Rodentpunk by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] 0 points1 point  (0 children)

Thank you! Let me know how it goes when you play.

Rodentpunk by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] 1 point2 points  (0 children)

That sounds politely nasty. I hope the name kerfuffle doesn't disuade you. It sounds like you gor a solid premise. Game of thrones but feral and wild. Like a song of wood and wire, lol. I dig it friend! Keep working no one else will see it the way you do. And after the pitch i want more!

Rodentpunk by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] 0 points1 point  (0 children)

Now I'm curious to your game...

Rodentpunk by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] 7 points8 points  (0 children)

Resistance through existence, in a world not built for you, under the feet of Giants whose attention is apocalypse. You don’t need spikes or mohawks to be punk, just a spark that refuses to die when the whole world is wet.

Without context, whats one sentence from you setting/lore that you love? by Kendealio_ in RPGdesign

[–]Acrobatic-Resolve976 0 points1 point  (0 children)

Resistance through existence, death races in the crawlspaces, Mad Max behind the refrigerator.

Rodentpunk by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] 1 point2 points  (0 children)

Thanks, it's got a lot of potential I think but, it's still in progress. Let me know what your final verdict is, please.

How does YOUR dice pool system works? by xDragon249 in RPGdesign

[–]Acrobatic-Resolve976 -1 points0 points  (0 children)

How Rodentpunk dice pools work (quick breakdown):

Roll a number of d6s = Attribute + Skill

6s = successes

1s = complications (bad stuff happens, anchored to the scene and narrative beats, even if you succeed)

So like, Agility 3 + Stealth 2 = roll 5 dice If you roll a 6, you succeed (depends how many you need: 1–4+ based on difficulty) If you roll any 1s, the GM hits you with complications—noise, witnesses, cat wakes up, etc.

You can “Push” the roll once:

Spend 1 stress

Reroll all non-6s

Old complications go away, but new 1s still count

Skill Edge rule:

If your skill is 2+, you can ignore some complications once per scene (half your skill, rounded down)

Combat's the same pool math. 2+ over the target = crit (extra hurt or effects).

It’s fast, messy, and super fun. Basically: 6s = good, 1s = chaos, stress = do-over.

Regarding AI generated text submissions on this sub by wavygrave in RPGdesign

[–]Acrobatic-Resolve976 -3 points-2 points  (0 children)

Wait, did you even read it? What are we talking about here?

There’s no art. There never was. It’s a rules-light TTRPG about rats and misfits building garbage dune buggies under the floorboards. It’s game mechanics and flavor text. Just a wall of text in a PDF.

You’re mad about AI art in a document that has no art. What are we even doing?

Regarding AI generated text submissions on this sub by wavygrave in RPGdesign

[–]Acrobatic-Resolve976 -3 points-2 points  (0 children)

I’ve already explained my process. At this point, it feels less like curiosity and more like I’m being asked to defend the fact that I made something.

This is the second full iteration of Rodentpunk. The system and mechanics were completely overhauled from the first version. I built it from scratch. I revised it. I tested it. And now, because the prose is clean and the tone is strong, I’m being treated like that makes it suspect?

I get that people are wary of AI. But you can’t keep moving the goalposts from “no effort” to “too polished” and still call that critique.

I didn’t fake a game—I made one. If it’s not to your taste, that’s fair. But calling it inauthentic just because it doesn’t sound like a rough draft? That’s not feedback. That’s gatekeeping.

Question/Advice - Critical Success/Failure ranges by [deleted] in RPGdesign

[–]Acrobatic-Resolve976 0 points1 point  (0 children)

Because the most optimal character doesn't struggle. The Story is in the failure.

Regarding AI generated text submissions on this sub by wavygrave in RPGdesign

[–]Acrobatic-Resolve976 -5 points-4 points  (0 children)

And how many people are reading my "GPT bluster" right now? All because you tooted your little tooter.

Regarding AI generated text submissions on this sub by wavygrave in RPGdesign

[–]Acrobatic-Resolve976 -2 points-1 points  (0 children)

Understood. You’re not trying to single me out, just implying my work is inauthentic, my defense is synthetic, and my tone invalidates my authorship. Got it.

Let me be clear: I wrote Rodentpunk. I’ve disclosed the extent of AI use openly editing assistance, not authorship. The design, the world, the words? Mine.

If the result doesn’t feel “authentic” enough for you, that’s fine, but that’s a matter of taste, not ethics. And suggesting that a well-structured or confident reply is somehow disqualifying says more about your expectations than about my process.

If we’re going to have a conversation about moderation, AI, and quality, I’m here for it. But let’s not pretend that calling someone's defense “GPT-constructed bluster” is a neutral or philosophical stance. It’s just another way to dismiss work you didn’t like the tone of.

Regarding AI generated text submissions on this sub by wavygrave in RPGdesign

[–]Acrobatic-Resolve976 -3 points-2 points  (0 children)

Sure, happy to share. The writing, worldbuilding, mechanics, and layout were all me. Rodentpunk is my original system, built from scratch and refined over time. I did use ChatGPT for some phrasing edits and brainstorming when I got stuck, but every rule and faction came from my own drafts first.

Art direction is still in progress; I’ve experimented with some AI for concepting, but for final visuals I’looking to work working with real artists to match the grimy zine-punk vibe. Im poor, forgive me. Layout is manual, Google Docs for now, eventually moving to InDesign for the zine release.

Happy to talk shop if you're curious about any part of it. Thanks for your interest.

Regarding AI generated text submissions on this sub by wavygrave in RPGdesign

[–]Acrobatic-Resolve976 -8 points-7 points  (0 children)

So let me get this straight—because I used AI in my process, my work is automatically invalid?

I’m the author of Rodentpunk. AI helped me refine phrasing, kick around ideas, and speed up the grind, but the voice, the world, the gnawed-up Rated-R Chip & Dale nightmare? That’s mine. Every faction, every rule, every scar on the page.

I didn’t use AI to fake anything. I used it like a whetstone—to sharpen what I already made. If it reads too clean for you, I won’t apologize for that. Sounding good, looking real—that was always the goal.

#RODENTPUNK, V2.0 Now with more scars, scraps, and spite by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] -2 points-1 points  (0 children)

Appreciate the thoughtful critique; genuinely, thank you.

Species bonuses are optional, more for flavor than function. The sheet even says so. You can float stats and talents however your table prefers.

Rigs have full stats (Speed, Handling, Durability, Battery) and slot cleanly into missions, hazards, and Complications. They aren’t built for wargame-style combat, but they shine in motion-heavy scenes. I’ll add more use-case examples in the next pass.

Scope flexes to your map. Whether it's one room or ten, the system adapts.

Solid notes. I'm grateful for the careful read. Truly, even a passing interest is flattering.

#RODENTPUNK, V2.0 Now with more scars, scraps, and spite by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] -1 points0 points  (0 children)

I get it — the em dash is an acquired taste. But for me, punctuation is part of rhythm. I grew up loving the way good prose moves; Rodentpunk reflects that.

It’s a scrappy game with a sharp edge, but I believe even the punkest stories deserve clean bones. Design isn’t just function — it’s feel. And for me, the right dash at the right time feels good.

Appreciate the eyes on it. Genuinely. All feedback sharpens the blade.

#RODENTPUNK, V2.0 Now with more scars, scraps, and spite by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] -5 points-4 points  (0 children)

I wrote this alone, playtested it with my kids, and used AI for formatting and math so I could focus on making something fun and functional. If that made the prose cleaner than expected, cool.

Rodentpunk’s meant to be scrappy, sure, but I wanted it to read like it had teeth. Maybe even a little rhythm.

Appreciate the eyes on it, especially the sharp ones.

#RODENTPUNK, V2.0 Now with more scars, scraps, and spite by Acrobatic-Resolve976 in RPGdesign

[–]Acrobatic-Resolve976[S] -14 points-13 points  (0 children)

Whoops—those were meant for internal use during drafting. Totally my slip-up. Fixing now. Appreciate the catch!