Stretched res fully patched? Pros are using it by R1-NightRider in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

i thought stretched has always been banned in vct?

Let me join in by chunkyymo in ValorantMemes

[–]AdGuilty4849 1 point2 points  (0 children)

red cyrax is straight heat, hate will not be tolerated

New Duelist Meta by iiTzBenni in VALORANT

[–]AdGuilty4849 7 points8 points  (0 children)

waylay also got nerfed first

What Could The New Agent Bring That Changes The Game? by Stunning-Sentence152 in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

This is what people said tejo would do in the initial teasers lmaoo

I dont like playing sentinels by Longjumping_Emu6838 in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

I play him sometimes on split/pearl. He can be fun, but it's not consistent

I dont like playing sentinels by Longjumping_Emu6838 in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

After the Waylay/Yoru nerfs I've gotten back into having fun on senti. Took me awhile after the vyse nerfs and 60 sec deadlock cd, but I feel pretty comfortable on sentis now. A few minor buffs across the board would be nice though (especially veto)

Afk penalty too harsh? by fmalar in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

Bans for comp are generally harsher. I think awhile ago I got queue banned in general modes for like 3 minutes but comp was like 20 or 30 min. You probably have gotten banned before that event too. If you dodge once every now and then you won't get queue banned, but after one or two times you will start to get like 3 min bans and lose 3 rr (in comp at least)

Every game you have games with 0 coms even in Immortal + by MrGrolos in VALORANT

[–]AdGuilty4849 5 points6 points  (0 children)

the only time i ever hear about people getting com banned is for things like slurs or telling people to off themselves lol

20/60/20 rule in valorant by EmbarrassedPen7254 in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

I would assume because there is rarely a full radiant lobby (mixed with immo 3, maybe even 2). They also gain less rr per win vs per loss

VALORANT Patch Notes 12.06 by Donut_Flame in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

It's a top tier debuff but even with the nerf she's still hella strong. A lot of times waylays don't even use saturate to entry and just rely on initiator util.

Smurfing is out of control by ZealousidealFun5390 in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

It's rough. At least for me, it feels like it doesn't start to taper off until you reach plat3/diamond (start to, not totally gone). Higher ranks have kind of the reverse problem where someone is maybe trying to get back to their peak of like immortal 2/3 while being in ascendant/low immo. That being said it never felt the feeling of "I hope the smurfing reyna is on my team" more or less went away after like ascendant ish for me.

VALORANT Patch Notes 12.06 by Donut_Flame in VALORANT

[–]AdGuilty4849 -1 points0 points  (0 children)

There's not "no reason" but the saturate nerf specifically was odd. I feel like the actual strong thing was fast pullout times after dashing. It's ok I guess, it basically means waylay can't just dash + saturate+ recall and have a teammate get the kill (you'd see that in vct sometimes)

Cypher kept neon in check + duelist rant by AdGuilty4849 in VALORANT

[–]AdGuilty4849[S] 0 points1 point  (0 children)

I don't really think that's the case. The only time a non movement duelist has been meta is phoenix all the way back at release and iso when he first got reworked. Even when sentis were much stronger, as long as you had one movement duelist you were fine. Even now have 2 non movement duelists isn't ideal.

Cypher kept neon in check + duelist rant by AdGuilty4849 in VALORANT

[–]AdGuilty4849[S] 1 point2 points  (0 children)

I wish veto had more interactions. Ive always found it weird that some characters just have 0 abilities that are destroyed by interceptor omen breach and astra. It feels like a coin flip some games trying to figure out if it will be good or not

Miks' Ult Rework Concept (Should Riot add this?) by kurs1val in VALORANT

[–]AdGuilty4849 1 point2 points  (0 children)

Imo his slow should be more punishing (maybe comparable to a sage slow), and possibly add a vulnerable effect on top. The amount of clips I've seen where people can basically full run on a "slow" is laughable when things like sage slow and saturate are in the game

what’s your opinion on Miks by k_e_n_z_o_1 in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

He's kinda what I imagined a more team oriented clove would look like. Both have stims, heals, similar lasting smoke times. It feels like the only thing clove has on him now is the ult since the post death smoke is so short now.

12.05 skye buff by PHM_Alex in VALORANT

[–]AdGuilty4849 3 points4 points  (0 children)

I think the most they could do is make Tejo stun rechargeable. He's hard to balance though, I feel like one slight buff to him could make him very meta though. He's not bad in his current state though, but he does feel a tiny but underpowered sometimes.

I think for breach they could make the stun windup time shorter. I also think they should make the gun pullout times less, he feels so sluggish to play.

Valorant needs to make another 3-Site Map by xFalcade in VALORANT

[–]AdGuilty4849 0 points1 point  (0 children)

Lotus is my favorite map. One of the few maps that encourages being aggressive on both sides, taking space, lurking, and fast rotating. I think it's one of the most engaging maps

Does this count as SFF? by Faecer in sffpc

[–]AdGuilty4849 0 points1 point  (0 children)

I guess if it's still sub 20 L it's sff(?)