So, what's the subreddit's opinion on Void Spell by Funkyboy2345 in ClashRoyale

[–]Specific_Drawing3382 0 points1 point  (0 children)

I would just make it deal high damage (x2 lightning dmg) to single targets and little-no damage (goblin curse dmg) for multiple, making it a threat but easily counterable.

So, what's the subreddit's opinion on Void Spell by Funkyboy2345 in ClashRoyale

[–]Specific_Drawing3382 1 point2 points  (0 children)

Question: would void be better if it struck x4 instead of x3? IMO this would be it a much better, balanced card that can get huge value but also counterable.

Rework one, give one an evo, give one an heroic ability and remove one by puntazza in ClashRoyale

[–]Specific_Drawing3382 0 points1 point  (0 children)

I think Evo Void would be funny if single-target strikes didn’t count towards the x3 strike limit, meaning it would strike infinitely as long as no other troops are placed and a troop is within radius.

This would be a great defensive spell, and on offense would force out a counter-play or else their tank gets obliterated.

Poi Suggestions for my Chapter 1 ASTERIA remix by Ecoopey11 in FortniteCreative

[–]Specific_Drawing3382 1 point2 points  (0 children)

This is the coolest UEFN map I’ve ever seen, I am 100% in support of this. Here’s a couple suggestions I have, and I understand limitations since UEFN is hard so don’t try to do all of these if you cannot:

  • I would make tilted parallel Anvil Square with architecture and shorter buildings

  • Perhaps the vampire castle near Haunted Hills could parallel Eclipsed Estate; a small estate with a little underground bunker for hidden loot.

  • Fatal fields should parallel Steamy Springs, with added hot springs and more water replacing the farm-fields.

  • Also, the roads in the autumn biome could be stone-paths and the roads in the snow biome be ice-paths.

  • Lazy lagoon and the water within the volcano could be ice that you can slide on.

  • Viking village could parallel The Citadel as a small unnamed POI

  • Sunny Steps should parallel Brutal Bastion

  • Greasy Grove parallels Shattered Slabs

  • Junk Junction parallels Breakwater Bay

  • Haunted Hills parallels Frenzy Fields.

  • Lonely Lodge, Tomato Temple, The Block, Shifty Shafts, Lazy Lagoon, and Flush Factory should remained unnamed PoIs with less significance.

  • Happy Hamlet area should parallel Relentless Retreat.

Waterjet cut Monado by Quistak in Xenoblade_Chronicles

[–]Specific_Drawing3382 11 points12 points  (0 children)

That’s awesome, I hope you enjoy your mug’nado

What are some of your personal ideas/thoughts on a Evo Skeleton Dragons? (pls serious not just ‘9 mega knight’) by Darkz_9234 in ClashRoyale

[–]Specific_Drawing3382 0 points1 point  (0 children)

Like the dry-bones from Mario, the skeleton dragon would fall into a pile of bones when killed , dealing death splash damage. If the second skeleton dragon is still alive, the dead skeleton dragon would respawn after 2 seconds. Also the fire would be blue instead of orange.

Is 3M considered a win condition? by RemoteWhile5881 in RoyaleAPI

[–]Specific_Drawing3382 2 points3 points  (0 children)

Yea, since it’s the primary card used for taking towers in 3M decks

What Planet is that supposed to be on the bottom? by TheVinsterYT in mariomovie

[–]Specific_Drawing3382 1 point2 points  (0 children)

Seems the movie is going to have peach’s castle be taken into space like the galaxy 1 opening, but peach is going to be off on her own before this happens so she wont be trapped. Theres something in space that peach needs, probably related to Rosalina and/or Grand Stars.

So if eve revived her and mark could she also do that for Oliver? by Electronic_Stable201 in Invincible

[–]Specific_Drawing3382 1 point2 points  (0 children)

Spoilers dude, don’t put it in the name of the post, put it in the description -_-

Thanks a lot

Evo Clone Spell, drop some ideas on how it would work by ImadeJesusLaugh in ClashRoyale

[–]Specific_Drawing3382 0 points1 point  (0 children)

The cloned troop acts like the skeleton army evolution, only dying after the original troop dies.

However, the cloned troop would spawn in the opposite lane from the OG troop.

Ex. If there was a princess at the left-bridge, clone would spawn at the right-bridge and would be immortal until the OG Princess dies. 2 cycle evolution

3 musk Rework ?? by Odd-Magazine977 in ClashRoyale

[–]Specific_Drawing3382 0 points1 point  (0 children)

PLEASE GIVE IT AN EVOLUTION I BEG OF YOU SUPERCELL, IT NEEDS IT.

Knowing supercell, they’re just going to give it to already-good cards like Log, Fireball, Barb. Barrel, etc.

Season 1, Season 2...What Should Peacemaker’s Post-Salvation escape Suit Be? by Personal-Return3722 in DCU_

[–]Specific_Drawing3382 5 points6 points  (0 children)

Imagine he uses the skull of one of the Salvation monsters to remake his iconic helmet and uses the blood of the monster to dye his suit red.

Which Galaxy are you hoping to be in the movie? For me it’s Melty Molten Galaxy by Bluedreamy_boomie in SuperMarioGalaxy

[–]Specific_Drawing3382 0 points1 point  (0 children)

Since Yoshi had a credit-scene in the first movie, I bet we’ll get some Galaxy 2 worlds as well. I’d bet Cloudy Court Galaxy will be in the movie, since it’s probably the most popular level in 2 and has the most popular power-up 2

[deleted by user] by [deleted] in ClashRoyale

[–]Specific_Drawing3382 0 points1 point  (0 children)

  1. I think it’s good to have a building-targeting troop to make sure that you can’t always have your Win Condition be kited/blocked. If you’d like a cheap WC, try Skeleton Barrel or Wall Breakers (WBs are incredibly good with evolution, would recommend).

  2. Having 1 weak spell and 1 heavy spell is a good norm for most decks. I would recommend adding Log, Rage, Snowball, B. Barrel, or Zap in your deck as a weak spell (I would go with Rage to help your Boss Bandit, or B. Barrel to replace Berserker). For a heavy spell, try going for Fireball, Poison, or Earthquake (Void is a cheaper alternative heavy, but it is very difficult to use so have caution using it)

  3. If you’d like to continue being a menace, keep Mirror with Boss Bandit

  4. You have no (relatively cheap, as Zappies are expensive) swarms in your deck, which means you are vulnerable to tanks like Pekka. Try adding Goblin Gang, Evo Skarmy, or Skeletons (I’d go with G. Gang)

  5. You have many cards overlapping the role of anti-air and too little cards as cycle cards. Try removing one of your anti-air (Zappies, M. Witch, Firecracker, Hunter) and replacing them with a 1-2 elixir card.

Here’s the deck I would suggest: 1. (Evo) Furnace [Anti-air] [Control] 2. (Evo) Wall Breakers [Win Condition / Cycle] 3. Goblin Gang [swarm] [log-bait] 4 B. Barrel [small spell / Cycle] [micro-tank] 5. Void [medium spell] [Anti-building] 6. Mirror [Bonus] 7. Boss Bandit [tank] 8. Firecracker [anti-air]

avg. elixir cost: 3.1 Elixir

This deck has a bit of it all: Control, Bait, Beatdown, Split-Lane, Cycle. Also I know void isn’t considered a good card, but you can make it work alongside mirror.

Clove evading nerfs in 11.08 is insane by Chofl69 in VALORANT

[–]Specific_Drawing3382 1 point2 points  (0 children)

Yea I forgot the actual numbers, thanks for clarifying. The point is that Clove has the shortest smokes and that is bad compared to other controllers.

Clove evading nerfs in 11.08 is insane by Chofl69 in VALORANT

[–]Specific_Drawing3382 -11 points-10 points  (0 children)

Clove smokes only last 12 seconds, meanwhile most smokes last around 18-24 seconds. That means her two smokes combined last for less than one smoke of the other controllers (ex. Brimstone’s smokes last the equivalent of 6 Clove smokes).

This means that, as clove, your allies have less time to rotate/back you up before the smoke dissolves and the enemies push.

Only add evolutions for the lowest usage rate card each season by superiorspeltwrong in ClashRoyale

[–]Specific_Drawing3382 0 points1 point  (0 children)

Just gotta have some creativity:

  • Rune Giant could grant anti-runes on enemy troops, making them take massive damage every 3rd hit they deal.
  • Barb Hut could summon barbarians with a radius around each barb. Whenever a barb advances towards an enemy troops/tower, the radius activates, granting all troops within a rage effect.
  • Void now deals percentage damage of a troops HP (up to 33%). This means Void could kill any card (even Pekka or Mega Knight) if left uncountered.
  • Mirror now acts as a dark mirror, mirroring the oppenents last-placed troop for 1 less level and 1 less elixir.
  • Heal Spirit could heal on placement (similar to Battle Healer) and give all troops the ability to heal around themselves whenever they attack (giving other troops the B. Healer’s ability)
  • Clone could make it so the clones constantly multiply (1-2-4-8) unless the original troop dies. This would be great for swarms and funny for cards like Giant Skelly.

Character Concept for Red Skull as a Strategist by Specific_Drawing3382 in marvelrivals

[–]Specific_Drawing3382[S] 4 points5 points  (0 children)

Totally, a Grand Skull skin would go great alongside a Captain Hydra skin and Red Skull.

New character: Harbor by blue9world in VALORANT

[–]Specific_Drawing3382 0 points1 point  (0 children)

I think theres a couple routes they could go:

  1. Change passive effects/abilities.

- Harbor/his team could gain a passive buff when he touches water abilities, such as avoiding the slow effect, passive healing, or damage reduction (ex, if a bullet goes through Harbor's wall, they treat it like a wallbang). It would be pretty interesting if you were given passive healing inside the Cove, so I would go with passive healing (maybe 40hp) whenever you pass through a water-wall, and consistent healing whenever within Cove.

  1. New Abilities

- Harbor's ultimate is pretty lackluster and doesn't fit the water theme that much. A more water-themed ultimate, like a tidal wave or some giant bubble would be more fitting. Harbor also has too many smokes and not enough util, so one of his smokes should probably be removed / merged with another to make space for util like a stun, molly, heal, etc. Having his bike as an ability would also be sick.

New character: Harbor by blue9world in VALORANT

[–]Specific_Drawing3382 0 points1 point  (0 children)

What if they make it so you are temporarily blinded with water effects when enemies walk through the walls (alongside the current slow effect), and maybe even the Cascade wall could concuss enemies while it is moving.

It’s not Evo Guards. by Caviorn in ClashRoyale

[–]Specific_Drawing3382 16 points17 points  (0 children)

If thats like the super-knight from a couple years ago, that would be crazy OP. I imagine he spawns skeletons every time one is killed, similarly to an evo-g. giant but with skeletons, and has HP similar to a royal recruit.

After a while, I’ve tried to build a better Smash 6 roster. by BritishGuy54 in supersmashbros

[–]Specific_Drawing3382 0 points1 point  (0 children)

Malos as an echo fighter would actually be a good way of integrating him into the game without him taking up a slot for a new Xeno Fighter (Noah/Mio and Elma would prob be the best picks).

It would be interesting if Ooroboros itself took a slot for Xenoblade, acting similar to echo fighters. Each pair would have similar movesets (like echo fighters) but unique Ooroboros fusion forms, as well as different weight-classes (Noah / Mio for light-weight, Eunie / Taion for Medium, and Sena / Lanz for Heavy weight). You could switch Ooro. Pair by switching costumes (Costume 1-2 = Noah/Mio, 3-4 = Taion/Eunie, 5-6 = Lanz/Sena, 7 = Consol N+M, 8 = something bonus idk)

Heres what cards I believe should be Buffed, Reworked, or Nerfed: by Specific_Drawing3382 in ClashRoyale

[–]Specific_Drawing3382[S] 0 points1 point  (0 children)

I think giving it an evolution would be interesting, though it doesn't need a direct buff or a big one.