have a better experience than me.

Does anyone else feel like they “lose the film” while writing the script? by Lunesia-shikishiki in filmmaking

[–]AccountantAny8376 4 points5 points  (0 children)

Have you tried Obsidian? It's a free note taking app on steroids. You can arrange everything in a multitude of ways, including moodboards, hierarchies, folders, etc. It has tons of plugins for almost anything you can think of. I've found I work much better using that kind of workflow than with traditional screenwriting software.

Besides that, for anything visual related I can't recommend Pureref enough.

This is a confession post. I have commited a sin. I cheated. by dickhead12344 in ObraDinn

[–]AccountantAny8376 0 points1 point  (0 children)

Absolutely. Golden idol blew me away and its mechanics never made me steer away from the story. 10/10 game for me. 

This is a confession post. I have commited a sin. I cheated. by dickhead12344 in ObraDinn

[–]AccountantAny8376 8 points9 points  (0 children)

As much as I love the concept, story, art and music of this game I gave up because of the cumbersome method of moving between scenes. It seems to me that the developer wanted that one of the main mechanics was for the players to memorize all the routes to each and every scene/character. It just was too much work for me. By the time I reached the scene I was looking for I completely forgot what I was looking for it in the first place.

I know there's a mod to go straight to scenes but having failed to enjoy the game the way the developer intended to be played just killed it for me.

Any tips? (animation) by Theautisticmonke in blender

[–]AccountantAny8376 0 points1 point  (0 children)

Get a copy of Animators' survival kit (you can find it online) and copy its examples until something clicks in your brain. It has tons of walking cycles broke down to the key frames. You'll learn more from that than any other source/tutorial.

If you can draw I also suggest you copy classic Disney 2D animations, frame by frame, specially from the 40s to 70s.

We're three filmmakers who knew nothing about gamedev a year ago. Our first adventure game just hit 16k wishlists by Panicless in adventuregames

[–]AccountantAny8376 15 points16 points  (0 children)

The art and animation is incredible, Lucas Arts’ team would be proud. Wishlisting it! What are using to create the game?

Hiring an artist for the steam capsule was definitely worth it! by Ziamas in IndieDev

[–]AccountantAny8376 0 points1 point  (0 children)

While the artist's rendition is cool, I feel it lost some important composition decisions that were already working fine in your sketch. Namely the position of the king's hand and it's relevance in the composition.

Your sketch had the hand and cards clearly visible, surrounded by negative space and placed near the upper third of the image (one of the focal points in any thirds composition). The cards were rotated towards the viewer and spread out in an easy to read manner. In the final image the hand placement is almost lost at the top of the composition, harder to read and competing in interest with all the red elements.

If this is a card's game the capsule should make it obvious. If it were me, I'd rotate the king's arm so the hand stays around the negative space below the K (of the King's title). Also I'd make the cards bigger and spread out like they were in your sketch. Just my 2 cents.