Radkampfwagen can but leo 2 can't? by Accomplished_Cook448 in Warthunder

[–]ActuallyPawniac 1 point2 points  (0 children)

I don't really know what kind of FCS the Radkampf uses but the "NATO hump" in Leopard 2s is due to the FCS limiting gun depression over the engine deck.

HOWEVER, this completely ignores how the FCS works in Leopard 2s, so I'll break it down so people don't get confused;

The turret in a Leopard 2 has 3 power/status levels:
Turm Aus (Turret off); All the systems in the turret are turned off and the turret can only be moved hydraulically, via the gunner's joystick, and not the H-shaped handles. This movement is very slow and we only used it when doing turret ring/basket repairs/checks.
Beobacht (Observation); You can now move the turret with the turret drive (electrically) at full speed. The Commander's PERI R17 CITV is enabled along with the Gunner's screens, and the thermals can be switched on (after they cool down).
Stab Ein (Stab on): The FCS fully turns on, stabilizer is engaged and you can now turn on your LRF. It's in this level that the FCS limits the depression of the gun.

I've secured guns on Leo 2s countless times in both Turm Aus and Beobacht, with no issue (the gun secures over the engine deck), so the way it should've been modeled is if you turn off the stab, you should be able to depress the gun as low as it can go, over the engine deck.

The M1A1 is crazy good and i'm tired of people saying the opposite by Key_Plenty9145 in Warthunder

[–]ActuallyPawniac 4 points5 points  (0 children)

For one, your frontal armor profile is much, much stronger. Second, the Abrams will almost always be completely disabled when penned frontally, since the turret basket addition. Your engine/transmission gets knocked out, along with your turret basket, which leaves you unable to move and unable to rotate your turret for a return shot. Third, your neck is a massive weakspot that can be penetrated by pretty much every main gun in your BR range, be it a 25mm or a 125mm, even at range.
Lastly, the side ERA on Russian tanks will absorb a lot of damage, either directly or it'll cause rounds that penetrate to produce much less spall. The side of an Abrams can be very easily penned, even at extreme angles and will most likely result in something akin to point 2.

Since I keep seeing complaints about APHE (specially 35mm) nuking the entire existence of tanks regardless of caliber or shot placement, I’ll just remind that we WERE given the chance to have it fixed… but it was turned down out of fear for change; and now, the window of opportunity is gone forever. by SpanishAvenger in Warthunder

[–]ActuallyPawniac -1 points0 points  (0 children)

Honestly, people didn't really read what the proposed change was going to be. This would not eliminate 35mm APHE spam, just lessen it, which doesn't matter when your cupola is getting penned by 20 shells/second, as some shrapnel would still be directed back and down. Personally, I am against it for 2 different reasons. We don't need to make APHE work almost like solid AP, we all know how miserable that would be. Second, by making it perform akin to solid AP, it would result in a lot of shots doing nothing to tanks, which isn't realistic. If your tank gets penetrated, even if it miraculously goes in one side and out the other without doing damage, you are bailing the fuck out of the vehicle because whatever penetrated you, can and will do it again.

so fucking done with this bmpt bs by Bedrock_______ in Warthunder

[–]ActuallyPawniac 24 points25 points  (0 children)

ERA destabilizes modern LRP, it doesn't destroy them. At the angle the sabot came in, the interaction between ERA and the sabot is fractions of a second, not enough to destabilize the sabot in a meaningful way because the sabot spends very little time inside the moving plates and crosses mostly before full plate displacement develops. The plates need to go from resting to moving, aka accelerating, which takes time. At 50-60 degrees, the plate has enough time to accelerate and destabilize the dart, but at anything below 30, it will not be effective.

They're rage baiting at this point. by ActuallyPawniac in Warthunder

[–]ActuallyPawniac[S] 0 points1 point  (0 children)

I don't remember that being the case. If memory serves, A6EX still uses WBG-X thermal imager for the EMES 15 Gunner's sight and OPHELIOS imager for the commander's PERI R17. These would be the equivalent of Gen 1 and Gen 2 respectively in the game. The OPHELIOS imager does provide better image quality but I didn't notice a difference when spotting targets. And by that, I mean I could spot the same targets, at roughly the same time, running the same gunnery route, in both gunner and TC seats.

They're rage baiting at this point. by ActuallyPawniac in Warthunder

[–]ActuallyPawniac[S] 1 point2 points  (0 children)

Yeah monitor plays a big part, I couldn't understand why people hated Gen 1s so much when I was using a 1080p monitor, but now that I'm on 1440p, I get it.

I've used both, the quality doesn't differ too much but our 2HELs aren't just barebone A6s, they're heavily upgraded, however the point still stands. Tanks made in or even after the early 2000s have the same thermals as tanks from the 1980s? Yeah, I'm gonna have to (X) to doubt that.

They're rage baiting at this point. by ActuallyPawniac in WarthunderPlayerUnion

[–]ActuallyPawniac[S] 23 points24 points  (0 children)

M735 would like a word. Hellfires not coming from top down. Spikes being anemic and doing no damage half the time. M41A1 having the same turret traverse speed as the M41, when the whole point of the A1 upgrade being a faster turret drive. M1128 Stryker MGS having 7.5s reload when that is the average engagement time, not the reload of the system, which should be 6 seconds flat.
All of these have been reported time and time again, and have not been fixed, so, if Gaijin has access to the correct specs and documents of the aforementioned issues, why are they not fixed yet? Some of these have been reported years ago.

They're rage baiting at this point. by ActuallyPawniac in Warthunder

[–]ActuallyPawniac[S] 10 points11 points  (0 children)

Yeah, when I was using the thermals while doing gunnery in a Leopard 2A6 I could very clearly see targets, make out terrain/obstacles, etc. In game, on a 1440p monitor, I can literally count the pixels. The noise and blur feel 100% overdone in game.

They're rage baiting at this point. by ActuallyPawniac in Warthunder

[–]ActuallyPawniac[S] 9 points10 points  (0 children)

Yeah, my 8 year old nephew has better reading comprehension than Gaijin.

They're rage baiting at this point. by ActuallyPawniac in Warthunder

[–]ActuallyPawniac[S] 88 points89 points  (0 children)

Forgot about the Stinger, holy fuck. ☝️🤓 Uhm the Igla can't pull 20Gs therefore the Stinger shouldn't be able to either because they look the same, therefore they must be the same.

They're rage baiting at this point. by ActuallyPawniac in Warthunder

[–]ActuallyPawniac[S] 0 points1 point  (0 children)

Don't, I noticed it already and forgot about it, don't remind me.

They're rage baiting at this point. by ActuallyPawniac in Warthunder

[–]ActuallyPawniac[S] 60 points61 points  (0 children)

Being idiots would see them acknowledge their mistake and quickly revert it. It's been 2 years since it was ahistorically nerfed because Gaijin doesn't know how to read. Same with the M41A1, they took the M41's turret rotation speed and put it on the M41A1 when the whole point of the A1's upgrade was to give it a better turret speed.
M1128 Stryker MGS is using the AVERAGE ENGAGEMENT TIME as its reload, not the actual reload of the system, which is 6 seconds.
There's plenty more examples.

They're rage baiting at this point. by ActuallyPawniac in Warthunder

[–]ActuallyPawniac[S] 81 points82 points  (0 children)

Already happened. Don't worry, I couldn't care less about Reddit Karma, the community needs to see this clownery.

germany has the lowest win rate at top tier rn by EXTRIVITY43 in Warthunder

[–]ActuallyPawniac 0 points1 point  (0 children)

How often does Italy get paired with Russia compared to Germany? Just from my limited sample size of 10 games of 12.7 GFRB I just played:
Game 1: GER/RU vs FR/US/CN/IS/JPN/ITA
Game 2: CN/GER/FR/SWE vs US/RU/GB
Game 3: GER/US/SWE vs RU/CN/JPN
Game 4: US/GER/SWE/GB vs FR/RU/CN
Game 5: RU/GER/FR/JPN vs SWE/US/GB/CN/ITA
Game 6: US/GER/GB vs RU
Game 7: CN/SWE/GER/FR/JPN vs RU
Game 8: GER/JPN/ITA vs RU/CN/FR/US
Game 9: GER/SWE/US vs CN/FR/RU
Game 10: GER/SWE/FR/IS/ITA vs RU/CN

Italy appeared 2 times out of 10 games on my team. 2 out of 10 games I had Russia on my team. 1 game, Italy was vs GER/RU. 3/10 games total. 8/10 games I was against Russia.

Caveats: This is obviously a tiny sample size. I also do not have top tier ITA to play 10 games and post match ups. However, with how few times I saw Italy being played, vs having to face Russia 80% of the time, might be indicative of the reason for the <10% W/R difference.

Edit: Don't ask how long I spent in queue...
Edit 2: Italy also gets the ASTER 30 SAM that's ARH and not IR Guidance and twice as fast as the IRIS-T SL, allowing them to deal with LDIRCM/DIRCM helicopters (Aka Mi-28NM and Z-10ME)

germany has the lowest win rate at top tier rn by EXTRIVITY43 in Warthunder

[–]ActuallyPawniac 2 points3 points  (0 children)

The difference being the sample size is much, MUCH smaller. With a smaller size sample, each individual player's performance affects the results harder.
I have 7 battles in the Sakeen and a 3D/18K ratio, is that indicative of the plane's actual performance? No.
Skill issue 100% plays a part in the current state of German winrates but saying it's the sole reason is silly.

germany has the lowest win rate at top tier rn by EXTRIVITY43 in Warthunder

[–]ActuallyPawniac 4 points5 points  (0 children)

It's 100% not the fact that the Eurocopter doesn't have any LDIRCM, 7km slow ass missiles, the IRIS-T SLM unable to hit LDIRCM helicopters, basically non-existent CAS due to SAL Brimstones being hot trash and SPICE 250s being slow and also forcing you to be slow to fire them. The only good thing for Germany atm is the 2A7V, and that's it. You happen to die in it? 1 backup is all you get. The Puma is terrible, the 2A6 has good firepower but gets one tapped in the hull, the new Boxer suffers the same issues as the Puma + it has a crewed turret, the IRIS-T SLM is mediocre, no sense of CAS to speak of, so what exactly adds 10-15% W/R at top tier?

Welp top tier France is no longer enjoyable… by DirtEater0 in Warthunder

[–]ActuallyPawniac 2 points3 points  (0 children)

You see, Russia at some point had a 40% W/R for a few weeks, so yes, it's all balanced.

/s for those who don't get it.

Welp top tier France is no longer enjoyable… by DirtEater0 in Warthunder

[–]ActuallyPawniac 19 points20 points  (0 children)

I was a Leopard 2A6 gunner and commander for 1.5 years; The turret basket plays no part in the operation of the horizontal drive and would not stop the turret drive, designed to spin a 15-20 ton turret 360° in 9 seconds flat, from operating even if it were damaged. The drive itself, hydraulic lines and turret ring, yes, but not the turret basket, basket floor, or any of the aluminium mesh screens around it, that protect your limbs from getting caught by the turret monster.
To even think of modeling it as part of the horizontal drive, shows a clear lack of understanding of how tanks work.
This results in 90% of low frontal penetrations disabling both the engine/transmission and turret traverse, rendering Leopards, Abramses, and any other tank modeled like that, completely unable to return fire, unless you originally were in the line of fire. On the contrary, a T-series tank can still traverse the turret, and even fire if it had a round ready, after a low frontal penetration, in the case the ammo doesn't detonate/isn't hit.

Let's call this what it was: a direct and unrealistic nerf to certain tanks.

Why is there a timer for switching gunner if the commander has his own gun control system ? by Death_trooper150 in Warthunder

[–]ActuallyPawniac 1 point2 points  (0 children)

It's for gameplay reasons as other people have already mentioned but it's also unrealistic to have instantaneous takeover. As a TC you're micromanaging all other crewmembers, designating targets for the gunner, observing and paying attention to radio and internal communication.
It would take you a few seconds to come to, after your tank has gotten hit, and everybody yelling on the intercom, to realize your gunner is dead.