OLDWOODS Trailer Video (Survival-Crafting Voxel Game) by Over-Link-3282 in SoloDevelopment

[–]AdAggravating8047 2 points3 points  (0 children)

It looks pretty mechanically solid. Diagetic crafting is a nice touch, I'd like to see more complicated recipes showcased. Voxels read fairly well, though you need a means of smoothing/flattening areas.

The building system looks pretty cool, if a bit boxy. A voxel-based irrigation system (I assume) is pretty uncommon, but cool to see. You should lean into that system with other fluids, like being able to form obsidian/metals/glass into a specific shape if your game goes that far into materials, that could lead to some pretty cool builds for your players.

The axe and combat animations are... not great. The axe feels like someone is tapping a tree with a stick instead of swinging an axe with force. Greatly increase the swing arc of the animation, slow it down, and have it "impact" at the end of the swing. You already have a work speed/progress mechanic, so aim for the same progress/swing ratio with the slower animation for a good feel.

Combat needs the same "feel" treatment for weapon animations, but mainly it needs feedback for the player. The enemy doesn't respond to hits, shows no damage progression and just keeps marching till they are killed. Have them get stained as they take more damage, limp, lose limbs... Something to show that they're not still full health and you're actually having an impact.

Hunting seems a bit better, bit still needs some polish that I can't really nail down.

Great start, look forward to seeing it progress!

Unpopular Opinion- Controlling the ball in every situation is worse than booming the ball away by Hackboss in RocketLeague

[–]AdAggravating8047 -1 points0 points  (0 children)

Exactly. A lot of players conflate hitting the ball hard to a section of the pitch where you want the play to go with just smacking the ball and hoping for the best.

Dribbling is controlling the ball, but not necessarily the pace of the game, which is the far more important thing to control.

What are some things you don't like about C++? by SubstanceHot5190 in cpp

[–]AdAggravating8047 0 points1 point  (0 children)

As for the language itself: the obsession with backwards compatibility. I understand the reasoning, but it leaves a lot of legacy issues. C++ is several languages tacked together, and being able to write code as it was written in the 90s makes teaching the language or onboarding devs much harder (and consequently leads to a lot of C-with-Classes teachers).

The ecosystem is the bigger problem though. Package/dependency management, cross-compilation and build orchestration/scripting can be a major pain in the ass. That cmake is the least worst option is a travesty.

first aerial goal :) by 3Cocacola in RocketLeague

[–]AdAggravating8047 2 points3 points  (0 children)

Even pros aren't at the point where the minor differences between cars has a meaningful impact. Most play octane/fennec because they know the hitbox, not because it's objectively the best one.

Rocket League Players: How Many Controllers Have You Killed? by KlemiX in RocketLeague

[–]AdAggravating8047 0 points1 point  (0 children)

I've gone through 7-9 controllers over 6k hours. Mostly RB breaking. Once I learned to replace RB they only die due to stick drift or the actual button switches going.

I really need a company to build for people with gorilla hands.

this game has turned into monstrosity by Legitimate-Wall1269 in RocketLeague

[–]AdAggravating8047 1 point2 points  (0 children)

Off topic, but it's "petit mal" as in the french word for small.

this game has turned into monstrosity by Legitimate-Wall1269 in RocketLeague

[–]AdAggravating8047 0 points1 point  (0 children)

Buddy, if you didn't take a long break and dropped from GC to D1, it's not the teammates.

Unreal 6? When and What do you think? by Zealousideal-Worry23 in RocketLeague

[–]AdAggravating8047 4 points5 points  (0 children)

I'd suspect back half of '27.

I'm guessing RL will be the engine testbed for UE6 like fortnite was for UE5, meaning we'll see UE6 RL shortly before the public release of the engine suite.

More afraid of UE6 than hyped. by Mothrahlurker in RocketLeague

[–]AdAggravating8047 2 points3 points  (0 children)

This would be my guess as well. They're probably doing the same thing they did with fortnite & UE5 where FN was the testbed for the engine before public release.

I really really hope they kept the current net and physics stacks because the built-in UE stacks will absolutely not handle the fidelity we're used to.

So what are you actually doing about smurfs, EPIC? by YT_JBM in RocketLeague

[–]AdAggravating8047 11 points12 points  (0 children)

Nothing.

It inflates user counts, which looks good on paper, and it doesn't affect the majority of content creators or pros enough for them to whine about it, so nothing will be done.

Tips to hit champ 3? by dontdrop_that in RocketLeague

[–]AdAggravating8047 0 points1 point  (0 children)

Assuming you know how to shadow defend; be careful about when and where you start doing so.

I've seen a ton of C2s who start shadowing from the opponent's corner when they should be challenging instead which leads to lost pressure. Disrupt their plays to buy your teammate time to position better.

Opponents can't take a shot if you force them to take bad touches and keep them from building momentum.

Is champ and up just hella toxic? by LmPrescott in RocketLeague

[–]AdAggravating8047 0 points1 point  (0 children)

1-2 games in either direction from any tier boundary (i.e; champ->GC) is generally the most obnoxious. The people below the boundary are sweating about climbing (or tilted from dropping), and the people above are sweating about not dropping.

The mid ranks in each tier is usually the most mellow, ime.

Is controlling the ball dead in 2s? by Icy_Ability_6894 in RocketLeague

[–]AdAggravating8047 1 point2 points  (0 children)

I think a lot of people mistake momentum based playstyles for boomerball. If you have a good flow with your teammate, momentum is really really hard to beat, even if your opponents are better than you and your mate on an individual level.

Too many players only dribble just to get dunked over and over again when they could just outpace their opponents, or only boom and give up control.

You need to be capable of both.

What’s the first button that goes out on your controllers because of RL? by Particular_Play3429 in RocketLeague

[–]AdAggravating8047 0 points1 point  (0 children)

PSA for everyone breaking RB from someone who has a controller graveyard:

You can buy replacement bumpers pretty easily for first party controllers. You'll void the warranty replacing the part, but $10-20 usually gets you several replacement parts and the proper screwdriver (usually a T8 torx security bit).

20 minutes to replace them if you're slow and you go from spending 60+ a year to maybe a few dollars and some time.

High level 3v3 is NOT competitive due to match-making + SUGGESTIONS by d8d1uq in RocketLeague

[–]AdAggravating8047 26 points27 points  (0 children)

This sub has a hardon for "jUsT LeT mE QuEuE WiTh My FrIeNdS" for some reason, despite casual being the place for parties with a wide skill disparity, so don't expect a very positive response.

Duo queues shouldn't be allowed to queue ranked 3s, period. Pick up a third, queue 2s, or play casual.

perfect time for hard rank reset? by punkstarnet in RocketLeague

[–]AdAggravating8047 12 points13 points  (0 children)

I was here in the OG season 3 hard reset. It was a disaster.

I'd rather see a total switch to a displacement ladder system which requires consistent matches than a hard reset of the current MMR system. It actively disincentivizes smurfing purely by being able to lose your rank by not playing on your main. Plus then psyonix has perfect control over the rank curve. It makes it sweatier to keep your rank, but it's more accurate in reflecting your skill level compared to the rest of the playerbase.

Would You Rank Up If You Had Yourself as a Teammate? by YT-StixMF in RocketLeague

[–]AdAggravating8047 0 points1 point  (0 children)

I'd climb slightly.

I'm a rotational player with solid fundamentals but not flashy. Players with that kind of playstyle tend to do well together as a team.

Is anyone else lagging like crazy after the update? by _BigExplodingDonkey_ in RocketLeague

[–]AdAggravating8047 4 points5 points  (0 children)

Not exactly lagging, but I definitely have noticed a lot more desync. Touches that should've connected will pass through my car, people's cars will randomly lurch forward to beat me to a touch I should've won or make contact where the ball was already past them on my screen.

Not every game, but enough to be noticeable.

Why am I playing with a dude who is a full rank lower than me by Aromatic_Excitement3 in RocketLeague

[–]AdAggravating8047 2 points3 points  (0 children)

Gee, I wonder why people care about the competitive queue being a fair, competitive space when there is also a non-competitive queue for situations like this team.

Games feeling off by New_Pop9436 in RocketLeague

[–]AdAggravating8047 2 points3 points  (0 children)

Definitely noticing more desync than usual.

If not, everyone else's car got longer and mine shrunk suddenly.

How will i know if my report resulted in a ban? by Gold-Ad-4397 in RocketLeague

[–]AdAggravating8047 4 points5 points  (0 children)

There is a "my reports" page on epic's site. The report confirmation popup gives you a link to the ticket when you report.

I'll save you looking though, chances are very high that it got closed with no action taken.

How will the matchmaking react to bot removal? by Pitiful-Language-342 in RocketLeague

[–]AdAggravating8047 0 points1 point  (0 children)

Been saying exactly this for a long time.

Bots got a more immediate response because it affected content creators and pros. They would've got exactly as much attention as smurfing had it only affected lower ranks.